[PFS] Season 0 run, mixed with Dragon's Demand

Game Master Irish202


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Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Curious, Kegan inspects the fighting dummies.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22 What sort of weapons were used against them? Just fists, or signs of other weapons?

Then he goes over to the obvious door and checks it out.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23 Traps? Locked?


Kegan wrote:
What sort of weapons were used against them? Just fists, or signs of other weapons?

It appears that the dummies were broken by blunt force, leading you to assume fists or another bludgeoning weapon.

Kegan wrote:
Then he goes over to the obvious door and checks it out.

The door does not appear trapped, nor locked after subtly trying the handle softly. The handle does appear relatively untarnished and clean, giving the door the appearance that it has been used with semi-recent past.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Kegan, are you sure there's nothing more behind the secret door? I do so love discovering secrets. They are so often juicy and interesting.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Turning, Kegan asks “What secret door?” Gesturing to the one he is in front of, he admits “This door is in plain sight.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]
Melisande wrote:
I do so love discovering secrets. They are so often juicy and interesting

Ah?

"Try your hand at alchemy. Especially the alteration of the self.
Though be sure to be very specific to the supplier of reagents. I went for bird wings, but the man turned to have misunderstand my description and gave a different one."

Turning back to the topic of the door,
"Not locked. Though, it might be safest to stand aside when opening it. No knowing what is behind it."

I'm thinking like opening the door towards yourself, with the one doing so standing away from the doorway.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Yes, what door are you talking about? Ze door is quite plain.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Melisande opens the secret door in the northwest wall. This secret door.

GM Irish202 wrote:

Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globe-shaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across—the two westernmost globes are intact, and a dark, indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on its front. A similar one sits beside the western door.

STOP HERE AND ROLL INITIATIVE.

Initiative: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Sensing that he will soon find himself in combat again, Kegan draws his adamantine rapier.

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15 Swashbuckler allows him to draw a weapon as part of initiative.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Init: 1d20 + 3 ⇒ (13) + 3 = 16


Dice Rolling:

Tereze Init: 1d20 + 1 ⇒ (10) + 1 = 11
Testudo Init: 1d20 + 1 ⇒ (18) + 1 = 19
Secret Init: 1d20 + 6 ⇒ (17) + 6 = 23
Secret Roll: 1d20 + 7 ⇒ (6) + 7 = 13

Testudo:
You feel some ominous presence touch your mind, and thrust its force of will at you with painful sharpness. You get an incredible headache, but you feel the ultimate effect fail to catch hold of your psyche; leaving you with an odd sense of confusion and frustration coming from this external presence as it slowly fades from your mind.

As the group tenses briefly in anticipation of something bad happening, the room sits still and silent before them. The chamber awaits their actions...

Initiative Order:

Round 1:

Something Secret
Melisande
Testudo
Locke
Kegan
Tereze

Round 2:

Something Secret

Battle Map updated with discovered secret room.

Dark Archive

1 person marked this as a favorite.
Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Melisande pulls out her wand of heightened awareness from her haversack, and taps herself with it. I feel like I'm being watched. Normally I don't mind that, but seeing their reactions is half the fun. Anyone see anything in this room?

Perception + heightened awareness: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]
Melisande wrote:
I feel like I'm being watched. Normally I don't mind that, but seeing their reactions is half the fun.

"And what if the surprise reaction is on your end?"

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Kegan strides into the room and readies an attack for any foes he detects in melee range.

Readied Attack:

+1 adamantine rapier: 1d20 + 11 ⇒ (3) + 11 = 14 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (4) + 3 + 6 = 13 6 is precision damage

No parry/riposte because I only have one panache left

Testudo might want to get in here as well to make sure he isn’t blocked at the door

Note that Kegan has Blind Fighting in case there is someone invisible in here.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze just holds her spells waiting to see what happens.

Be careful!

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Chuckling, Kegan says "Not very good at that, but I'll try!"


Dice Rolling:

Secret Roll: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Kegan (Read me 1st):
You feel a hostile presence touch your mind and its force of will begins to overwhelm you.

You feel like you just failed a will save that charmed life wouldn't make a difference on. Would you like to drop a re-roll on this? If so, roll the will save with any appropriate bonuses/abilities you wish to use and read "Secret Spoiler A" below. If not, read "Secret Spoiler C" below.

Secret Spoiler A (Kegan):
Did you make a DC 18 Will Save? If yes, proceed to Secret Spoiler B. If no, proceed to Secret Spoiler C

Secret Spoiler B (Kegan):
You feel some ominous presence touch your mind, and thrust its force of will at you with painful sharpness. You get an incredible headache, but you feel the ultimate effect fail to catch hold of your psyche; leaving you with an odd sense of frustration coming from this external presence as it slowly fades from your mind.

Secret Spoiler C (Kegan):

Opposed Charisma Check (Kegan): 1d20 + 4 ⇒ (5) + 4 = 9
Opposed Charisma Check (Prescence): 1d20 + 4 ⇒ (11) + 4 = 15

You feel an ominous presence touch your mind, and thrust its force of will at you with painful sharpness. The pain subsides quickly, being replace with a pleasant feeling of numbness. The sense that absolutely nothing is wrong at the moment overwhelms your previous caution, as a voice in your mind gives you a command that your psyche seems unable to ignore:

"The way to stop any harm from coming to your allies is by smashing the globe in the center of the room. Move up to it and break it open."

You are compelled to comply with this command as per charm monster for your actions this turn.

Melisande wrote:
I feel like I'm being watched. Normally I don't mind that, but seeing their reactions is half the fun. Anyone see anything in this room?

Beyond the two cabinets and the two globes in the room, Melisande does not see anything else that seems to be hiding. Squinting at the western cabinet on the opposite side of the room, she is able to make out writing on the cabinet itself. Written in common is the following:

“Return what is no longer needed here, lest it weigh you down.”

She is unable to see details about the eastern cabinet well enough from her current vantage point at the door.

Botting Testudo

Testudo grimaces at the group enters the room, shaking his head slightly. He informs the group that he felt a presence of some kind attempt to touch his mind...painfully. He cautiously follows Kegan as the swashbuckler enters the room. Nothing immediately apparent happens as the pair enters.

Initiative Order:

Round 2:

Something Secret
Melisande
Testudo
Locke
Kegan
Tereze

Dark Archive

1 person marked this as a favorite.
M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Will save, Steadfast Personality: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18

Hold, there is a presence here trying to invade minds!” Kegan says, and then he steps out before it can attempt it again.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Zen come back out. I have somezing that can protect the mind from evil zings trying to take it over.

Offers to cast Protection from Evil on whoever wants to explore the room.


Botting assumption on group decision:

Kegan accepts a casting of protection versus evil, and Testudo does as well to be available to back up the swashbuckler if needed.

Temporarily pausing Initiative

The pair venture cautiously into the room, both of them feeling odd tingling sensations in their minds as Tereze's spell blocks whatever force that is attempting to influence them. Giving the two globes a wide berth, they investigate the two closets quickly before the protection expires. In the eastern cabinet, there are three small beads that glimmer with an slight iridescence sitting in a bowl. On the door to that cabinet is a plaque that reads:

Take what is needed if help is desired, but to seek assistance is to fall from the Path.

Investigation of the western cabinet reveals nothing except an empty bowl identical to the one in the eastern cabinet. The door on the western wall leads down a short hallway that dead-ends on the non-secret/visible side of a hidden door; the door opening into the already explored room with the alcoves off the hallway next to the pit chamber. The pair return back to the globe chamber to regroup with their party members and share their scouting information.

This search took about 2 minutes for duration off the protection spell. Will leave further action or decisions up to group.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Perplexed, Kegan asks "So do you think we move the bead from one bowl to the other? I'm not sure what the stuff about falling from the path means, but it doesn't sound good."

"I would guess this is some sort of religious thing."

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze racks her brain trying to see if she knows anything about this puzzle.

Religion: 1d20 + 10 ⇒ (8) + 10 = 18


Knowledge Religion (Tereze):
You recognize this as a test called "The Aspirant's Focus." Typically, this part of the Aspirant's Path represented a test of an acolyte's willpower and mental fortitude. While the means to do so varied from location to location, there was usually some obstacle placed that the acolyte had to pass by or touch without succumbing to a mental distraction or magical trap in order to pass the trial. The cabinets and beads that Kegan/Testudo mentioned are not something that traditionally were included, and must be something that the monks at the monastery placed here as a safety backup for some reason.

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

I zink we have gotten to "The Aspirant's Focus". Ze room is going to try to distract you while you try to pass some obstacle. But I have never heard of a stage like zis that includes Cabinets or beads.

It is almost like ze monks placed this to help zose who were failing.
Maybe because zis is more dangerous zen normal....

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Not exploding beats, i hope.", Locke muses.

"Mr Kegan's plan might work, but there is but one way to test that theory."

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

I’ve never heard of this Aspirant’s Focus. Is it a good thing or not? I do know that I would be a failure as a monk!

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

Have we checked the room for magic or other effects?

Melisande casts Detect Magic and looks into the room.

If magic auras detected:
Kn(Arcana): 1d20 + 17 ⇒ (20) + 17 = 37 additional +2 if a creature from Heightened Awareness

What does Melisande know about the Aspirant's Focus test?
Kn(Religion): 1d20 + 14 ⇒ (20) + 14 = 34

seriously dice... couldn't have saved those for a critical will save or something :-)


Melisande wrote:
What does Melisande know about the Aspirant's Focus test?

Your check would make you aware of everything already posted in the above Religion spoiler I gave for Tereze.

Melisande wrote:
Melisande casts Detect Magic and looks into the room

Detect Magic (Melisande/Anyone with the spell and Spellcraft):
Looking into the room with the detection magic reveals little, only a faint evocation aura coming from the beads in the eastern cabinet. After cajoling Testudo or Kegan to bring them closer for inspection, you discover that the three beads are beads of force. Nothing happens when the beads are removed from the cabinet (e.g. no traps are sprung), leading you to believe that the beads can be taken if desired.
Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Puzzled, Kegan asks “Assuming the mental intrusion is the distraction and the beads somehow were an aid, what was the test?

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

These are Beads of Force. When thrown, they explode, doing some damage, then enclosing the target within a resilient sphere. We should definitely take them regardless. What is through the door at the other end of the room?


Melisande wrote:
What is through the door at the other end of the room?
GM Irish202 wrote:
The door on the western wall leads down a short hallway that dead-ends on the non-secret/visible side of a hidden door; the door opening into the already explored room with the alcoves off the hallway next to the pit chamber. The pair return back to the globe chamber to regroup with their party members and share their scouting information.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Is that protective spell still going?

If he is told it is, Kegan rushes back in and grabs the beads, then rushes back out.


Kegan wrote:
“Is that protective spell still going?”

Spell Timer for protection versus evil is about 5 minutes, 4 minutes after bead inspection/identification.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Although no one said anything, guess I will assume Kegan knows.

Kegans goes back into the room and quickly scoops all the beads into his belt pouch. He then immediately returns,

So who wants these, and what do they do?

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Locke you are good at zrowing zings. Do you want some of ze beads? It would let you seal away some of ze enemies if you wanted to.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Hinder the enemy? That would prove most useful."

Locke would take 2, and have the rest be devided.
"Such an advantage would best be spread out among us."


When ready to open the eastern door in the previous chamber (F33):

Opening the Door:
Opening the door reveals a tiled pool dominating this chamber, which has a fifteen-foot high barrel-vault ceiling. The waters are clear and three feet deep. Three marble platforms featuring the same mosaic design found in the monastery above rise along the pool’s center, protruding six inches above the water’s surface. Four octagonal, domed alcoves in the corners each hold a marble pillar. Near the southeast alcove, a large hole has been dug in the wall.

Two grioths are stationed flanking the opening to the hole in the wall.

Perception: 2d20 + 10 ⇒ (20, 16) + 10 = 46

Map updated. If no stealthy preparations were taken, or a Stealth check was not sufficient to beat DC 30, proceed to Secret Spoiler A below.

Secret Spoiler A:

Initiative (Kegan): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Locke): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Melisande): 1d20 + 9 ⇒ (7) + 9 = 16
Initiative (Tereze): 1d20 + 1 ⇒ (7) + 1 = 8
Initiative (Testudo): 1d20 + 0 ⇒ (10) + 0 = 10
Initiative (Grioth): 1d20 + 3 ⇒ (20) + 3 = 23

The two grioths look up alertly as the group opens the door. One of them lets off a screech and lifts into the air; turning and darting down the passage through the hole next to it. The remaining grioth also lifts into the air, but rises to the ceiling's height at 15 feet and advances forward 30 feet to hover above the eastern edge of the pool; the creature appearing to be waiting for the group's next action.

Initiative Order:

Round 1:

Grioth
Locke
Melisande
Testudo
Kegan
Tereze

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze stands well back and lets the others open the door.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

With the door seemingly safe, Locke steps back to behind Testudo.

Locke delays until the strong folk have taken their turn.

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Suddenly realizing that everyone else was evidently waiting for him, Kegan strides forward and opens the door.

Oops,,,” the swashbuckler says as he unsheathes his rapier.


The contents of Opening Door and Secret Spoiler are now open for group perusal.

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil

This is going well. perhaps if you have a dance party down there.

Melisande steps into the room and to the side of the door, then casts Glitterdust. DC 19 Will or be blinded by the light. Wrapped up like a deuce, another runner in the night even.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

I know a PC who'd say someone should bring a pole for that. (Calistrian)
Going by battlemap, you'll need to be closer for spells to work.

Locke steps to a side of the door and peeks inside.
If the creatures are visible enough, an arrow flies at the one waiting.

Arrow: 1d20 + 8 ⇒ (5) + 8 = 131d8 ⇒ 2

Dark Archive

Female CN Aasimar Sorcerer 5/ Evangelist 4 | HP 69/69 | AC 18 T 14 FF 14 | CMB 4, CMD 18 | F+7 R+8 W+7(+4vCharm) | Init +13 | Perc 17(+3vsTrap) SM: +0 | Speed 30ft | Spells: 4th 5/5 3rd 4/7 2nd 7/8, 1st 7/8 | Arcane Bolt 11/11 | Active Spells: Mage Armor, Haste | Active Cond: None|
Spells:
4th Dim Door, 3rd Dispel, Fireball, Fly, Haste, Heroism 2nd Glitter, Invis, Web 1st Identify, Grease, Mage Armor, Burn Hnds, Magic Missile, Liberating Comm, Snowball, Prot Evil
Locke "Firebug" Arkham wrote:

Going by battlemap, you'll need to be closer for spells to work.

Glitterdust is medium range, so 160 ft for Melisande

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Kegan moves to where he can protect Melisandre if either of the creatures comes for her. His weapon is ready to strike if any come near!

Readied Strike:

+1 adamantine rapier: 1d20 + 11 ⇒ (3) + 11 = 14 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (5) + 3 + 6 = 14 6 is precision damage

I really don’t expect either of them to recklessly charge like that, but might as well put it in.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Ah? I had it as 30ft in my head. Will remember that range for the future. XD

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Well, what is in zere?

still holding as I said above

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

Two more of those grioths!


Will Save: 1d20 + 11 ⇒ (6) + 11 = 17
+1 Lance Charge: 1d20 + 15 ⇒ (20) + 15 = 35
+1 Lance Charge Confirm: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 9d8 + 117 ⇒ (1, 7, 5, 4, 8, 3, 2, 1, 1) + 117 = 149

Locke's arrow flies past the grioth, striking the wall behind. Meanwhile, the creature takes a full blast of the glitterdust to the face and becomes blinded. The creature literally is unable to see the power-train plowing into the room that is Testudo and Roshi, as the turtle-knight virtually splatters the poor unsuspecting grioth into giblets that now shower down below to stain the reflecting pool beneath it red.

The room now sits barren of enemies, the splashing sound of raining gore providing an echoing cacophony that is only interrupted occasionally by increasingly distant sounds of flapping wings moving further down the tunnel opening at the other side of the room.

Out of Initiative?

We can remain in initiative if desired, but there are now no enemies within immediate vicinity. What does everyone wish to do now?

Dark Archive

M Ifrit CG Swashbuckler 6 | 52/52 HP| AC 26 Tch 15 Fl 21| CMB +7 CMD 21 | F +5 R +10 W +3 Resist Fire 5 | Init +5 | Perc +9 Darkvision | Speed 60, fly 90 | Panache 4/4 | CL 1/4 | Reroll 0/1 | Lucky Number 17 | Active Conditions: Longarm, Shield, Haste

I see no reason to stay in initiative on our side. Evidently I miscounted, I had thought there were two of the creatures.

Seeing the turtle knight destroy the opposition, Kegan puts his rapier away. “Seems it is clear now.

He then looks around, trying to figure out why the creatures were down here.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze peaks in, just to make sure everyone is OK.
Well, where do you zink the hole goes?

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