[PFS] Season 0 run, mixed with Dragon's Demand

Game Master Irish202


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Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi casts detect magic, heroism and heightened awareness on himself and tries to tail Dru and follows her.

“Do you mind if I just follow your example Dru?“ he asks.

kn local or nobility : 1d20 + 15 ⇒ (12) + 15 = 27

He tries to see if he knows anything.

~

diplomacy gather information : 1d20 + 10 ⇒ (19) + 10 = 29

And also mingles to find out more about the talk of the crowd.

~

sense motive : 1d20 + 5 ⇒ (17) + 5 = 22

He also tries to get a feeling for the emotions in the room.

~

perception : 1d20 + 16 ⇒ (18) + 16 = 34

And finally he tries to observe anything peculiar.

~

appraise : 1d20 + 13 ⇒ (17) + 13 = 30

He also tries to see who are the really wealthy people or if any items of worth stick out.

~

spellcraft : 1d20 + 13 ⇒ (19) + 13 = 32
kn arcana : 1d20 + 23 ⇒ (16) + 23 = 39

He also concentrates on his detect magic spell from time to time to identify spells or items of magical power.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle moves about the celebration. His affable nature allows him to blend in like long lost relative. He laughs, sings along with the performers, and dances with merriment. Mead occasionally swipes hors d’oeuvres off of a passing platter, but also keeps watch with his keen senses.

However, he is a Pathfinder. He and Mead keep a sharp eye out for trouble. The bard also makes sure to keep tabs on all of his peers. It would be too easy ta slip sumthin' in a drink 'r poke someone in a crowd.

If anything is needed
Know (ALL): 1d20 + 8 ⇒ (1) + 8 = 9
Diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Sense Motive: 1d20 + 16 ⇒ (1) + 16 = 17

And for Meadalanthus
Perception: 1d20 + 11 ⇒ (8) + 11 = 19 Blind Sense 60'
Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15

Blind Sense:
A creature with blindsense notices things it cannot see. The creature usually does not need to succeed at Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature with blindsense cannot see still has total concealment from the creature, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke buys a noble outfit and shinies as well. After all, she and Tereze and Melisande are nobility after the dragon event.
Though she hadn't expected her first noble dress to be of such exotic fashion.

Afterwards, she browses stalls with delicacies and curisities, such as foreign reagents and odd trinkets.


Knowledge Local Spackle:
You believe that the warriors strutting about the coals are competing to become a champion that will fight the groom in one-on-one combat later on during the feast. It is a cut-throat fight to unconsciousness, with five fighters currently engaged in the competition.

Knowledge Local Dru/Kioshi:
You believe that the warriors on the coals are competing amongst each other for bragging rights and to put on a show for the wedding guests. The combat is open-invite, meaning anyone including wedding guests may participate. The aim is to remain on the coals the entire melee, and being hit in any way results in being disqualified from the competition. There appear to currently be five competitors actively participating at the moment.

Dru wrote:
Sorry, what's happening there?

"A wedding of course!" one of the guests replies to Dru with a laugh. They call over a serving girl to give Dru a drink. "Have more drink, my friend. Be merry for the bride and groom!"

Tereze wrote:
Tereze wanders over near the dancers looking to see who is watching the dances so she can talk to them to make some contacts and maybe find a dance partner who she can impress with her dance skills to raise the Pathfinder's status.

Tereze scans the crowd of dancers with a discerning eye to look for a good dancing partner, but it doesn't take long for her to see that a tall dark-skinned man dressed in merchant clothing is swiftly approaching her directly.

"My deepest apologies, would you perhaps be Tereze Amnell?" the man asks in a very heavily Kelish-accented Common as he slightly bows respectfully. "I am Al’Jahar abu-Targos. My uncle was Targos Min-Katheer, may he rest peacefully under Sarenrae's light. My family is forever in your debt for your efforts to return him to us!"


Diplomacy/Sense Motive Kioshi/Spackle/Mead wrote:
You find the crowd to be very rowdy with the dancing and excitement. You also happen to single out guests of note in the crowd; including locating Farendir Faireven and Lujine (the bride and groom) sitting down at a table watching the combat on the coals, Bashir al-Mudaris (father of the groom) dancing gingerly as his age will allow in the crowd near Tereze, and Halman (the Priest of Sarenrae who performed the rites for the wedding) vigorously eating some meat under some shade from the patio above.

Perception Kioshi/Spackle/Mead:
You note that there appear to be a group of carts that are being prepared to be brought into the feasting grounds, most likely the beginning of the entourage of wedding gifts that will be presented to the bride and groom.

Arcana/Spellcraft/DM Kioshi:
The entire feast is filled with a melange of magical auras that make your head swim trying to focus on it. There do appear to me a multitude of magical items carried by individuals, as well as magical auras surrounding several guests. Most of them appear to be protective in nature, simple defensive charms and wards against poison; the typical fare for nobility to carry on themselves when out in public.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi tries to take everything and eventually decides that wants to talk to the priest of Sarenrae.

He approches them slowly.

"Ehh ... I .. I hope that I am not disturbing you? Really nice ceremony ... you know my step-mother as well as step-brother and step-sister are all Sarenites. So ... ehh ... what are you doing now?" he asks openly.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Didn't have proper opportunity for checks, so here goes..

Kn. Arcana: 1d20 + 17 ⇒ (20) + 17 = 37
Kn. Nature: 1d20 + 17 ⇒ (2) + 17 = 19
Kn. Planes: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50
Quote:
"A wedding of course!" one of the guests replies to Dru with a laugh

Dru chuckles in good faith at the man's remark

A most joyous event if I ever seen one! I can't refuse a drink, !it would be against my religion. Are you from the bride or the groom's family? Anyway, I'll toast to your health, sir, and if you don't mind, to the health and prosperity of the newlyweds.

She toasts and drinks, then asks to the crowd, looking at the ritual fighters

Can anyone explain to me the rules of the fight, and why they seem to be ready to dance on embers?


Locke wrote:
Didn't have proper opportunity for checks, so here goes..

Those checks should be good to look at the Perception and Arcana spoilers.

Locke wrote:
she browses stalls with delicacies and curisities, such as foreign reagents and odd trinkets.

Locke would find that there are many tables and stalls on the feasting grounds that are home to many cooks whipping up dishes for the guests to taste. Due to the feast just beginning, most of the dishes available at the moment are more along the lines of first course and appetizers; aloo tikka, dahi balla, and litti chokha are just some of the local cuisine that Locke sees from their initial glances.

Kioshi wrote:
Kioshi tries to take everything and eventually decides that wants to talk to the priest of Sarenrae. "Ehh ... I .. I hope that I am not disturbing you? Really nice ceremony ... you know my step-mother as well as step-brother and step-sister are all Sarenites. So ... ehh ... what are you doing now?" he asks openly.

"No, you are no bother to me at all my friend!" Halman replies to Kioshi loudly to be heard over the din of music and conversation. He dabs his mouth and hands with a napkin to clean away some of the mess from the food he was eating. "It is always good to see Sarenrae's faithful out in this wonderful world! I was just finishing up my snack here before leaving, actually. I am getting on in age and can't quite keep up with these youngsters and their festivities it seems. I hope you are enjoying yourself so far?"

Dru wrote:
A most joyous event if I ever seen one! I can't refuse a drink, !it would be against my religion. Are you from the bride or the groom's family? Anyway, I'll toast to your health, sir, and if you don't mind, to the health and prosperity of the newlyweds.

"The bride's!" the man replies with a hearty toast of his drink, which is mirrored by several other men around him who reply similarly. "Half of us here tried to woo for her hand in marriage, but her father wouldn't have any of it!" This comment resulted in a wave of laughter from the crowd of failed suitors around him. "It's a shame, but the food and drink here is making up for the loss, for sure!"

Dru wrote:
Can anyone explain to me the rules of the fight, and why they seem to be ready to dance on embers?

"The coal-fighting? Rather straightforward, if you want to participate! You strip down to..." the man pauses as he looks at Dru and then at the almost naked men in loin cloths. "...Errr...just simple clothing. Then grab a club and join in! You're trying to land a hit on someone while avoiding being hit yourself. You get hit, then you're out! Last one standing with their feet not burnt off is the winner!"

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Perception: 1d20 + 17 ⇒ (18) + 17 = 35

Melisande has been wandering about and overhears the comment made to Dru. I think you should go with the loincloth. We don't want anyone to claim you've an unfair advantage. She winks at the man. And if any of the jilted suitors feel the need to assuage your disappointment with me, just let me know. I'm sure I can accommodate you on my dance card.

Kn(Local): 1d20 + 18 ⇒ (5) + 18 = 23

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
GM Irish202 wrote:
"My deepest apologies, would you perhaps be Tereze Amnell?" the man asks in a very heavily Kelish-accented Common as he slightly bows respectfully. "I am Al’Jahar abu-Targos. My uncle was Targos Min-Katheer, may he rest peacefully under Sarenrae's light. My family is forever in your debt for your efforts to return him to us!"

Tereze returns a small bow to the man and says seriously:

What would a successful merchant such as yourself have to apologize for? Is simply knowing my name so shameful?. She smiles to indicate she is teasing.
As for any debt, Your uncle was a great traveler who brought a deadly plot to the Societies attention even as he died. Bringing him on that last trip down the Silken Way was the least the Pathfinders could do for so great a man.
But if you do feel a debt, Perhaps you can escort me today and introduce me to whom I should know here. For just like your uncle, I also am a traveler and as I have recently arrived, have not had the pleasure of meaning many that are here.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi bows to Halman.

“Ehh … yes! Enjoy… I’m envy.. no I mean I’m enjoying myself. Thanks again and good night if you have to go!!“ he says and turns around.


AC:17 {t:14/ff:15} | HP: 28/28 | Perception: +11 | F: +5 R: +7 W: +6

Curious, Mead hops off the bard's shoulders. Hiding in the shadows, table cloths and the occasional long skirt, the dragon makes his way toward the far side of the ballroom to inspect the carts.

Stealth: 1d20 + 19 ⇒ (20) + 19 = 39
Perception: 1d20 + 11 ⇒ (18) + 11 = 29 {Blindsense!}


Sorry for delay, just came back from vacation in Kentucky.

Meadalanthus wrote:
Curious, Mead hops off the bard's shoulders. Hiding in the shadows, table cloths and the occasional long skirt, the dragon makes his way toward the far side of the ballroom to inspect the carts.

SM Mead: 1d20 + 6 ⇒ (9) + 6 = 15

Mead spots a pair of white elephants from distant Vudra, several impressive lions, two dozen silken-haired dromedaries, robes of precious silk, and other treasures appear in the carts, each more exotic than the last. Cloth draped wagons promise additional wonders as well. Several guards stand around the carts, escorting the gifts into the feast grounds as the battle on the coals begins to wind down.

Mead:
You notice that the guard escorting the cart with the lions seems to be sweating profusely, much more so than would normally be expected with the current climate in the feasting grounds. His gaze seems to dart nervously across the area, seeming more on edge compared to the other guards escorting the other carts.


AC:17 {t:14/ff:15} | HP: 28/28 | Perception: +11 | F: +5 R: +7 W: +6

The dragon, realizing something may be amiss (Really, he thinks, who can tell with humanoids?) alerts the team telepathically.

'The guard escorting the lion cage is sweating. Like, quite a bit more than the effort he is expending. He also lacks focus. His eyes are scanning all around the room. Should we call a healer?'

Grand Lodge

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Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Aw crapples. Suren there's trouble afoot."

@GM Irish, how fast can Spackle get to the guard (or within 90 feet)? I would like to get close enough to use Facinate on him.

Fascinate (Su) DC 19:
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.


GM Rolling:

1d20 + 0 ⇒ (5) + 0 = 5
4d20 + 4 ⇒ (11, 12, 2, 19) + 4 = 48
1d20 + 6 ⇒ (19) + 6 = 25
Lion Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Something Initiative: 2d20 + 6 ⇒ (5, 11) + 6 = 22
Spackle Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Kioshi Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Tereze Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Melisande Initiative: 1d20 + 13 ⇒ (10) + 13 = 23
Locke Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Dru Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Spackle wrote:
@GM Irish, how fast can Spackle get to the guard (or within 90 feet)? I would like to get close enough to use Facinate on him.

Spackle expertly navigates through the crowd, subtly using his bardic wiles to entrance the guard next to the lion cart. As he sways slightly on his feet while his eyes begin rapidly dilating, the man seems unable to shift his focus from Spackle!

As the bard relaxes slightly with a seeming danger averted, the audible sound of a metallic 'clank' can be heard nearby. With a slight glance that doesn't distract from his performance, Spackle notices that a pin holding one of the lion cage doors closed seems to have fallen to the ground...causing that door to swing open effortlessly by the prowling lions inside!

The freed felines let forth a deafening roar that echoes loudly across the feast. Cries of distress and alarm arise from every corner of the wedding venue as terrified guests begin fleeing in all directions before the onslaught of the lions!

Perception DC 25:
You notice that while Spackle has the sweating guard distracted, one of the guests dressed in artfully concealing robes and a turban strolling by the cage sneakily nudges the pin to the cage loose; not breaking stride as the figure smoothly slips back into the crowd of guests after.

Battle Map updated. Token locations for group are approximate based on general RP; only certain placement is Spackle next to the carts where the lions are, and that Melisande & Dru are generally close to the coal pits where the mock battles where happening (hot coals marked with red squares). Passing through the coals requires a DC 12 Fort save to avoid being sickened from heat (Fire Resist of any kind negates the need for a save). While guests are running in all directions, they don't directly impede movement at the moment.

Initiative Order:

Round 1

Melisande
Kioshi
Spackle
Locke

Entranced Guard (Fascinated)
Tereze
Lions
Dru

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

perception: 1d20 + 16 ⇒ (8) + 16 = 24

Kioshi moves forward to see exactly what going on behind the wagon ... and he is clearly focused on the lions and immediately casts a spell to get rid of them!

Casting create pit affecting all three lions with a Reflex DC 21 (Int 7, Level 2, potent spell exploit to increase DC by 2 by spending 1 arcane reservoir point) or fall 40 ft into the pit.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Perception: 1d20 + 17 ⇒ (2) + 17 = 19

Melisande, not seeing anything amiss other than the lions escaping from their cage, moves up and says It's supposed to be a party, right? No party is complete without Glitter!

She casts Glitterdust, centered on the three lions. DC 21 Will save or be blinded.


AC:17 {t:14/ff:15} | HP: 28/28 | Perception: +11 | F: +5 R: +7 W: +6

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Roars assault the pseudo-dragon's sensitive ears, causing him to wince.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

"Oi! Didja see that? Sneaky git in the blue turban pulled the pin 'n ruined me plan."

Unfortunately, Spackle has bigger problems at the moment. He sees the rest of the team attempting to disable the lions. Ain't gettin' away from those boys on these stubby legs o' mine. Best bet is ta be pilin' on.

"How 'bout ya be good kitties 'n STAY right there?" The bard laces one of the words with a spell in the hopes of stunning the lions.

Casting Sound Burst in the middle of the three and should affect all of them. DC 18 Fortitude save to avoid being stunned for one (1) round, but no save for the damage.

Sonic Damage: 1d8 ⇒ 1

Is it possible to keep track of the man in the turban?

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Perception: 1d20 ⇒ 19
Before I go does that perception identify the person in the turbin that Spackle is talking about?
I'm asking because I want to know if I can cast Hold Person on that person to try to keep them in place as the others deal with the lions.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

That was my intention. I just picked a color to specify which guy. It could easily be any distinguishing feature. Pbp sometimes requires extra theater of the mind.


Dice Rolling:

3d20 + 2 ⇒ (1, 20, 12) + 2 = 35
3d20 + 7 ⇒ (18, 14, 2) + 7 = 41
4d6 ⇒ (2, 2, 2, 4) = 10
2d20 + 2 ⇒ (6, 19) + 2 = 27
1d20 + 11 ⇒ (18) + 11 = 29
1d8 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (13) + 3 = 16
4d6 ⇒ (3, 5, 4, 3) = 15
3d100 ⇒ (7, 28, 20) = 55
2d20 + 2 ⇒ (12, 10) + 2 = 24
2d20 + 7 ⇒ (8, 9) + 7 = 24
4d6 ⇒ (2, 5, 1, 6) = 14

Melisande wrote:
It's supposed to be a party, right? No party is complete without Glitter!

Two of the lions become blinded by the blast of glittering dust that erupts in their faces, while the other lion just happened to be facing in another direction and is simply coated in glitter instead.

Kioshi wrote:
Kioshi moves forward to see exactly what going on behind the wagon ... and he is clearly focused on the lions and immediately casts a spell to get rid of them!

One of the blinded lions and the other with clear sight sidle out of the way as the pit magically appears beneath them. The other blinded lion is not quite so lucky, the loud thud echoing from within the aperture disproving the myth of cats always landing on their feet.

Spackle wrote:
"How 'bout ya be good kitties 'n STAY right there?" The bard laces one of the words with a spell in the hopes of stunning the lions.

Spackle's booming command blasts out loudly in the air now above the pit in the ground, the intense sound causing nearby fleeing guests to cover their ears with a wince! The two lions in the vicinity get caught in the damaging radius of the effect, fortunately stunning the lion that had dodged closer to Spackle during the manifestation of the pit!

Seeing the lion situation relatively in hand, Locke advances up to the fountain in the middle of the square; pulling out their longbow and firing a shot at the stunned lion for a bit of damage!

Spackle wrote:
Is it possible to keep track of the man in the turban?

Spackle:
You see that the man appears to be exiting the feasting grounds amidst the fleeing crowd that was fleeing out the exit to the direct south of the lions. Following the "Entranced Guard" initiative count, the man will have moved enough to be out of visual line of sight.
Tereze wrote:
Before I go does that perception identify the person in the turbin that Spackle is talking about?

Unfortunately, it does not beat that individual's stealth roll. Would you like an alternative action?

The man who was previously entranced by Spackle's performance abruptly finds himself at the sloped edge of Kioshi's pit! His feet slip out from under him as he tumbles right into the pit, down to the waiting jaws of an irritated glittery lion! The man lands at the bottom with a cry of pain, and the sounds of him attempting to dodge the claws and jaws of the animal can be heard from within.

The blinded lion on the far side of the pit moves away from the sloped edges it feels beneath its claws, pawing at its eyes with a frustrated roar. The other lion closer to Spackle sways unsteadily on its paws, still coming to its senses from the blast of sound that assailed its ears. This, unfortunately, leads to it slipping down the sloped edge of the nearby pit; the heavy mass of the animal crushing the poor guard at the bottom as two angry felines now snarl at each other in the cramped confines of the pit!

Initiative Order:

Round 1

Tereze
Dru

Round 2

Melisande
Kioshi
Spackle
Locke

Tereze
Lions (Red -15/Stun/in pit, Blue -17/blind/in pit, Purple -1/blind)
Dru

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke flies up and towards the pit.

20 ft up, 35 towards the pit.

She takes aim at purple, and lets the arrow fly.

Shot: 1d20 + 11 ⇒ (1) + 11 = 12Dmg: 1d8 + 1 ⇒ (3) + 1 = 4

Pfff.... XD

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Holding her morningstar, Dru rushes to the rescue

Double move

Hey, Spakle, unless you want a career as a lion appetizer, move away. THose might be bad kitties.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi starts to cast Summon Monster.

1 round casting times.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Melisande moves up, around the fountain and casts Haste, including everyone but Tereze.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze keeps watching to make sure nobody else is causing problems while her companions deal with the lions.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

With heightened speed, Spackle backs away from the lions. "Mead! Stay with the turbaned bastich. Kegs ta coins he ain't done causin' trouble!"

The bard's words also serve to put the team in a keen fighting fighting mindset.

Inspire Courage. +2 to all the things!


AC:17 {t:14/ff:15} | HP: 28/28 | Perception: +11 | F: +5 R: +7 W: +6

With the mental image of the saboteur etched in his mind's eye, the tiny dragon flies over the crowd in pursuit.

Fly speed with haste is 120'. Should be enough to keep up with the fleeing baddie I would think.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Dice Rolling:

1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (8) + 2 = 10

Meadalanthus wrote:
With the mental image of the saboteur etched in his mind's eye, the tiny dragon flies over the crowd in pursuit.

The man slips into the bustling crowd moving about the streets outside of the feasting hall. As he moves what the man thinks to be a safe distance away from the fleeing guests following, he quickly glances in all directions furtively. The man spots the pseudodragon hurtling through the air at top speed behind him, causing the man to sprint off into the crowds in an attempt to shake the familiar off the pursuit.

Mead and target move off the map, engaging in a cinematic chase scene outside of the combat area.

Locke wrote:
She takes aim at purple, and lets the arrow fly.

The arrow ricochets off the edge of the pit, burying itself in the side of the cart that previously held the now-escaped lions. The lion on the far side of the pit seems to not be able to clear the blinding dust in its eyes, roaring in frustration and then blindly charging out into the street outside of the feasting hall! The sounds of screams from the passing crowd outside in the street can be heard echoing off the stone walls of the hallway leading outside of the feasting grounds.

Round 2

Dru

Round 3

Melisande
Kioshi
Spackle
Locke
Tereze

Lions (Red -15/in pit, Blue -17/blind/in pit, Purple -1/blind/in street)
Dru

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze looks at Al’Jahar abu-Targo who’s company she is enjoying.
Excuse, me, I need to help take care of zis before ze Lions hurt someone.

Tereze reaches out across the Planes calling forth Allies to take care of the lions.

Cast summon Monster IV to call lantern Archons near the pit.

Number of Lantern Archons Called: 1d3 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Drusilla attaks the closest Purple lion, even if it's blinded for a few more seconds

Sorry, you got too many teeth and too big claws for leaving you around snacking on my friends or innocent bystanders

Attack, PA, IC: 1d20 + 15 - 3 + 2 ⇒ (13) + 15 - 3 + 2 = 27

Dmg, IC, PA: 1d8 + 7 + 6 + 2 ⇒ (4) + 7 + 6 + 2 = 19

Spurred on by Melisande's magic, she even has time for another, less precise, blow

Attack, PA, IC, Haste free attack: 1d20 + 15 - 3 + 2 ⇒ (4) + 15 - 3 + 2 = 18

Dmg, IC, PA: 1d8 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke shoots three arrows at the purple lion.

Arrow, haste: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Arrow, haste: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17Dmg: 1d8 + 1 ⇒ (8) + 1 = 9
Arrow, haste: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10Dmg: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Melisande spreads her fingers into a fan and 5 glowing motes emerge and shoot unerringly toward the purple lion.

Magic Missile: 5d4 + 5 ⇒ (2, 2, 2, 4, 2) + 5 = 17


Dru wrote:
Drusilla attaks the closest Purple lion, even if it's blinded for a few more seconds

The purple lion is outside of the feasting grounds at the moment, out of your melee reach. My assumption is you would double move to follow it out of the grounds.

Locke wrote:
Locke shoots three arrows at the purple lion.

Only the first arrow manages to barely strike the lion, the creature having a large amount of cover from being outside of the feasting grounds and the hoard of street goers fleeing in all directions around the lion!

Melisande wrote:
Melisande spreads her fingers into a fan and 5 glowing motes emerge and shoot unerringly toward the purple lion.

I had to move you a bit to stage left to get line of sight, but otherwise it should be good.

The bolts of magical energy strike the lion at a distance, the spell expertly dodging around the collateral of the people in the street with ease!

1d20 + 11 + 2 + 1 - 4 ⇒ (14) + 11 + 2 + 1 - 4 = 24
1d10 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Spackle adjusts over a bit to the left and lets loose an arrow from his bow, the precise shot piercing the lion in the street through its skull; causing it to collapse to the ground!

Making assumption that the lantern archons being summoned pot shot the lions in the pit into unconsciousness before pit duration ends.

**Out of Initiative**

Will update further after work this evening.


Farendir and his bride approach the group as the immediate danger seems to be in hand. "Is everyone all right? Anyone hurt?" he asks urgently while Lujine clings to his arm as if to make sure the groom won't leave her. A servant hurries up to the Pathfinder, whispering something in his ear that causes the man to grow ashen. "They're gone? You are sure?" Farendir asks, but his fears are confirmed by a silent nod from the servant who scurries off afterwards.

"You must help us!" Farendir pleads desperately as he runs his hands through his hair with panic. "During the commotion, someone made off with the relics that were intended to be donated to the Society by my father-in-law! They were part of her dowry...which means if they are gone..." the man trails off with worry.

"My father could possibly assert that our marriage contract is no longer valid," Lujine replies firmly but with an undertone of similar worry as her husband. "Reputation is very important to him. The relics were meant to bolster both your standing as well as his with your Society. He may well call everything off to cut his losses..."

"Please, help us. We will be forever in your debt if you could recover the stolen relics. If there is anything we can do to assist you, just ask." Farendir pleads once again, hope in his eyes.

Spackle:
Mead continues to dart after the man threading his way through the crowds trying to lose the pursuing familiar. The pseudodragon's superior air speed and maneuverability make it easy for it to keep up with the individual, who appears to be generally making his way towards the outskirts of Katheer.

Is there any particular actions Mead would take, or would it generally just follow as far as it could? How far would Mead go before returning back to the feasting grounds?

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze looks serious as she addresses the bride.

Of course I will help you! I am not about to let some thieves destroy your celebration.

She glances back at the dancing and continues wistfully.
I was so looking forward to having a chance to dance... Maybe when we get back.


AC:17 {t:14/ff:15} | HP: 28/28 | Perception: +11 | F: +5 R: +7 W: +6

GM Irish202:
If possible, Mead would try and use his +19 Stealth to make the man believe he has lost the dragon. Even at 1/2 speed, that puts him at a 30' move.

Stealth: 1d20 + 19 ⇒ (17) + 19 = 36
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

He will keep in touch with Spackle for up to a mile, but attempt to follow the bad guy until he gets to his 'safe house' or what have you. Once Mead is convinced the guy is done moving, he will then head back, alerting the bard to the man's location as soon as possible.

Mead WILL NOT fight. If he can't stay out of range, he will retreat.


Mead tracks the man to a run-down building on the outskirts of the city. A weather-beaten, now-illegible sign hangs above the rusted iron-shod double door to the structure. Slinking around the outside and peering through windows, the familiar is able to see eight human individuals lurking about a large main room inside. The room itself is dimly illuminated by wan light filtering through the dirty windows, highlighting large amounts of strewn trash amongst barrels organized around the room and training dummies situated periodically around as well. A pair of stone stairwells appear to lead up to a balcony on a second level, the inside of which is not visible due to excessive dirt accumulated on the insides of the windows on the second story. Based on the action of the individuals inside the building, Mead believes that the man it was tracking thinks that he lost the creature in the crowds, as the people inside do not appear to be on high alert.

Tracking the man and then returning back to the feasting hall would take about an hour, then another half-hour for the group to travel to the building if that is desired. The map is updated with the building layout.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle does his best to restore the celebratory nature of the reception.

After ensuring those attending the party are safe and in high(er) spirits, he informs the team about the saboteur's hideout.

"Ifin' we're done here, we should be headin' over ta deal will the baddies."

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi is clearly uncomfortable when the couple joins them and mostly looks away.

He listens to the info that Spackle has and is quite surprised.

"Wow! That is very brave and clever what your familiar did!" the wizard says.

He looks at his horned lizard familiar.

"You should be more brave as well!" and obviously the lizard is not amused.

The blunt snout of the lizard that bears bony horns suddenly shifts and waves.

And its flat, round body that is adorned with many spines raises up.

Kioshi opens his eyes wide.

"Okay, okay!! I ... I did not mean it like that!!" he says rolling his eyes.

"Okay, let us go!"

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle holds up his hands and waves them a little. "Well now hold on jest a wee bit. Did 'e go 'n do that? Yeah. Okay, Ah can't be takin' that away from 'im. But did he think ta do it all by 'is self? No, he di'n't. And ease up on all the "brave" 'n "clever" will ya? Mead's already got 'imself an ego the size of a REAL dragon. He ain't lackin' confident 'r needin' a bit 'o strokin'! That'll go strait to is head, and none of us 'r needin' that."


Meade can lead the party to the building on the outskirts without event. Being in the vicinity of the building itself doesn't trigger combat per se. What approach does the group want? Breach and Clear? Stealth? Deception?

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

As they head to the area Tereze says:

How do you want to approach zis? I am not really dressed to get in ze middle of ze action, but I can stand back or fly above and support you all with called creatures. But that is not very stealthy once I start casting, unless we do this from far away.

Scarab Sages

Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,

Kioshi listens.

"I can cast Invisibility Sphere on us and we could try to be stealthy? Maybe a silence spell on top that we can drop? Or we just storm in and get them and ask questions later?" he says and shrugs.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Try to be stealthy, well there is still the door that has to open.
If there is some kind of ambush, they may well have made sure any entrance makes some sort of sound."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Is there a fire place or chimney Mead could fly down. More to recon than anything else.

"Ah'm all fer stealth 'n sub'tafuge meself."

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

I'm not that good at being stealthy, but I can give it a try.

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