Maldoc Tisbane's page

486 posts. Organized Play character for RyckyRych.

Full Name

Maldoc Tisbane


Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3





Strength 12
Dexterity 23
Constitution 12
Intelligence 16
Wisdom 12
Charisma 7

About Maldoc Tisbane

PFS # 79644-12
Faction : Grand Lodge
No Day Job

Stat Block:
Maldoc Tisbane
Male elf magus (bladebound) 9 (Pathfinder RPG Ultimate Magic 9, 47)
NG Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +14
AC 28, touch 18, flat-footed 22 (+9 armor, +1 deflection, +6 Dex, +1 insight, +1 natural)
hp 63 (9d8+15)
Fort +9, Ref +11, Will +9; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee black blade +15/+10 (1d6+9/18-20)
Ranged dw composite longbow (str +1) +13/+8 (1d8+1/×3)
Special Attacks arcane pool (+3, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM], ghost blade[UC], hasted assault[UM]), spell recall, spellstrike
Magus (Bladebound) Spells Prepared (CL 9th; concentration +12)
3rd—fireball (DC 16), force punch[UM] (DC 16), vampiric touch (2)
2nd—frigid touch[UM] (3), invisibility, mirror image
1st—chill touch (DC 14), intensified shocking grasp (5)
0 (at will)—arcane mark, daze (DC 13), detect magic, disrupt undead, light
Str 12, Dex 23, Con 12, Int 16, Wis 12, Cha 7
Base Atk +6; CMB +7; CMD 25
Feats Dervish Dance[ISWG], Extra Arcana[UM], Extra Arcana[UM], Extra Arcane Pool[UM], Intensified Spell[APG], Weapon Finesse
Traits magical lineage, warrior of old
Skills Acrobatics +8, Climb +3, Escape Artist +8, Fly +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +7, Knowledge (engineering) +4, Knowledge (religion) +4, Linguistics +4, Perception +14, Perform (dance) +0, Sense Motive +3, Spellcraft +14 (+16 to identify magic item properties), Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Thassilonian, Tien
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: unbreakable, elven magic, knowledge pool, medium armor
Combat Gear potion of water breathing, sbci arrows (20), scroll of freedom of movement, wand of cure light wounds, antiplague[APG], antitoxin; Other Gear celestial armor, dw composite longbow (str +1) (+1 Str), dusty rose prism ioun stone, amulet of natural armor +1, belt of incredible dexterity +2, boots of the cat[UE], cloak of resistance +2, handy haversack, headband of vast intelligence +2, ring of protection +1, wayfinder[ISWG], bandolier[UE], bedroll, bell, belt pouch, blanket[APG], candle, canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, ink, inkpen, masterwork snorkel[UE], parchment, scroll case, sewing needle, signal whistle, silk rope (50 ft.), trail rations (4), travelling spellbook[APG], waterproof bag[UE], 4,197 gp, 6 sp, 5 cp
Special Abilities
Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +3 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (3/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +3 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Hasted Assault (3 rounds) (Su) 1 Arcane Pool, gain haste for the listed duration.
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.