Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Grand Lodge

Male Elf 9th/Wizard

Did we see one of their ships docked perchance while we were in the town?


Male Human Rogue6/Clr1 Current Map

Umm, the waveriders? They live in Port Shaw. Silas knows most of them. You have met Bethany Razor. Her ship is docked at the harbor.

Grand Lodge

Male Elf 9th/Wizard

Yeah that's who I mean. So do you all want to see if we can get this hammer to it's proper owner?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas rouses himself. ”We need to get out of here. The dragoons can’t help us so we go to those who can. Bethany, Zalen and the Waveriders can help and will know others who can. Montgomery needs his Warhammer back.”

Grand Lodge

Male Elf 9th/Wizard

"Right let's move it fast." ::heads toward exit::


Male Human Rogue6/Clr1 Current Map

Where to then?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

To the greatest concentration of people we want to see. If there isn't one then Bethany's ship then Zalen's church as two fixed points we know where they are and can get to quickly.


Male Human Rogue6/Clr1 Current Map

Probably the best place to start then is the skull.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Let’s go to the Skull then and quickly as this night is going to turn bad quickly.

Grand Lodge

Male Elf 9th/Wizard

follows Silas to the Skull


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia keeps her cowl high and follows the crowd!


Male Human Rogue6/Clr1 Current Map

So you go down to the Skull and decide to grab a bite while waiting to meet up with some of the Wave Riders. After awhile someone releases a stray cat near you and man does it stink! It is scratching, biting and clawing everyone in sight! The smell is so bad everyone make a DC 13 Fort Save!

Grand Lodge

Male Elf 9th/Wizard

Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17 "Man that thing stinks :waves hand in front of face::


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

fortitude: 1d20 + 11 ⇒ (12) + 11 = 23


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

fortitude: 1d20 + 6 ⇒ (10) + 6 = 16


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

fort: 1d20 + 8 ⇒ (14) + 8 = 22

Sivoth seems thoroughly entertained by the proceedings.

”Aww, who’s a cute widdle dervish of death? It’s youuuuuu!”


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Stepping into the Skull looking for his crewmates, Ke' halted and clamped a hand over his nose.
What in the bleeping hells is that smell? He pondered, looking for the source of the caterwauling...

Fort save: 1d20 + 10 ⇒ (12) + 10 = 22


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Fort+Charmed life: 1d20 + 6 + 3 ⇒ (18) + 6 + 3 = 27


Male Human Rogue6/Clr1 Current Map

Taking advantage of the confusion, three would be assassins attack

One shoots an arrow at Silas

longbow: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9

A halfling attacks Lanlass
short sword: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d4 + 2 + 4d6 ⇒ (2) + 2 + (5, 3, 3, 1) = 16

And a hobgoblin attacks Aurora
greatclub: 1d20 + 13 ⇒ (5) + 13 = 18 damage: 1d10 + 8 + 2d6 ⇒ (4) + 8 + (5, 3) = 20

confirm crit on Lanlass: 1d20 + 13 ⇒ (7) + 13 = 20 extra damage: 1d4 + 2 ⇒ (2) + 2 = 4

All attacks are flat footed

Roll initiative


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Ke' stood there gawping as the action exploded around him.

Grand Lodge

Male Elf 9th/Wizard

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17 "OUCH! That Hurt!"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Rogue6/Clr1 Current Map

Initiative enemies
init: 1d20 + 8 ⇒ (6) + 8 = 14
init Lucretia: 1d20 + 10 ⇒ (16) + 10 = 26
init Sivoth: 1d20 + 5 ⇒ (5) + 5 = 10


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

initiative: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lucretia
Aurora
Silas
Lanlass
enemy
Sivoth
Ke'ahilani
Map is up in Roll20


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia moves towards the nearest assasin and attacks.
Attack: 1d20 + 19 ⇒ (5) + 19 = 241d6 + 21 ⇒ (6) + 21 = 27


Male Human Rogue6/Clr1 Current Map

Lucretia hits. Silas and Aurora are up.
Seems there were problems with Roll20 and all the tokens disappeared.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

+10/+5 (1d6+8)

unarmed strike, Rage, Holy Strike, Smite and Vital Strike: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 15 + 1d6 ⇒ (5, 3) + 15 + (4) = 27


Male Human Rogue6/Clr1 Current Map

Silas and Lanlass are up

Grand Lodge

Male Elf 9th/Wizard

5' step back and cast flaming sphere on the halfling keeping him busy at least dc 15 save Flaming Sphere: 3d6 ⇒ (3, 2, 3) = 8

Grand Lodge

Male Elf 9th/Wizard

Errr make that save a DC 16 my bad


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is the Halfling next to me on the map?


Male Human Rogue6/Clr1 Current Map

Yes Silas.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Lanlass, where's the Sphere as if it's on the Halfling's square then it's effecting me too?

Grand Lodge

Male Elf 9th/Wizard

Oh sorry, I'm centering it 5' behind the halfling.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas feints against the Halfling. Improved Feint: 1d20 + 17 ⇒ (10) + 17 = 27

Then he summons then energy before snaking out with his rapier. 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 + 6 ⇒ (5) + 6 = 11. Sneak attack if feint worked: 2d6 ⇒ (6, 5) = 11

Second strike into the Halfling. Rapier: 1d20 + 6 ⇒ (9) + 6 = 15. damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Elf 9th/Wizard

Halfling needs to make a save of Dc 16 vs the flaming sphere


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 11 ⇒ (4) + 11 = 15
sense motive: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Rogue6/Clr1 Current Map

A flaming sphere is on a single square only so it would not affect Silas if on the halfling. 5' behind him would not affect him. He failed his save and sense motive.


Male Human Rogue6/Clr1 Current Map

The halfling attempts to tumble to the other side of Lanlass
acrobatics: 1d20 + 17 ⇒ (11) + 17 = 28

The hobgoblin attacks Aurora
greatclub: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27 damage: 1d10 + 8 + 2d6 ⇒ (10) + 8 + (2, 1) = 21
greatclub: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 damage: 1d10 + 8 + 2d6 ⇒ (3) + 8 + (4, 6) = 21

The halfling with the successful tumble attacks Lanlass
short sword: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 damage: 1d4 + 1 + 4d6 ⇒ (3) + 1 + (6, 3, 5, 2) = 20

The ranger backs up 5' and fires at Lucretia

longbow: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d8 + 1 ⇒ (6) + 1 = 7
longbow: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Rogue6/Clr1 Current Map

Sivoth and Ke'ahilani are up


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Getting his act together, Ke' stepped back and popped a catalyst into a bamboo bomb flask.
"FIRE IN THE HOLE!" He shouted and threw a bomb (at guy in red circle). When it lands, it explodes in a fiery blast in a ten foot radius. Miraculously, the blue squares are unaffected.
Throw to hit: 1d20 + 10 ⇒ (8) + 10 = 18 Direct hit equals on fire for 1d6 fire/round until extinguished. IF miss, will ricochet to another enemy square to attack again.
Explosive bomb damage to all in selected red area:: 4d6 + 5 ⇒ (6, 1, 3, 3) + 5 = 18 fire damage, Ref save DC19 for half. No damage to selected blue squares.


Male Human Rogue6/Clr1 Current Map

reflex halfling: 1d20 + 11 ⇒ (12) + 11 = 23
reflex hobgoblin: 1d20 + 8 ⇒ (3) + 8 = 11

The halfling evades damage. The way I read this Silas and Aurora need to make reflex saves.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Didn't I get all my allies in protected squares? I didn't see any names so I wasn't sure. I can have up to 5 exempted squares and I did intend my allies to be exempted from the damage.


Male Human Rogue6/Clr1 Current Map

Ok, I will allow that.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

The ranger is off by himself, right? That’s the other dude?

Sivoth whips his musket out of his bandolier with a howl of ”Ish Ha’Kesh!” and snaps a shot at the guy with the bow.

Move action to get gun, swift to load per beneficial bandolier, standard to fire

musket (touch): 1d20 + 10 ⇒ (14) + 10 = 242d6 + 5 ⇒ (2, 3) + 5 = 10

”Eat hot death, ya binge-drinking goat narfer!”


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Lucretia
Aurora
Silas
Lanlass
enemy
Sivoth
Ke'ahilani


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia quickly makes some quick stabs.
Attack: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 21 ⇒ (3) + 21 = 24
Attack: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 21 ⇒ (7) + 21 = 28
Confirm: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 12 ⇒ (7) + 12 = 19


Male Human Rogue6/Clr1 Current Map

Who are you attacking Lucretia?


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

move 5 feet step: excluding 2 next to me; Channel Positive Energy: 5d6 ⇒ (3, 4, 1, 5, 2) = 15

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