brvheart |
Umm, the waveriders? They live in Port Shaw. Silas knows most of them. You have met Bethany Razor. Her ship is docked at the harbor.
Silas Frey |
Silas rouses himself. ”We need to get out of here. The dragoons can’t help us so we go to those who can. Bethany, Zalen and the Waveriders can help and will know others who can. Montgomery needs his Warhammer back.”
Silas Frey |
To the greatest concentration of people we want to see. If there isn't one then Bethany's ship then Zalen's church as two fixed points we know where they are and can get to quickly.
brvheart |
So you go down to the Skull and decide to grab a bite while waiting to meet up with some of the Wave Riders. After awhile someone releases a stray cat near you and man does it stink! It is scratching, biting and clawing everyone in sight! The smell is so bad everyone make a DC 13 Fort Save!
Sivoth Lancathuel |
fort: 1d20 + 8 ⇒ (14) + 8 = 22
Sivoth seems thoroughly entertained by the proceedings.
”Aww, who’s a cute widdle dervish of death? It’s youuuuuu!”
Ke'ahilani |
Stepping into the Skull looking for his crewmates, Ke' halted and clamped a hand over his nose.
What in the bleeping hells is that smell? He pondered, looking for the source of the caterwauling...
Fort save: 1d20 + 10 ⇒ (12) + 10 = 22
brvheart |
Taking advantage of the confusion, three would be assassins attack
One shoots an arrow at Silas
longbow: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9
A halfling attacks Lanlass
short sword: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d4 + 2 + 4d6 ⇒ (2) + 2 + (5, 3, 3, 1) = 16
And a hobgoblin attacks Aurora
greatclub: 1d20 + 13 ⇒ (5) + 13 = 18 damage: 1d10 + 8 + 2d6 ⇒ (4) + 8 + (5, 3) = 20
confirm crit on Lanlass: 1d20 + 13 ⇒ (7) + 13 = 20 extra damage: 1d4 + 2 ⇒ (2) + 2 = 4
All attacks are flat footed
Roll initiative
brvheart |
Initiative enemies
init: 1d20 + 8 ⇒ (6) + 8 = 14
init Lucretia: 1d20 + 10 ⇒ (16) + 10 = 26
init Sivoth: 1d20 + 5 ⇒ (5) + 5 = 10
brvheart |
Initiative Order Round One
Lucretia
Aurora
Silas
Lanlass
enemy
Sivoth
Ke'ahilani
Map is up in Roll20
brvheart |
Lucretia hits. Silas and Aurora are up.
Seems there were problems with Roll20 and all the tokens disappeared.
Aurora Shadowbane |
+10/+5 (1d6+8)
unarmed strike, Rage, Holy Strike, Smite and Vital Strike: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 15 + 1d6 ⇒ (5, 3) + 15 + (4) = 27
Silas Frey |
Silas feints against the Halfling. Improved Feint: 1d20 + 17 ⇒ (10) + 17 = 27
Then he summons then energy before snaking out with his rapier. 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 + 6 ⇒ (5) + 6 = 11. Sneak attack if feint worked: 2d6 ⇒ (6, 5) = 11
Second strike into the Halfling. Rapier: 1d20 + 6 ⇒ (9) + 6 = 15. damage: 1d6 + 6 ⇒ (2) + 6 = 8
brvheart |
reflex: 1d20 + 11 ⇒ (4) + 11 = 15
sense motive: 1d20 + 2 ⇒ (14) + 2 = 16
brvheart |
A flaming sphere is on a single square only so it would not affect Silas if on the halfling. 5' behind him would not affect him. He failed his save and sense motive.
brvheart |
The halfling attempts to tumble to the other side of Lanlass
acrobatics: 1d20 + 17 ⇒ (11) + 17 = 28
The hobgoblin attacks Aurora
greatclub: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27 damage: 1d10 + 8 + 2d6 ⇒ (10) + 8 + (2, 1) = 21
greatclub: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 damage: 1d10 + 8 + 2d6 ⇒ (3) + 8 + (4, 6) = 21
The halfling with the successful tumble attacks Lanlass
short sword: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 damage: 1d4 + 1 + 4d6 ⇒ (3) + 1 + (6, 3, 5, 2) = 20
The ranger backs up 5' and fires at Lucretia
longbow: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d8 + 1 ⇒ (6) + 1 = 7
longbow: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 1 ⇒ (6) + 1 = 7
Ke'ahilani |
Getting his act together, Ke' stepped back and popped a catalyst into a bamboo bomb flask.
"FIRE IN THE HOLE!" He shouted and threw a bomb (at guy in red circle). When it lands, it explodes in a fiery blast in a ten foot radius. Miraculously, the blue squares are unaffected.
Throw to hit: 1d20 + 10 ⇒ (8) + 10 = 18 Direct hit equals on fire for 1d6 fire/round until extinguished. IF miss, will ricochet to another enemy square to attack again.
Explosive bomb damage to all in selected red area:: 4d6 + 5 ⇒ (6, 1, 3, 3) + 5 = 18 fire damage, Ref save DC19 for half. No damage to selected blue squares.
brvheart |
reflex halfling: 1d20 + 11 ⇒ (12) + 11 = 23
reflex hobgoblin: 1d20 + 8 ⇒ (3) + 8 = 11
The halfling evades damage. The way I read this Silas and Aurora need to make reflex saves.
Ke'ahilani |
Didn't I get all my allies in protected squares? I didn't see any names so I wasn't sure. I can have up to 5 exempted squares and I did intend my allies to be exempted from the damage.
Sivoth Lancathuel |
The ranger is off by himself, right? That’s the other dude?
Sivoth whips his musket out of his bandolier with a howl of ”Ish Ha’Kesh!” and snaps a shot at the guy with the bow.
Move action to get gun, swift to load per beneficial bandolier, standard to fire
musket (touch): 1d20 + 10 ⇒ (14) + 10 = 242d6 + 5 ⇒ (2, 3) + 5 = 10
”Eat hot death, ya binge-drinking goat narfer!”
brvheart |
Initiative Order Round Two
Lucretia
Aurora
Silas
Lanlass
enemy
Sivoth
Ke'ahilani
Lucretia the bloody rose |
Lucretia quickly makes some quick stabs.
Attack: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 21 ⇒ (3) + 21 = 24
Attack: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 21 ⇒ (7) + 21 = 28
Confirm: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 12 ⇒ (7) + 12 = 19