The first mate kind of startles as St. John joins him at the table. He wasn't expecting company tonight, not that he would complain. He tries to put on his best reassuring face. "No worries, the captain is just...distracted with other things right now. I've been doing everything I can to pick up the slack while he is otherwise occupied but to be honest, it is wearing me thin. I assure you the captain is fine and so are we..." his words trail off and he seems to be doing some calculations in his head. Sizara and Nalesa you both overhear some crew members talking amongst themselves about how they feel the captain is having an affair with one of the passengers and that's why he hasn't been showing up for his shifts, they've been too busy rutting like half-orcs. One of the half-orc crew members hears this and takes offense to it and a small fight breaks out but it is quickly settled. Amboy: You are pretty sure its only been one crew member that has discovered you. Her name is Gelinda and she is a half elf.
My dad is a dr and one of his patience was confirmed positive for COVID-19 so he's under quarantine and has been asked to not practice medicine until he's been confirmed not a carrier. This is especially worrisome because he's a cancer survivor and my mom has stage 3 cancer that is currently undergoing treatment. So if he does get it we're not sure who's going to take care of mom because he won't be able to and she needs care...she fell out of bed the other day...
You make your way through the streets of Skelt. It's just before midnight and those of you who are looking around and watching those around you don't see anyone suspicious but it does seem a bit odd that there are this many people out at this hour. Being a bigger city you might chop it up to having more of a nightlife in the larger city. After about 15 minutes you make your way to Three Dancing Bears. Assuming you enter you are greeted by a very tall frail-looking elvan man. "Good Evening, how can I help you fine, I'm guessing from your attire, adventurers this evening? If your in need of lodging we can certainly help you out, you miss" he gestures to Telye "Look particularly haggard. Or is it a drink you are interested in? We have some of the finest ale and wine in all of Nirmathis.
Ambriel Kogalnica wrote:
Thanks for the update! I live in Michigan and things are getting crazy here. I work for a call center and they shut down the entire center(200 employees) and made everyone work from home agents.
Laural holds up a moment telling the kind dwarf to wait a minute and then flips to the back page of her grandmothers' journal. "I just so happen to have a map with all the places marked, granted it was about 50 or so years ago that this map was drawn so I don't know how accurate it is anymore. She pulls out the map and hands it to Kilain. I know I should probably have made you work for this more but meh I'm an over-generous DM...drives my sons nuts lol
Answers to Ani's star chart questions:
1. Is Izmiara nearby? No 2. Is Izmiara in this city? No 3. Is Izmiara in this region? No 4. Is Izmiara in Skelt? Not any more, will return 5. Is Izmiara in Nirmathas? (This one assumes Ani knows Skelt is in Nirmathas, can make skill roll if needed.) No 6. Is Izmiara on this world? No 7. Is Izmiara on this plane? Yes 8. Does someone nearby know where Izmiara is? No 9. Does someone in this city know where Izmiara is? No 10. Does someone in this region know where Izmiara is? No 11. Does someone in Nirmathas know where Izmiara is? (This one assumes Ani knows Skelt is in Nirmathas, can make skill roll if needed.) Yes 12. Does someone in Skelt know where Izmiara is? Yes 13. Does someone on this world know where Izmiara is? Yes 14. Does someone on this plane know where Izmiara is? yes 15. Does Izmiara inhabit a living body? Yes demonic extraplaner but living Sorry for the delay in getting back to you, got side tracked at work
The days aboard the Jenivere have been long especially for the last week or so as captain Alizandru Kovack has seemed very...distracted. It all started when you took on a new passenger, one Ieana. All of you have taken notice that the captain doesn't even come out to take readings on their position, he just stays in his cabin all the time. All of the work on board has been left to first mate Alton Devers. After another very long day on board the ships dinner bell finally rings. Despite having restocked at the last port the ships cook has been very mundane in his meal selections of late so you aren't really looking forward to the meal, you're all just desperate for a break from working or a chance to socialize. Everyone makes their way to the mess hall and lines up in the typical line for dinner. This time Captain Kovack couldn't even bother to come to dinner as you don't see him at the head of the line. A very exhausted Alton is there, wobbling to and fro on his feet. You can't tell if he's just trying to roll with the ship or if he's so exhausted he might fall over. Tonight's dinner consists of fish stew, a stale dinner roll, and your choice of grog, ale, or water. You all make your way through the serving line and out to the galley where you can finally sit down and socialize among yourselves. Here in the galley the crew and the travelers mingle, class and rank forgotten. Amboy: You were discovered by a member of the crew but you were able to befriend them and they decided to let you stay and not turn you in. Tonight she brings you your dinner of fish stew and a cup of ale. She lets you know that she had to pay extra for the ale but she did it out of the kindness of your heart, seeing that you seem to be down on your luck right now. She stays and has dinner with you in the old and then asks if you want to come play cards or dice in her cabin.
The days aboard the Jenivere have been long especially for the last week or so as captain Alizandru Kovack has seemed very...distracted. It all started when you took on a new passenger, one Ieana. All of you have taken notice that the captain doesn't even come out to take readings on their position, he just stays in his cabin all the time. All of the work on board has been left to first mate Alton Devers. After another very long day on board the ships dinner bell finally rings. Despite having restocked at the last port the ships cook has been very mundane in his meal selections of late so you aren't really looking forward to the meal, you're all just desperate for a break from working or a chance to socialize. Everyone makes their way to the mess hall and lines up in the typical line for dinner. This time Captain Kovack couldn't even bother to come to dinner as you don't see him at the head of the line. A very exhausted Alton is there, wobbling to and fro on his feet. You can't tell if he's just trying to roll with the ship or if he's so exhausted he might fall over. Tonight's dinner consists of fish stew, a stale dinner roll, and your choice of grog, ale, or water. You all make your way through the serving line and out to the galley where you can finally sit down and socialize among yourselves. Here in the galley the crew and the travelers mingle, class and rank forgotten.
You guys travel for another hour before you come to a clearing in the woods. Your path is blocked though by 3 very large orcs that stand shoulder to shoulder. You notice that they are holding great axes. "Look boys it looks like dinner will be early today" one of them says as he looks at the other two. They move to close the distance on you guys. I need initative rolls and your actions for the first round of battle. If I have time I'll throw up a battle map tomorrow morning. I also need a perception check from Menas
Laurel quarks her face up at Makoa in confusion "I would think a big fella like you would be used to danger. The elder-wood mold can be found on the oldest tree in the vale, damned if I know where that is. In the vale you need to watch out for wolves and there is also rumored to be a Tatzlwyrm that lives in the vale but thats just a bunch of superstition I'm sure. A witch also lives in the woods. Her name is Ulizmila and if you can get on her good side she might be able to help you with the rats tale...heck an old witch like that might even have some. The mushrooms might be harder to find...but... she pauses for a moment rubbing the bridge of her nose. "If memory serves those mushrooms love growing around metal and there is an abandoned dwarven forge on the other side of the vale. Its a long journey by foot but you would be hard pressed getting horses to go through the vale so your not in for an easy journey."
You guys blink out of the bar and appear in downtown Skelt. The streets are slightly busier than you would suspect at this time of night. Being that it is later in the night it would probably be your best bet to get a room for the night and start fresh in the morning but if you want to see what leads you can find now there is a bar a few blocks away that would still be open.
Laurel returns to the room carrying a book. She adjusts her glasses on her face and looks at all of you in the room with a bit of a warm, if not forced, smile. "The magistrate was right, I could use your help, especially with as bad as things seem to be getting. I have a possible cure here in this book but I need some ingredients that I would like your help getting. I need some Elder-wood moss, a specially pickled root called rats tail, and seven iron bloom mushrooms. It you could bring them to me as soon as possible I think I have a shot at curing this. Any questions?"
The girl blushes as Adonis picks her up but instinctively wraps her arms around his neck. Once everyone arrives back in the headmasters office the dwarven secretary stands and rushes over to Adonis. "Is she okay? Seska what did you do? The girl squirms a little in Adonis's arms "I didn't do anything...I just...wanted to prove that I have the skill to...but apparently I was wrong. she begins to cry a little burying her face in Adonis's chest. Any Star Trek: Voyager fans out there, that was for you lol
Kenderella Lefuriel wrote:
Yeah you can have a saddle if you wish
Saaz Daga wrote:
You can use wisdom
Okay my selections have been made! Congradulations to those selected. Will the following people please report to the approperate discussion thread. Table 1(linked to this campaign so just click on the discussion tab) -St. John Smythe(trawers71)
Table 2(discussion thread can be found here -Sizara(ScKnight)
I want to give special thanks to Robert Henry for keeping a list of interested players in this thread. Usually, that guarantees you a slot at the table but being that you're in 2 of my games already I wanted to give the slot to someone new. I hope you understand.
Welcome Sizara, Agutsu Hulla, Amboy Yacolt, Kenderella Lefuriel, and Nalesa to Serpents Skull! Please read over the player's guide which can be downloaded for free here. You can post any out of character conversations in this thread as well as questions for me or to other players and when you are going to be gone for an extended period of time please let me know here. I know I said I would be getting things started today in the recruitment thread but its possibly going to be tomorrow and more than likely going to be Monday before things get kicked off. Just a reminder when things go live in the gameplay thread I would like for each of you to please try and post once per weekday if you can. I know life happens and I'm not super strict about this but the one post per day helps things move along. I do not expect players to post on weekends because I rarely will(Unless I work Saturdays but that's the only exception).
Welcome Sizara, Agutsu Hulla, Amboy Yacolt, Kenderella Lefuriel, and Nalesa to Serpents Skull! Please read over the player's guide which can be downloaded for free here. You can post any out of character conversations in this thread as well as questions for me or to other players and when you are going to be gone for an extended period of time please let me know here. I know I said I would be getting things started today in the recruitment thread but its possibly going to be tomorrow and more than likely going to be Monday before things get kicked off. Just a reminder when things go live in the gameplay thread I would like for each of you to please try and post once per weekday if you can. I know life happens and I'm not super strict about this but the one post per day helps things move along. I do not expect players to post on weekends because I rarely will(Unless I work Saturdays but that's the only exception).
The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only the PCs can hope to save the city from its own darkest tendencies. As the rule of the young queen grows more and more draconian, it's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath her iron fist. Deadline: February 6
CHARACTER CREATION:
ADDITIONAL RULES:
I'm putting the AM Baby project into hiatus because there's too much figures to think about. I needed to rest. Allow me to introduce my newest project: Trixie, the Damsel who Distresses She is a Half-Elf Martial Artist 11/Weapon Master 3/Beastmorph Vivisectionist 4/Invulnerable Rager 2. -Half-Elf because of multiple favored classes and free skill focus
Trixie's Signature Move is the Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Raging Giants. Trixie's 20-Level Development:
For the following, MA stands for Martial Artist, WM stands for Weapon Master, BV stands for Beastmorph Vivisectionist, and IR stands for Invulnerable Rager. Feats are bolded while Discoveries and Rage Powers are italicized.
1.WM1- Skill Focus: Survival, Power Attack, Weapon Focus: Unarmed Strike
Trixie's Equipment:
Armor- None
Belts- Belt of Physical Perfection +6 (144,000) Body- Monk's Robe (13,000) Chest- Mantle of Spell Resistance (90,000) Eyes- Goggles of Night (12,000) Feet- Boots of Speed (12,000) Hands- Gloves of Dueling (15,000) Head- Vudran Ashak Helmet (22,000) Headband- Headband of Mental Superiority +4 (64,000) Neck- Amulet of Mighty Fists: Furious, Ghost Touch, Frost, Flaming, Shock (125,000) Ring 1- Protection +5 (50,000) Ring 2- Freedom of Movement (40,000) Shoulders- Cloak of Resistance +5 (25,000) Wrist- Bracers of Armor +8 (64,000) Permanency- Greater Magic Fang: Unarmed (12,300) Book- Manual of Gainful Exercise +5 (137,500) (825,800g/880,000) Spend the rest on a boyfriend? You've got 7 Charisma Trixie's Stats:
Starting stats at 20 point buy:
Str20/Dex12/Con10/Int10/Wis14/Cha7 Stats at level 20
Stats at level 20 under Rage, Mutagen, Enlarge Person, and Power of Giants
The Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage:
Attack Bonus for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under Power of Enlarged Mutagenic Rage
+62/+57/+57/+57/+57/+52/+52/+47/+47/+42 Damage for Flurry of Medusa's Hasted Reckless Power Sneak Dragons under the Power of Enlarged Mutagenic Rage
These are achieved by the following bonuses
Bonuses wrote:
Tell me if I missed out anything or if I miscalculated Other Notes:
Under Power of Enlarged Mutagenic Rage, these are some of Trixie's other stats.
HP: 126 AC: 42, T30, FF39 (2 Dex + 5 Wis + 3 Monk - 2 Rage + 6 Nat +1 Dodge +5 Deflection + 8 Armor +4 Shield (supposing you casted Shield)) Fort: 26 Ref: 18 Will: 28 DR1/SR21 BAB +16/+11/+6/+1 CMB40, CMD52 70 ft. Speed 15ft. Reach Huge Immune to sleep, fear, flanking, self-poisoning, fatigue, exhaustion Darkvision 60ft. Ignore DR Once again, tell me if I miscalculated So that's about it. Can I improve on this more? Is my math wrong?
Abraham spalding wrote: If we are going to base this off of a single piece of artwork then I suggest we start looking at the Iconics, then several of the other creatures' pictures in the bestiary. Many are much more risque than the catfolk. I.E: dryads, avatars of lamashtu, the intro pic of nidal, certain calistria pics in elves of golarion, etc. Don't get me started on the Lust subdomain. and damn the fanbase of Seoni.
TriOmegaZero wrote:
or better yet, FOR THE GLORY OF GOLARION
Dual shieldies were thought of long since the shield was invented. Humans are a creative and innovative race. We aspire to find new ways to do things regardless of what others tell us to do. For some such as I, it is that spite and rejection that drives us to pursue what others believe to be impossible, stupid, or both. This is not for bragging rights, but rather for the conquest that we did something great.
James Jacobs wrote: Show me something from anything—history, movies, comic books, whatever—that's not an RPG— where someone uses two shields in a cool fighting style that doesn't look lame and actually looks like it works to both defend and fight... then we'll talk! Samurai Jack. That episode based on the Battle of Thermopylae with the robot minotaurs and the Spartans with the explosive spears. During the final battle against the robot octopus thing, Jack was disarmed of his katana and borrowed the shield od the main Spartan guy, thus wielding dual heavy steel shields. The fighting style resembled a mix of Captain America with fighting fans.
In that case... Human Maneuver Master/Archaeologist
Pros: Earlier improved maneuvers, more spells, more will, more bard stuff in general, monk stuff.
Human Mysterious Pistolero/Archaeologist/LoreWarden
Above CL10, Increase levels in Archaeologist. Gain Eclectic as your Level 11 and Lingering Performance at level 13.
So here Spells Known
I like having spells that other people don't have so that's why I got those. If ever I am not allowed to use such spells, I'll have to go with pipedreamsam's and treantmonk's ideas.
Ok. New build. Used STR Ranger's sample build and converted the monk into Sohei of Many Styles. He's going to single wield a jutte. build: Human Lore Warden/Sohei of Many Styles Starting Stats: Str16/Dex16/Con11/Int16/Wis8/Cha7 Skills: Acrobatics 16, Sense Motive 20, Perception 20, Arcana 20, Dungeoneering 16, Nature 16, Planes 16, Religion 16 CL1- LW1: Weapon Fcs (Jutte), Quick Draw, Iron Will CL2- SoMS1: Improved Unarmed Strike, Kirin Style CL3- SoMS1: Kirin Path, Snake Style CL4- LW2: Combat Expertise, Improved Disarm CL5- LW3: Power Attack CL6- LW4: Weapon Spec (Jutte), Retrain Quick Draw for TWF CL7- LW5: ITWF CL8- LW6: Snake Sidewind CL9- LW7: Combat Reflexes CL10- LW8: Snake Fang CL11- LW9: Gtr Wpn Fcs (Jutte) CL12- LW10: Kirin Path CL13- LW11: Two-Weapon Rend CL14- LW12: Break Guard CL15: LW13- Pin Down CL16: LW14: Penetrating Strike CL17- LW15: Gtr Wpn Spec (Jutte) CL18- LW16: Gtr Penetrating Strike CL19- LW17: GTWF CL 20- LW18: Stunning Assault
If you have a paladin, or a lawful good cleric, you have a problem against their code. I personally don't allow Evil characters in my campaign and if I do, it's only Lawful Good. Yes it is possible. The evil player would have to help you out with a new backstory and proper roleplaying. Make the story in line with his intentions. A proper evil character puts himself before others, whether that means helping them or hurting them.
I made a simple guide for me and my friends a while back. It's somewhat similar to what KT said, but doesn't see law necessarily as society's law. Also, it's much friendlier, allowing CE characters to join the party with less conflict. The Good and Evil axis represents how much you put others before you. Good being more selfless, while evil being more selfish. It doesn't mean you'll willingly do harm if you're evil. It just means you care less about others and more about yourself. Neutral in this axis means you balance the importance of others and yourself. You think about others, but you're not a doormat. The Law and Chaos axis represents how strict you are with yourself. Lawful characters usually live by a certain code, whether that be a personal code, or local law. Chaotic characters see themselves better off doing what they feel like doing. It doesn't mean you break every law just because. It means you do everything just because. You're not following the law. The law just happens to agree with what you want to do. Neutral in this axis means you have a code, but you sometimes wish to disobey it. -In this sense, killing someone out of fun is a chaotic act, not an evil one. Killing someone out of vengeance for one's self is and evil act, and depending on the case may either be lawful or chaotic. -Theft is evil. Either neutral or chaotic. -Breaking the law is not necessarily chaotic. You could have done this because it breaks your own code. -Twisting the law or stating loopholes is chaotic evil. You're just using law as a vessel. -Most people in real life are True Neutrals or at least never within the extremes. It is true though that this is the hardest to roleplay. Also note this alignment does not mean emotionless and apathetic. It means you'd rather think of the situation before acting upon it, balancing vanity with charity, instinct with self-control.
Someone at the forums complained that there was no optimal shapeshifting class in Pathfinder. Let's see what I can do about it. First off I would like to thank Treantmonk, because this build is based on his guide. Race::
Here, we're going to take my favorite race, the Human. The extra feat and skill points will be handy. Also, humans have the Eclectic trait. Alignment::
For future purposes, I suggest to stay Neutral in the Good/Evil axis. Abilities::
Str>Dex>Con>Wis>Int>Cha. Strength will be your primary ability as you will be a melee warrior. Dexterity and Constitution are important as they will decide your defensive capabilities. Wisdom is important, even if casting is not your primary objective. Intelligence and Charisma are dump stats, although a bonus to Intelligence might help with skill points. Skills::
Knowledge (Nature) is important as you can't turn into something if you don't know how it looks like. Perception is amazingly important in any game. Handle Animal is important as you must teach your Animal Companion. Fly is needed when you learn to fly. And single dips into Climb, Swim, Survival, and Heal would be helpful as well. You also need 10 ranks in Spellcraft and 5 ranks in Knowledge (Planes) Items::
• Armor: Wild Ironwood Fullplate • Belt: Belt of Giant Strength/Physical Might (Str/Con)/Physical Perfection • Body: Druid's Vestment • Chest: Mantle of Spell Resistance • Eyes: Goggles of the Night • Feet: Boots of Speed • Hands: Any • Head: Mask of Giants • Headband: Headband of Inspired Wisdom • Neck: Amulet of Might Fists • Rings: Ring of Protection • Shield: Wild Heavy Shield • Shoulders: Cloak of Resistance • Wrist: Bracers of Armor Class Progression:: Level 1: Take this in Druid. Vanilla Druid is perfect for this. First off, choose Animal Companion as your Nature Bond. Ape is a solid choice because you'll be taking Boon Companion. Tigers are epic starting at level 3 (being a level 7 companion). I suggest to take a Roc at later levels. A large flying bird would be helpful for scouting and transporting people. This choice is here, because soon, you'll be multiclassing, and your companion won't be as battle-ready as you'd like it to be. Looking at a logical perspective, adventurers are not always on missions. There are those dry days. Use those to switch companions. For feats, take Boon Companion as recently stated, and Power Attack. Level 2: Nothing special here. Woodland Stride, I'd think, would be more useful in later levels, unless your GM's the type to have you guys in difficult terrain battles at early levels. Level 3: Take Improved Overrun. This is a chain to better Level 4: FINALLY. Wild Shape baby. Now transform and make babies with your Animal Companion. No. Not really. That's gross. Level 5: Natural Spell. Spellcasting while in Wild Shape is quite useful. Level 6: More Wild Shape, more animal choices. Now strut like the Dire Tiger you are. Level 7: Take Wild Speech. If you're spending the entire day as an animal, you might as well talk. Level 8: More animal choices! But that's mostly it. Level 9: Time to multiclass. You've got 12 hours of Wild Shape anyways and have unlocked all the forms. Invulnerable Rager Barbarian. I'd take Drunken as well, but most animals can't hold bottles. Take Shaping Focus for your feat. Level 10: Rage powers. Knockback. This rage power, mixed with a dire tiger's pounce is quite epic. Level 11: Take Quick Wild Shape. The penalty in Druid levels shouldn't be a problem cause the plant forms and most of the elemental forms suck. Level 12: Take Superstition. This is a great bonus when fighting spellcasters and fey Level 13: Your final Wild Shape feat. Take Powerful Shape. This is why it's important to stay Neutral in the Good/Evil axis. Level 14: Let's take Swift Foot. Pounce is your friend. Level 15: Now that you're done with Wild Shape feats, let's focus on pounce. The Charge Through feat gives you the ability to overrun someone in the path of your charge. Level 16: Swift Foot once more. Well fine. Every time I say Swift Foot, you can go Witch Hunter, Strength Surge, or Disruptive. Level 17: Elephant Stomp. That guy you cross? He's getting a hit in the head. Level 18: Swift Foot! … or Flesh Wound. Level 19: Last feat. Might as well finish the overrun chain. Greater Overrun. Also you get Greater Rage. Level 20: Last Rage Power. Swift Foot! I know you can only take this four times, but read the /foot note/ at level 16.
I made this build a while back. hope you like it. link |