Tengu

Shirogane Ebonfeather's page

78 posts. Organized Play character for Irish202.


Full Name

Shirogane Ebonfeather

Race

Tengu

Classes/Levels

Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]

Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD)

Gender

Male

Size

Medium

Age

19

Alignment

Lawful Neutral

Deity

Irori

Location

Xa Hoi, Tian Xia

Languages

Common, Tengu, Tien, Elven

Occupation

Merchant

Strength 20
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 18
Charisma 7

About Shirogane Ebonfeather

Shirogane Ebonfeather

HP: 57
PFS ID: 34789-7
Faction: Exchange, Former Qadira and Lantern Lodge Member
Race: Tengu
Alignment: LN
Class: Monk 9 (Flowing Monk, Monk of the Sacred Mountain)

Abilities::

STR 20 (+5)
DEX 16 (+3)
CON 10 (+0)
INT 12 (+1)
WIS 18 (+4)
CHA 7 (-2)

Initiative/Defenses/Saves:

Initiative: +5
AC: 21 (Touch 20, FF 18) (+1 AC/adjacent enemy, max +4)
CMD: 32 (FF 29)
Fort: +8
Ref: +11
Will: +12
Conditional Bonuses: +1 Fort versus Disease/Poison, +2 Will vs. Enchantment, +2 ST vs. On-going effects. +2 CMD vs. Trip
Fighting Defensively: -4 Attack, +3 AC or +4 if Blocking Weapon; Total Defense +6

Attacks:

BAB+6/+1, CMB+14 (+4 to Trip, +1 if using UAS/Weapon)

Unarmed Strike +12/+7 (1d10+7+1d6 non-lethal bludgeoning, x2; magic, cold iron/silver if at least 1 ki)

+1 7-branched Sword +12/+7 (1d10+8 slashing, x3; Disarm/Monk/Trip qualities, Can trip to cause enemy flat-foot UENT)

Mstwk 9-section whip +12/+7 (1d8+5 bludgeoning, 19-20/x2; Monk/Trip/Blocking/Distracting qualities)

+1 rope dart +10/+5 (1d4+6 piercing, x2, range 20ft; Monk/Block/Distracting qualities)

Bite +11/+6 (1d3+7 B/P/S)

Flurry of Blows: +7/+7/+2/+2

Skills::

Acrobatics +15 (+5 to avoid AoO for up to 10 rounds/day)
Appraise +7
Climb +10
Escape Artist +8
Fly +5
Knowledges:
Arcana +2
History +5
Religion +5
Perception +23
Profession (Merchant) +14
Sense Motive +16
Stealth +13
Swim +9

Conditional: +1 Diplomacy/Know Nobility in Absalom, +2 Bluff/Diplo/Intimidate in Magnimar/Allied States, +1 INT/CHA in Absalom, +2 Diplomacy with guards/officials in Absalom.

Racial Traits:
Low-Light vision, Sneak, Glider (DC 15 Fly to feather fall with lateral 5 ft/20 ft vertical), Exotic Weapon Proficiency (Rope Dart, 7-branch Sword, Sansetsukon, 9-section whip), Bite 1d3

Traits:
Quick Learner (Non-proficiency penalty decreased to -2 after 1st use), Reactionary, Quain Martial Artist (+1 damage on UAS, boon bonus trait)

Languages:
Common, Tien, Tengu, Elven

Feats:

*Improved Trip
Ki Throw (Can throw tripped to adjacent square)
*Toughness
*Combat Reflexes
Stand Still (AoO to force provoker to end movement)
Bodyguard (AoO to grant +2 AC for aid another)
Enhanced Ki Throw (1 ki point to damage ki throw target with UAS)
Indomitable Mountain Style (If don't take move action, gain +4 morale bonus to CMD/DC vs Feint, considered 1 size larger for CMD purposes vs Acrobatics attempts to move through threatened area)

*Indicates Bonus Feat

Class Features:

Monk:
AC Bonus ([WIS]+2 to AC/CMD)
Bonus Feat
Flurry of Blows (+7/+7/+2/+2)
Unarmed Strike 1d10
Wholeness of Body (Adds option to ki pool to heal level HP by spending 2 points)
Still Mind (+2 vs. Enchantments)
Maneuver Training
Ki Pool (12 points; 1/2 level + WIS + 4 (vows)
1 Point: Add 1 attack on flurry, increase speed by 20, add +4 dodge AC, increase Iron Limb Defense to +4
2 Points: Elusive Target, Wholeness of Body (8 points)

Flowing Monk:
Redirection 9/day (Immediate to trip or reposition target attacking self or adjacent ally, Reflex DC 18 for 3 rounds/1 round if save)
Unbalancing Counter (AoO's force a DC 18 reflex save or cause Flat-foot until end of monk's next turn)
Flowing Dodge (Gain +1 AC for each adjacent enemy up to Wisdom modifier)
Elusive Target (Immediate action + 2 Ki when attacked to attempt a reflex save opposed by attack roll to halve damage. If flanked, apply the attack to flanked and if hits deal half damage to that target)

Monk of the Sacred Mountain:

Iron Monk (Bonus Toughness Feat, +1 NAB)
Bastion Stance (If start/end turn in same space, cannot be moved or knocked prone except by mind-affect or teleport)
Iron Limb Defense (When in Bastion Stance, gain +2 shield AC/CMD. Can swift + 1 ki to increase to +4)
Adamantine Monk (gains DR 1/—. increase by 1 per 3 level after 9, 1 ki as swift to double until start next turn)

Vows:
Cleanliness
Fasting
Peace
Truth

Nonmagical Inventory:

Monk Clothing
Backpack
Bedroll
Blanket
Alchemist Fire
Acid Flask x 2
Mess Kit scavenged from the Edge of Heaven Monastery
Glass Vase from Deepmarket

Magical Inventory:

Cloak of Resistance +2
Belt of Strength +2
Daredevil Boots
Eyes of the Eagle
Aegis of Recovery
Bodywrap of Mighty Strikes
Headband of Wisdom +2
Merciful Amulet of Mighty Fists
Gauntlets of the Skilled Maneuver (Trip)
Prayer Bead of Balance (Bless 1x/day, Standard to Recover 2 ki 1/day)
Wand of Lesser Restoration (10 charge)
Wand Mage Armor (11)
Wand CLW (45)

Vanities:

Trade Prince (Specialized in Appraise)

Scenarios:
Death on the Ice, Solstice Scar C, Clash in the Kaimuko Wood, Ward Asunder, To Judge a Soul Part 2, Of Kirin and Kraken, To Judge a Soul Part 1, Deepmarket Deception, Fires of Karamoss, Quest for Perfection Part 1, Silver Mount Collection, Slave Pits of Absalom, Paths We Choose, Merchant's Wake, Feast of Ravenmoor, Blakros Matrimony, Delirium's Tangle, God's Market Gamble, Temple of Empyreal Enlightenment, First Steps Part 3, First Steps Part 2, First Steps Part 2