baldwin the merciful |
This is a River Troll is an Amphibious (Ex), a creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land. They have nasty bite and 2 claw attacks, capable of rending a foe if given the opportunity. The regenerate and can only be truly killled with acid or fire.
Even though river trolls are large, they are slippery form being in the water most the time, therefore they can squeeze into smaller spaces without penalties.
Karnog Kegmeister |
Karnog gets out of the boat as carefully as possible (assuming still at the dock).
Grimm Sharpest |
Grimm gets out of the boat and draws his weapon as he moves, Fight it on land
Not sure where to position myself with no map.
He calls a spell to mind and holds it, casting it only if the troll comes out of the water.
Blistering Invective, Intimidation check: 1d20 + 11 ⇒ (13) + 11 = 24
Level: Alchemist: 2; Bard: 2; Inquisitor: 2
Casting Time: 1 standard action
Components: V, S
Range: personal
Area: 30-ft. radius
Duration: instantaneous
Saving Throw: Reflex partial, see text
Spell Resistance: special, see below
Source: Ultimate Combat
Summary: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.
Karnog Kegmeister |
Yup, getting out onto the land.
baldwin the merciful |
Initiative order: update
Kalim - mage armor
Desmond - draws sweapons
Vatilda - id's the river trolls
Karnog - draws weapon and moves off the boat
Malcolm
Grimm - moves off the boat and cast a spell
Water Troll 1
reflex, fire: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d10 ⇒ 1
He doesn't catch on fire. There is bit of steam coming off the water surface near the boat.
baldwin the merciful |
With quite a bit of dexterity and cunning the river troll springs out of the water, using his reach he slashes with its two claws at Malcolm as the paladin is clambering ashore.
claw 1: 1d20 + 10 ⇒ (11) + 10 = 21;dam: 1d6 + 6 ⇒ (6) + 6 = 12
claw 2: 1d20 + 10 ⇒ (9) + 10 = 19;dam: 1d6 + 6 ⇒ (5) + 6 = 11
One of the claws finds an opening.
Karnog Kegmeister |
Karnog readies his shield and calls upon the blessing of Torag to protect everyone.
Everyone within 20' gains +2 Deflection bonus to AC & CMD for 6 rounds.
"Drag the being onto land, and let us deal with it there!"
Desmond Aeros |
Desmond steps back, allowing the creature to be drawn further onto land. He prepares to strike when it does.
5 foot step back to F20, holding standard action to attack if it advances.
Held Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Malcolm Cavendish |
Round 1, Power of Faith (Rd 1/100)
Malcolm steps back 5 feet to E23 and calls upon the power of his faith in Abadar.
Abadar, light our way to victory and perfection!
baldwin the merciful |
Karnog Kegmeister |
Karnog used aura of deflection round 2, iirc
Grimm Sharpest |
These idiots!
Grimm drops his axe as the moves back 10feet, Drawing his bow as part of the move then activates BANE and shoots the troll calling out.
It won't come out of the water if yer within it's reach, ye Dolts!
Move to h21, shooting at c21
Bane, Pally buff Bow attack: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23
Damage: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (6) + 3 + 1 + 2 + (6, 6) = 24
Karnog Kegmeister |
"You'll have to do better than that to take down a dwarf, water-beast-troll!"
Karnog returns the favor, bashing at him with his hammer.
1d20 + 7 ⇒ (7) + 7 = 14 to hit, 1d8 + 2 ⇒ (5) + 2 = 7 damage
baldwin the merciful |
Desmond Aeros |
"Screw it." Desmond lashes out with both of his swords.
Attacks: 1d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 9 ⇒ (11) + 9 = 20
Crit Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Malcolm Cavendish |
Round 2, Power of Faith (Rd 2/10), Aura of Deflection, AC: 24
Malcolm takes a five foot step forward and attempts to finish the beast.
BS Att: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
BS Dam: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
BS Att2: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
BS Dam2: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Karnog Kegmeister |
"Very true, Malcolm."
Karnog storeand his hammer and helps drag the corpse onto solid ground.
baldwin the merciful |
You had initially mentioned leaving the cavern following Kalim's suggestion, so I will presume that you all did that action.
The group carefully marks on their maps this cavern and the hard to see trail leading down the canyon. After spending a two hours sketching the area, resting and taking a meal your get going again. You find numerous rabbit trails and Grimm just can't pick up anything that would suggest a group of creatures passed the area. using your map you do manage to get back to the Coast road where you travel the remaining part of the day. Passing a few travelers heading North, you are able to able to gather a bit more intel about the regions happenings.
First, you learn that the sheriff and his band hideout is about 18 miles to the southwest. The traveler can give you a general idea. "Been robbing us blind fer months, now"
Second, you've heard about that there is a group of orcs and hobgoblins led by a Daarog about a 4 miles to due east from location in hillocks. 'It's a cave near a ruin'd village....me brudder saw it. Theys probably be d'ones who laid the ambush." The man spits, "Purty close about 5 miles t'north of the graveyard."
Ive updated the wilderness map and key to include area 7, Daarog's ruffians.
Grimm Sharpest |
Grimm brightens considerably at the news.
If me vote counts fer anythin, I'm fer Goin after the stupid goblins and orcs.
He spits on the ground.
Nothing lower than taking from people who already got nothin, and besides they's goblins and orcs. They need killin.
Karnog Kegmeister |
"I agree with Warrior Grimm. Let us see to these goblins and their ilk, before traveling too much further out of their area."