Umaro's page

149 posts. Organized Play character for TobiasBlues.

Full Name

Umaro Drakar (Retired)


Human Druid (Dragon Shaman) 3


AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8


Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)







Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 13

About Umaro

PFS #: 108064-2
XP: 7
PP: 9
Fame: 13


Ask to see scans
#51: City of Strangers, Part 1 (tier 1-2)
We Be Goblins
#52: City of Strangers, Part 2 (tier 1-2)
#2-23: Shadow's Last Stand, Part 1 (tier 1-2)
We Be Goblins Too
#2-24: Shadow's Last Stand, Part 2 (tier 1-2)
#5-19: The Horn of Aroden (Out of Tier)

Stat Block:

Umaro Dakar
Male Human Druid (Dragon Shaman) 3
NG Medium Humanoid (Human)
Init +5; Senses Perception +8
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 24 (3d8+6) Con
Fort +6, Ref +3, Will +6 +1 vs Fear
Speed 20 ft.
Melee Master work Alchemical Silver Earthbreaker +6 (2d6+4/x3)
Masterwork Cold Iron Scythe +6 (2d4+4/x4)
Ranged Sling +3 (1d4+3/x2)

Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +5; CMD 16
Feats Improved Initiative(B), Improved Unarmed Strike, War Blessing (Destruction/War)
Traits Shoanti Tattoo (Race), Weathered Emissary (Social)
Skills Climb +4, Handle Animal +5, K. Arcana +1, K. Nature +7, K. Geography +4, Linguistics +6, Perception +8, Spellcraft +6, Survival +10, Use Magic Device +3
Languages Common, Shoanti, Druid, Draconic
Special Abilities Destructive Smite +1 (5/day), Totem Transformation (3 minutes), Domain: Destruction, Trackless Step, Wild Empathy +4, Woodland Stride

Special Abilities
Destructive Smite (su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Totem Transformation (Su): At 2nd level, a dragon shaman may adopt an aspect of the dragon while retaining her normal form. She gains one of the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 bonus on CMB on grapple checks). While using totem transformation, the dragon shaman may speak normally and can cast speak with animals (lizards only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The dragon shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.


Wand of Cure Light Wounds 48/50
Potion of Cure Light Wounds
Potion of Barkskin
Oil of Magic Weapon
Scroll of Calm Animals, Faerie Fire
Alchemist Fire (2)

Masterwork Alchemic Silver Earthbreaker
Masterwork Cold Iron Scythe
Sling w/ 10 bullets
Green Dragonhide Breastplate

Masterwork Lamellar Leather, Masterwork Backpack, Spell Component Pouch, Holly & Mistletoe, Silk rope 50', Torches (2), Blanket, Bedroll, Flint & Steel, Waterskin, Trail Rations (5 days)


Umaro is a man of slightly above average height and build. His skin is deeply tanned and weather-beaten from his travels. Umaro shaves his head to keep his quah tattoo visible. The tattoo appears to be swirls and whirls but looking closer a vague image of a dragon can be seen within the tattoo

Umaro favors larger weapons, a traditional earthbreaker is his favored weapon, but he keeps a scythe stowed on his back. Both the weapons and his armor are adorned with small tokens, symbols of his homeland and his calling as a druid.