
![]() |

Tereze feels her her life slowly drain out of her on a life link.
Assuming Kegan does not have pro from acid, Tereze takes 15 damage and Locke, Kegan and Testudo heals 5.
As she moves around the cloud before her, Tereze floats right through Testudo, healing him of damage.
Energy Body: 1d6 + 7 ⇒ (5) + 7 = 12
Then when she finishes moving, she calls on the blessings of life to make sure her life energy is renewed and she will be able to keep everyone else up.
Cure Serious Wounds: 3d8 + 7 ⇒ (6, 3, 6) + 7 = 22
As she finishes she says quietly:
Zere, You are better, now go take down ze dragon!
That leaves Testudo at full, Locke at -61, Kegan at - 16 and herself at -27
Since it worked so well last time, the Archon continues to shoot at the Dragon.
Light Ray (Touch): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 5
Light Ray (Touch): 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 4
Lantern Archon: AC 15, HP: 17, Rounds 7/9
Sanctuary Round 7/7 Will 15
Energy Body Round 3/7

![]() |

Just confirming that Kegan did not have protection from Acid.
Also, Kegan lost 6 temp hit points so in terms of real hit points he only took 15 hit points and is only 10 down now.

GM Irish202 |

Mirror Image (1 is hit): 1d3 ⇒ 1
Mirror Image (1 is hit): 1d3 ⇒ 2
Cure Light: 1d8 + 5 ⇒ (3) + 5 = 8
The lasers from the lantern archon strike the dragon once, while the second one dissipates one of the darting mirror images protecting the creature. Meanwhile, Pentosh downs a curative extract to heal some of her wounds.
Round 11:
Testudo
Locke (-61)
Round 12:
Melisande (invisible)
Kegan (-10)
Azmur
Aeteperax (-30, 1 image, sparkly)
Tereze (-22)
Pentosh (-17, coughing 2 rounds (-4 STR/DEX penalty))
Testudo
Locke (-61)

![]() |

Assuming the smoke needs to be gone for a charge to be pulled off, Testudo nudges Roshi to move just outside of the smoke, and the duo takes total defense.
If there's something better suggested, feel free.
Locke is staying motionless, keeping eyes closed, despite waking up.
I am alive.....i still am alive. But sure as hell am i not moving an inch right now.

![]() |

Melisande moves closer to the dragon while still keeping a pillar between her and it, then reaches into her bandolier and pulls out her wand of cure light.

![]() |

If someone could move Testudo 1 square NW, so he's still partially got cover from the smoke, please. My phone won't cooperate.
Provided you get close enough to set that wand off.
Perception check?

![]() |

Kegan decides it would be better to draw the dragon away from the archway. He moves across to the other side of the room, putting a pillar between himself and the dragon.
“Guess you are afraid to approach as well. Didn’t think I was that frightening...”
Why is Testudo trying to get cover from smoke? The dragon can see through it and it prevents Testudo from charging.

![]() |

@Locke, I was going to turn you invisible and put the wand in your hand, actually. Though if you already have one, I'll hold on to mine :-)

GM Irish202 |

Sorry for delay, had to help with a move out of an apartment over the weekend.
CMB for Roshi to move through webs: 1d20 + 10 ⇒ (18) + 10 = 28
Azmur follows Tereze, using a healing spell to mend some of her 'borrowed' wounds.
Cure Light: 1d8 + 5 ⇒ (4) + 5 = 9
As she moves invisibly deeper into the room Melisande notes that while the dragon doesn't seem to focus in on her specifically, the creature seems to glance over in her direction as if it knows someone is moving about unseen.
I did foreshadow this earlier, so I feel less bad about what is about to happen.
Bite Improved Vital PA w/some Cover on Melisande: 1d20 + 18 - 4 - 2 ⇒ (19) + 18 - 4 - 2 = 31
Bite Crit Confirm on Melisande: 1d20 + 18 - 4 - 2 ⇒ (1) + 18 - 4 - 2 = 13
Bite Improved Vital PA Damage: 6d8 + 10 + 12 ⇒ (1, 6, 6, 6, 7, 3) + 10 + 12 = 51
Aeteperax's head whips back as its eyes narrows in Melisande's general direction as she approaches the dragon's vicinity invisibly. The dragon adjusts eastward to get a better angle, and lunges its maw forward for a powerful bite!
51 points on Melisande would leave her at 2 points away from dying, if my calculations are correct.
Round 12:
Melisande (invisible, unconscious, -51)
Kegan (-10)
Azmur
Aeteperax (-30, 1 image, sparkly)
Tereze (-13)
Pentosh (-17, coughing 2 rounds (-4 STR/DEX penalty))
Testudo
Locke (-61)

![]() |
1 person marked this as a favorite. |

Don't feel bad - I was counting on the miss chance, but didn't expect the vital strike added in. Too bad Melisande is also invisible, so no-one will be able to find her if she doesn't stabilize herself.
Reroll Con Check +GM stars vs DC 22: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

![]() |

Tereze feels another shock of pain flow through the bond as Melisande Takes a hit.
Tereze Takes 15 Damage, and Melisande Stabilizes + heals 5, and Locke and Kegan both Heal 5. One of the fun thing about Life link is it ignores invisibility :)
Then she reaches out with her mind and starts calling more help from beyound.
Starts casting Summon Monster III
Meanwhile humming happily, The Archaon continues to fire light rays at the dragon. trying to remove the last of the glittering images.
Light Ray (Touch): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 5
Light Ray (Touch): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 5
Lantern Archon: AC 15, HP: 17, Rounds 8/9
Energy Body Round 3/7

GM Irish202 |

Meanwhile humming happily, The Archaon continues to fire light rays at the dragon. trying to remove the last of the glittering images.
The archon's first ray pops the remaining mirror image on the dragon. Surprisingly, the second ray actually misses the huge creature somehow, leaving a scorch mark on one of the stone tiles nearby.
Pentosh continues to drink healing extracts.
Cure Light: 1d8 + 5 ⇒ (3) + 5 = 8
Round 12:
Testudo
Locke (-56)
Round 13:
Melisande (invisible, unconscious/stable, -46)
Kegan (-5)
Azmur
Aeteperax (-30, sparkly)
Tereze (-28)
Pentosh (-9, coughing 1 rounds (-4 STR/DEX penalty))
Testudo
Locke (-56)

![]() |

Locke remains still.
I noticed Roshi as bodyguard, he can use one of aoo to give Testudo an aid to AC.
Roshi bodyguard for next attack vs Testudo: 1d20 + 8 ⇒ (10) + 8 = 18
Testudo points his gauntlet at the dragon.
I HAVE YOU IN MY SIGHTS NOW! FOR GLORY AND COMRADES! ROSHI, CHAAAAAARGE!
Testudo and Roshi storm off at the dragon.
Rosi bite, charge, bless: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28 1d8 + 7 ⇒ (1) + 7 = 8
Testudo +1 lance, issued challenge, bless, haste: 1d20 + 16 + 2 + 1 + 1 ⇒ (20) + 16 + 2 + 1 + 1 = 40 Dmg, issued challenge: 3d8 + 39 ⇒ (6, 5, 5) + 39 = 55
Crit?: 1d20 + 16 + 2 + 1 + 1 ⇒ (5) + 16 + 2 + 1 + 1 = 25 Extra if so: 6d8 + 78 ⇒ (6, 4, 1, 2, 7, 6) + 78 = 104

![]() |

This was the webs spell, correct? Would the burning have spread to clear the webs after multiple rounds?
Edit: web was even dismisseable XD.
If not, Roshi is forced to move normally, do his bodyguard thing for aid other on Testudo's AC.
Aid other on Testudo's attack at current, and Testudo makes a full round attack, with attack above being #1.
Lance attack #2, challenge, bless, haste: 1d20 + 12 + 2 + 1 + 1 ⇒ (15) + 12 + 2 + 1 + 1 = 31 Dmg, issued challenge: 1d8 + 13 + 6 ⇒ (5) + 13 + 6 = 24
Lance attack #3, challenge, bless, haste: 1d20 + 7 + 2 + 1 + 1 ⇒ (11) + 7 + 2 + 1 + 1 = 22 Dmg, issued challenge: 1d8 + 13 + 6 ⇒ (3) + 13 + 6 = 22
Going by Testudo's page, his challenge damage would be higher, i think?
+19 instead of +13. That would add 18 on that 1st hit.

![]() |
1 person marked this as a favorite. |

You can feel free to skip me while I am picturesquely lying on the floor, invisible and unconscious.

![]() |
1 person marked this as a favorite. |

Kegan moves at a diagonal across the room then strikes at the drake.
+1 adamantine rapier: 1d20 + 11 ⇒ (19) + 11 = 30 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (2) + 3 + 6 = 11 6 is precision damage
Crit? +1 adamantine rapier: 1d20 + 11 ⇒ (16) + 11 = 27 Crit 15-20
total adamantine piercing damage: 11 + 1d6 + 3 + 6 ⇒ 11 + (4) + 3 + 6 = 24 precision damage is not multiplied on crit
Probably will not need this since the dragon is at a penalty from the Challenge.
Parry +1 adamantine rapier: 1d20 + 11 ⇒ (1) + 11 = 12
Riposte +1 adamantine rapier: 1d20 + 11 ⇒ (15) + 11 = 26 Crit 15-20
adamantine piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5 6 is precision damage

GM Irish202 |

If not, Roshi is forced to move normally, do his bodyguard thing for aid other on Testudo's AC.
While Roshi has the Bodyguard archetype, Testudo did not take the Bodyguard feat that the archetype added to his list of feat options. On the flip side, the turtle has 3 Fleet feats so its really fast.
I HAVE YOU IN MY SIGHTS NOW! FOR GLORY AND COMRADES! ROSHI, CHAAAAAARGE!
The dragon reflexively lashes out with an opportunity attack with its 15-foot reach!
1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18 (Sadness)
Testudo +1 lance, issued challenge, bless, haste: 1d20 + 16 + 2 + 1 + 1 ⇒ (20) + 16 + 2 + 1 + 1 = 40 Dmg, issued challenge: 3d8 + 39 ⇒ (6, 5, 5) + 39 = 55 Crit?: 1d20 + 16 + 2 + 1 + 1 ⇒ (5) + 16 + 2 + 1 + 1 = 25
Crit does not confirm, even with accounting for Roshi switch to aid another. Damage adjusts to 6 + 13 + 6 = 25.
Aid other on Testudo's attack at current, and Testudo makes a full round attack, with attack above being #1
The turtle knight's second attack lands, but his third strike misses!
Kegan moves at a diagonal across the room then strikes at the drake.
The swashbuckler darts in for an opening, the dragon seemingly out of attacks of opportunity that it wasted on Testudo. He lands a pointy jab that unfortunately is not a critical hit!
Azmur calls down another bolt of lightning on the dragon!
Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 3d6 ⇒ (1, 6, 5) = 12
The dragon now turns its considerable ire towards the turtle knight! It strikes Testudo with a bite and two claw attacks!
Claw: 1d20 + 18 ⇒ (15) + 18 = 33
Claw: 1d20 + 18 ⇒ (12) + 18 = 30
Tail Slap: 1d20 + 13 ⇒ (8) + 13 = 21
Wing: 1d20 + 13 ⇒ (11) + 13 = 24
Wing: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d8 + 2d6 + 2d6 + 10 + 7 + 7 ⇒ (4, 5) + (6, 2) + (2, 5) + 10 + 7 + 7 = 48
Round 13:
Melisande (invisible, unconscious/stable, -46)
Kegan (-5)
Azmur
Aeteperax (-96, sparkly)
Tereze (-28)
Pentosh (-9, coughing 1 rounds (-4 STR/DEX penalty))
Testudo (-48)
Locke (-56)

![]() |
1 person marked this as a favorite. |

Tereze finishes her summoning calling forth another Archon to join the first on the other side of the web from her.
She grunts as her life continues to be drained. But even through the pain she shouts out. Attack ze dragon!
Tereze takes 20 damage and Melisande, Kegan, Testudo and Locke all gain 5.
Tereze snuffs the golden flames then moves around the Webs getting nearer the fight so next round she can heal the allies who have fallen.
But to get near that she must first heal herself, so she calls on a blessing to restore her life energy.
Cure Moderate Wounds: 2d8 + 7 ⇒ (4, 1) + 7 = 12
That leaves Melisande at -41, Testudo at -43, Locke at -51 Kegan fully healed, And Tereze at -36.
Meanwhile the two Archons fire their light rays at the dragon before the first one winks out.
Archon 1
Light Ray (Touch): 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 6
confirm Crit: 1d20 + 3 ⇒ (19) + 3 = 22
Crit Damage: 1d6 ⇒ 3
Light Ray (Touch): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 5
Archon 2
Light Ray (Touch): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 2
Light Ray (Touch): 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 1
confirm Crit: 1d20 + 3 ⇒ (15) + 3 = 18
Crit Damage: 1d6 ⇒ 6
Lantern Archon 2: AC 15, HP: 17, Rounds 1/7
Energy Body Round 4/7

GM Irish202 |

Meanwhile the two Archons fire their light rays at the dragon before the first one winks out.
Dragon Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Testudo Fort vs DC 17: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
The archons riddle the dragon with their light rays, causing the creature to let off an annoyed roar at their damage. Pentosh steps out of the hallway and around to the north, lobbing a bomb at Testudo as she goes. The vial strikes the turtle knight, exploding in a blast of ice. The chilling burst of the bomb washes over him, causing him to become staggered by its effect!
Based on my research, Melisande would still get a reflex save for the splash while unconscious...but with an effective DEX of 0 (e.g. a Reflex with a -5 penalty). DC 17 to halve 8 points of cold splash.
Round 13:
Testudo (-64, staggered for 1 round)
Locke (-51)
Round 14:
Melisande (invisible, unconscious, -41, potentially 3 more damage)
Kegan
Azmur
Aeteperax (-123, sparkly)
Tereze (-36)
Pentosh (-9, no longer coughing)
Testudo (-64)
Locke (-51)

![]() |

Seeing an approaching Kegan not taking a bite at from the dragon, and Pentosh moving about, Locke's hands start moving.
A frost bomb is then lobbed at the dragon.
Exclude blast where appropriate, i am unsure if a frost bomb gets bigger radius.
Dragon gets to make a DC 18 fort save.
Rt, bless: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 Frost dmg: 4d6 + 6 ⇒ (5, 5, 2, 4) + 6 = 22
Locke flies as far east as possible, at 60ft fly speed, preferably behind a pillar for now.
Roshi attacks to aid Tedtudo.
Aid attack: 1d20 + 8 ⇒ (5) + 8 = 13
Testudo shivers, yet thrusts his lance at the dragon again.
Lance, challenge, bless, Roshi's help?: 1d20 + 12 + 2 + 1 + 2 ⇒ (18) + 12 + 2 + 1 + 2 = 35Dmg, challenge: 1d8 + 13 + 6 ⇒ (2) + 13 + 6 = 21

GM Irish202 |

Seeing an approaching Kegan not taking a bite at from the dragon, and Pentosh moving about, Locke's hands start moving.
A frost bomb is then lobbed at the dragon.
Why Locke, my AoO recharged on the dragon's initiative.
As Locke begins the process of lobbing his bomb, the dragon's head lurches around and lunges at the alchemist!
Attack of Opportunity vs Prone(Bite): 1d20 + 18 + 4 ⇒ (20) + 18 + 4 = 42
Crit Confirm vs Prone: 1d20 + 18 + 4 ⇒ (16) + 18 + 4 = 38
Damage: 4d8 + 20 ⇒ (8, 8, 1, 3) + 20 = 40
I will hold off RP'ing the result of the above attack to see if there are any shenanigans that can be enacted to prevent it from occurring.
Testudo shivers, yet thrusts his lance at the dragon again.
The lance strikes the dragon, dealing it a significant blow! The creature now appears unsteady on its claws, the dragon bleeding profusely from its multiple wounds.
Round 13:
Locke (-51, potentially 40 points of damage)
Round 14:
Melisande (invisible, unconscious, -41, potentially 3 more damage)
Kegan
Azmur
Aeteperax (-144, sparkly)
Tereze (-36)
Pentosh (-9, no longer coughing)
Testudo (-64)
Locke (-51)

![]() |

Erm, whoa!
The post was done with a lack of aoo in mind. Locke is not careless (nor healthy) enough to risk death after being on death's doorstep just now.
Locke withdraws into the hallway, with the wall being cover to avoid the dragon's attack.
As per yellow arrow.
Their heartbeat had never been so quick.

GM Irish202 |

Erm, whoa! The post was done with a lack of aoo in mind. Locke is not careless (nor healthy) enough to risk death after being on death's doorstep just now.
You may do so, but my delightful crit will carry forward to the next attack the dragon makes. Someone will be on the receiving end. Your call. ;)

![]() |
1 person marked this as a favorite. |

Kegan takes a step to get into better position on the dragon and strikes twice with his rapier.
“You have a chink in your scales, it seems.”
+1 adamantine rapier: 1d20 + 11 ⇒ (20) + 11 = 31 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15 6 is precision damage
+1 adamantine rapier, 2nd attack: 1d20 + 6 ⇒ (18) + 6 = 24 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (2) + 3 + 6 = 11 6 is precision damage
Swift Intimidate if hit: 1d20 + 11 ⇒ (10) + 11 = 21
Crit confirm +1 adamantine rapier: 1d20 + 11 ⇒ (15) + 11 = 26
Total crit damage: 15 + 1d6 + 3 ⇒ 15 + (6) + 3 = 24
Crit confirm +1 adamantine rapier, 2nd attack: 1d20 + 6 ⇒ (7) + 6 = 13
Total crit damage: 11 + 1d6 + 3 ⇒ 11 + (6) + 3 = 20 6 is precision damage

![]() |

Unconscious Reflex: 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1
Melisande's unconscious form is wreathed in frost for a moment, but it doesn't seem to be penetrating her skin. Cold resist 5, so I think that means I take 3 from the bomb and 1 from not stabilizing for a total of -6/39 or 47 total damage atm.
Even while down, she fights against death, slowly bleeding out. DC 15 Con check to stabilize: 1d20 + 2 ⇒ (9) + 2 = 11

GM Irish202 |
1 person marked this as a favorite. |

Kegan takes a step to get into better position on the dragon and strikes twice with his rapier.
The swashbuckler jabs his rapier into one of the dragon's wounds, causing the creature to buckle and collapse to the ground. As Aeteperax falls into unconsciousness, Kegan follows up his strike with a second thrust directly into the dragon's exposed throat, killing his foe instantly!
He had just barely enough hit points to not trigger his retreat conditions last round, which I am glad to avoid because it would have been extremely awkward to fit a fleeing huge dragon through medium sized hallways without liberal application of a grease spell.
A look of disbelief crosses Azmur's visage as he watches the death of the dragon, which is quickly replaced by extreme panic. "Rima...she was not with him...I must find her!" He turns and runs out of the room to the north. Pentosh, now alone in the room by her self with the Pathfinders, looks down at the corpse of Aeteperax. She then begins to hysterically and maniacally laugh. "You...you killed him! It's...all mine now! Yes!" Pentosh's face adopts an insane grin as she begins flipping a bomb vial haphazardly in one hand as she turns her gaze to the group.
Round 14:
Melisande (invisible, unconscious, -44)
Kegan
Azmur
Aeteperax
Tereze (-36)
Pentosh (-9)
Testudo (-64)
Locke (-51)

![]() |

Life continues to flow out of Tereze across the link even as the dragon falls.
Tereze takes 15 and Melisande, Testudo and Locke all heal 5
Then she moves around the web and points at the alchemist.
She helped zat beast. Get her!
Then she sends forth her burst wave of life energy
Selective Channel Heal: 4d6 ⇒ (1, 5, 6, 1) = 13
Meanwhile the archon zips over the dead dragon and fires a ray of light at Pentosh
Light Ray (Touch): 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 4
That leave everyone at the following HP
Melisande (invisible, conscious, -26)
Tereze (-38)
Testudo (-46)
Locke (-46)
Lantern Archon 2: AC 15, HP: 17, Rounds 2/7

![]() |
1 person marked this as a favorite. |

Yay! I get to act!
Melisande stands up, takes a quick step behind the pillar then spreads her hands and becoming visible as three glowing missiles fly from her fingers into Pentosh.
Magic Missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14

GM Irish202 |

Meanwhile the archon zips over the dead dragon and fires a ray of light at Pentosh
The light rays from the archon narrowly miss Pentosh, scorching the stone tiles next to her.
Melisande stands up, takes a quick step behind the pillar then spreads her hands and becoming visible as three glowing missiles fly from her fingers into Pentosh.
The magic missiles dart unerringly towards the alchemist, then narrowly bounce off an unseen shield at right angles to uselessly strike the pillar and walls next to her!
The alchemist deftly adds a catalyst to the bomb vial she had been flipping around, and tosses it at Testudo! Unfortunately, the vial surprisingly misses the turtle knight and lands in a nearby space; resulting in a slightly less effective fiery blast! She then darts into the hallway to the west, following the retreating Locke to the north.
Splash Die (clockwise from upper left): 1d12 ⇒ 8
Need DC 17 Reflex for 1/2 splash on 8 points of fire from Melisande and Testudo. Switching around Azmur's initiative to assist with combat flow.
Round 14:
Testudo (-48, DC 17 Reflex for 1/2 splash 8 points fire)
Locke (-46)
Round 15:
Kegan
Tereze (-38)
Melisande (-26, DC 17 Reflex for 1/2 splash 8 points fire)
Azmur
Pentosh (-9)
Testudo (-48)
Locke (-46)

![]() |

Reflex vs splash: 1d20 + 7 ⇒ (10) + 7 = 17
Melisande curses to herself Nocticula's left buttock, I should better than to use missiles against someone with a shield spell up. She barely manages to duck behind her pillar, avoiding most of the fiery oil. She darts forward, peeking around the corner and then spreads her hands again, this time a cone of flames emits from them.
Burning Hands - DC17 Reflex for half: 5d4 ⇒ (2, 2, 3, 2, 1) = 10

![]() |

Kegan goes sprinting after Pentosh. He gets right up beside her.
“Going somewhere? I have something for you!” He swishes his rapier through the air as he says that.
I don’t think she has a weapon out, but my movement would provoke.
+1 adamantine rapier: 1d20 + 11 ⇒ (12) + 11 = 23
+1 adamantine rapier: 1d20 + 11 ⇒ (19) + 11 = 30 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15 6 is precision damage
Crit? +1 adamantine rapier: 1d20 + 11 ⇒ (1) + 11 = 12 Crit 15-20
Total crit damage piercing damage: 15 + 1d6 + 3 ⇒ 15 + (3) + 3 = 21 6 is precision damage
+1 adamantine rapier: 1d20 + 11 ⇒ (2) + 11 = 13 Crit 15-20
adamantine piercing damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12 6 is precision damage

![]() |

A d12 splash die? Now i want to know how i can get that.
Reflef Testudo: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex Roshi: 1d20 + 7 ⇒ (17) + 7 = 24
Testudo is impressed by Kegan's deft finishing off the dragon.
"A WELL PLACED ATTACK, FRIEND KEGAN."
ROSHI, FOLLOW THAT WOMAN!
Roshi hurries them after Pentosh, double move, somehow squeezing past Melisande....If at all this is possible.
Lance, bless: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28 Dmg: 1d8 + 13 ⇒ (4) + 13 = 17
Locke, seeing the commotion coming down the hallway, binds a bomb to an arrow, and shoots it at Pentosh.
Bow, bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 Dmg, frost bomb payload: 1d8 + 4d6 + 6 ⇒ (3) + (6, 5, 6, 1) + 6 = 27
If it hits, she gets a fort save DC 18 vs staggered for 1 round, and is set on fire.
Thereafter, they fly further down the hallway.

![]() |

“Thanks, Testudo! You did most of the work, all I did was the finishing touches.”

![]() |

Tereze moves near the dead dragon as her life flows across the link.
Tereze takes 15 damage and Testudo, Locke and Melisande all heal 5
As she moves after the others Tereze refreshes her own life force to continue to feed the link.
Cure Moderate Wounds: 2d8 + 7 ⇒ (3, 1) + 7 = 11
While this happens the Lantern Archon streaks after Pentosh, setting up where she has to run and fires a beam of light at her.
Light Ray (Touch): 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 4
That leave everyone at the following HP
Melisande (-21)
Tereze (-42)
Testudo (-43)
Locke (-41)
Lantern Archon 2: AC 15, HP: 17, Rounds 3/7

GM Irish202 |
1 person marked this as a favorite. |

A d12 splash die? Now i want to know how i can get that.
Well, he occupies a large sized square at the moment. Hence, I rolled 12 possible square locations. Could have properly done a d8 for one square, but here we are.
She darts forward, peeking around the corner and then spreads her hands again, this time a cone of flames emits from them.
Assuming she asks nicely/seductively to have people delay and allow her to go in first, to avoid spraying Testudo/Roshi/Kegan with the spell.
The alchemist dodges half of the fiery spell unleashed by Melisande.
Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
I don’t think she has a weapon out, but my movement would provoke.
Correct, it would provoke.
Kegan's movement provokes an incredibly insulting curse from Pentosh, something about his mother smelling of elderberries. She does not attack, however.
Roshi hurries them after Pentosh, double move, somehow squeezing past Melisande....If at all this is possible.
Oh my?
Testudo's lance thrust strikes Pentosh, dealing some damage.
Locke, seeing the commotion coming down the hallway, binds a bomb to an arrow, and shoots it at Pentosh.
You may not stack Explosive Bomb and Frost Bomb in the same bomb, unfortunately. Will presume you will go for just the Frost in the attempt to limit her actions.
Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14
The arrow connects, exploding in a frosty blast. Pentosh staggers with the cold and the damage!
While this happens the Lantern Archon streaks after Pentosh, setting up where she has to run and fires a beam of light at her.
This new archon seems to have bad luck, and its ray attacks once again miss the alchemist.
Pentosh five-foot steps away from Roshi, and begins to lob a bomb. This elicits an attack from Kegan, which misses, as well as one from Testudo. The strike from the turtle knight knocks her unconscious and ends the combat!
AoO Testudo: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Damage: 1d8 + 13 ⇒ (3) + 13 = 16
END OF INITIATVE!!!
Will post lootz and things after work tonight.

![]() |

The sounds of combat suddenly coming to a stop, Locke stands near their druid ally, heart pounding in their chest.
It..it has ended. It has ended, and we are all still alive.
Coming to the realization of their outfit being pretty damaged, Locke tries tidying up as best as possible, wrapping around their cloak several times.
Perhaps that alchemist's armor is my size., and they walk over to the others in the hallway, the adrenaline slowly giving way to soft shivering after the ordeal.

![]() |

Looking at the dead body, Kegan then returns to the dragon. He double-checks there are no tricks -- it is really dead and staying that way.
Once he is convinced, he heads over to Azmur and says "I believe there is still a damsel to be rescued? Your wife."

![]() |

At meeting up with the entire group, and the team moving elsewhere, Locke approaches Tereze.
"Ehm, do you have a moment to talk in private?"
Assuming she does,
Locke looks to see if the others are indeed out of sight ahead, before continuing.
"Ehm. Back then, i had a most unsettling experience. I was half out of my body already, seeing everything, including my own bleeding body on the verge of death."
"And since, i was reminded of Fiona's words, about the strong disadvantage of anonymity and hiding, you know. It puts things in perspective. I suppose i should come clean to my family, and not to hide from my friend."
Locke looks Tereze in the eyes, then reaches underneath the hood with both hands.
Two soft clicks are heard at both sides of Locke's head, as the mask comes off, and the hood is pulled back.....
Sent you my face, Tereze.
Locke probably finds some surprise in return, and hugs Tereze.
"Were it not for you, i would have gone past death's doorstep, for real. Thank you so much."
Letting go after having said that...
"When we get back to town, shall we pay a visit to that shop you three went to? I need something, and would like to purchase another."
Looking in the direction the others went to, Locke's index finger is raised to their mouth with a faint smile, after which the mask is donned again.

![]() |
1 person marked this as a favorite. |

Kegan, just because she is a woman, you assume she needs rescuing? Seems a bit presumptive. I'm not saying she doesn't need assistance, but let's be real here. Women are more capable than men most of the time.
Melisande looks slightly annoyed as she pulls out her wand of Infernal Healing and taps herself with it a couple of times to get herself back up to full. Since that gives fast healing 1 for 1 minute, Tereze you can choose to drop the lifelink while I heal up so you're not taking continual damage the whole time.
Tereze, thank you. I suspect I would likely have died were it not for your timely interventions. I am in your debt. Please let me know when and how you would like to collect. Melisande gives Tereze a sly smile.
As the last Infernal Healing is finishing up, she will also take out her wand of Heightened Awareness and tap herself.
Ready when you are.

![]() |

Kegan, just because she is a woman, you assume she needs rescuing? Seems a bit presumptive. I'm not saying she doesn't need assistance, but let's be real here. Women are more capable than men most of the time.
Kegan laughs in response to Melisande's tirade.
"Sorry, but when someone is being held hostage as part of a blackmail scheme, seems to me they need rescuing. Talk to the dead dragon if you have problems with which gender they chose to blackmail and which to kidnap."
He cleans and sheaths his rapier.
"Now, it seems to me we have two things that should be resolved fairly quickly: a mirror needs destroying and a hostage needs rescue."
"I would prefer to rescue the live hostage first, but am willing to consider other plans."

![]() |
1 person marked this as a favorite. |

Seeing the others all still standing Tereze exclaims:
Zank ze Ladies above zat you all made it! Zat dragon was truly a horrible beast! I zought for sure I would lose one of you to the Boneyard!
Tereze gathers the wounded around and channels to get them healed up while the unwounded loot the bodies for treasure.
Selective Channel Heal: 4d6 ⇒ (5, 1, 6, 5) = 17
Selective Channel Heal: 4d6 ⇒ (2, 2, 5, 6) = 15
Then pulls out her wand and heals herself up as the lifelink heals the rest of Locke's and Testudio's wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
I think that leaves everyone at full except Testudo at -1 and Locke at -4
After the exchange between Kegan and Melisande, Tereze pipes up:
Honestly Melisande, I do not know any woman, or man, who could fight that beast alone. Zat said, I do agree, we need to tell her that she is safe, not rescue her. She gives an overexagurated disapproving look at Kegan as she says the last.
Then she nods to Azmur and says solemnly.
Your help good sir was most timely. Besides helping to release your wife how can we zank you properly?
Finally after the others have gone around the corner, and Locke drops their mask, Tereze gasps and gives them a hug.
Locke, if not for you we all would have been dead many times over. Your bombs and icky spiders have saved us all multiple times. That my curse could save you gives me great joy.
Then she leans back a little and looks them in the eye.
Why would you Hide! You are gorgeous! You should lose the mask and let the world see you. Who cares if you have a funny voice, that is way less concerning then my curse!
Then she steps back and gets a thoughful look on her face:
Hmm. How do you want me to refer to you? Him, Her, They?
Finally as they move away and start following the rest of the group she finishes:
Of course, we can go shopping! Hmmm... After zis I may want a green dress to remind everyone of what we did. She grins at the thought.