Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

Black stone stairs lead down to this room from the ruined tower above in a staircase that the characters estimates has taken them about forty feet underground. The room at the bottom of the staircase has six doors leading out, each one set into the far end of a ten-foot-by-ten-foot alcove in the wall. There is a faint smell of old rot in the air, like a graveyard, and any torches carried by the characters gutter slightly in the stale air.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I like the woods, Happy to be wondering through the woods again, Elathras follows the directions "to head south following the river to the big hill to the south about eight miles, look for a ruined tower" when they find the ruined tower and the staircase, Elathras turns his nose at the smell and asks "are you guys sure" As the party nods their heads at him he retrieves a torch and flint and steel from his gear. Lighting the torch, torch in one hand, pole arm in the other he descends the stairs entering a large room with six Alcoves and doors, being careful looking around. He asks "which door first? left to right or right to left?"

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Trapper Ranger (Lvl 5)

"Uh... Left to right, I suppose." Virgil looks uncomfortable: the ranger is still breaking in a new chain shirt.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

After inspecting the giant room. virgil and Elathras decide on the most northern door, Elathras goes to the door and checks it for any sounds, traps or locks.

perception: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Rogue6/Clr1 Current Map

As you get within 10' of the north door a magic mouth appears:
"“You stand at the threshold of the Rappan Athuk, the Dungeon of Graves. Turn back, trespassers, for you will find nothing but your death in these dark halls.” It then disappears.


Male Human Rogue6/Clr1 Current Map

Nothing is carved above this door. You detect no traps.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras shrugs and smiles "big mouth" and opens the door looking inside
perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Rogue6/Clr1 Current Map

This room is empty, and contains no clues about its original purposes
or use.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Opening the door into a 20 ft hall way, Elathras can see that the hallway opens into a larger room further up, so he heads to the end of the hallway to see what he can find, waving the torch around, entertained by the shadows it's casting. When he reaches the end of the hall he steps into the room and looks around asking Virgil "shall we go left first?"

perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male Human Trapper Ranger (Lvl 5)

"Huh. Big and empty. Nice."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Perc: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Trapper Ranger (Lvl 5)

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Rogue6/Clr1 Current Map

Virgil finds a secret door along the east wall.


Male Human Rogue6/Clr1 Current Map

Mittleid notices a second secret door in the small room.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

seeing his friends finding all the secret doors, Elathras gets over exited and pushes open the secret door and looks around inside
perception: 1d20 + 11 ⇒ (8) + 11 = 19
editinit: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Rogue6/Clr1 Current Map

Everyone roll init
init zombies: 1d20 ⇒ 9


Male Human Trapper Ranger (Lvl 5)

"Elathras? What..." Virgil, staying close to the light, follows Elathras into the room.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

ini: 1d20 + 4 ⇒ (13) + 4 = 17


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Init. 1d20 + 3 ⇒ (19) + 3 = 22

On my phone today, so I can't access the map. If I am out of the room, Kaz will move into the room. Depending on the number of zombies, he will either channel or move to attack. If more than two zombies, he will channel.

Channel, if necessary 1d6 ⇒ 1


Male Human Rogue6/Clr1 Current Map

initiative Dolgrin: 1d20 + 1 ⇒ (6) + 1 = 7
initiative Irenicus: 1d20 + 2 ⇒ (11) + 2 = 13
initiative Gruk: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Rogue6/Clr1 Current Map

Katzor moves into the room and channels. The zombies all take 1 HP. Mittleid, Irenicus and Elathras are up.


Male Half-Orc Sorcerer (inactive)

"Well, it didn't take long for trouble to find us!!"


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving forward Ulfgard knocks two arrows and shoots at the nearest enem y.
Flurry: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 1 ⇒ (3) + 1 = 4


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

as Elathras enters the room and sees the zombies, he realizes he has lead his friends into a death trap, dropping his torch to the ground, his anger consumes him and grabbing his Guisarme in both hands he thrusts it at the nearest undead the one to the south

rage, powerattack, AC 16, HP 31

Guisarme attack: 1d20 + 7 ⇒ (8) + 7 = 15 for damage: 1d10 + 9 + 3 ⇒ (1) + 9 + 3 = 13

[ooc[edit[/ooc] After removing the zombies head from its shoulders with his Guisarme Elathras steps forward to threaten the other zombies, snarling he growls at them "Gggggrrrrrr, Arrrrgggghhhhh"

five foot step


Male Human Rogue6/Clr1 Current Map

Irenicus moves up and casts force missile at the northern zombie
missile: 1d4 + 1 ⇒ (3) + 1 = 4

Zombies move forward, but cannot attack. Gruk is up.


Male Human Trapper Ranger (Lvl 5)

"Oh man. Oh man... Zombies in here! We got Zombies!"

Zombies? Again? I hate Zombies. Virgil drops his bow, swinging out his new Greataxe as he rushes the closest abomination.

Greataxe attack: 1d20 + 8 ⇒ (14) + 8 = 221d12 + 8 ⇒ (1) + 8 = 9


Male Human Rogue6/Clr1 Current Map

Dolgrin moves up 15' pulling falchion. Gruk is up then top of round.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will close in and use his falchion on the Zombie next to Virgil.
falchion: 1d20 + 3 ⇒ (6) + 3 = 92d4 + 3 ⇒ (3, 2) + 3 = 8

Mostly because of the -4 to hit penalties with ranged touch spells etc


Male Human Rogue6/Clr1 Current Map

Kaztor and Mittleid are up. Mittleid you realized your arrows are ineffective on these zombies.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz channels to harm yet again.

Channel 1d6 ⇒ 5

DC 13 Will for half.


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Male Human Trapper Ranger (Lvl 5)

My hero! *Virgil swoons into Kaztor's arms*

Edit: I assume anything in blue text won't be considered actual game choices, right?


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 3 ⇒ (13) + 3 = 16
will save: 1d20 + 3 ⇒ (2) + 3 = 5
will save: 1d20 + 3 ⇒ (5) + 3 = 8

ooc thoughts are just that. Another zombie drops.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus summons another glowing orb and sends it flying into another zombie.

Force Missle: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Rogue6/Clr1 Current Map

Mileid pulls a battleaxe and moves forward 5' to gore the zombie
axe: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras, stepping away from the two zombies to give himself room to swing his Guisarme, drags it from the gory remains of the first zombie he ended, swinging it over his head as he steps back, he sashes at the creature on the other side of he sarcophagus.

rage, rd 2, powerattack, AC 16, HP 31

Guisarme attack: 1d20 + 7 ⇒ (18) + 7 = 25 for damage: 1d10 + 9 + 3 ⇒ (7) + 9 + 3 = 19


Male Human Rogue6/Clr1 Current Map

Four dead zombies XP=115 each. There is a stone sarcophagus in the center of the room they seemed to be guarding


Male Human Trapper Ranger (Lvl 5)

Virgil steps forward, eyeing the tomb in the flickering torch light.

"That's it! We're done, right?"

Still chuckling at his joke, Virgil approaches the thing looking for traps.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Half-Orc Sorcerer (inactive)

Just a player question for future reference. Is there any point on casting Disrupt Undead on a sarcophagus or coffin while closed? I'm assuming the material of said 'box' would block the effects.

question answered on roll20; it won't work. No surprises there.


Male Human Rogue6/Clr1 Current Map

Virgil, you locate a trip wire across the middle of the room.


Male Human Trapper Ranger (Lvl 5)

"Watch out! There's a trap here."

Virgil leans down, following the wire to its source in an attempt to further understand and disarm it.

Disable Device: 1d20 + 9 ⇒ (1) + 9 = 10

"Uh... guys?" The ranger looks up sheepishly, watching the sarcophagus: "I beefed it again..."


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

having gone and picked up the torch, Elathras is holding it so Virgil can see what he is doing, when he hears Vifgil say "I beefed it again..." Elathras only has time to think Oh no, not again


Male Human Trapper Ranger (Lvl 5)

Virgil sighs, unwrapping the tangled rope around him.

"At least it's just my pride. Not that I had that much left to begin with."

"Now then," Virgil pauses to point at the sarcophagus: "How about this thing?"

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Picking up his weapons Ulfgard checks them for nicks and wear before preparing the next step.
"Well check that piece out, chap!"


Male Human Rogue6/Clr1 Current Map

He finds no traps no the stone box.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I'm still conscious, that's a good sign realizing the trap was rope, Elathras giggles a little as Virgil untangles himself. Elathras lays his polearm and pack aside removing his crowbar he hands the torch to Gruk, who happens to be standing near by, then looking at the lid carefully he slams the crowbar into the joint between the lid and the sarcophagus.

perception: 1d20 + 10 ⇒ (17) + 10 = 27
strength: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Trapper Ranger (Lvl 5)

Strength assist!

Strength: 1d20 + 4 ⇒ (16) + 4 = 20


Male Half-Orc Sorcerer (inactive)

Preemptive action; Wdrozgrúk will fire a Disrupt Undead on any nasty coming out of the box.
disrupt undead (0-30 feet): 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (3) + 1 = 4


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Straining his strength, as the stone lid slides off the base, Elathras realizes that the occupant of the Sarcophagus is looking up at him. crap crap crap Elathras begins to freak out a bit, not knowing what else to do he begins to rage and swinging the hooked end of the crowbar at the undead.

rage, rd 3, powerattack, improvised weapon AC 16, HP 31

crowbar attack: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18 for damage: 1d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19


Male Human Rogue6/Clr1 Current Map

Dead ghoul XP=65 each. It has a shiney necklace on

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