RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Is that what you really want to do?

Sorry about that @Brunner. In my mind I was thinking that spell like abilities still had all the verbal, motion, and whatnot that goes along with casting spells. You are also correct. Did not detect evil, that was an oversight after needing to retcon what I had done.


GM RelicBlackOUT wrote:
Sorry about that @Brunner. In my mind I was thinking that spell like abilities still had all the verbal, motion, and whatnot that goes along with casting spells. You are also correct. Did not detect evil, that was an oversight after needing to retcon what I had done.

It's cool, Sorry my posting has been a little delinquent, I've been working twelve hour shifts the last three days, instead of the normal eight. So not sitting at my computer at home for a couple of hours each afternoon...


Is that what you really want to do?

Hey all, the weekend was a bit more hectic than expected. But I am back on my normal weekly routine.


What? No more summer camps? What about the smores???

It's cool GM R B OUT, RL happens, but we appreciate the info. We though you might have found a group that was paying you more...


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

I'm willing to double my payment, FYI.


Is that what you really want to do?

Funny story about s’mores and why they have them at camps. Outside of the fact that they are tasty, they are also excellent killers of the mood between teens. No one looks sexy eating a s’mores. We always have s’’mores on the last night because that is typically a night that youth would try to sneak out and meet up with their “‘friend” and this kills the mood. Lol

SOLD! Double from lanliss it is!


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
GM RelicBlackOUT wrote:
Funny story about s’mores and why they have them at camps. Outside of the fact that they are tasty, they are also excellent killers of the mood between teens. No one looks sexy eating a s’mores. We always have s’’mores on the last night because that is typically a night that youth would try to sneak out and meet up with their “‘friend” and this kills the mood. Lol

That is awesome. The next step up is replacing bug spray with sugar water.

Quote:
SOLD! Double from lanliss it is!

2 x 0 = ... DOUBLE!


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Hey, I never sold my old longbow. Can I just do that with Hergon and then tell Scarlet to add that gold to party loot sheet, or would it be better if Scarlet sold it because of some ability he has to get a better deal? I haven't been paying attention to this part of Scarlet's role playing, sorry.


Is that what you really want to do?

Anything that is on your sheet you can freely sell as needed when you are in a town. 99.9% of the time they will sell as standard. Just head on over to the appropriate shop and sell away. If it is an item they they cannot afford, then there could be a coin/trade deal worked out for the item.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet doesn't have any specific bartering skill.

Also, I recommend when we get paid individually like the 50 gp we just got and anything we sell on our personal item list, we put on your personal character sheet.

With purchases, loot, or selling of unclaimed items, that can come from group funds.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

All right. That works for me.

GM, is there an issue with Lanliss selling his starting longbow at this shop for standard cost?


Is that what you really want to do?

When selling items to a shop they sell for half of the cost value. Yes you can go ahead and do that if you’d like. The only time it would need to be talked about is if it was an expensive item and the shop couldn’t afford it.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Just making sure because the stuff we're buying is over-priced. I wanted to make sure the half cost bit still applies. Thanks.


Is that what you really want to do?
Lanliss Endarro wrote:
Just making sure because the stuff we're buying is over-priced. I wanted to make sure the half cost bit still applies. Thanks.

Yes, but with a reason. I want to keep everything here CORE, and blunt arrows are not core. Those were the only thing that has been more than what is posted in the Ultimate Equipment book. So unless I specifically add something then non-CORE things will be a case by case situation. The blunt arrows were included but are limited and cost a little bit more because of the rarity.


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Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

That makes sense.


Is that what you really want to do?

I am going to give @Scarlet until lunch today then continue on. He will be startled for a moment and miss the surprise round.


Hey GM RelicBlackOUT, my intent was that Brunner attack the smaller wolf that was wounded, then hopefully place himself between the larger wolf and everyone.

Is it possible to show the damage to the smaller wolf?


Is that what you really want to do?

That is my misunderstanding. I’ll correct that


It didn't take my first post in game, so I'm checking the discussion thread.

Ok, when it didn't originally take the post, I arrowed back and waited then it took it, so it looks like we may be able to play...


Is that what you really want to do?

This forum being down stuff is for the birds.... Hopefully it starts to clear up...


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Paizo said that they were done with upgrades and related bugs on Facebook.


Is that what you really want to do?

Good news!


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

glads it's back


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

I am pulling for a 150xp story award for returning that little girl to the village.


Is that what you really want to do?
Barnabus Black wrote:
I am pulling for a 150xp story award for returning that little girl to the village.

We shall see..... *Insert Evil Laugh*


Is that what you really want to do?

If everyone could. Go ahead and give me a die roll for your level 2 hit points. If you roll a 1 make a 2nd roll on the same post. But, if you get 2 nat 1s in a row that is just the luck of the dice.

But please do not level up yet. I just want to get those dice rolls out of the way. Also, feel free to look at what you might be gaining for level 2. Don’t for get, Core only.

Fun fun!


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

HP: 1d8 ⇒ 6

Plus, I'll use my favorite class bonus for an additional +1.

New total HP will be 16.


HP: 1d10 ⇒ 3 + 2 [con] + 1 [FC] So add 6 to the 16 he has now, 22 HP, 2nd level class abilities: Divine grace, lay on hands

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

HP: 1d10 + 1 ⇒ (10) + 1 = 11

Boom.. That makes 22hp max at 2nd level. Plus Rapid shot baby, let the arrows fly.... +1 skill point for F/C


Is that what you really want to do?

Level 2 is great for Paladins. Lay on Hands AND Divine Grace. Such a strong level.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

1d6 ⇒ 5

Good roll.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Second level wizard won't be all that exciting.

Another 1st level spell, another cantrip, and a few skill points.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

2nd Level HP: 1d8 ⇒ 5

Would've loved an 8, but 5 is still average.

As for the new abilities for my Rogue. Two of them.

Evasion
Rogue Talent | Minor Magic (Disrupt Undead)

Undead seem to be a real problem for us so far. That spell is great even at higher levels. Range Touch attack and 1d6 damage.


Is that what you really want to do?

All things considered that is a great pick up of a rogue talent, and honestly it is the first time I have ever had a rogue pickup minor/major magic.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Not a bad choice for a cantrip.

Necromancy is one of Barnabus's opposition schools, or I'd consider it myself.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

I'll get another 1st level spell slot, which will be fantastic, but that's it for this level.

I'm looking forward to 3rd level where Lanliss will pick up the Precise Shot feat, so that he stops taking that -4 penalty once his targets are in melee.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

There are some good arcane spells that rogues can use. I some times go Rogue/Sorcerer route, but with Scarlet I'm thinking of pure rogue. So he probably will use the Minor/Major Magic rogue talents options regularly.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

The Scroll of Repel Vermin, is it a 4 level druid/ 3rd level ranger spell in D&D 3.5 like it is in Pathfinders?

I don't start to cast spell until 4th level.
So with that in mind, am I able to cast it as a 0 level caster (a caster level check of DC 4). Or do I need to go the Use Magic device skill check route(DC would be 23)?


Is that what you really want to do?

Repel Vermin Pathfinder Link

It is on the Ranger Spell List which you will be able to cast in a few levels. I know that a Wizard can cast Wizard spells at higher level off of scrolls, but they start off casting. I am not sure if a Ranger can cast it right away or if they would need to wait until they are able to cast.

I am just going to make a judgement call and say that you could cast because it is on the Ranger’s spell list.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Dalron can cast the scroll, but there is a slight risk. I've bolded the relevant part in the below quote:

Quote:

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

  • The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
  • The user must have the spell on her class list.
  • The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers. Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.


Is that what you really want to do?

@Lanliss awesome! Good looking out. So Caster Level Check DC 4, so you’d need to roll a 3 or better.... because you have a +1 wisdom.

@Barnabus I really enjoy character growth!!


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

what's the plan on leveling up?


Is that what you really want to do?

That is my bad. I should have said after this evening everyone can feel free to do their level up. Be sure to update the status bar under your characters name.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Hit Points: 1d8 ⇒ 3


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

done


Is that what you really want to do?

@Lanliss what was that d8 roll for? You already rolled on Tuesday the 4th and got a 6 on a d8.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Updated to 2nd level


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
GM RelicBlackOUT wrote:
@Lanliss what was that d8 roll for? You already rolled on Tuesday the 4th and got a 6 on a d8.

I'd completely forgotten, thanks!


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Updated to 2nd level.

Besides the two rogue abilities I mentioned above, I also trained in Knowledge (Dungeoneering).


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Back to the graveyard?

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