DM Mathpro's page

3,700 posts. Alias of mathpro18.


RSS

1 to 50 of 3,700 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

An artist I am not but the battle map is up. If someone could put you in the right marching order and maybe pretty things up I made it where you all can edit it.

Battle Map

Orc Initatives: 1d20 ⇒ 51d20 ⇒ 181d20 ⇒ 19

Sariel's words fail to impress them as they continue to advance. Menas you smell something strangely familiar but you can't put your finger on it, not getting a really good whiff.

Need actions for the first round


The first mate kind of startles as St. John joins him at the table. He wasn't expecting company tonight, not that he would complain. He tries to put on his best reassuring face. "No worries, the captain is just...distracted with other things right now. I've been doing everything I can to pick up the slack while he is otherwise occupied but to be honest, it is wearing me thin. I assure you the captain is fine and so are we..." his words trail off and he seems to be doing some calculations in his head.

Sizara and Nalesa you both overhear some crew members talking amongst themselves about how they feel the captain is having an affair with one of the passengers and that's why he hasn't been showing up for his shifts, they've been too busy rutting like half-orcs. One of the half-orc crew members hears this and takes offense to it and a small fight breaks out but it is quickly settled.

Amboy:

You are pretty sure its only been one crew member that has discovered you. Her name is Gelinda and she is a half elf.


My gym closed for 2 weeks...thankfully they're refunding membership fees for that time period


also be patient I'm trying to get a battle map up.


My dad is a dr and one of his patience was confirmed positive for COVID-19 so he's under quarantine and has been asked to not practice medicine until he's been confirmed not a carrier. This is especially worrisome because he's a cancer survivor and my mom has stage 3 cancer that is currently undergoing treatment. So if he does get it we're not sure who's going to take care of mom because he won't be able to and she needs care...she fell out of bed the other day...


You make your way through the streets of Skelt. It's just before midnight and those of you who are looking around and watching those around you don't see anyone suspicious but it does seem a bit odd that there are this many people out at this hour. Being a bigger city you might chop it up to having more of a nightlife in the larger city.

After about 15 minutes you make your way to Three Dancing Bears. Assuming you enter you are greeted by a very tall frail-looking elvan man. "Good Evening, how can I help you fine, I'm guessing from your attire, adventurers this evening? If your in need of lodging we can certainly help you out, you miss" he gestures to Telye "Look particularly haggard. Or is it a drink you are interested in? We have some of the finest ale and wine in all of Nirmathis.


The student relaxes hearing all your kind words. "Umm...can you kindly put me down...I mean I don't mind being in your arms its just...my uncle is the headmaster and if he were to see me in your arms...he might get the wrong idea."


Today was my first day working from home...it feels so strange and I get hung up on just the same from home as I do from the call center lol.


I know this is late and not relevant right now but here is the map of the area that I mentioned getting to you a few days ago. Does anyone remember how to put it where the link will appear under the campaign name?

map


Ambriel Kogalnica wrote:

I work for the Oregon Department of Human Services. We're expecting to be hit with maybe the biggest rush of benefits applications ever due to statewide service sector closings.

I'm going to be pulled off my normal job to help process intakes somewhere between sometimes and a lot, and it's possible overtime could become involved.

I don't know what this is going to do to my availability right now, posts from me could become spotty at times depending on how things unfold. It's getting pretty crazy right now.

Thanks for the update! I live in Michigan and things are getting crazy here. I work for a call center and they shut down the entire center(200 employees) and made everyone work from home agents.


Can someone refresh my memory on how to post maps where they stay in campaign info as links? I've done it before but I don't remember how.


Laural holds up a moment telling the kind dwarf to wait a minute and then flips to the back page of her grandmothers' journal. "I just so happen to have a map with all the places marked, granted it was about 50 or so years ago that this map was drawn so I don't know how accurate it is anymore. She pulls out the map and hands it to Kilain.

I know I should probably have made you work for this more but meh I'm an over-generous DM...drives my sons nuts lol


I'm fine with adult fun happening in my games but keep in mind paizo is a family friendly site and anyone can read what we write. So with that in mind we will fade to Black on any spicy bits.


Answers to Ani's star chart questions:

1. Is Izmiara nearby?
No
2. Is Izmiara in this city?
No
3. Is Izmiara in this region?
No
4. Is Izmiara in Skelt?
Not any more, will return
5. Is Izmiara in Nirmathas? (This one assumes Ani knows Skelt is in Nirmathas, can make skill roll if needed.)
No
6. Is Izmiara on this world?
No
7. Is Izmiara on this plane?
Yes
8. Does someone nearby know where Izmiara is?
No
9. Does someone in this city know where Izmiara is?
No
10. Does someone in this region know where Izmiara is?
No
11. Does someone in Nirmathas know where Izmiara is? (This one assumes Ani knows Skelt is in Nirmathas, can make skill roll if needed.)
Yes
12. Does someone in Skelt know where Izmiara is?
Yes
13. Does someone on this world know where Izmiara is?
Yes
14. Does someone on this plane know where Izmiara is?
yes
15. Does Izmiara inhabit a living body?
Yes demonic extraplaner but living

Sorry for the delay in getting back to you, got side tracked at work


Seska looks dumbfounded and sheepishly says "How do you know about that... her voice trails off and she gets silent for a moment before deciding to tell the truth. "Yes...it was a scroll of summon monster. I thought I could call that creature and control it but I quickly lost control of it."


1 person marked this as a favorite.

The days aboard the Jenivere have been long especially for the last week or so as captain Alizandru Kovack has seemed very...distracted. It all started when you took on a new passenger, one Ieana. All of you have taken notice that the captain doesn't even come out to take readings on their position, he just stays in his cabin all the time. All of the work on board has been left to first mate Alton Devers.

After another very long day on board the ships dinner bell finally rings. Despite having restocked at the last port the ships cook has been very mundane in his meal selections of late so you aren't really looking forward to the meal, you're all just desperate for a break from working or a chance to socialize.

Everyone makes their way to the mess hall and lines up in the typical line for dinner. This time Captain Kovack couldn't even bother to come to dinner as you don't see him at the head of the line. A very exhausted Alton is there, wobbling to and fro on his feet. You can't tell if he's just trying to roll with the ship or if he's so exhausted he might fall over. Tonight's dinner consists of fish stew, a stale dinner roll, and your choice of grog, ale, or water.

You all make your way through the serving line and out to the galley where you can finally sit down and socialize among yourselves. Here in the galley the crew and the travelers mingle, class and rank forgotten.

Amboy:

You were discovered by a member of the crew but you were able to befriend them and they decided to let you stay and not turn you in. Tonight she brings you your dinner of fish stew and a cup of ale. She lets you know that she had to pay extra for the ale but she did it out of the kindness of your heart, seeing that you seem to be down on your luck right now. She stays and has dinner with you in the old and then asks if you want to come play cards or dice in her cabin.


And its up now!


The days aboard the Jenivere have been long especially for the last week or so as captain Alizandru Kovack has seemed very...distracted. It all started when you took on a new passenger, one Ieana. All of you have taken notice that the captain doesn't even come out to take readings on their position, he just stays in his cabin all the time. All of the work on board has been left to first mate Alton Devers.

After another very long day on board the ships dinner bell finally rings. Despite having restocked at the last port the ships cook has been very mundane in his meal selections of late so you aren't really looking forward to the meal, you're all just desperate for a break from working or a chance to socialize.

Everyone makes their way to the mess hall and lines up in the typical line for dinner. This time Captain Kovack couldn't even bother to come to dinner as you don't see him at the head of the line. A very exhausted Alton is there, wobbling to and fro on his feet. You can't tell if he's just trying to roll with the ship or if he's so exhausted he might fall over. Tonight's dinner consists of fish stew, a stale dinner roll, and your choice of grog, ale, or water.

You all make your way through the serving line and out to the galley where you can finally sit down and socialize among yourselves. Here in the galley the crew and the travelers mingle, class and rank forgotten.


You guys travel for another hour before you come to a clearing in the woods. Your path is blocked though by 3 very large orcs that stand shoulder to shoulder. You notice that they are holding great axes. "Look boys it looks like dinner will be early today" one of them says as he looks at the other two. They move to close the distance on you guys.

I need initative rolls and your actions for the first round of battle. If I have time I'll throw up a battle map tomorrow morning. I also need a perception check from Menas


Can I get all casters to link all their spells to the spell descriptions please.


Thats fine Kenderella.

Going to be getting the game play thread up shortly here!


Going to be getting the game play thread up shortly here!


The secretary sighs and walks with Eldorazo. When he mentions the bill she laughs "Son, what you make from winning the festival will more than pay for what you have spent thus far I assure you. If you hold here I'll go see if the head master will see you now"


Laurel quarks her face up at Makoa in confusion "I would think a big fella like you would be used to danger. The elder-wood mold can be found on the oldest tree in the vale, damned if I know where that is. In the vale you need to watch out for wolves and there is also rumored to be a Tatzlwyrm that lives in the vale but thats just a bunch of superstition I'm sure. A witch also lives in the woods. Her name is Ulizmila and if you can get on her good side she might be able to help you with the rats tale...heck an old witch like that might even have some. The mushrooms might be harder to find...but... she pauses for a moment rubbing the bridge of her nose. "If memory serves those mushrooms love growing around metal and there is an abandoned dwarven forge on the other side of the vale. Its a long journey by foot but you would be hard pressed getting horses to go through the vale so your not in for an easy journey."


You guys blink out of the bar and appear in downtown Skelt. The streets are slightly busier than you would suspect at this time of night. Being that it is later in the night it would probably be your best bet to get a room for the night and start fresh in the morning but if you want to see what leads you can find now there is a bar a few blocks away that would still be open.


Yes sorry for the delay getting a post up asap.


Oh I don't think that bill is necessary Eldorazo but it did make me laugh out loud

Byron and Eldorazo sense that what the girl is saying is true but she is clearly holding things back. She seems intimidated by the dwarven woman.


That would be knowledge local I think for skelt(might be geography) and knowledge planes for Izmiara. And what questions do you ask Ani


Laurel returns to the room carrying a book. She adjusts her glasses on her face and looks at all of you in the room with a bit of a warm, if not forced, smile. "The magistrate was right, I could use your help, especially with as bad as things seem to be getting. I have a possible cure here in this book but I need some ingredients that I would like your help getting. I need some Elder-wood moss, a specially pickled root called rats tail, and seven iron bloom mushrooms. It you could bring them to me as soon as possible I think I have a shot at curing this. Any questions?"


The girl blushes as Adonis picks her up but instinctively wraps her arms around his neck. Once everyone arrives back in the headmasters office the dwarven secretary stands and rushes over to Adonis. "Is she okay? Seska what did you do?

The girl squirms a little in Adonis's arms "I didn't do anything...I just...wanted to prove that I have the skill to...but apparently I was wrong. she begins to cry a little burying her face in Adonis's chest.

Any Star Trek: Voyager fans out there, that was for you lol


I'll be getting a post up soon. Sorry for the delay.


Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


1 person marked this as a favorite.

Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


1 person marked this as a favorite.

Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.


Yeah sorry been a crazy couple of days I'll get things rolling again probably tomorrow. I am starting a game of rise of the runelords today for my son and his friends so I'll be busy with that most of the day.


Amboy Yacolt wrote:
Is it too late to update my skill point?? Somehow I messed them up with a took Amboy back to first level. Either way the dice will tell the truth.

Yeah that's fine


1 person marked this as a favorite.

Just a few housekeeping things

1) Gameplay thread is up for dotting.
2) it's not a huge deal at this level but can I please have all casters link to their spell descriptions for every spell they can cast.
3) just a heads up climb and swim play a major role early on


Kenderella Lefuriel wrote:

Edit: Sorry for my earlier confusion. I misread the archtype. I removed the mistaken question.

@DM Mathpro: Looks like Kenderella will be the slow one of the group... I think everyone else have at least 30 ft movement, right? Is it ok if I buy a saddle? Then I won't have to slow is down. I guess I'll have to give up my scroll in order to be able to afford it as an exotic riding saddle is 30 GP.

Yeah you can have a saddle if you wish


Game play thread is dotable


go ahead and dot into game


1 person marked this as a favorite.
Saaz Daga wrote:

That was my thinking as well, focus on the Perception and Knowledges first :3

And ah crap, a friend just pointed out to me that while Ravener Hunters get Mysteries and Revelations they don't change the required ability from Charisma to Wisdom >_<

With GM's permission can I use Wisdom for them? If not okies, just have to be even more careful with what I pick.

(was gonna go Life then Channel for my first revelation but still looking them over and comparing them now that we getting the group together)

You can use wisdom


I hate to do this but a request was made for St. John Smythe to switch to table 2. We are taking Agutsu Hulla from table 2. Basically there swapping places


1 person marked this as a favorite.

So making a bit of a change here and we are going to swap a player from each player. You guys are losing agutsu but are gaining St John smythe


Saaz I kind of had you in a skill role I hope that works, if not I hope you don't step on Erinnell's feet to much seeing that they're new to PBP.


2 people marked this as a favorite.

Okay my selections have been made! Congradulations to those selected. Will the following people please report to the approperate discussion thread.

Table 1(linked to this campaign so just click on the discussion tab)

-St. John Smythe(trawers71)
-Jungle Jack(Eriktd)
-Saaz Daga(Rysky)
-Ambriel Kogalnica(rdKnight)
-Erinnell Hopeworth(Aleister VII)

Table 2(discussion thread can be found here

-Sizara(ScKnight)
-Agatsu Hulla(Archlich)
-Amboy Yacolt(PDXCook)
-Kenderella Lefuriel(Oyzar)
-Nalesa(Ariarh Kane)

I want to give special thanks to Robert Henry for keeping a list of interested players in this thread. Usually, that guarantees you a slot at the table but being that you're in 2 of my games already I wanted to give the slot to someone new. I hope you understand.


1 person marked this as a favorite.

Welcome Sizara, Agutsu Hulla, Amboy Yacolt, Kenderella Lefuriel, and Nalesa to Serpents Skull! Please read over the player's guide which can be downloaded for free here.

You can post any out of character conversations in this thread as well as questions for me or to other players and when you are going to be gone for an extended period of time please let me know here.

I know I said I would be getting things started today in the recruitment thread but its possibly going to be tomorrow and more than likely going to be Monday before things get kicked off.

Just a reminder when things go live in the gameplay thread I would like for each of you to please try and post once per weekday if you can. I know life happens and I'm not super strict about this but the one post per day helps things move along. I do not expect players to post on weekends because I rarely will(Unless I work Saturdays but that's the only exception).


Welcome Sizara, Agutsu Hulla, Amboy Yacolt, Kenderella Lefuriel, and Nalesa to Serpents Skull! Please read over the player's guide which can be downloaded for free here.

You can post any out of character conversations in this thread as well as questions for me or to other players and when you are going to be gone for an extended period of time please let me know here.

I know I said I would be getting things started today in the recruitment thread but its possibly going to be tomorrow and more than likely going to be Monday before things get kicked off.

Just a reminder when things go live in the gameplay thread I would like for each of you to please try and post once per weekday if you can. I know life happens and I'm not super strict about this but the one post per day helps things move along. I do not expect players to post on weekends because I rarely will(Unless I work Saturdays but that's the only exception).


1 person marked this as a favorite.

About to post at Crimson Throne. Reviewing the AoO functions for a bit, cause I thought I was certain drawing provoked. Battle is definitely not one of my GMing strongsuits to the point my homebrews rely on chases and traps. Sort of like an Indiana Jones movie.


2 people marked this as a favorite.

Atarlost, you make a point. Now if only they'd make Prestige Classes that make you feel the prestige.


1 person marked this as a favorite.

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only the PCs can hope to save the city from its own darkest tendencies. As the rule of the young queen grows more and more draconian, it's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath her iron fist.

Player's Guide

Deadline: February 6
Player Count: 5

CHARACTER CREATION:
  • Backstory: 500 words minimum; Should be the focus of your character and sync with most of the character's details, especially traits, and describe how the character was wronged by Gaedren Lamm. "The campaign you are about to begin starts as you and several other promising young heroes are brought together to do what the city guards cannot (or will not) do—to see that Gaedren Lamm answers for his crimes, be that in a court of law or at the edge of a vengeful blade." More info on Gaedren Lamm may be found in the Campaign Info tab.
  • Experience: 1st level
  • Ability Points: 20 Point Buy
  • Wealth: Maximum gold for desired starting class
  • Health: Max at first level, Average beyond.
  • Alignment Restrictions: no NE or CE. LE characters must have a heavy-set, semi-Paladinesque code of honor and sees evil as selfishness rather than stereotypical evil.
  • Racial Restrictions: Core races and Tieflings are allowed. Tieflings may take Fiendish Heritage as a social trait rather than a feat. Heritage may be chosen, however the race trait must be picked from three d% rolls.
  • Class Restrictions: No 3PP classes are allowed. Online reference must be available.
  • Traits: 2. One trait must come from the Curse of the Crimson Throne Player's Guide. (pp 14-16)
  • Favored Class Bonus: You may choose optional favored class bonuses of any of the core races.
  • Item Creation Feats: Characters with bonus Item Creation feats may choose their replacement PFS feat instead. Alchemists may replace Brew Potion with Extra Bombs; Wizards and Clerics of the Rune Domain may get Spell Focus instead of Scribe Scroll.
  • Clerics of Irori: Clerics of Irori gain Improved Unarmed Strike as a bonus feat at level 1.

ADDITIONAL RULES:
  • Sneak Attack: Any character that gains Sneak Attack as a class ability gains Cheapy's Oppurtunities Aplenty instead.
  • Leadership: The Leadership feat is not allowed. Clerics and Druids of the Nobility Domain gain the Persuasive feat instead.
  • 2d10: We will be using 2d10 instead of d20. For critical purposes in attack rolls, getting an 18-20 counts as a 20, 17 counts as a 19 or 20 keen, 16 counts as a 18, 15 counts as 19 keen, and 14 sounds as 18 keen. This allows a higher tendency to hit the average.
  • Multiclass BAB: If a character multiclasses between two classes with the same non-full BAB progression, the BAB advances as if he or she did not multiclass. I.E.: A rogue 1/bard 1 would have a BAB of +1, not +0.
  • Multiclass Saves: If a character multiclasses to a class with good saves in a save he or she is already good at, that save gains a -1 penalty.
  • Agile Finesse: Weapon Finesse and Agile Maneuvers are now combined into one feat called Agile Finesse
  • Weapon Proficiency: Each character may take Weapon Proficiency as a combat trait at level 1. This is only available at level 1 and applies only to one weapon. Any additional weapon proficiencies must be taken as a feat as normal.
  • Weapon Restrictions: No advanced firearms.
  • Spell Restrictions: No Time Stop, Wish, Miracle, or related spells.
  • Atonement: The Atonement spell does not exist. This is figured out through role-playing repentance and acts to prove it.


1 person marked this as a favorite.

The staff really need to clean up to monk. It's horridly messy written.


3 people marked this as a favorite.

I'm putting the AM Baby project into hiatus because there's too much figures to think about. I needed to rest.

Allow me to introduce my newest project: Trixie, the Damsel who Distresses

She is a Half-Elf Martial Artist 11/Weapon Master 3/Beastmorph Vivisectionist 4/Invulnerable Rager 2.

-Half-Elf because of multiple favored classes and free skill focus
-Martial Artist for fighter levels and chaotic monk.
-Weapon Master because Weapon Training + Dueling Gloves is better than Brawler's Close Combatant
-Beastmorph Vivisectionist for Alter Self, Sneak Attack, and Mutagens
-Invulnerable Rager because Brutal Pugilist just doesn't work here so I'll just pass with the DR

Trixie's Signature Move is the Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Raging Giants.

Trixie's 20-Level Development:
For the following, MA stands for Martial Artist, WM stands for Weapon Master, BV stands for Beastmorph Vivisectionist, and IR stands for Invulnerable Rager. Feats are bolded while Discoveries and Rage Powers are italicized.

1.WM1- Skill Focus: Survival, Power Attack, Weapon Focus: Unarmed Strike
2.MA1- Improved Unarmed Strike, Stunning Fist, Combat Reflexes, AC Bonus, Flurry of Blows,
3.MA2- Scorpion Style, Dragon Style, Evasion
4.MA3- Fast Movement, Maneuver Training, Pain Points
5.MA4- Dragon Ferocity, Martial Arts Master, Exploit Weakness
6.MA5- Extreme Endurance, High Jump
7.IR1- Raging Vitality, Fast Movement, Rage
8.WM2- Furious Focus, Weapon Guard: Unarmed Strike
9.IR2- Eldritch Heritage: Orc, Reckless Abandon, Damage Reduction
10.BV1- Brew Potion, Throw Anything, Sneak Attack 1d6, Mutagen
11.WM3- Improved Eldritch Heritage Orc 9, Weapon Training: Unarmed Strike
12.BV2- Bleeding Attack, Torturer's Eye, Poison Use
13.BV3- Greater Weapon Focus: Unarmed Strike, Sneak Attack 2d6, Beastmorph Mutagen
14.MA6- Gorgon Fist
15.MA7- Weapon Specialization: Unarmed Strike, Physical Resistance
16.BV4- Spontaneous Healing (or Extend Potion)
17.MA8- Greater Weapon Specialization: Unarmed Strike
18.MA9- Improved Evasion
19.MA10- Medusa's Wrath, Greater Eldritch Heritage: Orc
20.MA11- None (Gotten for 2d8 unarmed damage with Monk's Robe)


Trixie's Equipment:
Armor- None
Belts- Belt of Physical Perfection +6 (144,000)
Body- Monk's Robe (13,000)
Chest- Mantle of Spell Resistance (90,000)
Eyes- Goggles of Night (12,000)
Feet- Boots of Speed (12,000)
Hands- Gloves of Dueling (15,000)
Head- Vudran Ashak Helmet (22,000)
Headband- Headband of Mental Superiority +4 (64,000)
Neck- Amulet of Mighty Fists: Furious, Ghost Touch, Frost, Flaming, Shock (125,000)
Ring 1- Protection +5 (50,000)
Ring 2- Freedom of Movement (40,000)
Shoulders- Cloak of Resistance +5 (25,000)
Wrist- Bracers of Armor +8 (64,000)
Permanency- Greater Magic Fang: Unarmed (12,300)
Book- Manual of Gainful Exercise +5 (137,500)
(825,800g/880,000)
Spend the rest on a boyfriend? You've got 7 Charisma

Trixie's Stats:
Starting stats at 20 point buy:
Str20/Dex12/Con10/Int10/Wis14/Cha7

Stats at level 20
Str36/Dex18/Con16/Int10/Wis20/Cha7

Stats at level 20 under Rage, Mutagen, Enlarge Person, and Power of Giants
52/Dex14/Con24/Int8/Wis14/Cha7


The Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage:
Attack Bonus for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under Power of Enlarged Mutagenic Rage
+62/+57/+57/+57/+57/+52/+52/+47/+47/+42

Damage for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage
2d8 Unarmed Attack +47 Bonus +2d6 Power Sneak Attack +2 Bleed +1d6 cold +1d6 fire +1d6 electricity
2d8+5d6+47+2+Dragon Stuff
87~126 first hit
66~105 every other hit
681~1071 total if all attacks hit

These are achieved by the following bonuses

Bonuses wrote:

Dragon Style +31

Dragon Ferocity +10
Str Bonus +21
Power Attack -5/+10 (Furious Focus)
Greater Magic Fang +5
Furious +2
Weapon Focus/Spec +2/+4
Exploit Weakness +2 (attack only)
Touch of Rage +9
Reckless Abandon +1 (attack only)
Weapon Training + Duelist Gloves +3
Enlarge -1
+1 Haste(Attack)

Tell me if I missed out anything or if I miscalculated

Other Notes:
Under Power of Enlarged Mutagenic Rage, these are some of Trixie's other stats.
HP: 126
AC: 42, T30, FF39 (2 Dex + 5 Wis + 3 Monk - 2 Rage + 6 Nat +1 Dodge +5 Deflection + 8 Armor +4 Shield (supposing you casted Shield))
Fort: 26 Ref: 18 Will: 28
DR1/SR21
BAB +16/+11/+6/+1
CMB40, CMD52
70 ft. Speed
15ft. Reach
Huge
Immune to sleep, fear, flanking, self-poisoning, fatigue, exhaustion
Darkvision 60ft.
Ignore DR
Once again, tell me if I miscalculated

So that's about it. Can I improve on this more? Is my math wrong?


1 person marked this as a favorite.

Since the eidolon is translucent and not transparent, you can easily hide yourself by casting light on your clothes or armor. The effect then would cause this light to be diffused in the eidolon, giving it a cool glow and effectively hiding you. Photography ftw.


2 people marked this as a favorite.

Also catfolk=furries. Furries=porn. Porn=Lust. Cayden Cailean is a chaotic GOOD deity with Lust domain.

Therefore...

Sexy catfolk are good and Cayden approves. He's also Desna's and Iomadae's good friend, so they're cool with it too. I also believe he's Shelyn's friend.


2 people marked this as a favorite.
Abraham spalding wrote:
If we are going to base this off of a single piece of artwork then I suggest we start looking at the Iconics, then several of the other creatures' pictures in the bestiary. Many are much more risque than the catfolk.

I.E: dryads, avatars of lamashtu, the intro pic of nidal, certain calistria pics in elves of golarion, etc. Don't get me started on the Lust subdomain. and damn the fanbase of Seoni.


1 person marked this as a favorite.
TriOmegaZero wrote:
deusvult wrote:
Squawk Featherbeak wrote:
thus this was born
Thread winner.
Facebooked.

or better yet, FOR THE GLORY OF GOLARION


9 people marked this as a favorite.

thus this was born


1 person marked this as a favorite.

That's what humans would call them most probably. I doubt that Elf is Elf in Elven, or that Dwarf is Dwarf in Dwarven. Same goes for Catfolk.


4 people marked this as a favorite.

Hi. I'm compiling a list of houserules, additional rules, and grey-area considerations for when I GM. I want to know what are your favorites.

Also: How do you handle PBP? There isn't a solid rulebook to it. Just a set of unspoken rules and regulations.


2 people marked this as a favorite.

Dual shieldies were thought of long since the shield was invented. Humans are a creative and innovative race. We aspire to find new ways to do things regardless of what others tell us to do. For some such as I, it is that spite and rejection that drives us to pursue what others believe to be impossible, stupid, or both. This is not for bragging rights, but rather for the conquest that we did something great.


1 person marked this as a favorite.
James Jacobs wrote:
Show me something from anything—history, movies, comic books, whatever—that's not an RPG— where someone uses two shields in a cool fighting style that doesn't look lame and actually looks like it works to both defend and fight... then we'll talk!

Samurai Jack. That episode based on the Battle of Thermopylae with the robot minotaurs and the Spartans with the explosive spears. During the final battle against the robot octopus thing, Jack was disarmed of his katana and borrowed the shield od the main Spartan guy, thus wielding dual heavy steel shields. The fighting style resembled a mix of Captain America with fighting fans.


2 people marked this as a favorite.

In that case...

Human Maneuver Master/Archaeologist
Traits: Prehensile Whip, Maestro of the Society
CL1- MM1: Improved Unarmed Strike, Stunning Fist, Improved Trip, Weapon Finesse, Flurry of Maneuvers, AC Bonus
CL2- MM2: Improved Disarm, Evasion
CL3- A1: Agile Maneuvers, Bardic Knowledge, Archaeologist's Luck +1, Cantrips
CL4- A2: Clever Explorer, Uncanny Dodge
CL5- A3: Fury's Fall, Trap Sense +1
CL6- A4: Rogue Talent: Weapon Training: Whip
CL7- A5: Whip Mastery, Lore Master 1/day, Archaeologist's Luck +2
CL8- A6: Evasion, Trap Sense +2
CL9- A7: Improved Whip Mastery
CL10- A8: Rogue Talent: Combat Trick: Serpent Lash

Pros: Earlier improved maneuvers, more spells, more will, more bard stuff in general, monk stuff.
Cons: Less BAB by far, less whip feats, less fortitude, later whip mastery.


5 people marked this as a favorite.

Human Mysterious Pistolero/Archaeologist/LoreWarden
Traits: Prehensile Whip, Maestro of the Society
CL1- MP1: Weapon Finesse, Agile Maneuvers, Gunslinger's Dodge, Grit, Gunsmith
CL2- A1: Bardic Knowledge, Archaeologist's Luck +1, Cantrips, Inspire Courage
CL3- LW1: Weapon Focus (Whip), Whip Mastery, Scholastic
CL4- LW2: Combat Expertise, Serpent's Lash
CL5- LW3: Improved Trip, Maneuver Mastery +2
CL6- LW4: Improved Whip Mastery
CL7- LW5: Improved Disarm, Weapon Mastery (Firearms)
CL8- LW6: Fury's Fall, Bravery +1
CL9- LW7: Greater Whip Mastery, Know Thy Enemy
CL10- LW8: Fury's Snare

Above CL10, Increase levels in Archaeologist. Gain Eclectic as your Level 11 and Lingering Performance at level 13.


1 person marked this as a favorite.

So here

Spells Known
0- Detect Magic, Ghost Sound, Read Magic, Prestidigitation, Mage Hand, Sift
1st- Saving Finale, Timely Inspiration, Expeditious Retreat, Silent Image, Sleep (Replace with Cure Light Wounds at 5), Grease
2nd- Allegro (Replace with Invisibility at 8), Mirror Image, Versatile Weapon, Gallant Inspiration, Heroism
3rd- Exquisite Accompaniment, Good Hope, Dispel Magic, Haste
4th- Dance of 100 cuts, Freedom of Movement, Dimension Door, Discordant Blast (Mostly for flavor. I wanna Fus ro dah.

I like having spells that other people don't have so that's why I got those. If ever I am not allowed to use such spells, I'll have to go with pipedreamsam's and treantmonk's ideas.


1 person marked this as a favorite.

Ok. New build. Used STR Ranger's sample build and converted the monk into Sohei of Many Styles. He's going to single wield a jutte.

build:

Human Lore Warden/Sohei of Many Styles
Starting Stats: Str16/Dex16/Con11/Int16/Wis8/Cha7
Skills: Acrobatics 16, Sense Motive 20, Perception 20, Arcana 20, Dungeoneering 16, Nature 16, Planes 16, Religion 16
CL1- LW1: Weapon Fcs (Jutte), Quick Draw, Iron Will
CL2- SoMS1: Improved Unarmed Strike, Kirin Style
CL3- SoMS1: Kirin Path, Snake Style
CL4- LW2: Combat Expertise, Improved Disarm
CL5- LW3: Power Attack
CL6- LW4: Weapon Spec (Jutte), Retrain Quick Draw for TWF
CL7- LW5: ITWF
CL8- LW6: Snake Sidewind
CL9- LW7: Combat Reflexes
CL10- LW8: Snake Fang
CL11- LW9: Gtr Wpn Fcs (Jutte)
CL12- LW10: Kirin Path
CL13- LW11: Two-Weapon Rend
CL14- LW12: Break Guard
CL15: LW13- Pin Down
CL16: LW14: Penetrating Strike
CL17- LW15: Gtr Wpn Spec (Jutte)
CL18- LW16: Gtr Penetrating Strike
CL19- LW17: GTWF
CL 20- LW18: Stunning Assault


1 person marked this as a favorite.

If you have a paladin, or a lawful good cleric, you have a problem against their code.

I personally don't allow Evil characters in my campaign and if I do, it's only Lawful Good.

Yes it is possible. The evil player would have to help you out with a new backstory and proper roleplaying. Make the story in line with his intentions. A proper evil character puts himself before others, whether that means helping them or hurting them.


1 person marked this as a favorite.

On a more serious note, which parts of Ninja do you like?


1 person marked this as a favorite.

oh right... Invulnerable Rager, spend a ton of points on acrobatics, tie yourself to a siege weapon.


2 people marked this as a favorite.

I made a simple guide for me and my friends a while back. It's somewhat similar to what KT said, but doesn't see law necessarily as society's law. Also, it's much friendlier, allowing CE characters to join the party with less conflict.

The Good and Evil axis represents how much you put others before you. Good being more selfless, while evil being more selfish. It doesn't mean you'll willingly do harm if you're evil. It just means you care less about others and more about yourself. Neutral in this axis means you balance the importance of others and yourself. You think about others, but you're not a doormat.

The Law and Chaos axis represents how strict you are with yourself. Lawful characters usually live by a certain code, whether that be a personal code, or local law. Chaotic characters see themselves better off doing what they feel like doing. It doesn't mean you break every law just because. It means you do everything just because. You're not following the law. The law just happens to agree with what you want to do. Neutral in this axis means you have a code, but you sometimes wish to disobey it.

-In this sense, killing someone out of fun is a chaotic act, not an evil one. Killing someone out of vengeance for one's self is and evil act, and depending on the case may either be lawful or chaotic.

-Theft is evil. Either neutral or chaotic.

-Breaking the law is not necessarily chaotic. You could have done this because it breaks your own code.

-Twisting the law or stating loopholes is chaotic evil. You're just using law as a vessel.

-Most people in real life are True Neutrals or at least never within the extremes. It is true though that this is the hardest to roleplay. Also note this alignment does not mean emotionless and apathetic. It means you'd rather think of the situation before acting upon it, balancing vanity with charity, instinct with self-control.


2 people marked this as a favorite.

Whenever someone quits my group because of the gaming experience, I consider myself a bad GM and get to more reading.


1 person marked this as a favorite.

And I quote.

Iced2k wrote:
The DM sounds like a tool


1 person marked this as a favorite.
Quantum Steve wrote:
Go with a Tiny sized long spear, it's -4, but then you could fit your reach weapon in your pocket!

THIS LOGIC


1 person marked this as a favorite.

yes, you could use it as a simple whip if you had the whip proficiency, but to use it as a SCORPION whip with the disarm, trip, and reach functions, you'd need both


1 person marked this as a favorite.

ZEN ARCHER~~~~


1 person marked this as a favorite.
Mike Schneider wrote:
Lore Warden is stupendously nice: finally, a brainy fighter archetype that doesn't suck.

Absolutely. One of the best CM users. Tap this in with Maneuver Master Monk and you've got on hell of a wrestler.


1 person marked this as a favorite.

Someone at the forums complained that there was no optimal shapeshifting class in Pathfinder. Let's see what I can do about it.

First off I would like to thank Treantmonk, because this build is based on his guide.

Race::
Here, we're going to take my favorite race, the Human. The extra feat and skill points will be handy. Also, humans have the Eclectic trait.

Alignment::
For future purposes, I suggest to stay Neutral in the Good/Evil axis.

Abilities::
Str>Dex>Con>Wis>Int>Cha. Strength will be your primary ability as you will be a melee warrior. Dexterity and Constitution are important as they will decide your defensive capabilities. Wisdom is important, even if casting is not your primary objective. Intelligence and Charisma are dump stats, although a bonus to Intelligence might help with skill points.

Skills::
Knowledge (Nature) is important as you can't turn into something if you don't know how it looks like. Perception is amazingly important in any game. Handle Animal is important as you must teach your Animal Companion. Fly is needed when you learn to fly. And single dips into Climb, Swim, Survival, and Heal would be helpful as well. You also need 10 ranks in Spellcraft and 5 ranks in Knowledge (Planes)

Items::

• Armor: Wild Ironwood Fullplate
• Belt: Belt of Giant Strength/Physical Might (Str/Con)/Physical Perfection
• Body: Druid's Vestment
• Chest: Mantle of Spell Resistance
• Eyes: Goggles of the Night
• Feet: Boots of Speed
• Hands: Any
• Head: Mask of Giants
• Headband: Headband of Inspired Wisdom
• Neck: Amulet of Might Fists
• Rings: Ring of Protection
• Shield: Wild Heavy Shield
• Shoulders: Cloak of Resistance
• Wrist: Bracers of Armor

Class Progression::

Level 1: Take this in Druid. Vanilla Druid is perfect for this. First off, choose Animal Companion as your Nature Bond. Ape is a solid choice because you'll be taking Boon Companion. Tigers are epic starting at level 3 (being a level 7 companion). I suggest to take a Roc at later levels. A large flying bird would be helpful for scouting and transporting people. This choice is here, because soon, you'll be multiclassing, and your companion won't be as battle-ready as you'd like it to be. Looking at a logical perspective, adventurers are not always on missions. There are those dry days. Use those to switch companions. For feats, take Boon Companion as recently stated, and Power Attack.

Level 2: Nothing special here. Woodland Stride, I'd think, would be more useful in later levels, unless your GM's the type to have you guys in difficult terrain battles at early levels.

Level 3: Take Improved Overrun. This is a chain to better

Level 4: FINALLY. Wild Shape baby. Now transform and make babies with your Animal Companion. No. Not really. That's gross.

Level 5: Natural Spell. Spellcasting while in Wild Shape is quite useful.

Level 6: More Wild Shape, more animal choices. Now strut like the Dire Tiger you are.

Level 7: Take Wild Speech. If you're spending the entire day as an animal, you might as well talk.

Level 8: More animal choices! But that's mostly it.

Level 9: Time to multiclass. You've got 12 hours of Wild Shape anyways and have unlocked all the forms. Invulnerable Rager Barbarian. I'd take Drunken as well, but most animals can't hold bottles. Take Shaping Focus for your feat.

Level 10: Rage powers. Knockback. This rage power, mixed with a dire tiger's pounce is quite epic.

Level 11: Take Quick Wild Shape. The penalty in Druid levels shouldn't be a problem cause the plant forms and most of the elemental forms suck.

Level 12: Take Superstition. This is a great bonus when fighting spellcasters and fey

Level 13: Your final Wild Shape feat. Take Powerful Shape. This is why it's important to stay Neutral in the Good/Evil axis.

Level 14: Let's take Swift Foot. Pounce is your friend.

Level 15: Now that you're done with Wild Shape feats, let's focus on pounce. The Charge Through feat gives you the ability to overrun someone in the path of your charge.

Level 16: Swift Foot once more. Well fine. Every time I say Swift Foot, you can go Witch Hunter, Strength Surge, or Disruptive.

Level 17: Elephant Stomp. That guy you cross? He's getting a hit in the head.

Level 18: Swift Foot! … or Flesh Wound.

Level 19: Last feat. Might as well finish the overrun chain. Greater Overrun. Also you get Greater Rage.

Level 20: Last Rage Power. Swift Foot! I know you can only take this four times, but read the /foot note/ at level 16.


1 person marked this as a favorite.

I made this build a while back. hope you like it. link


1 person marked this as a favorite.

I want to see how far this thing can go. 20PP, 2 traits, 20 levels of straight Commoner.


2 people marked this as a favorite.

LV 20 AM BARBARIAN build Mighty Genie-Bound Devil-Bound Two-Headed Diamond Undead Lord Vampire Rune Giant. CR 54 with a CR 51 mount.

Hehehehe.