[PFS] Season 0 run, mixed with Dragon's Demand

Game Master Irish202


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Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

For the sake of silliness, how much does the tree burn for before the fire is extinguished? ^^


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Locke wrote:
For the sake of silliness, how much does the tree burn for before the fire is extinguished?

Probably about one round or so, as it would drench itself with reckless abandon in the kobold and dinosaur blood to extinguish the flames. Telekinesis can substitute for a handy juicer in a pinch when needed.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

What???

Tereze tries to sit up and cringes as she feels the pain from where she was hit.
Confusion: 1d100 ⇒ 6

The pain drives the song from her head and allows her to clear her head for a moment.

She calls forth the divine power within her and heals herself.
Cure Serious Wounds: 3d8 + 7 ⇒ (5, 8, 4) + 7 = 24

Cures herself to 12L 14NL

Then she looks around at the chaos all around and drops her life link with the others until she can figure out who is still in their right mind.

Future Rounds:

Round 4: 1d100 ⇒ 17
Round 5: 1d100 ⇒ 45
Round 6: 1d100 ⇒ 21
Round 7: 1d100 ⇒ 95
Round 8: 1d100 ⇒ 67
Round 9: 1d100 ⇒ 89
Round 10: 1d100 ⇒ 50

Round 4 - Normal
Round 5 - Babble
Round 6 - Normal
Round 7 - Attacks other Spiked Gauntlet: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Round 8 - Attack Self damage: 1d8 + 1 ⇒ (8) + 1 = 9
Round 9 - Attacks other Spiked Gauntlet: 1d20 + 6 ⇒ (18) + 6 = 24, Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Round 10 - Babble

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

With Melisande invisible, does that make me the target for both Tereze and Roshi? I'll do a recalc if so.

Round 2: Injure self with current held weapon in hand.
33 NL, 3 regular.
Round 3: blabble
Round 4: Act normal.
Round 5: Injure self. 33 NL, 5 regular.
Round 6: Injure self. 33 NL, 11 regular.
Round 7: Blabble. (get attacked by Tereze & Roshi?) 16 dmg. 33 Nl, 27 regular. I drop KO from NL.
Round 8: KO, self heal kicks in. 28 NL, 22 regular. Since he didn't attack KO Kegan, i presume i'll be safe as well.
Round 9: last self heal kicks in, between Tereze and Roshi. 23 nl, 17 regular. Wake up. Blabble.
Round 10: get up and away from Roshi.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

If a character under the influence of a confusion spell is attacked, they automatically attempt to attack their attacker. They no longer roll on the table. I don't know how that changes the outcome here. I've unfortunately not taken any summon monster spells yet, so can't even bring a friend for you to attack...

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).


After confusion is over, what is group's plan next? Assuming the casters want to take a rest, but the question is where you all would like to do that. Thoughts?

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Is there a town nearby with an inn where we can stay? Otherwise, we can camp outside the walls of the monastery.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

When she feels the whispers slip from her mind, Tereze gathers the others around and prays to heal everyone.

Channel Heal: 4d6 ⇒ (5, 4, 6, 2) = 17

That will heal an equal amount of both Lethal and Non-Lethal damage.

Is anyone still out? She asks everyone.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Uuuugh...” Kegan wakes up.

Looking around, he asks “What happened?” He stands and checks himself over.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke dusts themselves off.

"Something quite remarkable, actually."
Locke then looks at Tereze, "Nighttail came riding in on the saurus, and whacked Testudo KO in one strike. Roshi got him and Kegan out while they engaged the freakish tree, and i and Melisande pulled you out."

"Regrettably, they are dead now. There were some noises after the door closed."

"If by chance we meet Nighttail's tribe, i would like to pay my respects to the two. They saved us all out of nowhere. It makes me wonder how they knew where to find us. A vision perhaps?"

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Perhaps we should rest and then come back here with magic to protect us from whatever that creature did.

Do we have that sort of magic?

When it comes to choosing a place to rest, Kegan suggests the hidden room where the group found the mummified monk.


Tereze wrote:
When she feels the whispers slip from her mind, Tereze gathers the others around and prays to heal everyone.

Testudo awakens, his eyes still the eerie jet-black color from earlier. He moves to position himself directly in front of the door, turns to face the group, and in a very serious tone says: "MUST DEFEND FRIEND FROM ALL ATTACKS."

On the bright side, the best way to defend an otherworldly alien from all attacks is to guard an incredibly-warded locked door from which it cannot escape. On the flip side, Testudo has to do this barring any interventions for the next 9 hours and 58 minutes; in case this affects any decisions.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

What makes that creature your friend? Just curious, since it tried to kill me!

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

It tried to kill all of us!


"FRIEND GET LITTLE CARRIED AWAY," Testudo says with a sage nod. "EXCITED TO MEET US ALL. IMPORTANT TO PROTECT NEW FRIEND FROM ALL ATTACKS." The turtle knight seems oddly not bothered by the testimonials to the yangethe's violent nature.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Carried away does not equal killing, maiming, or crippling other people! It tried to kill the others, and -YOU- tried killing -ME-!"

"Gods be thanked Roshi was unable to do anything, because if you went full charge, i would be in the boneyard, having a look at what Eryzule had to experience!"

Briefly to the people other than Tereze, "He is a former colleague and friend of Tereze and myself."

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Back to our other discussion, shall we retreat to the hidden chamber? It does not appear the other residents here are aware of it.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

It would seem that Testudo wishes to stay here at this door. I don't particularly want to abandon him, as the attempt to kill us was obviously not his fault. So, we can either camp here in the hallway, or back down the hallway in the hidden chamber. Either is fine by me, though I would worry if we are in the hall, we are very easily discovered.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Looking to Testudo, Kegan asks "Is it true that you don't want to leave here? I would expect it would be safer if we did."

I prefer the hidden chamber, but if Testudo will not leave I guess it is this hidden passage. We know that bad guys are aware of this passage.


Kegan wrote:
Looking to Testudo, Kegan asks "Is it true that you don't want to leave here? I would expect it would be safer if we did."

"MUST DEFEND FRIEND..."

Suggestion can temporarily be subverted with cleverly worded arguments. A Diplomacy or Bluff DC 21 could be used to divert Testudo from the hallway, though the DC will go up by 5 if you leave this floor (e.g. downstairs), potentially by more the farther away from the door you go.

Dark Archive

1 person marked this as a favorite.
M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

"The door is locked. We are the only ones with the key. How would anyone else disturb them?"

"Seems to me the best defense is allowing them to stay hidden, which means we should go someplace else. Now I'm a reasonable person, please suggest a better course of action. We need to rest."

Bluff or Diplomacy (same bonus): 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

My figurative hat off to that roll, Kegan.

Locke carefully watches the conversation. Wary of being near Testudo, for the time being.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Roshi, you want to sleep someplace zat has more space right?

Testudo, you do not want to Roshi to be undefended do you? After all ze door is locked, so Roshi is in more danger zen your new friend..

Aid Another Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Testudo, your friend here is totally safe. We will be better able to defend them if you rest somewhere you are also safe. We should move to the hidden room.

Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29


The turtle knight seems swayed by the group's arguments, and accompanies them downstairs to the concealed chamber that had housed the undead monk previously; their travel through the monastery halls uneventful with them encountering no enemies. Securing the trap door and setting watch, the group rests to recover their energy...

Group can set watches if they wish, but I will say that there are no encounters. The group arrived at the monastery during the day, so an 8 hour rest would put you all waking at night time. Does the group want to wait more until morning or adventure forth during the night? In either situation, what does the group wish to do next?

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Kegan suggests they set watches and each get a full nights sleep, setting off again in the morning.

Which will be longer than the suggestion spell lasts.

In the morning, he asks “So what can be done to protect our minds from outside control?

He uses his wand again in the morning.
UMD: 1d20 + 14 ⇒ (9) + 14 = 23
Lucky Number: 1d20 ⇒ 17

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

I can shield all of us from it's mental control, but it will take a good portion of my power for the day.

I only have Protection from Evil, which should work, but I would need to cast it 6 times so that's all but one of my first level spells for the day. Although I do have one scroll that I could use, so maybe I could save one more scroll.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

That spell should work to prevent domination I think, as long as the creature is actually evil. It won't prevent the confusion though.

Kn(Planes) to know alignment: 1d20 + 14 ⇒ (6) + 14 = 20

I don't have that spell as one known, but can use the scroll if needed.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Looking towards Locke, he asks “Do you have anything that might help as well?

I don’t know if you do. I just know Kegan would check.

For my part, I think we should try to keep on opposite sides of the creature. That would at least reduce the chances of us hurting each other. I assume that it will come out again when we try to do the ritual with the mirror.

Looking towards Tereze, he then says “I assume there is no way to prevent it from coming out of the mirror while doing whatever that ritual was.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

At Kegan's question, Locke shakes their head, but goes through their formulae list.

"Sadly i do not. Circumstantial combat enhancements.
I could summon a swarm of wasps."

"Say, speaking of summoned creatures, could we call upon a small number that could go into the room first, and provoke that mental assault?
The one who summoned them could release them from this plane, if i recall correctly."

........
.........

At the mention of the mirror, Locke slightly shudders.
"Destroy that accursed mirror from a distance, before it can come out."

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Since the subject of summons came up, could we summon something that wouldn’t be affected by whatever that thing did? I’m not sure what, but thought I should ask.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

I do not have anything zat I can summon that can not be controlled. A mindless skeleton might withstand zat, but I can not create one of zose.

Plus summoned creatures might block Testudo's charge, and we really need him to charge around ze room.


So the consensus is to return back to the room with the Dark Mirror to try the combat again? If so, please indicate exactly what precautions/buffs are being used and I will advance by tomorrow morning.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

"If any would like it, I am willing to offer you a charge off my lucky wand."

Sorry, that is the only thing he has to offer.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

I can offer extracts of shield, long arm, and haste.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Kegan would certainly be interested in Longarm and Shield. Might be better if someone else does the haste since they would get multiple people at once.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

I can try to protect you all from it's mental attacks.

I will cast protection from Evil on every member of the Party before we go in. Do you also want bless? Those are the main things I think will help here. My other major buff is Resist Energy

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke mixed up two specific concoctions for Kegan.

Holding them out to him, "This one provides you with the shield effect, the other will about triple the length of your arms."

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

I would take one of those Shield extracts if you have an extra. Melisande will use charges from her Mage Armor and Heightened Awareness wands.

Are we Prot Eviling the turtle too, or just the PCs?

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"I do."

Locke mixes one for Melisande with a side taste of passion fruit.
Kegan's shield is lime flavored, and the extract of long arm tastes of red grapes.


Sorry for delay, busy week.

Dice Rolling:

Perception Kegan: 1d20 + 9 ⇒ (17) + 9 = 26
Perception Locke: 1d20 + 11 ⇒ (4) + 11 = 15
Perception Melisande: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Perception Tereze: 1d20 + 0 ⇒ (4) + 0 = 4
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

The group exits the hidden chamber and begins moving southwards towards the door leading to the hallway. As the move nearer to the door Kegan, Melisande, and Locke hear the sounds of conversation on the other side.

"Maybe he is just overreacting? I mean these "intruders" fled like cowards, what chance do they really have of being a threat?" The voice of Azmur floats through the cracks of the door with hints of incredulity.

"Your opinion has no weight here, Azmur," the sarcastic female voice of Pentosh retorts. "Aeteperax received the message from his contact in the Dark Tapestry this morning; the intruders were enough of a threat to breach the Mirror room upstairs. Deal with it." A brief pause follows, accompanied shortly after by Pentosh's almost saccharine sweet comment: "...or don't. And your wife dies. Delightful position to be in, isn't it?" Her hyena-esque laughter fills the hall with Azmur's silence as his only reply.

"Besides, we are only waiting around long enough for him to be sure everything is secure. Then the dragon goes to raze the town to the ground for their insolence, probably this evening. That will be loads of fun, won't it?" she says with glee, eliciting a startled gasp from Azmur.

What does everyone wish to do now?

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Take zem. Tereze whispers.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Kegan nods his agreement as he attempts to move closer to the voices. I assume she means everyone except Azmur...

Stealth, untrained: 1d20 + 3 ⇒ (8) + 3 = 11

Since I don't know exactly where the voices are coming from, please move my character on the map.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

We can't have that now. I'm with you Tereze.


Dice Rolling:

Perception Azmur: 1d20 + 14 ⇒ (8) + 14 = 22
Perception Pentosh: 1d20 + 11 ⇒ (20) + 11 = 31
Initiative Kegan: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative Locke: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Melisande: 1d20 + 14 ⇒ (12) + 14 = 26
Initiative Tereze: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Testudo: 1d20 + 0 ⇒ (6) + 0 = 6
Initiative Azmur: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Pentosh: 1d20 + 2 ⇒ (6) + 2 = 8

Kegan wrote:
Kegan nods his agreement as he attempts to move closer to the voices.

As Kegan slowly opens the door that leads into the hallway, the hinges on the door creak slightly; the sound echoing off the stone walls of the monastery around it. Kegan is able to see beyond, seeing Azmur and a woman with tanned skin looking back alertly in his direction. The man's mouth drops in an odd mix of surprising and horror, while the woman's visage twists into one of sinister glee. They both tense and prepare themselves!

Battlemap Updated

Intiative:

Round 1

Melisande
Kegan
Azmur
Tereze

Pentosh
Testudo
Locke

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Well, that didn't work so well...

Having been spotted, Kegan quickly draws his rapier and charges down the hallway, attempting to strike at the woman. "Pardon me, I believe you were looking for me?"
+1 adamantine rapier, charge: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15 6 is precision damage

Parry/Riposte if attacked:

I will not Riposte if it is Azmur attacking me

Parry +1 adamantine rapier: 1d20 + 11 ⇒ (13) + 11 = 24
Riposte +1 adamantine rapier: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (1) + 3 + 6 = 10 6 is precision damage


Kegan wrote:
Having been spotted, Kegan quickly draws his rapier and charges down the hallway, attempting to strike at the woman. "Pardon me, I believe you were looking for me?"

Kegan's strike lands true on Pentosh, his blade slipping through her chain shirt easily. She grunts in pain, though seems to have a lot of fight still left in her.

Bluff Azmur: 1d20 + 12 ⇒ (2) + 12 = 14
Sense Motive Pentosh: 1d20 + 1 ⇒ (5) + 1 = 6

Azmur takes a step back from Kegan, though suspiciously remaining adjacent to Pentosh, pulling what looks like a gnarled stick from his pocket. "...What is this? The intruders?" the man feigns innocently as he brandishes the wand to cause a blade-shaped burst of flame to spring into life in his other hand. The woman next to him seems completely oblivious of his bluff, as she still seems to be gathering her wits after the attack.

Intiative:

Round 1

Melisande
Kegan
Azmur
Tereze
Pentosh (-15)
Testudo
Locke

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

"Ignore the minion with the flames. This woman was the one giving orders, she is the obvious leader!"

Here is hoping that Pentosh doesn't have knowledge planes!

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Here. Let me see if I can ease this along.

Melisande casts Grease in the green square.

DC 18 Reflex save from both enemies or fall prone.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze looks into the room and says softly.
We do not have time for zis!

Lady of Graves, who live far beyond.
We offer up one for you to bond.
Hold her tight in your embrace,
So she may soon see your face.

With that she points at Pentosh and releases the power she has insider her.
The skeletal creature that haunts Tereze appears suddenly behind Pentosh and grabs hold of her trying to hold her in place.

Cast Hold Person Will DC 16 to resist

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