Harsk

Del Boozer's page

127 posts. Alias of scranford.


Full Name

Del Boozer

Race

Dwarf; AC 19/10(T),/19)FF), HP 56/56(64/64), F +7, R +1 W +2; RAGE 11/13

Classes/Levels

Barbarian / 4; INIT +0, PER +8(+10), BAB +4, CMB+7, CMD 17(19/19)

Gender

Male

Size

Medium

Age

50

Special Abilities

Drink copious amounts of alcohol

Alignment

CG

Deity

Caden Caliden

Location

Passed out in a cave somewhere

Languages

Common, Dwarven

Occupation

Moonshiner, brawler, and petty Thief

Strength 16
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 12
Charisma 9

About Del Boozer

Del Boozer

Spoiler:

Favored Class: Barbarian
1 - HP
2 - HP
3 - HP
4 - HP

Del Flintfinger
Male dwarf barbarian 4
CG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 19, touch 10, flat-footed 19 (+6 armor, +2 shield, +1 Natural)
hp 56 (4d12+20)
Fort +7, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 bastard sword +4 (1d10+4/19-20) or
. . dwarven waraxe +7 (1d10+3/×3) or
. . light pick +7 (1d4+3/×4) or
. . merthuvial +8 (1d8+4/19-20) or
. . warhammer +7 (1d8+3/×3)
Ranged heavy crossbow +4 (1d10/19-20)
Special Attacks hatred, rage (13 rounds/day), rage powers (guarded stance +1, renewed vigor 1d8+3)
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Statistics
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Str 17, Dex 10, Con 16, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +7; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Power Attack, Toughness
Skills Acrobatics -3, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +2, Diplomacy +1, Intimidate +3, Perception +8 (+10 to notice unusual stonework), Survival +8, Swim +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Other Gear chainmail, heavy steel shield, +1 bastard sword, merthuvial , dwarven waraxe, heavy crossbow, light pick, warhammer, 734 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Guarded Stance +1 (3 rounds) (Ex) Gain a +1 dodge bonus to AC vs. melee attacks while raging.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (13 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 1d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Background - Del's immediate family are rebel Moonshiners from a normally lawful Dwarven Enclave. He and his siblings and cousins grew up running wild and barefoot through the hills and mountains of their home, with no formal traditional Dwarven training or upgringing. The didn't even live in the main enclave, but moved from dirty cave to cave staying one step ahead of the City Guard. Del was determined to make something of his life besides an always hiding, and drunken moonshiner, so at the young age of 48 he left his home and family in the dead of night to make his own way in the world.

Drives - Del is determined to make something of his life, and have stories told of his escapades. He wants to be a hero like the ones in the tattered novels he was able to scavenge. Only problem is... he really doesn't know how to be a hero... and that temper!!!

Vices - Loves the taste of hard liquor, and the ladies, but doing all he can to resist the urge. Afterall real heros don't partake. And he has a "Terrible" temper.

Phobias - Since he accidently got bitten on the lip by a large poisonous spider while drinking a shot of shine when he was young, he's had a irrational fear of bugs... especially spiders. Which certainly kept him on edge while living in dirty, unfinished caves.

Personality - Gruff, Loud, Kindhearted

Though he tries to keep up a good appearance he really hasn't had much training in proper grooming and dress, so he always seems a bit disheavled. He wears his beard wild and out of control, partially to cover his scarred lower lip. He keeps his prematurely white hair cut into a long unkempt mohawk. He Chainmail is patched and rusty in places, but appears to still be strong. He keeps his shield covered in grafitti from funny things he's heard, and reminders to help him calm down. Only his weapons seem to be sharp and well cared for. Sometimes he wears an eyepatch because he thinks it makes him look tough, and we all know the ladies like tough guys, though he doesn't always remember to use it on the same eye. He has a list of 5-names cruedly tatood on his left bicep. All names of former girlfriends and all crossed out.

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Loot

Spoiler:

+1 Amulet of Natural Armor
Potion (Cure Moderate)
+1 Bone Bastard Sword (To be sold)
Merthuvial is a jet-black +1 Adamantine Longsword. When unsheathed, the weapon glows with a light the strength of a torch. 1/day before learning the results you can reroll one Diplomacy check.