Umagro

Umaro's page

149 posts. Organized Play character for TobiasBlues.


Full Name

Umaro Drakar (Retired)

Race

Human Druid (Dragon Shaman) 3

Classes/Levels

Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Gender

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)

Size

Medium

Age

22

Alignment

NG

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 13

About Umaro

PFS #: 108064-2
XP: 7
PP: 9
Fame: 13

Chronicles:

Ask to see scans
#51: City of Strangers, Part 1 (tier 1-2)
We Be Goblins
#52: City of Strangers, Part 2 (tier 1-2)
#2-23: Shadow's Last Stand, Part 1 (tier 1-2)
We Be Goblins Too
#2-24: Shadow's Last Stand, Part 2 (tier 1-2)
#5-19: The Horn of Aroden (Out of Tier)

Stat Block:

Umaro Dakar
Male Human Druid (Dragon Shaman) 3
NG Medium Humanoid (Human)
Init +5; Senses Perception +8
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 24 (3d8+6) Con
Fort +6, Ref +3, Will +6 +1 vs Fear
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Offense
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Speed 20 ft.
Melee Master work Alchemical Silver Earthbreaker +6 (2d6+4/x3)
Masterwork Cold Iron Scythe +6 (2d4+4/x4)
Ranged Sling +3 (1d4+3/x2)

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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +5; CMD 16
Feats Improved Initiative(B), Improved Unarmed Strike, War Blessing (Destruction/War)
Traits Shoanti Tattoo (Race), Weathered Emissary (Social)
Skills Climb +4, Handle Animal +5, K. Arcana +1, K. Nature +7, K. Geography +4, Linguistics +6, Perception +8, Spellcraft +6, Survival +10, Use Magic Device +3
Languages Common, Shoanti, Druid, Draconic
Special Abilities Destructive Smite +1 (5/day), Totem Transformation (3 minutes), Domain: Destruction, Trackless Step, Wild Empathy +4, Woodland Stride

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Special Abilities
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Destructive Smite (su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Totem Transformation (Su): At 2nd level, a dragon shaman may adopt an aspect of the dragon while retaining her normal form. She gains one of the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 bonus on CMB on grapple checks). While using totem transformation, the dragon shaman may speak normally and can cast speak with animals (lizards only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The dragon shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Possessions:

Wand of Cure Light Wounds 48/50
Potion of Cure Light Wounds
Potion of Barkskin
Oil of Magic Weapon
Scroll of Calm Animals, Faerie Fire
Wayfinder
Alchemist Fire (2)

Masterwork Alchemic Silver Earthbreaker
Masterwork Cold Iron Scythe
Dagger
Sling w/ 10 bullets
Green Dragonhide Breastplate

Masterwork Lamellar Leather, Masterwork Backpack, Spell Component Pouch, Holly & Mistletoe, Silk rope 50', Torches (2), Blanket, Bedroll, Flint & Steel, Waterskin, Trail Rations (5 days)

Appearance:

Umaro is a man of slightly above average height and build. His skin is deeply tanned and weather-beaten from his travels. Umaro shaves his head to keep his quah tattoo visible. The tattoo appears to be swirls and whirls but looking closer a vague image of a dragon can be seen within the tattoo

Umaro favors larger weapons, a traditional earthbreaker is his favored weapon, but he keeps a scythe stowed on his back. Both the weapons and his armor are adorned with small tokens, symbols of his homeland and his calling as a druid.