Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Derrik flies at another of the four beasts, spectral chains rattling and snapping taut....

Two mighty blows eviscerate the great frog like monstrosity! It collapses in a bloody heap....


Koran pounces upon a third froghemoth, the one closest to him, and in a matter of seconds, has splattered the sea wall with the beast's innards, Mjolnir rising and falling in a storm of brutality and lightning bolts.... Two down....


Grimm! (Acted)
Derrik! (Acted)
Koran! (Acted)
Sieg!
Daisy!
Mikey!
Radsworth!
Froghemoths (4)!
Marcus!

TBD: Dr Jones! Al'Torac! Yingzen!

Eeeeeek! Eeeeeek!


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Sieg sprints at one of the Froghemoths, grabbing it with his bare hands by one of the legs.

Grapple: 1d20 + 41 ⇒ (9) + 41 = 50

He slams it into the ground, hard.

1d20 + 18 ⇒ (8) + 18 = 26

1d8 + 27 ⇒ (8) + 27 = 35

He then punches it once, hard, in the side of the head when he has it subdued.

Sudden Attack: 1d20 + 28 ⇒ (10) + 28 = 38
Sudden Attack (Roll 2): 1d20 + 28 ⇒ (2) + 28 = 30

2d6 + 33 ⇒ (3, 2) + 33 = 38


The froghemoth croaks it's outrage and pain as Sieg slams it into the ground and pounds it in the head with an iron-hard fist!


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy joins Radsworth in watching the sky for aerial attackers....

Perception 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey Jay fleetly speeds to the burnt froghemoth....

Fleet speedy furiously focused powerful Sword of Sif 1d20 + 40 ⇒ (7) + 40 = 47 deals 2d6 + 50 ⇒ (4, 5) + 50 = 59 slashing plus 3d6 ⇒ (1, 2, 3) = 6 acid, cold, and electricity damage....

The burnt froghemoth falls dead!

MJ speeds like a comet to the froghemoth in Sieg's iron grip....

Fleet speedy furiously focused powerful Sword of Sif 1d20 + 36 ⇒ (19) + 36 = 55 deals 2d6 + 57 ⇒ (4, 5) + 57 = 66 slashing plus 3d6 ⇒ (3, 3, 4) = 10 acid, cold, and electricity damage.... Confirm 1d20 + 36 ⇒ (1) + 36 = 37 deals 2d6 + 73 ⇒ (3, 3) + 73 = 79 slashing....

Fleet speedy furiously focused powerful Sword of Sif 1d20 + 36 ⇒ (4) + 36 = 40 cuts empty air an inch from the beast's frog like face....

Fleet speedy furiously focused powerful Sword of Sif 1d20 + 31 ⇒ (5) + 31 = 36 deals 2d6 + 57 ⇒ (6, 5) + 57 = 68 slashing plus 3d6 ⇒ (2, 2, 2) = 6 acid, cold, and electricity damage....

Pieces of froghemoth fly into Lake Hali or land with blood splatters on the sea wall.... Sieg is left holding a dismembered froghemoth leg....

We should BBQ that up, Sieg.... Good eatin'....


M Human unchained monk 8/paladin 6

All four Froghemoths are dead in a matter of seconds!


But suddenly, another 6 of the monstrous Froghemoths leap out from darkened alleys between the dockside shacks and warehouses, and bound ravenously toward the FOs!

Double moves to close to within 15 ft of the FOs....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How close are they clustered together?


M Human unchained monk 8/paladin 6

There is about 15 ft between each froghemoth at the moment....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus sizes up the Froghemoths for a second.

"All right then, let's try something new."

He swipes his hand through the air, "tagging" all the spots the Froghemoths are standing.

Gravity immediately reverses in these areas, carrying unsecured objects and people up into the air.

16 10 ft. cubes should be enough to float each Froghemoth at least 10 feet in the air. A bit harder to figure without a map. Does the area have to be contiguous? If not, I can float 5 of them at 30 feet, and one at 10.


M Human unchained monk 8/paladin 6

Do the Froghemoths get saving throws against the reverse gravity effect?


M Human unchained monk 8/paladin 6

Radsworth and Daisy both notice that the winged beasts seen circling in the sky over the more inland heart of Hong Kong have possibly taken notice of the action at the sea wall, and several such beasts seem to be flying closer to the harbor....


Five black, serpentine, winged dragons the size of heavy horses approach from some 600 ft away....

Initiative 1d20 + 5 ⇒ (13) + 5 = 18 x5


Round 2!

Grimm!
Derrik!
Koran!
Sieg!
Daisy!
Mikey!
Radsworth!
Black dragons (5)!
Froghemoths (6)!
Marcus!

TBD: Dr Jones! Al'Torac! Yingzen! (And round 1 actions....)

Eeeeeek! Eeeeeek!


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm pops open one of the numerous vials from his bandolier immediately twitching and shaking in what seems to be fast forward motion and then transfers the energy to Derrik.

Cast haste on Derrick.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth watches the Dragons approach, and calls out a warning to those below.

"Aerial enemies. Dragons. Black ones. Save the Acid, Paralysis and Sleep for another day!"

There were enemies coming, something that couldn't necessarily hurt those below but could be an extreme annoyance. Radsworth rattles off a few spells in quick succession. The fist was a bog standard spell, resistance to energy. In this case, it would be acid.

The second was a bit more complex. Travelers runes glow orange as he fires a round into the air, chanting in the language of conjuration. Short, powerful bursts of language meant to wrench life from where there was none.

As his bullet screams upwards, it is answered by the call of an elder being of the skies, summoned to Radsworths command.

Swift Action: Summon Monster 8 - Elder Air Elemental - Swift summons (1 MP)
Standard Action: Energy Resistance - 30 Acid Resist for 140 minutes

- As an Envoy of Balance, Radsworths summons of neutral alignment recieve the Counterpoised creature template.-

Table: Counterpoised Creature Defenses

Acid/Fire/Electric Resist 15
DR 10 Adamantine
Darkvision 60 ft
SR 17
Smite Bias 1/day as a swift action
(adds Cha bonus (0) to attack rolls and damage bonus equal to HD (16) against a foe that is chaotic evil, chaotic good, lawful evil, or lawful good; smite persists until the target is dead or the counterpoised creature rests).


M Human unchained monk 8/paladin 6

Thunder and lightning suddenly rips the sky above where Traveler's mythic round pierced the clouds, and the roar of sudden winds heralds the arrival of the elder air elemental summoned by the shot!


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey Jay pulls a potion of fly from his bandolier and quaffs it....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy moves up to Sieg and casts freedom of movement on him....

No frog-monsters can get ahold of ya now, Sieg....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Heh. Worse for them if they actually try, really. I can Counter-Grapple, they provoke even if they have Greater Grapple, and I take no penalties from grappling or being grappled anyway. It will always be a worse tactic for an enemy to succeed against grappling me than vice versa, since they'll be taking penalties and I won't.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

She however is not the smartest so it seems like something she would do. There are a few creatures Sieg would not want to grapple.. like a Balor.. or Pit Fiend... Especially a Balor.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik feels the blessing from Dr. Grimm, nods to him and then becomes a crimson blur appearing above a Froghemoth and seeking to disembowel the creature on the way back to the ground.

Heroic Powerful Twin Aberration Bane Dawnbringer Strike of Destructive Justice: 1d20 + 27 ⇒ (7) + 27 = 341d8 + 25 + 2d6 + 2d6 ⇒ (8) + 25 + (1, 1) + (6, 3) = 44
Self Damage: 1d6 ⇒ 3
Heroic Powerful Twin Excalibur Strike of Destructive Justice: 1d20 + 26 ⇒ (19) + 26 = 451d8 + 20 ⇒ (6) + 20 = 26
Two Weapon Rend: 2d8 + 14 ⇒ (8, 2) + 14 = 24
Haste Heroic Powerful Twin Aberration Bane Dawnbringer Strike of Destructive Justice: 1d20 + 27 ⇒ (5) + 27 = 321d8 + 25 + 2d6 + 2d6 ⇒ (6) + 25 + (3, 2) + (5, 1) = 42
Self Damage: 1d6 ⇒ 4
Secondary Heroic Powerful Twin Aberration Bane Dawnbringer Strike of Destructive Justice: 1d20 + 22 ⇒ (1) + 22 = 231d8 + 25 + 2d6 + 2d6 ⇒ (4) + 25 + (6, 2) + (4, 6) = 47
Self Damage: 1d6 ⇒ 1
Secondary Heroic Powerful Twin Excalibur Strike of Destructive Justice: 1d20 + 21 ⇒ (7) + 21 = 281d8 + 20 ⇒ (3) + 20 = 23
Third Heroic Powerful Twin Aberration Bane Dawnbringer Strike of Destructive Justice: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 25 + 2d6 + 2d6 ⇒ (6) + 25 + (4, 1) + (1, 6) = 43
Self Damage: 1d6 ⇒ 3

Mythic for Standard, use that to Move, Judgement, Full attack.

Confirm Heroic Powerful Twin Excalibur Strike of Destructive Justice: 1d20 + 26 ⇒ (10) + 26 = 361d8 + 20 ⇒ (4) + 20 = 24


Derrik assaults the froghemoth with blades and chains flashing!

The froghemoth bellows a croak of pain....


The five black dragons perform a sinuous dance in the sky as they simultaneously cast mage armor, magically girding themselves for battle....

AC 28 becomes AC 32....

They seem to drift a bit closer through the clouds....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Thats just mean...


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I got a little something for them.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Also, must all three attacks be made on a single creature or can I attack three dragons once?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just like any other attacks. You can designate who you're targeting with each as long as they're within range.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

I believe it is Sieg and Koran we are waiting on..


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Are the dragons within 60 ft?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

The only thing close are the Froghemoths.. The Dragons are like... 400 ft.. Up.. in the air


M Human unchained monk 8/paladin 6

Correct.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Will make a post when internet is less s+&#ty. Can't post on computer and making a real post on my phone is a pain.


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Sieg charges at the nearest Froghemoth, and grabs onto it.

1d20 + 43 ⇒ (3) + 43 = 46

He grabs it by one leg and whirls it around in a circle, flinging it at the nearest other Froghemoth, aiming to shove all 3 into a cluster next to each other.

Bull Rush (vs target Froghemoth): 1d20 + 25 ⇒ (18) + 25 = 43

That should push it 10 feet. The one I tossed moves with it, so they should be adjacent to each other, and 10 feet closer to the next one over.

Assuming they're still 15 feet apart from each other, that's plenty of distance to spare (I can throw someone I Grapple up to 60).

So they should be in a convenient bunch for anyone who wants to use a Cone or an AoE attack.

Wish the dragons were closer...would be fun to nail a dragon out of the air with a flying frog thing.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Round 3
=======

Derrik, Felling another Froghemoth as he hits the ground, listens to Rad's warning and nods. He rrosses his weapons in front of him, then swings embedding both Excalibur and Dawnbringer into the ground on either side of him a good 5-6 inches. Reaching into his Ithaqua Device, he pulls two portions of his rifle, combining them to form the full weapon. The runes upon Dawnbringer fade somewhat but begin to float and attach to the rifle glowing a bright gold. The rifle morphs and shifts becoming greater in size and weight, Derrik's plated boots forming cracks in the ground before it fully reaches its makeup. A cannon, with the appearance one would find more likely on an M1A1 Abrams Tank than a human. Derrik, barely able to move as he targets one of the dragons and loads incendiary rounds into it. A name flashes along the side in runic scrawl: Longinus.

Each fire rocking the very ground around him.

Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 400ft Touch: 1d20 + 16 ⇒ (20) + 16 = 361d10 + 7 + 2d6 + 1d6 ⇒ (6) + 7 + (6, 5) + (2) = 26
Haste Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 400ft Touch: 1d20 + 16 ⇒ (15) + 16 = 311d10 + 7 + 2d6 + 1d6 ⇒ (5) + 7 + (5, 6) + (6) = 29
Secondary Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 400ft Touch: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 7 + 2d6 + 1d6 ⇒ (5) + 7 + (1, 6) + (4) = 23
Third Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 400ft Touch: 1d20 + 6 ⇒ (1) + 6 = 71d10 + 7 + 2d6 + 1d6 ⇒ (8) + 7 + (5, 2) + (1) = 23

Free drop weapons, Mythic for extra standard, Swift Bane Rifle. Ful Attack 5 round clip, 4 round of Flaming left, 1 round in clip.

Confirm Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 400ft Touch: 1d20 + 16 ⇒ (19) + 16 = 353d10 + 21 ⇒ (10, 3, 6) + 21 = 40
Third Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice: 1d20 + 6 ⇒ (6) + 6 = 12

Use Force of will to re-roll last attack.. so 141 damage total to.. one of them if they all hit touch


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Swiggity Swooty, Derrik comin' for dat Dragon Booty
I also noticed this is Black on Black Crime... you evil GM you


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran laughs out loud as he sees the dragons coming down. They just don't know when they're beat.
He launches himself into the air, and comes back down upon the nearest froghemoth, shattering the poor things entire skeletal system with a series of quick blows from mjolnir.

Vs. first froghemoth
(Aerial) Attack 1: 1d20 + 36 ⇒ (2) + 36 = 38 Damage: 6d6 + 6d6 + 1d6 + 47 ⇒ (3, 3, 1, 3, 5, 3) + (5, 5, 5, 2, 3, 4) + (2) + 47 = 91
Attack 2: 1d20 + 36 ⇒ (20) + 36 = 56 Damage: 6d6 + 1d6 + 47 ⇒ (2, 6, 1, 2, 2, 4) + (6) + 47 = 70
Confirm Attack 2: 1d20 + 36 ⇒ (6) + 36 = 42 Damage: 12d6 + 2d8 + 130 ⇒ (5, 6, 4, 6, 2, 2, 6, 6, 1, 6, 3, 6) + (5, 4) + 130 = 192

353 to this one.

Will: 1d20 + 22 ⇒ (8) + 22 = 30

Koran shakes his head to clear the red fog of rage trying to enter his mind and leaps to his foes neighbor.

Vs. second froghemoth.
Attack 3: 1d20 + 31 ⇒ (19) + 31 = 50 Damage: 6d6 + 1d6 + 47 ⇒ (5, 4, 1, 3, 6, 5) + (1) + 47 = 72
Confirm attack 3: 1d20 + 31 ⇒ (13) + 31 = 44 Damage: 12d6 + 2d8 + 130 ⇒ (2, 5, 4, 5, 6, 3, 4, 2, 6, 4, 1, 6) + (8, 7) + 130 = 193
Wild fighting: 1d20 + 36 ⇒ (20) + 36 = 56 Damage: 6d6 + 1d6 + 47 ⇒ (2, 5, 3, 4, 6, 4) + (3) + 47 = 74
Confirm Wild fighting: 1d20 + 36 ⇒ (7) + 36 = 43 Damage: 12d6 + 2d8 + 130 ⇒ (4, 1, 1, 2, 2, 5, 1, 5, 3, 5, 1, 3) + (4, 2) + 130 = 169

408 to this one.

Will: 1d20 + 22 ⇒ (5) + 22 = 27

If there is another one within reach than target the last attack at that one.


The dragon is riddled with bullets from Longinus.... It shrieks and pinwheels downward, apparently too injured to continue flying for the moment....


Two froghemoths trapped in Marcus' antigravity and then scootched into a convenient clump by Sieg are brutally pulverized by Koran wielding Mjolnir in a bright blue blur of lightning, blood, and bone....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy dashes over to Koran and casts freedom of movement on him.... Just in case....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Momentarily considering drawing Barker, his +1 revolver, to fire off a shot at the downward-spiraling dragon, so inspiring was Derrik's display of mystical firepower, Mikey contains the urge and soars toward one of the black dragons still pumping its wings to close the distance....

Double moves 120 ft toward the black dragons....


The dragon badly wounded by Derrik glides off away from the fray, but the other four beat their wings, flying in closer....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

How Far away is that one, 800Ft? How close are the other 4 at the top of round 4?


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

This I too would like to know.


With a fly speed of 200 ft, and beginning 600 ft away, the black dragons advanced 200 ft and cast mage armor in round 1; they double moved in round two, bringing them swooping in on the FOs! Mikey might have just let them come to him in that case....


The wounded one is about 200 feet away.... Approaching the ground....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Dragons tend not to be stupid and fly near enemies with Weapons Drawn and With Melee if they help it either. Because that can be potential suicide and they have breath weapons for a reason


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How far away are the dragons, and how close together are they?

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