RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


1 to 50 of 786 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Is that what you really want to do?

Welcome everyone! I am very excited to start this journey with you all. Just so you know I have 100% full motivation to run the four modules I currently own. All four are classic 3/3.5 D&D modules that I have converted to Pathfinder. By the end of these four modules we should reach level 8/9. We will see how things feel from that point, but I would love to continue through modules into high level fun.

Please feel free to introduce yourselves and mingle. Once we are all familiar I will open up the gameplay page and we will start our first modules; “Scourge of the Howling Horde.”

Thanks for joining me on this journey!


Is that what you really want to do?

Hey all, before things officially kick off I also wanted to say that now would be a great time to be sure your character sheets look correct. Don’t change any build or background stuff, but be sure that everything that your character needs is on their sheet. As I said before I am a firm believer of the idea that if it is not on your character sheet, then you do not have it.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Sounds good.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Thanks again for the consideration! I should be ready to go.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Congrats all on those who made the group. Scarlet is ready to go.

Scarlet is of average height and build, but truly stands out with his shiny red hair and sparkling emerald eyes which contrast strongly with his pale white skin. His body tone is lean and muscular. Even though his eyes sparkle, when often in deep thought a dark shadow is revealed that dwells from within.

Mercenary-wise, Scarlet will function much like a scout. Engaging in range or melee attack with what gives the group the most vantage. Less known is that he has burglar skills as well but reframes from stealing from his comrades.

He is slow to socialize with others, but is standoffish when confronted by females.


good morning all, I think Brunner is ready to go,


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Yeah, Barnabus is all set.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Hello! Thank you for including me in this old-school journey. I think all Evia has left to buy is some food and a waterskin and I'm good to go.


Ok, I've played Brunner a little before, and really liked the character. He's from the Dwarven Sky Citadel of Kraggodan, the problem, when he speaks it's with a heavy accent. I use This translator so he sounds like this:

"Awe rite, i've played Brunner a wee afair, an' pure liked th' character. he's frae th' Dwarven lift citadel ay kraggodan, th' problem, when he speaks it's wi' a heavy accent. Ah use thes translatur sae he soonds loch this: "

@GM RelicBlackOUT: If it's an issue I can drop it, or add spoilers, like here Just let me know if it's needed.

Obviously with that accent if were speaking dwarvish I'll use Scots Gaelic with spoilers :-)


Is that what you really want to do?

@Brunner I am cool with you using that translator, I think its a cool characteristic feature. One of the reasons that put the character towards the top. BTW I will be hijacking that translator for future Dwarven PBP characters I play.


Is that what you really want to do?

Once we hear from Dalron Northfield we will be able to start gameplay.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

GM, would you mind opening up the Gameplay thread so that we can dot in? This will put this campaign on our Campaigns page so that we can see updates instead of having to find it on the Play-by-Post Discussion page every time. Thanks!

PRO-TIP: You can dot into the Gameplay thread, immediately delete the post, and the campaign will still show on your Campaigns page.


Is that what you really want to do?

@Barnabus Black If you could, do a spoiler tab on your character sheet with your spell books. This way it will be easy to keep track of what spells you gain as you level, and what spells you add into your spell book from scrolls.


yay, were off and running! Ok, I assume were all together on the road. Do we assume we know each other (so were familiar with the things in the backgrounds) or should we be introducing ourselves?

Um, also, I can't find a "heavy cloak" listed in 'the core rulebook' does the "ample cloak with a hood" listed with the 'Travelers outfit' count?


Is that what you really want to do?

@Brunner Yes you all know each other. In the game info tab of my original recruitment post it says that you all are part of a mercenary party answering the call for help.

Yes that would cound as a heavy cloak.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

I'll add his spellbook tonight

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Greeting from Dalron, I was off making sure his bow strung. ( for some reason I thought we were starting later in the week) Anyway,
Dalron is you classic Hunter, his cloak has some minor grass stains and every now and then his like to look at track on the ground to figure out what made them as a personal game he plays.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

And I apologize to everyone now this is my first game by post, so I might have some seemingly dumb questions.


welcome Dalron, if there are any questions we can answer fire away!

On this post you asked what you were doing wrong, were you talking about on your survival roll on the post before? I thought you dice roll worked ok, what were you asking about specifically?

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Just seemed odd that each roll was a '6'
skill: 1d20 + 5 ⇒ (17) + 5 = 22
now it changes

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Never mind


Is that what you really want to do?

@Dalron It was by chance that you got the same 6 on each of them. Don’t hesitate to ask questions over here in the discussions. Myself and any other vets would love to answer any questions you may have. I am glad to have you along for this learning experience. I think it will be great time!

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Thank you, glad to be here. If I have a question on die rolls, should I ask about it here or in blue like I did on the game site?


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

In this Discussion thread, you don't have to use the blue text to signify OOC text.

Regarding the die rolls: Paizo has coded the rolls so that a die result is locked to you until you publish a post with it in it. I don't know if this is for anywhere on the forums or just within a thread, but if you roll a die and Preview the post to see the result, that result will remain until you Submit the Post. It doesn't matter if you keep Previewing the post or even cancel the post and come back to try again the next day; it will remain the same.

I'm not sure if that's what you were talking about, but there you go.


Hw rolled three sixes in a row in the same post, but the information about the 'die result locking' is helpful also.

OH, and over here Brunner doesn't have to speak with that horrible accent :-)

If it gets too indecipherable tell me and I will tone it down or add spoilers...


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Brunner Hammerfell wrote:
Hw rolled three sixes in a row in the same post

Oh, wow; so he did. I missed that.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

That's why I thought I was doing something wrong. Three 6's not a good sign for Dalron...lol

About the Blue TEXT, I was wondering if I have a question such as did I roll for this already but missed the DC, so I did not look at the spoiler, or do I need to roll for it. Just seeing if I write it in blue text on game play or do I ask about it on this page?


That's something that GM RelicBlackOUT will have to coach you on, GM preferance and all that.

For me it would depend on the size of the question, one or two lines won't clutter up a game thread, several paragraphs would. Also how large of a responcese was needed. A lot of times people will place thinks in spoilers, just not to junk up the page.

But like I said, GM's opinion matters the most on this. Either way you ask the question you should get an answer.

Using the blue text in game designates it as 'out of game' talk.


Is that what you really want to do?

If it is something quick and small that only needs a short reply it is ok over in the game play, but if it is something bigger I would say its better over here.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Welcome Dalron

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

I noticed that every one has their hit points and other stats as part of their names, right next to their race and class. Did you add it in on the class line or is there some other trick?
for example:
Barnabus Black
Dwarf Evoker 1 | HP:9/9 | AC:15 FF:11 T:14 (mage armor) | CMD:11 (+4 trip/rush) | +2 +3 +3 (+dwarf)| Init:+1 Per:+4


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Nope, that's about it. Either the race or class line should work.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

With your permission GM RelicBlackOUT, may I alter my sheet to have my stats show with my name?


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

If you want a longer header with your alias, put part of it in {ooc} {/ooc} tags, that will force a newline.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

If you are going to have a lot of information under your name, I would suggest splitting the info between Race and Class. There is a limit of how much you can put in on each section.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Scarlet Blood wrote:
If you are going to have a lot of information under your name, I would suggest splitting the info between Race and Class. There is a limit of how much you can put in on each section.

I put the stuff that I don't have to update very often in the Race line, and things that I might update often in the Class line (my HP, for example), so that I can get to it easily to be able to update it consistently during combats.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Scarlet Blood, I noticed that you have not posted anything on the game play. Is that part of your character? I would hate to have you left behind or did the GM tell you we would meet in town? Just something I noticed.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Or maybe not....lol


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Ah.. did it to me again. It wasn't showing or sending me that post in the game thread were up. I need to learn to keep checking on that.

Will get a post up in a few minutes in Gameplay thread.


Once you dot in game it will show up on your cue.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

GM do you want me to roll for damage when I attack? and if it is a miss, just don't count it. I am used to doing that on table top gaming.


In most games you roll damage when you roll the attack, that saves the speed of waiting for them to respond, if it doesn't hit, the damage isn't done. But that arrow ends up killing some innocent tree or chipmunk...

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Got it, thank you.
time to edit


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

All, I'll be taking my family camping for the weekend. I'll be back Sunday night.

Lanliss will keep using his bow in combat, but he won't hesitate to channel or cast cure light wounds if somebody needs healing.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

I just want to make sure my thinking is right, that we are in a surprise round and you are not waiting for me in the initiative order?


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

We are in the 1st round of combat and your name was 'Bold' on the Initiative order. So that means you post your action.


Is that what you really want to do?

[b]@Dalron Yes roll attack and damage at the same time, and yes feel free to edit your bar to include the same info as everyone else.

If everyone doesn’t have it, please have your AC, saves, cmb/CMD and initiative on there for me.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Thank you Scarlet

GM I will make the changes shortly

Question about Initiative Order;
Do I wait for the person that has the higher Initiative before I post anything even though my name is in bold, like a table top game?
or
Once I see my my name in bold, I just post and order does not matter?

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

GM, d20 questions:

if you roll a natural '20' on an attack. I assume that you roll another to see if it confirms. But for the damage do we put both damages down, one for the critical hit and one for normal?

Also if you roll a natural '1' or '20' for skills and/or saves. Are they auto fail and auto success or does it mean you did real poor or real well, but you still may not have made the DC? (example I roll a 20 to save against a real nasty poison and it's DC is 25, but my Fort is only a +3, so even with the 20 that gets me a 23 so I still fail)
Thanks for your time just needed to know incase it happens so I know what/how I should post it.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Just make sure the DM can tell which roll is the base damage and what is the critical damage in case you don't roll high enough to confirm.


Is that what you really want to do?

Great questions Dalron.

When it comes to attacks mark the first one as attack and in the case of a crit mark that as confirmation.

Skill checks do not auto fail on 1s or auto succeed on 20s. It’s always based on the modifier.

Saves and attacks are auto fail on 1 and auto succeed on bar 20

When it comes to Initiative if your name is in bold feel free to attack no need to wait for the other bold people.

One thing I would like is if you’re going to attack someone who has taken damage state that you’re doing that.

Don’t hesitate to ask questions. Everyone had to learn then one in their lives so ask away.

Thanks!!

1 to 50 of 786 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / RelicBlackOUTs Old School Modules Discussion All Messageboards

Want to post a reply? Sign in.