RelicBlackOUTs Old School Modules

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
Dalron Northfield wrote:
I am thinking that I will take the smokestick as well. I could attach it to an arrow and hit a group with it.

There's also a masterwork flute. You could attach it to an arrow and shoot it high in the air. The wind whistling through the flute might make music to inspire us now that we don't have a bard.

Liberty's Edge

Male Human Barbarian / 1HP 14 /14 Temp HP 2 / 2 AC 18 ( Touch 12 Flat 16) / Fort +4 | Ref +2 | Will +2 / CMB +4 | CMD 16 / Init +2/ Perception +5| Rage Rounds 12 / 12

With some of our dice rolls at times, I would try anything to help out.


Is that what you really want to do?

Hey guys just a heads up. I am at a camp till Saturday and they said they would have WiFi, well it is down. I am on my phone which is kind of hard to do everything for this with all the coding. If I am not as active until Saturday that is why. I am extreamly sorry about this inconvenience.

I will get you your gold amount for the item list you want sold. Also, if there is any kind of weapons/armor you want, the blacksmith can craft Masterworked arms and armor.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

No worries. Have a good time!


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

So Dalron, do you want the flute as well?

Liberty's Edge

Male Human Barbarian / 1HP 14 /14 Temp HP 2 / 2 AC 18 ( Touch 12 Flat 16) / Fort +4 | Ref +2 | Will +2 / CMB +4 | CMD 16 / Init +2/ Perception +5| Rage Rounds 12 / 12

no thank you, please sell it.


OK, super long day at work, I will post in four hours, sorry about the delay


Ok, now that I've read the ten posts in game. I'm not as paranoid, GM is there anyone nearby who may be able make the MW armor or weapons magical?


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

I doubt it. +1 to armor would be +1000gp and +1 to weapons would be +2000gp. Well beyond the monetary limit of this hamlet.


Yeah, I was hoping the 'nearby' would infer the old hermit wizard living in a nearby tower that heard about our reopening the mine and wanted to reward us with lots of magical upgrades at a very discounted price...


Is that what you really want to do?

@Brunner Garret the blacksmith in town can make most MW Weapons and Armors because he can craft them. Depending on what they are will raise his DC for the craft check.

As far as finding out if there is anyone near by, maybe that is an in game question ;-p


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

At one point, Barnabus agreed to identify the magic ring that Lanliss is wearing. Can we assume he does that on one of the days in town we're recovering? If so, what was the result?


Is that what you really want to do?
Lanliss Endarro wrote:
At one point, Barnabus agreed to identify the magic ring that Lanliss is wearing. Can we assume he does that on one of the days in town we're recovering? If so, what was the result?

You take a bit of time to fully examine the magical properties of this ring. You already know that with it a person can cast the Light spell at will as a 1st level caster. Lanliss also knows that when he put the ring on it magically extended his vision in low light by double. You are not exactly sure why or how this is happening but, working together, Barnabus and Lanliss both know that there is more to this ring magically and historically.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Okay, thanks.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
GM RelicBlackOUT wrote:
You take a bit of time to fully examine the magical properties of this ring. You already know that with it a person can cast the Light spell at will as a 1st level caster. Lanliss also knows that when he put the ring on it magically extended his vision in low light by double. You are not exactly sure why or how this is happening but, working together, Barnabus and Lanliss both know that there is more to this ring magically and historically.

I posted in the gameplay thread that Lanliss has taken the ring to the elven magic shop owner to ask about the ring. Did anything come of that? If not, that's fine, but I just want to confirm.


Hey GM RelicBlackOUT I know you are resisting the urge to put us on a train, and I like sorting out where we may be able to get magic improvements at. But we don't have the money for it yet. I'm not familiar with the scenarios you said we were playing. After we visit the mine one more time will it move the story along best if we are nearby, or do we need to head to 'somewhere else' to continue with the adventuring?


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Is that what you really want to do?

@Lanliss Nothing else comes from the ring. Between you and Barnabus, you found out all you could currently.

@Brunner I gave the next “hook” in what Sten said to Dalron. And correct, you all don’t have the gold to enhance your equipment. You have a day until the party’s bows are completed. We are doing modules, but I always give people enough time to do what they’d like for a more “sandbox” feel.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Thanks for the clarification, GM.

Lanliss will insist that the party re-visit the mines in a few days to make certain that the goblins have moved on. If it's worthwhile to roleplay that, great. If nothing significant will come of that, we can hand wave it.


Is that what you really want to do?
Lanliss Endarro wrote:

Thanks for the clarification, GM.

Lanliss will insist that the party re-visit the mines in a few days to make certain that the goblins have moved on. If it's worthwhile to roleplay that, great. If nothing significant will come of that, we can hand wave it.

If there is every anything that I am not clear on don’t hesitate to ask. I would rather take the time to make sure everyone is on the same page.

Going back to the mines is not required of what was needed in the mission. If the party wanted to go back they could.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Well, I'm assuming that the party is definitely going back because Lanliss will insist on it, and he'll keep forlornly sighing and looking at the party with sad eyes until they agree.

So, my point is that you can feel free to hand wave it if there's nothing interesting to encounter when we return a second time.


Dwarf Evoker 4 | HP:35/35 | AC:16 FF:14 T:12 (mage armor) | CMD:14 (+4 trip/rush) | +3 +5 +5 (+dwarf)| Init:+2 Per:+7 | Force Missile 4/6

Barnabus didn't leave anything in the mines, but we can go back if someone has a reason.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Yes, to double check that the goblins have actually left the mine. We can escort Arvel to the temple at that point, I guess.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Maybe the baby dragon returned.


interestingly Brunner would want to give Evia her share if she returns. But he is not against using the funds, and then paying her out of their next earnings...

GM, were we wrapping up the first day, or was the note delivered on the second day? If I remeber correct we are returning to the mine on the second day? Then are we out of town on the third day or is there not a schedule yet?


Is that what you really want to do?

It is currently the 1st day still. You all rested then headed back to Barrow’s Edge. Since you left right away you all had a good chunk of this morning to run around.

Is there anything else everyone would like to do on the rest of this day, and on the second day, not including the trip back to the mine?


Dwarf Evoker 4 | HP:35/35 | AC:16 FF:14 T:12 (mage armor) | CMD:14 (+4 trip/rush) | +3 +5 +5 (+dwarf)| Init:+2 Per:+7 | Force Missile 4/6

Barnabus spends a couple hours each day scribing Identify scrolls.

Other than that, I'm good.


just resting and relaxing :-)

Good to go whenever everyone is read.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Will the matching cloaks that Lanliss ordered be ready before the group leaves town? #priorities


Is that what you really want to do?

Oh don’t worry, I’ve got those covered.... *Insert Evil Laugh*


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

Like, covered with a tarp? So they don't get dusty or wet? That's pretty smart.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet is good to go.


Hey, I will post for Brunner, a little later.

Did anyone find out what the type of metal the 'Holy Symbol' was made from? If not, Brunner may go ask the blacksmith bowyer if he can identify it.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Metal is still unknown. I don't think anyone passed the check for it.


Hey GM RelicBlackOUT, just got home from work and I have to go back in in nine hours. I won't be able to post until around midnight EST. I will get caught up then, no reason to delay on Brunner's behalf though.


”GM RelicBlackOUT “ wrote:

@Brunner

Arvel overhears the conversation between Scarlet and Brunner and he approaches “Brunner... I don’t mean any disrespect but you would just sell this symbol of Torag to a common merchant with the right amount of coin? I am a lover of coin and I wouldn’t do this. If you do not want it or believe yourself worthy, you should leave it here for the temple in the mine. Once we get it running I am sure we will have a priest of Torag over the mine... That is a holy symbol that belongs to a Dwarven follower of Torag, not on a merchants shelf.”

So in game Arvel said this to Brunner. I wanted to discuss Brunner’s thoughts with the party and GM before I posted.

As a character, Brunner understands the need for the party to split the profits. As a paladin or devout person, he wants to remain humble and not make selfish demands, ie. that he gets to keep all things dwarven. I figure if he is willing to adventure with a ‘mercenary group of mixed races’ he would be willing to make some concessions; though he feels the holy symbol, both religiously and historically, is important.

So, I intend to tell Arvel That the others deserved a part of the profits and that he can’t hog the wealth. That he will try and hold on to the symbol until they return to the mine and he will reimburse the party from his share of the profit from the mine for the symbol. That if they are in dire straits for money that Brunner would see that the symbol would get sold to someone worthy. But that he doesn’t feel right to demand the party give up something that valuable, without recompense.

I’m trying to play Brunner as someone inclusive and humble, but still devoted to Torag and dwarves. Obviously, since the group came here already formed as a mercenary band, these guys have a history and I think it would work better if Brunner wasn’t overly demanding, but instead trying to be humble. For a dwarf I mean…

GM RelicBlackOUT I hope that makes sense. I’m hoping that Arvel’s request isn’t a veiled warning about a curse or something :-)


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
Brunner Hammerfell wrote:
So in game Arvel said this to Brunner. I wanted to discuss Brunner’s thoughts with the party and GM before I posted.

Yeah, yeah, yeah. But what about our matching cloaks?!


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24

But seriously, Brunner. In game, Lanliss isn't going to be interested in any debate about it unless his opinion would be helpful in soothing over an argument. As a holy man himself, he understands where Brunner is coming from. As a person with very low ambition, he's not really all that motivated to try and earn or save coin. As long as he has the funds to keep traveling from place to place, he's fine.

Out of character, I love that you're putting thought into this! Ultimately, I think it has more value as a role-playing device than as a few extra coins for our low-level characters.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
Lanliss Endarro wrote:
...for our low-level characters.

Speaking of which, I'm surprised that we're still a fair bit away from 2nd level. I'm not complaining; just surprised. Did we skip a bunch of content in the adventure?


Lanliss Endarro wrote:
Brunner Hammerfell wrote:
So in game Arvel said this to Brunner. I wanted to discuss Brunner’s thoughts with the party and GM before I posted.
Yeah, yeah, yeah. But what about our matching cloaks?!

yeah, Brunner is pretending that the red cloaks don't exist.

I will wait for a little more input, and post after work meetings, probably after dinner as well.

Liberty's Edge

Male Human Barbarian / 1HP 14 /14 Temp HP 2 / 2 AC 18 ( Touch 12 Flat 16) / Fort +4 | Ref +2 | Will +2 / CMB +4 | CMD 16 / Init +2/ Perception +5| Rage Rounds 12 / 12

keep the holy symbol it was a gift with the armor and weapons. I would not upset the gods just for some gold.

Liberty's Edge

Male Human Barbarian / 1HP 14 /14 Temp HP 2 / 2 AC 18 ( Touch 12 Flat 16) / Fort +4 | Ref +2 | Will +2 / CMB +4 | CMD 16 / Init +2/ Perception +5| Rage Rounds 12 / 12

For the level thing. I think the adventure was written for D&D 3.5 and you made 2nd level at 1000 exp.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
Dalron Northfield wrote:
For the level thing. I think the adventure was written for D&D 3.5 and you made 2nd level at 1000 exp.

Oh, that's right. I often forget about that difference between the two.

I still have 2nd edition rules floating around in my head, also.


Dwarf Evoker 4 | HP:35/35 | AC:16 FF:14 T:12 (mage armor) | CMD:14 (+4 trip/rush) | +3 +5 +5 (+dwarf)| Init:+2 Per:+7 | Force Missile 4/6

I'm not worried about any money from the holy symbol.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Being a thief and all, money is still important to Scarlet. He isn't going to fully understand the significance of religion and racial heritage of the mine. But he isn't going to argue against another source of wealth.


I just wanted to explain why he was doing what he was doing,

I hadn't thought a lot about Brunner's personality a lot when we formed, you know "lawful stupid" or whatever.

So when we learned that we were an already existing team, then he would need to be someone who could work with others; especially if he is the 'face' of the team. Now spending time thinking about how a good man dwarf, who wants to be humble would think about his fellow team members. He would know that the others would let him keep it. But he must look out for thier best interests. So again, he will keep the sybol with the team. Willing to sell it if they needed to, but planning on keeping it for himself, to eventally take back to the mine.

But I wanted to explain it, partially to help develope his character. Soemetimes it helps to talk about it out loud... er write about it in discussion.

Thanks for induging an old dwarf....


Is that what you really want to do?

There is a lot to go over here so I’ll do my best to answer everything.

With the armor, weapon, holy symbol, and text that was found at the temple. Your Dwarven character would know that these things are pieces that either belong to a temple or to a holy warrior of Torag. It would be a disgrace to sell them, and your dwarf would know that if he no longer wanted any of them that they should be returned...

Experience: This module said that if you did not reach level 2 that you would almost be there. I do believe that the leveling up was quicker than in Pathfinder like Dalron said... that being said, you are ahead when it comes to equipment going into this next module.

Cloaks.... have you looked through all of the provisions that Sten sent your way.... ;-)


GM RelicBlackOUT wrote:

There is a lot to go over here so I’ll do my best to answer everything.

With the armor, weapon, holy symbol, and text that was found at the temple. Your Dwarven character would know that these things are pieces that either belong to a temple or to a holy warrior of Torag. It would be a disgrace to sell them, and your dwarf would know that if he no longer wanted any of them that they should be returned...

I think were on the same page. He definitely wants them, and will claim them as his part of the loot. But he realizes the value and doesn't want to 'cheat' the other party members. (Even if they don't see it as him cheating them, he would.)

Like I pointed out, just trying to develop the character a little. I find I think better when I discuss the ideas, so I wanted to talk about his personality a little and explain why he worded it the way he did.


Elf Cleric of Desna 4 ~ AC 19 (t 13, ff 16) | F +3, R +4, W +6 (+2 vs. enchants) | Init +3 | Percep: 7 |BoL: 3/5 | channel: 1/4 | HP: 24/24
GM RelicBlackOUT wrote:
Cloaks.... have you looked through all of the provisions that Sten sent your way.... ;-)

*gasp!*


Ok. I moved this to discussion instead of cluttering up the game thread.

He grabbed Brunner?

Did we roll initiative and I missed it?

If it's a surprise round, wouldn't Brunner get a move action or a standard action?

PFSED wrote:

Detect Evil (Sp)

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Detect evil is a move action....

So while Brunner is using a move action, one guy yells, then the fellow who's asleep wakes up and grabs Brunner and he doesn't finish the move action?

I would hope that Brunner would at least be able to get his move action in before getting grabbed. Also, I'm assuming this is just a flamboyant conversation their having. Or I expect inititive would have been rolled along with a grapple check...

ummm, I'm tired, so I'm going to bed. I will double check this tonight.


well, I guess that makes the above rant pointless...

May I assume the innkeeper did not detect as evil?

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