About Dalron Northfield'APPEARANCE':
A young Wide eyed man with sandy blonde hair and blue eyes. He has a smile on his face and a song on his lips. Many have called him the pretty boy. ' SPECIAL ABILITIES':
"-- HUMAN RACIAL TRAITS -- • Cha: +2 • TYPE: Humanoid (Human) • SIZE: Medium • BONUS FEAT: Humans may choose a bonus feat at 1st level. • HUMAN HERITAGE (Charisma) : Humans get a +2 bonus on one ability score of their choice at creation, to represent their varied nature. • SKILLED: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level. • Automatic Languages: Common • Bonus Languages: Any -- CLASS ABILITIES --
-- GENERAL FEATS --
-- COMBAT FEATS --
-- TRAITS --
'COMBAT STATS':
Rapier +3 Attack, 1d6 Damage, 18-20/x2 Crit, Per Light Mace, Slivered +3 Attack, 1d6 Damage, 20x3 Crit, Blug Dagger, Cold Iron +3/+3 Attack, 1d4 Damage, 19-20/X2 Crit, Slash/Per 10' Range CMD: +13
Init +2 Fort: +3
BAB: +1
SPELLS:
Spells Known Spells per Day 0-Level: Known:5 At-Will Read Magic Mage Hand Flare Prestidigitation Detect Magic 1st-Level: Known:3 Per Day:4/4
'SKILLS':
Skills (w/ -0 Armour check penalty); SKILL NAME KEY ABILITY SKILL MODIFIER = ABILITY MODIFIER + RANKS + MISC. BONUS Acrobatics Dex*¹ +6 = 2 + 1 + 3 Appraise Int¹ +2 = 2 + 0 + 0 Bluff Cha¹ +9 = 5 + 0 + 0 Climb Str*¹ +0 = 0 + 0 + 0 Craft (alchemy) Int¹ +2 = 2 + 0 + 0 Diplomacy Cha¹ +9 = 5 + 1 + 3 Disguise Cha¹ +5 = 5 + 0 + 0 Escape Artist Dex*¹ +2 = 2 + 0 + 0 Heal Wis¹ +1 = 1 + 0 + 0 Intimidate Cha¹ +5 = 5 + 0 + 0 Knowledge (arcana) Int¹ +7 = 2 + 1 + 4 Knowledge (dungeoneering) Int¹ +7 = 2 + 1 + 4 Knowledge (engineering) Int¹ +7 = 2 + 1 + 4 Knowledge (geography) Int¹ +7 = 2 + 1 + 4 Knowledge (history) Int¹ +7 = 2 + 1 + 4 Knowledge (local) Int¹ +7 = 2 + 1 + 4 Knowledge (nature) Int¹ +7 = 2 + 1 + 4 Knowledge (nobility) Int¹ +7 = 2 + 1 + 4 Knowledge (planes) Int¹ +7 = 2 + 1 + 4 Knowledge (religion) Int¹ +7 = 2 + 1 + 4 Linguistics Int +7 = 2 + 2 + 3 Perception Wis¹ +5 = 1 + 1 + 3 Perform (act) Cha¹ +5 = 5 + 0 + 0 Perform (sing) Cha¹ +9 = 5 + 1 + 3 Ride Dex*¹ +2 = 2 + 0 + 0 Sense Motive Wis¹ +9 = 1 + 1 + 3 Spellcraft Int +6 = 2 + 1 + 3 Stealth Dex*¹ +6 = 2 + 1 + 3 Survival Wis¹ +1 = 1 + 0 + 0 Swim Str*¹ +0 = 0 + 0 + 0 Use Magic Device Cha +9 = 5 + 1 + 3 'EQUIPMENT':
ITEM Bard's Kit 41 MW Chain shirt 250 MW Buckler 155 Rapier 20 Light Silvered Mace 25 Cold Iron Dagger 4 Light Crossbow 35 20 crossbow bolts 1 MW Lyre 100 Light War Horse 110 Military Saddle 20 Bit and Bridle 2 Saddlebags 4 Med. Tent 15 (2) Wrist Sheath 2 Whetstone .02 Fishing Kit .5 Magnet .5 Entertainer's Outfit 3 Explorer's Outfit 10 Special items
PP
Starting Gold 1000
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