Rappan Athuk Old School
Game Master
brvheart
Rappan Athuk Player's Will
Male Human Rogue6/Clr1 Current Map
You find no traps on the door so Elathras opens it to reveal.... another door.
Male Human Trapper Ranger (Lvl 5)
"Right. Down to business... Again." Virgil sighs, picking up his tools and scooting forward carefully to the next door.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Disable Device: 1d20 + 9 ⇒ (4) + 9 = 13
Male Human Rogue6/Clr1 Current Map
The door is neither trapped nor locked.
Male Human Trapper Ranger (Lvl 5)
"I must be really good at this." Remarks Virgil to Elathras, smiling. Virgil takes a peek into the new room.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Rogue6/Clr1 Current Map
This room contains 5 circular pools, each of which is 5 ft. in diameter
and has a 1 ft. tall stone lip.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaz peeks over Virgil's shoulder, canning the room for magical auras.
Male Human Rogue6/Clr1 Current Map
The pools are all magical Katzor.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
"Be careful up there....those pools are magical! Be wary about traipsing around all willy nilly in there!"
Male Human Rogue6/Clr1 Current Map
Roll initiative. You hear buzzing.
Male Human Trapper Ranger (Lvl 5)
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Init. 1d20 + 3 ⇒ (10) + 3 = 13
Male Human Rogue6/Clr1 Current Map
init creature: 1d20 + 4 ⇒ (3) + 4 = 7
Male Human Rogue6/Clr1 Current Map
You two have one action. Then everyone else gets to roll after the Stirge goes.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaz readies an action to smash the stirge when it approaches into melee with him. "Got a great big mosquito heading straight for us!"
Male Human Rogue6/Clr1 Current Map
Male Human Trapper Ranger (Lvl 5)
Virgil shouts "Aaaaagh!" before running into the room and drawing his bow.
Male Human Rogue6/Clr1 Current Map
Once the characters have entered the room, they notice a hole beside the north door of the room; it was obviously once a much smaller murder hole used to guard the door, but it has been partially battered away, and the opening is now about one foot by two feet large.
Male Human Rogue6/Clr1 Current Map
If the creature survives it will attempt to land on Katzor
touch: 1d20 + 7 ⇒ (1) + 7 = 8
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaz swings away at the mosquito!
Attack 1d20 + 3 ⇒ (20) + 3 = 23
Damage 1d8 + 2 ⇒ (4) + 2 = 6
Possible crit 1d20 + 3 ⇒ (15) + 3 = 18
Damage 2d8 + 4 ⇒ (7, 2) + 4 = 13
Male Human Rogue6/Clr1 Current Map
Male Human Trapper Ranger (Lvl 5)
"There are still more coming!" Shouts Virgil from across the room.
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
init: 1d20 + 2 ⇒ (5) + 2 = 7
Irenicus sends a bolt at one. force missle: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Rogue6/Clr1 Current Map
No more can be seen as of yet. Irenicus killed the second one that came out.
Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)
init: 1d20 + 1 ⇒ (4) + 1 = 5
A sauna. This rehabilitation of the local real estate market is looking up!
Ready an attack miss if there's another bug sighting.
1d20 + 5 ⇒ (1) + 5 = 6 2d4 + 6 ⇒ (4, 4) + 6 = 14
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
Irenicus furrows his brow at the magic pools, "Interesting."
Know Arcana: 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
init: 1d20 + 7 ⇒ (1) + 7 = 8 just in case
Elathras carefully follows along after Virgil, slightly distracted, not reacting as quickly as usual, he takes a long around.
perception: 1d20 + 11 ⇒ (4) + 11 = 15
Male Human Rogue6/Clr1 Current Map
init Gruk: 1d20 + 4 ⇒ (9) + 4 = 13
init Mitleid: 1d20 + 4 ⇒ (14) + 4 = 18
Male Human Rogue6/Clr1 Current Map
Male Human Rogue6/Clr1 Current Map
Irenicus wrote: Irenicus furrows his brow at the magic pools, "Interesting."
[dice=Know Arcana]1d20+10
[dice=Spellcraft]1d20+10
We are still in init. You can cast detect magic in your round if you like.
Male Half-Orc Sorcerer (inactive)
Wdrozgrúk will move up by one of the pools (avoiding touching it) to shoot a fire ray at any other styrges coming through the expanded arrow slot.
For when it's Wdrozgrúk's turn, a fire ray:
fire ray: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (6) + 2 = 8
That probably misses again! :P
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
I always have detect magic up as it is unlimited, but we can wait till after combat if you want. You said I killed the last one so I thought combat ended.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Katz again readies an action to smash the first stirge that approaches him.
Attack 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Male Human Rogue6/Clr1 Current Map
Irenicus wrote: I always have detect magic up as it is unlimited, but we can wait till after combat if you want. You said I killed the last one so I thought combat ended. It is a 0 level spell and can be cast over and over again, but still takes a standard action to cast (Duration concentration, up to 1 min./level (D) ) which is why I asked. If you cast that, you can't cast anything else that round.
Male Dwarf Zen Archer Qi-Gong Monk 6
Moving carefully in Mitleid seeks a place to be ready to shoot if another bug emerges.
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
I will cast it. But as I said back at the castle a few pages back, I always cast it repeatedly throughout the day along with prestidigitation. 2minute duration now at this level.
Male Human Trapper Ranger (Lvl 5)
Virgil moves forward for a clear view, then readies a shot when he can see (and hit) a Stirge.
Shortbow attack: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 6 ⇒ (3) + 6 = 9
Male Human Rogue6/Clr1 Current Map
Mitleid take your shot as the Stirge comes to you to attach
If it survives
touch attack: 1d20 + 7 ⇒ (13) + 7 = 20
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
that would trigger Virgil's readiest attack too right?
Male Human Rogue6/Clr1 Current Map
Yes I took all three rolled readied attacks, Virgil, Gruk and Katzor missed. Mitleid has yet to roll.
Male Dwarf Zen Archer Qi-Gong Monk 6
Irenicus, you can cast it but it is concentration. Means you stand still all few minutes, as soon as you do anything requiring concentration etc it is gone.
Male Human Rogue6/Clr1 Current Map
Waiting on your attack Mitleid
Male Dwarf Zen Archer Qi-Gong Monk 6
With clear line of sight.Attack: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (5) + 2 = 7
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
hmm. I knew you had to concentrate to see the auras but for some reason I thought it was a static duration like prestidigitation. Oh well who cares, I cast it so what is the result?
Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)
Are you sure these are magical? They looks ordinary to me.
Ready an attack miss if there's another bug sighting.
1d20 + 5 ⇒ (3) + 5 = 8 2d4 + 6 ⇒ (2, 1) + 6 = 9
Male Human Rogue6/Clr1 Current Map
The Stirge attempts to attach on to Mitleid
grapple: 1d20 + 11 ⇒ (5) + 11 = 16 fails
The pools are magical. That is all you will get in round one.
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).
Male Human Rogue6/Clr1 Current Map
Elathras up then top of round. The Stirge is on Mitleid's square, but not attached.
Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
that is an ugly little batty bug seeing the funny little creature with the bug features, bat wings and sharp little beak Elathras drops his torch and stepping forward, takes a poke at it the his Guisarme yelling at it Hold still!
5 ft step, attack with guisarme
attack: 1d20 + 6 ⇒ (14) + 6 = 20 for damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
Male Human Trapper Ranger (Lvl 5)
Virgil stands vigilant, waiting for the next Stirge to show itself.
Readying a full attack. No Deadly aim this time.
Shortbow attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (2) + 4 = 6Shortbow attack: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (5) + 4 = 9
Male Dwarf Zen Archer Qi-Gong Monk 6
Seeing no other stirge Mitleid frowns.
"Can someone nick his skin so that we draw those beasties out
If another stirge emerges or he can see one, I think he can but I am not sure.
Flurry: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2 ⇒ (3) + 2 = 5
Flurry: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2 ⇒ (1) + 2 = 3
Male Half-Orc Sorcerer (inactive)
Wdrozgrúk will ready an acid splash, this time, to it any other stirges coming out of that hole in the wall.
acid splash: 1d20 + 4 ⇒ (4) + 4 = 81d3 + 1 ⇒ (1) + 1 = 2
including point blank feat bonuses
And will miss anyway … again (sigh)
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