Raise of the Runelords

Game Master mathpro18


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Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

knowledge: local... I would guess.


Human

"Alive? How do I do that?" Mal shrugs and runs off in pursuit of the goblin.

Base speed of 40, should be able to catch up in theory


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

"I apologize, I'm not an expert when it comes to things involving physical prowess. Tackle him? Bare-fisted uppercut to the jaw? Wrestling? Whatever it takes!" Gavin chuckles softly as he states with sarcasm, "You DO know you're bigger than he is, right?"


Laelynn, Mal, Gavin:

As Laëlynn and Mal and Gavin run off after the goblin you are able to catch it and tie it up reasonably well but just as your about to start questioning it the three of you hear a vial scream. You look up and you see the head off a dog get cut clean off, blood spewing everywhere. The body manages to stand, headless, for a few seconds before dropping to the ground. A strange frail looking man in blue robes screams again and, seeing you, starts calling for help which only attracks the attention of more goblins.

Everyone else:

Three of the people who were helping you rush off and moments later you here a horid scream coming from just to the north. Assuming you rush forward to investigate you see your three friends with a tied up goblin, a frail looking man in blue robes getting surrounded by goblins, and the body of another headless dog. You can tell its a very fresh kill

Player Init rolls:

Areth-1d20 + 1 ⇒ (20) + 1 = 21
Gavin-1d20 + 2 ⇒ (14) + 2 = 16
Mal-1d20 + 1 ⇒ (13) + 1 = 14
Tiyeri-1d20 + 3 ⇒ (4) + 3 = 7
Jastheriga-1d20 + 1 ⇒ (13) + 1 = 14
Laelynn-1d20 + 1 ⇒ (7) + 1 = 8

DM Dice Rolls/Notes KEEP OUT!!!!:

Goblins-1d20 + 6 ⇒ (1) + 6 = 7
Goblin Enchanter-1d20 + 4 ⇒ (15) + 4 = 19
Goblin Commando-1d20 + 3 ⇒ (11) + 3 = 14

Goblin1-6/6
Goblin2-6/6
Goblin3-6/6
Enchanter-9/9
Commando-12/12

As you guys can see combat is ensuing. I will make another combat map and post a link here shortly. Just so you guys know your in for a tough fight.

Jastheriga its been about 4 rounds since you dropped out of rage and assuming your not still raging another 2-3 rounds have passed.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Yess! Thiss iss my ssort of celebration!


Hmm looking at those dice rolls this is going to be interesting lol. Go ahead and post your actions. There was no new map image given for the area so I just recycled the old map and its been updated.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

"You sir! What is the meaning of this? Why are you attacking the festival? I implore you to stand down and decease your hostility."

diplomacy maybe?

diplomacy: 1d20 ⇒ 12


Male Human Aristocrat 4/Rogue 3

"I have no clue what your speaking of good sir...I was just out walking my dog when these beasts attacked me...I swear"

Diplomacy: 1d20 ⇒ 3


Human

Mal sighs to himself and thinks, Looks like it might be a bit before we're done with with this today, then chugs the contents of his drinking horn. With a loud belch, he says, "Grrr. Protect the man, kill the gobs... Grrrrr." He stares at the closest goblin, growling.

Move action to drink, swift to enter bloodrage. Going to have 3 more hp, -2 AC, +4 Fort, -2 Reflex, +4 Will, +2 vs Mind affecting. Standard action to intimidate.

Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19


Laëlynn shouts, "They're everywhere!"

She'll charge the nearest goblin and power attack if possible. If not, she'll 'study target' for a move action and fire her bow.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

would that incur a sense motive check?

sense motive: 1d20 + 2 ⇒ (7) + 2 = 9

lol... yep... I suck! Damn you random dice roller!


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Does he seem to be telling the truth?
sense motive: 1d20 + 0 ⇒ (19) + 0 = 19


Yes


Hey Laelynn can you please include your attack and damange roll. You are able to power attack since that wagon isn't there so I'll allow the charge/power attack


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Tiyeri wasn't used to fight and never was engaged in such a long combat. Confused by the swiftness of the actions she calmed her mind trying to elaborate the informations her senses gave her.

[dice=Knwoledge Local for "Longshanks" ] 1d20+10 [/dice]

Seeing the strange man in danger, overwhelmed by goblins, she yelled at him:

"Quick! Go away!"

Move action; Cast 1st-lvl "Murderous Command" (DC16) to the strongest enemy in range (25 ft), (if skill check is needed to recognize strongest enemy just tell me) otherwise to the farthest goblin I can reach (hoping this time he will not die before lol)

"Does anyone need some healing?"


Human

I should add a contingency, if a goblin actually comes up to attack me, I will attack it instead of doing the intimidate check

If a goblin is in reach:
Warhammer: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
This takes rage into account


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

With an angry hiss Jast rushes at the nearest goblin.
grapple CMB with rage and charge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Goblin gets an attack of opportunity on me as I attempt this since I don't have improved grapple


Sorry, I can't see the map well on my ipad and didn't want to clutter up the thread with rolls if they weren't even possible.

Charging Power Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

Oh, that can't be good.


Waiting for Areth to post then I will wrap up the round


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

Seeing as others are taking actions Areth swears to himself and cast again one Lightning Arc towards goblins as he moves closer and trying to avoid hitting one of the other combatants

Lightning Arc: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 2


Round 1 recap:
Areth your lightning arc connects with the goblin in front of you. The goblin in the back of the group begins to sing. Gavin you are pretty sure that the man in blue is telling the truth. The goblin that killed the mans dog smiles a wide grin at Jastheriga charges up and tries to grapple him. The goblin tries to take a slice at the snake. The goblin strikes true cutting into the snake for 7 points of damage. Jastheriga because of the pain wracking your body you fail to get a hold of the goblin. Mal you are able to intimidate 3 of the goblins on the field and they become shaken for the next round. Laelynn you charge forward but you whiff on your attack. A goblin will return the favor, swinging his sword at Laelynn. His sword goes wide however. Another goblin takes a 5 foot step at attacks Laelynn. He to misses horribly. Another goblin moves up at attacks Jastheriga. His sword strikes true striking the snake through the chest for another 6 damage. Tiyeri you cast your spell on one of the two goblins attacking Jastheriga but it resists the spell.

Top of the round so everyone post your round 2 actions. I might point out that Jastheriga is at 0 hp right now so he can act in the second round but will pass out after that if someone doesn't heal him.

Tiyeri:

Longshanks is what goblins call humans. This implies that the goblins are working with humans to attack the city.

Init re-roll for tied inits:

Mal:1d20 + 1 ⇒ (9) + 1 = 10
Jastheriga:1d20 + 1 ⇒ (13) + 1 = 14

DM Attack rolls vs party:

Goblin attack on Jastheriga:1d20 + 5 ⇒ (13) + 5 = 181d8 + 2 ⇒ (5) + 2 = 7
Goblin attack on Laelynn:1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (3) + 2 = 5
Goblin attack on Laelynn:1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (1) + 2 = 3
Goblin attack on Jastheriga:1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (4) + 2 = 6

Goblin saving throw:

1d20 + 3 ⇒ (16) + 3 = 19

DM EYES ONLY KEEP OUT:

Goblin1-4/6
Goblin2-6/6
Goblin3-6/6
Enchanter-9/9 Inspire courage +1 to attack and weapon damage, +1 to saving throws against charm and fear affects to all goblins.
Commando-12/12


I'm still having difficulty seeing the map from the iPad. Both the top and the bottom are being cut off, so I can't see where the PC's or the goblins are standing. I'll try to look at the map on my home PC tonight and may make a 5' step for tactics.

Laelynn shouts at the goblin, "Off of him, you vermin!" She raises her elven blade in an attack position and studies the goblin in front of her for a brief moment.

Power Attack with Study: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 10 ⇒ (10) + 10 = 20

Gah... the rng hates me! Then teases me with the damage roll!!


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Actually he is in trouble, but Jastheriga is raging so he has 15 hp. I didn't think to put his raging stats up there. I will get that added shortly.
.
In his frustration and anger, Jast forgets about Gavin's request for a live specimen. He attempts to disembowel the goblin in front of him.
claw attack 1: 1d20 + 6 ⇒ (18) + 6 = 24, if hits claw damage 1: 1d6 + 5 ⇒ (3) + 5 = 8
claw attack 2: 1d20 + 6 ⇒ (20) + 6 = 26, if hits claw damage 2: 1d6 + 5 ⇒ (4) + 5 = 9
claw attack crit confirm: 1d20 + 6 ⇒ (19) + 6 = 25, if hits claw damage crit: 1d6 + 5 ⇒ (2) + 5 = 7
.
Ok that's better! He's got to be feeling that.
If the yellow cap is felled by the first strike the second claw will hit the other one.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

Gavin sees a goblin out of the corner of his eye and moves away.

"Not so fast you little green meanie!

After making his way out of "danger", Gavin focuses on whichever goblin seems to have taken the most damage.

"Facio, Voco, Ferre."

Draconic:
"This I do, I call, to bring you forth."

At the end of an intricate arm motion, he flicks his wrist toward the goblin as if tossing a small rock, but instead of a rock, a glob of green goo appears and arcs towards the goblin.

Cast Acid Splash

Acid Splash:
Acid Splash

School conjuration (creation) [acid]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of acid
Duration instantaneous
Saving Throw none; Spell Resistance no

You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.

Acid Splash: ranged touch: 1d20 + 2 ⇒ (7) + 2 = 9

damage: 1d3 ⇒ 2


Human

Mal looks at the singing goblin and spits, "Foul gobbo magic!" and deftly steps up next to the brawny woman he met last night and delivers an overhead smash to the head of one of the goblins in front of her.

"HRAAAARRR!!!"
Warhammer: 1d20 + 6 ⇒ (17) + 6 = 23
Damage (wielded in two hands): 1d8 + 7 ⇒ (2) + 7 = 9

He shouts at the goblin in the back, "YOU'RE NEXT!!!

Rage (4/7)


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Tiyeri saw the snake take some nasty hits, moved next to him in order to heal him

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

Seeing that the lizard-like-human took damage but was almost instantly healed by the smaller fighter Areth considers for a moment before launching another Lightning Arc toward his enemies

Lightning Arc: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 ⇒ 4


Going to retcon your action a little Areth since you go before Tiyeri and Jastheriga is in desperate need of healing. You are down a first level spell as you will clw him.

Round 2 recap:
Areth seeing your companion squaring off with a particularly nasty goblin you rush forward to his side and heal him for 5 hit points. The goblin in the back of the group looks at Mal and points at him while continuing to sing. A moment later Mal is over come with the uncontrolable urge to laugh. Not willing to resist he busts out into laughter, falling prone as he does so. Gavin you lob an orb of acid at one of the goblins in front of Laelynn but you miss. The goblin that messed up Jastheriga lets out a warcry as he swings his sword and the lizard one more time. The sword catches Jastheriga right in the gut and doing 6 points of damage. Jastheriga your anger gets the best of you as you tare into the bastard goblin in front of you disemboweling him with your class, a shower of blood washes over you which you find slightly comforting. Unfortunatly it took both of your claws to bring him down. Mal you are unable to act this round as you burst out laughing but you will be able to make another will save at the start of the next round to over come the spell she cast on you. Laelynn you whiff on your attack. A goblin will return the favor, swinging his sword at Laelynn. His sword goes wide however. Another goblin swings at a prone Mal but he misses as Mal is rolling on the ground laughing to hard to be hit. The other goblin that was standing next to the one that Jastheriga disembowled runs away screaming. Tiyeri you cast your spell and Jasteriga is healed another 9 HP.

Gavin and Areth:
You both are able to identify that the spell cast on Mal is Hideous Laughter

Party Rolls:

Areth healing of Jasteriga:1d8 + 1 ⇒ (4) + 1 = 5
Mal will save vs Spell:1d20 + 4 ⇒ (3) + 4 = 7
Areth spellcrat to ID the spell being cast on Mal:1d20 + 2 ⇒ (19) + 2 = 21
Gavin spellcrat to ID the spell being cast on Mal:1d20 + 10 ⇒ (17) + 10 = 27

Attacks against party members:

Goblin vs Jasteriga:1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (5) + 2 = 7
Goblin Vs Prone Mal:1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (2) + 2 = 4
Goblin Vs Laelynn:1d20 + 4 ⇒ (18) + 4 = 221d4 + 2 ⇒ (3) + 2 = 5
Goblin Vs Jasteriga:1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (2) + 2 = 4

DM EYES ONLY PLAYERS KEEP OUT!!!:

Goblin1-4/6
Goblin2-6/6
Enchanter-9/9 Inspire courage +1 to attack and weapon damage, +1 to saving throws against charm and fear affects to all goblins.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

Gavin focuses again on whichever goblin seems the most injured.

"Magic don't fail me now!"

"Facio, Voco, Ferre."

Draconic:
"This I do, I call, to bring you forth."

At the end of an intricate arm motion, he flicks his wrist toward the goblin as if tossing a small rock, but instead of a rock, a glob of green goo appears and arcs towards the goblin.

[ooc]Cast Acid Splash

[spoiler=Acid Splash]Acid Splash

School conjuration (creation) [acid]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of acid
Duration instantaneous
Saving Throw none; Spell Resistance no

You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.

Acid Splash: Ranged touch: 1d20 + 2 ⇒ (1) + 2 = 3

damage: 1d3 ⇒ 1

gotta love the evil dice roller god!


"This little guy is beginning to really tick me OFF!" Laelynn screams as she bears down her Elven Blade with all of her might.

Power Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 10 ⇒ (6) + 10 = 16


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

Seeing as the life returns back to his companion Areth touches his shoulder and whispers May Shelyn touch you with her love and aid you in your need

Standard Action:
Cast Touch of Good on Jastheriga: +1 acred bonus on attack rolls, skill checks, ability checks, and saving throws

Spell usage:

Special Spells (Domain)
# Lightning Arc: 1d6 (5/6)

# Touch of Good: +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws (5/6)

0:level vs DC 13
# Virtue: +1 temporary hp
# Resistance: Subject gains +1 on saving throws.
# Detect Magic
# Message

1:level vs DC 14
# Bane: -1 to all enemies (+1 DC trait)
# Magic Weapon: +1 to weapon
# Used slot


Human

Save: 1d20 + 6 ⇒ (18) + 6 = 24
Gonna assume that a 24 works


Human

"BWAHHAHAHAHHAHAHAAA.... HEY!!!
Mal sees the singing goblin has moved up to him and swings at him from the ground.
Warhammer: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d20 + 7 ⇒ (7) + 7 = 14


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Tiyeri, in a hurry, after healing the snake man jumps to the unknown well-dressed man.

"Are you feeling alright?..rrr.. did they hurt you?"

heal check: 1d20 - 1 ⇒ (14) - 1 = 13

if needed Tiyeri casts stabilize on him

sorry guys i have only one 1st lvl spell available, i'd rather keep it for emergency and my combat skill are more than useless


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

I was planning on using my last spell for infernal healing on him after the fight.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Jast loops around to silence the one making noise in the back. Is no fair hiding out of reach of the trouble you cause!
claw attack: 1d20 + 6 ⇒ (17) + 6 = 23, if hits claw damage: 1d6 + 5 ⇒ (2) + 5 = 7


Round 3 recap:

Areth your spell goes off giving Jastheriga a boost of strength. The goblin in the back of the group continues to sing and makes her way towards Laelynn, drawing her whip as she moves. She lashes out at the womans feet with her whip trying to trip her. Laelynn catches to goblin off guard and drives her weapon into the goblins throat, severing its head from its body. Gavin you lob an orb of acid at one of the goblins in front of Laelynn but you miss. Jastheriga with the singing goblin dead you focus on the other goblins in front of you. You take a 5 foot step and getting a full round of attacks off. Your first claw hits the one directly in front of Laelynn and it drops dead. The second claw misses the other goblin however. Seeing that he was the only goblin left on the field the other goblin turns tail and runs. Anyone doing to persue him?

Party Rolls:

Laelynn attack of opprotunity on Goblin for trip attack:1d20 + 5 ⇒ (18) + 5 = 231d10 + 10 ⇒ (10) + 10 = 20
Jastheriga claw 2 attack:1d20 + 6 ⇒ (6) + 6 = 121d6 + 5 ⇒ (4) + 5 = 9


Human

Exit rage, lie down since I'm still prone
"Pheww... that was disappointing. Naptime."

Rage 3/7 rounds, fatigued 6 rounds


Laelynn chases after the last goblin determined to not let it get away. "Your may be spared if you surrender! Continue to run... and I'll cut you down!"


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Hiisss !

Jast will pursue to batter unconscious. He has a move of 40', but only 2 rounds of rage left. If he doesn't catch it in 2 rounds, he will be too tired coming out of rage to keep up.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

Gavin will follow the group... which is following the goblin. Cast acid splash as able. Feel free to roll for me, as needed.


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

Seeing as the others chases after the last Goblin Areth decides to stay and attend to the people. Turning over to young man and noticing the strange small person already taking care of him.

Huoh, always something has to happen. Could I get a moment peace, Shelyn? Areth speaks to no particular person as his gazes at the sky. Turning to look at the battlefield and the chaos which the goblin caused, he hurriedly moves to pick up his crossbow and then to check out the other places in the town to see if someone would need help


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

eeeehm i'm still on the guy waiting for an answer....


Human

Tiyeri, the man is uninjured. Also, generally speaking, if they can talk, they don't need stabilize.


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

it was just a way to start a conv with him.. i guess i'll just follow the group then


Human

Gotcha... anyway, Mal is lying on the ground having a bit of a post-rage rest if Tiyeri wants someone to chat with lol..


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Hello all. This is the out of character Discussion thread for the Raise of the runelords game. Please post completed alias's here when you have them done and feel free to ask any questions you have for me or eachother here. Try to keep most out of character chatter to this thread please and out of the game play thread. A few comments here or there in gameplay is fine but long drawn out things should be kept here.

A question for you to ponder:Do ya'll want to wait until Monday to get this started or do you want me throwing up a game thread either today or Friday? I can go either way the reason I am somewhat leaning towards starting Monday is it would give everyone a chance to get alias's done and I hate to spoil something but this AP has a 50/50 chance to start with combat and combat(which usually drags) over weekends(which are slow) is usually a bad idea.

Now there is a chance for you guys to explore the festival a little bit if you would rather do that and start either today or tomorrow. Its up to you how you want to do this. Lets take a vote and general consensus wins.


Human

Monday works for me.


Thank you very much. I'm very excited to play in my first AP!

I'm pretty active on the weekends, so I could start anytime.


Human

Mal will just hang out at the bar, and buy a round for any PC that walks in.

*Edit* ...except for that snake guy.


Wow i'm so happy :) everything works for me i'm always here lol


By the way can i take Thassilonian as a language? or Varisian? it would be nice in the background/Gameplay


Human

Forgot to ask, are we roll hp at level 1, or using max?


Max at first level for hp

And yes you can take Thassilonian as a bonus language if you qualify for it. As a Female Catfolk you will not qualify for it but put a point in linguistics and you're good to go that can be your bonus language from linguistics.

SOMEONE SHOULD SPEAK THASSILONIAN guys..thats a HUGE hint. Probably to much of one honestly lol.


Oh and Stoned in Zion check your inbox. I got back to your PM :) Anymore questions and feel free to ask.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Portents are auspicious now!
.
Why no drinks? I said you were better than most mammals. ;)
.
I'll buy his gear and get it put into the alt this evening or early tomorrow morning.


Human

I'M NOT SMART ENOUGH FOR TO LANGUAGE! THAT'S WHY I DINT BECAME A WIZZARD LIKE MY PARENTS WANTED!

*cries into beer*

Barteneder! Shots for me and the Snake Man!


That profile pic is...horrifying...


Human

DO YOU JAEGERBOMB, BRUH?


Human

Okay, I'm done...


Lol I haven't heard Jaegerbomb since college the first time...that was *muffles answer* years ago.


Human

haha...


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Is Varisian too a Language where i need linguistics? Cause i got one more language besides common and cat folk for my int score, was where to put it. I thought about Elven but I think it doesn't fit the character's BG... Varisian felt better... Otherwise guys and girls any suggestions ?


There is a list of languages that Catfolk can get as bonus languages and unfortunately you can only choose from that list...I don't remember what it is off the top of my head...


Human

Don't feel too bad, Jaegerbombs weren't even a thing yet when I went to college.


Human

Catfolk bonus language options: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.


Goblin, Orc, and Sylvan will be helpful options


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

I guess Orc would fit perfectly with my background


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

Greetings and congrats fellow "chosen ones"!

My vote goes for ASAP, but if people need until Mon... it's cool

Languages known @1st level: Common, Draconic, Dwarven, Elven, Gnome, Goblin, Thassilonian, Varisian

I got languages covered, and will add one each lvl, but any and everyone is encouraged to take them also.


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

i have orc and thassilonian


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Yeah by the way where are my manners... Hello everyone! nice to meet you :) i'm Tiyeri


DM Mathpro wrote:

Max at first level for hp

And yes you can take Thassilonian as a bonus language if you qualify for it. As a Female Catfolk you will not qualify for it but put a point in linguistics and you're good to go that can be your bonus language from linguistics.

SOMEONE SHOULD SPEAK THASSILONIAN guys..thats a HUGE hint. Probably to much of one honestly lol.

Laelynn has Thassilonian... her elvish father had explored the some of the ancient ruins and picked up the language to pass along to her.

Question for the group and DM_Mathpro: At level 2, I can get trapfinding although it slows down my feat progression, specifically melee combat, that I had been considering. Would it be advantageous or necessary for this AP... or would the group want to get creative with work arounds for any traps. This is just the OC side of me starting to plan the first few levels.

and...

Hello, everyone!


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

dotting!

and your charmer of the group is here to teach everything about art and women

And picked in my languages Thassilonian: Could explain it through eccentric learning due wanting to impress the prettier side or just having interested for old stuff


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

@Laëlynn - tough question to answer this early, and never having played it... I can't metagame a "suggestion". I say, build your character however your most interested in. Trapfinder has it's merits, but so does combat. 6 of 1, half a dozen of the other. Unfortunately for you OCD, I think the decision will have to wait until you get to level 2 and decide which of the 2 paths "would" have served you/party better from previous play.


male Elf arcanist, HP:18, AC:13, Touch:13, Flat Footed:10 F:+2, R:+4 W:+5, Init:+3, Perc:+11

Bought the little bit more gear that he could afford.
All the stats are in the Icon.

Laelynn, personally I rarely feel that having someone with trapfinding is worthless. Especially if they also have a high perception, disable device, and stealth.
One the other hand usually traps in PF aren't that lethal. So many people just do without.


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

Laelynn I think Gavin is right but on the other hand you are the only "skilled" character in our party. but it sound fun trying different ways of approach to traps... hence yes i think you should do as you feel and like


Human

@Laelynn: Trapfinding is always useful, but not necessarily mandatory. Though we do have two juggernauts for melee, but you might have to do clean after when rage ourselves into fatigue. On the other hand, we have two healers to (hopefully) put us back together when we miss a trap. I say, do it however ya want. You can't plan for everything, unless maybe we had five more PC's.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

so looks like we got:

4 humans
1 snake
1 cat

with a quick glance, I'm assuming our cleric and oracle are NOT planning on getting into melee (unless the cat grabs weapon finesse).

fair warning: I've never played as or with slayer or bloodrager. Any special tactics your characters use/need to work well? (i.e. - rogues need flanking, barbarians need clear line to charge, ect.)


Human

Essentially, a Slayer is a fightier rogue, and Bloodragers are barbarians that can self-buff.


Thanks for the input on trap finding. I'll see how this first level goes, and grab it if it looks like we need it.

Slayers get full BAB, slower progression on sneak attack damage than rogues, and no spells. As I get a bonus for taking a move action to study an enemy, I'll likely prefer to fight from range until the enemy engages us, then move to melee. However, depending on the preferences of the bloodragers, I may change that tactic.


Human

You would definitely be well suited to dealing with the threats the two dumb bloodragers don't notice.


Human

Based on our level 1 builds, party roles potentially break down like this:

Aerith: Healer, Buffer, Secondary Face
Gavin: Blaster, Smart Guy
Tiyeri: Face, Smart Guy, Controller, Secondary Healer, Secondary Blaster
Laelynn: Tactical Combat, Leadership
Mal & Jastheriga: RARR!! SMASH!!

If I had any suggestions for the party right now it would be for Laelynn to pick up Knowledge (Dungeoneering) ASAP, since you're the only one I think that has that as a class skill and it would be nice if somebody can say "Hey, that's an Aberration!"

Also, the party is kinda weak on perception, stealth and ranged combat.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0
Mal Dorren wrote:
Gavin: Blaster, Smart Guy

I don't plan on being a "Blaster". I'll be hopefully providing utility/buffing/battlefield control... and equipping the party with crafting.

Mal Dorren wrote:
... pick up Knowledge (Dungeoneering) ASAP, since you're the only one I think that has that as a class skill...

I have it as a class skill, alas there are only a certain number of skill ranks at 1st level. I'll have it at level 2, if that is any consolation.


Human

Well, I can only extrapolate so much from level one spell selections. You've got magic missiles that can knock people over... And I don't want anyone to feel like I'm saying "YOU MUST PLAY YOUR CHARACTER BY MY NARROW AND VAGUELY DEFINED SUMMARY!"

Barfendor! 'Nother round. One fer th wisserd! Ee lookss like ma unncle Pfffilbert.


Male Human Fighter 4/Arcanist 1: HP (41/41): AC (19/touch=14/flat=15): Saves (Fort=6/Ref=6/Will=4): Initiative +4: Perception +9: Sense Motive +0

no offence taken, and understandable conclusion.


HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human

Well, I am going for in the later levels full ability booster and ranged attack blocker. Plus getting some minions to the battlefield or blasting my lightning based skill on the further targets


Human

I know the design I have in mind is going to be more about survivability than just dealing out raw damage. And the Arcane bloodline makes him well suited for beating on pesky bad-guy casters.


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

i'm goin on full knowledge so i guess there is no need for you to spend extra points in those sections, you should focus other things unless obviously you like knowledge as me xD but i can have like a +20 boost on knowledge or a +10 repeating the roll so yeah i hope sincerely i got that covered, and i'm planning to have at least one rank in every knowledge skill though as Gavin said i don't have infinite points at first level


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

And yeah i'm not so much of a healer, i had more the idea of a controller but it can be changed while leveling up if more heal potential is needed or if other areas are to be covered :)


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

oh and YEAH I WILL NEVER GO IN MELEE.... my weapon rolls are -4...

which makes me think of @DMMathpro does the oracle's curse "Blackened" affect also the RANGE attacks?


Human

It says weapon attack rolls, so -4 on anything involving a weapon, including ranged. Scorching Rays are unaffected.

Whuzzit? Didjoo see dat? Kitty talked!! Barfederr! CUT ME OFF PEEZE!


So guys I've been thinking. I think I'm thing to throw up the game play thread today and give you guys a bit of a chance at some foreshadowing and such before the real fun starts on Monday.

Just a fair warning heads up for all of you:

I will not be posting much this weekend. I'm currently going back to college to try to raise my GPA high enough to get into a PhD program. Finals are 3 weeks away and I have a CRAP TON of homework to get done this weekend. Plus my wife doesn't know I'm running games here again so I can't really post while I'm at home when she's not at work and I'm not sure what her work hours are...so won't be on much.

I am willing to let you guys roleplay and interact with a few key NPC's that I want to introduce you guys to before things kick off just know it won't be heavy responses from me unless my wife is at work and my sister in law doesn't notice the laptop in my lap and I need a trig/calculus break(which is going to be required I'm sure).


Oh and while I'm rambling I thought I should update my posting availability. As I mentioned in the recruitment thread I am available to post Monday-Thursday from 11-3 and Friday from 8-12. But Tuesday, Thurday, and Friday are the easier days for me to post during those times because on Monday and Thursday I have classes I TA in so my attention should be on the students lol.


Game play thread is up and live if you guys want to start posting in it. Don't worry I won't require daily posts until Monday I was just eager to get things under way and give me something to do rather than Calculus homework while at work today lol.


Female Catfolk Oracle (Lore Mystery) 1 Perception -1

it may be a stupid question buuut does a cat folk have hands or paws?


I've seen them drawn by Paizo with both lol

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