
Scarlet Blood |

Congrats. No worry about the baby, take what time you need.

Lanliss Endarro |

Okay, let's talk about this magic sword! The implication is that it's pretty powerful, and it wouldn't surprise me if we're expected to return it after we kill Xeron and return the king's bones and his wife's and champion's artifacts.
(I wonder if Xeron deliberately didn't also take the sword or if it was hidden from him.)
It's a longsword, so that means only Del, Dalron, or myself are proficient with it, but maybe it's good enough for Bozvrig or Scarlet to use.
Del seems like the obvious choice to me. He can still use it two-handed for extra Strength damage, but a longsword's base damage is slightly less than his waraxe or a bastard sword. But if it has a high enough enhancement, it might be worth it.
(Incidentally Del, are you going to keep the +1 bone bastard sword we found? I don't see it on your character sheet. You don't have a magic weapon that I can see. Otherwise we'll sell it.)
Dalron uses bows primarily, but if he wants to start swinging around a sword for this next battle that sounds good to me.
I also prefer to use the bow, but I'm not the ranged damage dealer that Dalron is. I drew my sword this last battle because nobody was in melee with Xeron, and I didn't want him to be able to cast his spells without being threatened. I'm fine with being a switch hitter for now, as eventually it will make sense for me to rely more and more on my spells as I get higher in level.
And Scarlet and Bozvrig's class abilities shouldn't be affected by using a longsword. The issue there is the non-proficiency penalty to attacking, but maybe the sword's bonuses/enhancements make up for that.
Thoughts?

Lanliss Endarro |

Ha!
I agree. My comments above assumed that Del was two-hand fighting.
I empathize with Del in that he's playing a dwarf and then being asked to give up his dwarf-themed weapon almost right away, but he should get first shot at it as he could put it to best use.

Del Boozer |

The fact that Dwarves get a bonus for its history intrigues Del. He would probably take it tomorrow when he feels better about life in general. Also Del doesn’t have a typical Dwarven upbringing either, so it’s not such a stretch.

Scarlet Blood |

Sounds like Del would have the best benefit for using it with what we know so far.

GM RelicBlackOUT |

I empathize with Del in that he's playing a dwarf and then being asked to give up his dwarf-themed weapon almost right away, but he should get first shot at it as he could put it to best use.
I don’t think the theme really changes that much once he learns what he has discovered...

Lanliss Endarro |

Lanliss Endarro wrote:I empathize with Del in that he's playing a dwarf and then being asked to give up his dwarf-themed weapon almost right away, but he should get first shot at it as he could put it to best use.I don’t think the theme really changes that much once he learns what he has discovered...
Very true!

GM RelicBlackOUT |

Hey all! I am going to be changing XP up. When we first started you all were on Medium track and it was a good fit because you were on the 4-5 party size for XP rewards. Now that you have been on the 6+ track things have slowed down a bit... Because of this I am going to be switching you over to fast track, which should put you closer to where you should be. What does that mean?
EVERYONE LEVELS UP!!
You will all be level 4 before moving through the hole. OOC this is the transition from one module to the next.
So be sure to roll your HP for this level, if you roll a 1 you get a re-roll, but keep the second even if it is a 1 again. In the same post let me know what all you gained. Once everyone is ready we will continue on.

GM RelicBlackOUT |

Hey all! I am going to be changing XP up. When we first started you all were on Medium track and it was a good fit because you were on the 4-5 party size for XP rewards. Now that you have been on the 6+ track things have slowed down a bit... Because of this I am going to be switching you over to fast track, which should put you closer to where you should be. What does that mean?
EVERYONE LEVELS UP!!
You will all be level 4 before moving through the hole. OOC this is the transition from one module to the next.
So be sure to roll your HP for this level, if you roll a 1 you get a re-roll, but keep the second even if it is a 1 again. In the same post let me know what all you gained. Once everyone is ready we will continue on.
@Lanliss after you level up give me a K-History or Int check for your ring. And a second one for your Ephod.
Merthuvial whoever is keeping this, please copy and paste what you learned about the sword on your character sheet, it will help me, and it has become bonded to you.

Scarlet Blood |

HP: 1d8 ⇒ 5
Only big change is for Scarlet's 2nd Rogue Talent, I took Major Magic "Shadow Hands".
He can use it 2 times per day and it does 4d6 cold damage Reflex DC 13 for half damage. Spreads out for 10' in a semicircular wave.

Del Boozer |

Takes Del in a new direction... but I like it. Perhaps move ability point to CHAl and take a couple ranks in diplomacy. Hurts not being a class skill... but realized I didn’t take any traits, so maybe I’ll find one that gives me that and works with the concept. Maybe he was the “face” for his families bootlegging operation.

Lanliss Endarro |

1d8 ⇒ 4
+1 BAB
+1 Will
New 1st and 2nd level spell slot
+1 Wisdom
+1 to Knowledge (history)
+1 to Perception
@Lanliss after you level up give me a K-History or Int check for your ring. And a second one for your Ephod.
Know. (history) for ring: 1d20 + 4 ⇒ (18) + 4 = 22
Know. (history) for ephod: 1d20 + 4 ⇒ (13) + 4 = 17
Scarlet Blood |

Ah..yes. I put a +1 into Str so I will only be one point away from negating the penalty for using the +3 Str Mighty Bow.

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HP: 1d10 + 1 ⇒ (9) + 1 = 10
Skills (7): Survival (Wis), Knowledge (nature) (Int), Ride (Dex), Perception (Wis), Handle Animal (Cha), Climb (Str), Knowledge (dungeoneering) (Int).
Favored Terrain (Ex): Underground (should have taken it at 3rd level, and since we have been mostly underground I figure to pick it.)
Hunter’s Bond (Ex): to his companions
Spells
+1 BAB, +1 Fort, +1 Ref
+1 DEX

Del Boozer |

Del adjusted.
+1 in Charisma (He's learning how to get along in an adventuring group.)
+2 in Diplomacy (Result of above).
+1 Perception (Still keeping his eyes open for danger)
+1 Survival (Take care of yourself and others)
NOTE: Now I have to decide if Skill focus is worth the feat... or improved Sunder with that BA Adamantine weapon :-).
NOTE 2: Del is carrying the bastard sword for now, but let's sell it at the first opportunity. He'll probably never use it.

GM RelicBlackOUT |

Del I am not sure if you want my thoughts... incase you do they are below. Lol
As a DM I am ok with you taking whatever feat you would like. If I was a player I would say take Improved Disarm over Improved Sunder. Sunder breaks the weapon/item. Disarm equally gets rid of it, but leaves it undamaged and not needing repair before selling.
Though Skill Focus is always a good feat. +3 then +6 at 10 ranks... yes please.

Lanliss Endarro |

Improved Disarm requires Combat Expertise, which -- gods bless him -- Del doesn't have the INT for. :)
RE: Skill Focus is often necessary as a prerequisite for other feats, but unless you really plan on using the associated skill a lot... well, it depends on what skill you're using it for.
GM, any results from my Knowledge (History) checks above?

Barnabus Black |

HP: 1d6 ⇒ 6
Skills: Spellcraft, Know: Arcana, Dungeoneering, History, Perception
Spells: Scorching Ray, Glitterdust
spellcraft(learn Magic Missile from scroll): 1d20 + 10 ⇒ (4) + 10 = 14
Failed that again....

Bozvrig Wur |

Lvl4 Druid:
+3 HP
+1 Str
+1 BAB
+1 Fort, +1 Will
FCB: +1 Skill Point
Class Abilities:
Resist Nature’s Lure (Ex)
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Wild Shape (Su)
At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken.
Skills:
+1 Climb, +1 Fly, +1 Intimidate, +1 Swim
Spells: +1 1st Lvl, +1 2nd Lvl

Bozvrig Wur |

Truffels:
Lvl4 Boar Companion
Animal Companion Base Statistics:
+1 BAB
+1 Fort, +1 Ref
+1 Skill
Ability Score: +1 Int
Boar Lvl4 Advancement:
Size: Medium
Attack: Gore (1d8)
+4 Str, -2 Dex, +2 Con
Specials: Ferocity (Ex)
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
Tricks: I never established Truffel’s tricks. I was allowed 6 total I believe.
Attack x2, Track, Flank, Defend, Intimidate

Bozvrig Wur |

GM: There’s the caveat written into Wild Shape, “The form chosen must be that of an animal the druid is familiar with.”
I’m picturing the environment Bozvrig is most familiar with is a temperate forest, so i’ll limit him to appropriate creatures. Let me know if you have any objections or exceptions to this self imposed rule.

GM RelicBlackOUT |

GM: There’s the caveat written into Wild Shape, “The form chosen must be that of an animal the druid is familiar with.”
I’m picturing the environment Bozvrig is most familiar with is a temperate forest, so i’ll limit him to appropriate creatures. Let me know if you have any objections or exceptions to this self imposed rule.
Honestly if you were to take 10 on K-Nature you would know all animals CR5 and lower.... I don’t know why you wouldn’t know at least those... I would just say you would know the ones you are able to turn into via the class feature.

Bozvrig Wur |

Oye I have less hp than the wizard and rogue. I’m ashamed. :[
Spells prepared for the day:
Lvl0: Detect Poison, Guidance, Resistance, Stabilize
Lvl1: Cure light wounds, Faerie Fire, Magic Fang x2
Lvl2: Barkskin, Bull’s Strength, Lesser Restoration

GM RelicBlackOUT |

Thanks, GM! Looks like the roll was too low for the ephod.
Yes and no. After looking at the item I realized that you had already learned all you really can about it. It is part of a set used by Divine Casters as a way to channel your deities energy through magical items.

GM RelicBlackOUT |

@Scarlet I just looked up the spell that you picked with your Major Magic Rogue Talent and all I am seeing is a 3rd party spell. Be sure that we keep everything CRB only. I will be introducing things that are not core only, but unless I introduce it then it does not exist. Sorry I didn’t realize that when you first mentioned the spell.

Scarlet Blood |

No problem. I'll change it. Shadow Hands was an option available in Hero's Lab but I couldn't find the spell either.
Hmm... I know. I'll get Vanish. Being Invisible for up to 5 rounds (Depends on Level) won't be bad.