Sylph

Kryssa Lightbinder's page

562 posts. Organized Play character for slicertool.


Full Name

Kryssa Lightbinder

Race

Aasimar (Angelkin)

Classes/Levels

bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Alignment

CG

Deity

Arshea

Languages

Celestial, Common, Shoanti

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 7
Charisma 16

About Kryssa Lightbinder

PFS# 20255-6

The strong feminine form stands wearing well oiled leather armor. The preternatural tattoos that cover her body shine of silver, copper, steel, and even gold.
Kryssa Lightbinder
Female angel-blooded aasimar (angelkin) bloodrager 5 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 48 (5d10+14) (currently 42)
Fort +7, Ref +4, Will +2; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 cold iron heavy flail +10 (1d10+7/19-20)
Ranged composite longbow +7 (1d8+4/×3)
Special Attacks angelic attacks, blood casting, bloodrage (14 rounds/day)
Spell-Like Abilities (CL 5th; concentration +8)
. . 1/day—alter self
Bloodrager Spells Known (CL 5th; concentration +8)
. . 1st (2/day)—ear-piercing scream[UM] (DC 14), protection from evil, shield
. . Bloodline Celestial
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 7, Cha 16
Base Atk +5; CMB +9; CMD 21
Feats Arcane Strike, Eschew Materials, Iron Will, Power Attack
Traits celestial tracker, reactionary
Skills Acrobatics +3, Climb +5, Craft (tattoo) +10, Handle Animal +7, Heal +0, Intimidate +7, Knowledge (arcana) +6, Knowledge (planes) +5, Perception +6, Profession (sailor) +4, Ride +3, Sense Motive +0, Spellcraft +5, Survival +5, Swim +5; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common, Shoanti
SQ celestial resistances, fast movement
Combat Gear wayfinder, shining, oil; Other Gear +1 red dragonhide breastplate, +1 cold iron heavy flail, arrows (20), composite longbow (+4 Str), cloak of resistance +1, wayfinder[ISWG], backpack, bedroll, belt pouch, fishhook (2), flint and steel, hammock[UE], lamp, masterwork artisan's tools, mug/tankard, sewing needle, silk rope (50 ft.), soap, waterskin, whetstone, wooden holy symbol of Arshea, 903 gp, 3 sp, 5 cp
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Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Celestial Resistances (Ex) Gain resistance to acid & cold when raging.
Celestial Tracker +1 on Survival checks to track and treat trails as 24 hrs fresher.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.