PbP GameDay 2: PFS 1-25 City of Strangers part 2 - The Twofold Demise (Inactive)

Game Master Beckett

Began 23Apr2014

CURRENT MAP

MAP OF VARISIA
MAP OF KAER MAGA

DM Notes:

[dice=Kryssa (DV +4)]1d20+2[/dice
[dice=Maldoc (LLV +4)]1d20+6[/dice
[dice=Sam (+3)]1d20+3[/dice
[dice=Umaro (+6)]1d20+1[/dice
[dice=]1d20+[/dice
[dice=]1d20+[/dice


Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Placeholder

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

dotting for now. Will get the other info up as soon as I can.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Hi, it's me.

Shadow Lodge

Mook lvl 12

Dot

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So we have 3. Have not heard back from another possible 3 players. I'll give it till Monday and then either open up recruitment or ask around.

Does anyone have any preference on number of players. I'm thinking 4-5 is better, but 6-7 is allowed.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Five is likely best. Whatever the scenario is designed for anyway.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Yeah 5 seems to be about right. Don't know but most scenarios seem to be written for 6, but I think 5 should be fine.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've asked for 1-2 more players, and otherwise I'm ready to go.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

I can hop in with something. What have you got already?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Since I was playing a witch last time I think I will bring this sorcerer. Its closer to Variel in gameplay.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Looks like a Druid 1, Magus 2, Sorcerer 1, on3 unknown, and you.

Which remind me can I get everyone to post:

Player Name/Nickname
Character Name (and Class Level)
PFS #
Faction

DayJob Roll (or that you do not have one)

Anything else you might need on a Chronicle Sheet

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Player: Gregg Reece
Character: Kryssa Lightbinder - Bloodrager 2
PFS#: 20255-6
Faction: Silver Crusade
Day Job: Craft (Tattoo): 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Player : Rick Perlini
Character : Maldoc Tisbane
PFS # : 79644-12
Faction : Grand Lodge
Day Job : None

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Player: Ben Warrey
Character: Umaro Dakar
PFS# : 108064-2
Faction: Grand Lodge
Day Job: None

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Player : Merck (Mauricio Souza)
Character : Sam Drakenfel
PFS # : 35561-5
Faction : Cheliax Lodge
Day Job : None

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Just to let you know, I'm going to be out of town for the weekend and don't know how much access I will have to net. So I may not post until sunday.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

If anyone is interested, I'm running Lost at Bitter End, HERE. It's a 7th-11th only, but I like to give my existing payers first chance for a seat.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Just a Head's Up. I'm moving, and had internet cut off today. New house will have it, supposedly, tomorrow, but I might just have my phone's internet today, tomorrow, and possibly the day after that.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So I just noticed that the reporting requires an email for everyone, as well as your choice of Boon (if you win).

Can I have everyone repost the info above (name, PFS number, etc) and also add which of these you would like. (Feel free to PM your Email if you like).

1.) Lingering Resonance
2.) Long Distance Support
3.) Mendevian Weapon Training
4.) Moment of Glory

I don't know what any of them do, sadly. We are coming close to the wrap up. I was going to see if anyone was interested in another game?

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Player : Rick Perlini
Character : Maldoc Tisbane
PFS # : 79644-12
Faction : Grand Lodge
Day Job : None
Boon Choice : Moment of Glory sounds cool, I guess.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

<need emails, too>

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Player: Gregg Reece
Character: Kryssa Lightbinder
PFS#: 20255-6
Faction: Silver Crusade
Day Job: Craft Tattoo: 1d20 + 5 ⇒ (11) + 5 = 16
Boon Choice: Lingering Resonance ?

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Player: Ben Warrey
Character: Umaro Dakar
PFS# : 108064-2
Faction: Grand Lodge
Day Job: None
email: warreyb@ yahoo
Boon: Moment of glory

I thought the boons were done by random rolls?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Umaro wrote:

Player: Ben Warrey

Character: Umaro Dakar
PFS# : 108064-2
Faction: Grand Lodge
Day Job: None
email: warreyb@ yahoo
Boon: Moment of glory

I thought the boons were done by random rolls?

I'm not sure. I know last time it wasn't.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Player : Rick Perlini
Character : Maldoc Tisbane
PFS # : 79644-12
Faction : Grand Lodge
Day Job : None
Boon Choice : Moment of Glory sounds cool, I guess.
Email : rycky4golf@yahoo.com

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Email: gregg@indiegallery.com

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]
DM Beckett wrote:
Umaro wrote:


I thought the boons were done by random rolls?
I'm not sure. I know last time it wasn't.

In this event's games that I have being part I have seen some DMs roll an others dont.

Also, this was posted in another of my games:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Nice. I know the last gameday a dm had us roll, and then we where told not too. The idea was that in cons, sometimes everyone rolls a d20, and if anyone rolls a Nat 20, they get a boon. But I have not seen anything this time that says to have the table roll.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Changing mine to Moment of Glory.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, I guess we are supposed to roll. I never receive an email, but a player in another game posted a quote of the one they got.

Basically everyone rolls a d20. If you roll a 20, you get the Boon. If you roll a 1, you get a random one.

Boon: 1d20 ⇒ 18
DM only: 1d4 ⇒ 2

Also, I wanted to make sure I have all this correct:
Rick Perlini / Maldoc Tisbane / 79,644-12 / Grand Lodge / ------@yahoo.com <moment>
Gregg Reece / Kryssa Lightbinder / 20,255-6 / Silver Crusade / ---@indiegallery.com <moment>
Ben Warrey / Umaro Dakar / 108,064-2 / Grand Lodge / -----@yahoo.com <moment>
Mauricio Souza / Sam Drakenfel / 35,561-5 / Cheliax / ----@yahoo.com.br<- ? <weapon>

So you can copy/paste
[dice=Boon]1d20[/dice

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Boon: 1d20 ⇒ 18

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's the 3rd 18 for this roll I've seen, in a row.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Boon: 1d20 ⇒ 12

Ha, I love breaking streaks. Too bad it wasn't with a 1 or 20

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Hrm, it's being fickle on letting me post.
Boon: 1d20 ⇒ 15

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sam: 1d20 ⇒ 10

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Whoops sorry. Forgot to roll.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

you can roll for yourself if you want.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Nah, its fine.

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