PFS PbP Gameday #4: GM Tektite's 6-97 Siege of Serpents (Inactive)

Game Master Hawkwen Agricola

Grand Lodge Overview
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The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1

PFS# 117769-2
Exchange
No Day Job
Init: +4
Perception: +6

Special Note: Thrash has Lastwall Phalanx on the party until I specify otherwise, and can switch it for Outflank (or something I get with Martial Flexibility) as a swift action.

The Exchange

1 person marked this as a favorite.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1

I figured out a neat way to make my phone beep at me whenever someone posts. There's a website called If This Then That where you can have it notify you in a number of ways whenever someone posts by plugging the RSS feed url for the gameplay thread (can be retrieved by right-clicking the left-most 'feed' icon at the top right corner of this page and selecting 'copy link address') and then plugging in whatever site you want to notify you. I know Star Chaser has it set to e-mail him now, I personally have it post on my facebook wall, but set privately. It even deletes its old posts so it doesn't clutter.

The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1
Thrash Alpenstock wrote:
I figured out a neat way to make my phone beep at me whenever someone posts. There's a website called If This Then That where you can have it notify you in a number of ways whenever someone posts by plugging the RSS feed url for the gameplay thread (can be retrieved by right-clicking the left-most 'feed' icon at the top right corner of this page and selecting 'copy link address') and then plugging in whatever site you want to notify you. I know Star Chaser has it set to e-mail him now, I personally have it post on my facebook wall, but set privately. It even deletes its old posts so it doesn't clutter.

Ha! I got it to actually text me a link whenever there are new posts. Convoluted as heck to get it working though, I had to set up a google voice number, text myself from the google voice number to my real number, respond to that text to generate an email address that is basically just my phone in a language the google servers can communicate with via SMS, and then make IFTTT send an email to that account whenever the feed is updated.

All worth it now though. I don't have to check the thread ever to see if someone has posted. My magic pocket screen will tell me with ding-dong bellchimes.


I'll have to check it out

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Hey folks. Looks like this is one of those games. I live in central Europe and from the general posting habits in this thread I'm assuming most of ya'll live in the states so sorry for keeping the game up cause ... I'm sleeping.

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

At least personally I run post at fairly random times (tending towards late night early morning in the Eastern US) due to my work schedule.


Thrash wrote:
Bite and Claw attacks are always primary, his bonuses were factored correctly.

Except he gains his bite attack through a trait, Tusked, which specifically calls it out as secondary. Actually not secondary, that's my mistake, I read secondary in his stat sheet.

Tusked wrote:
Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.

So damage may have been correct, but attack mod needs to be at -5

Thrash also wrote:
Also, I use a monk's spade, and typically hit with the shovel side. No broom, though I have used brooms in combat with Bobo!

Sorry, it was my attempt, apparently poor, at humor.

*Though this one had no effect, sometimes spoilers are addressed to specific players/characters to keep others from having that knowledge. PbP [and VTT, now that I think about it) uniquely allows a separation of knowledge not always available in face to face games. Please only read spoilers directed at you.

The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1

Read and understood.

Scarab Sages

Male Snowborn Half-Elf Ancient Lorekeeper Lunar Oracle 12

I love the IFTTT thing, but I can't get it to 'nest' the conversation/emails when contacting me on gmail... that's the only thing about it I'm not a fan of. Otherwise, I fully endorse it!

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

The issue on the bite attack is a bit contested. I'd recommend you read up on the natural attack rules as there it states that bite attacks in a full attack sequence with natural attacks are always treated as primary. A number of other bite attack wordings (Barbarian Animal Focus or such) use the same wording but if you look at the wording for the unchained Barbarian they have updated it there.


Farg wrote:
The issue on the bite attack is a bit contested. I'd recommend you read up on the natural attack rules as there it states that bite attacks in a full attack sequence with natural attacks are always treated as primary. A number of other bite attack wordings (Barbarian Animal Focus or such) use the same wording but if you look at the wording for the unchained Barbarian they have updated it there.

I ceratinly understand the point, but I'm just going off RAW when reading the trait. The natural attacks wording is based on moster stats, not PCs.

If you consider that traits are essentially considered half feats and you read the description for the feat Razortusk, I'm thinking your getting off ok with -5 BAB, but full STR to damage.

Razortusk wrote:


PFS Legal Razortusk
Source Advanced Player's Guide

Your powerful jaws and steely teeth are deadly enough to give you a bite attack.

Prerequisites: Half-orc.

Benefit: You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You’re considered proficient in this attack and can apply feats or effects appropriate to natural attacks to it. If used as part of a full attack action, the bite is considered a secondary attack and is made at your full base attack bonus –5, and adds half your Strength modifier to damage.

I willing to listen to any and all arguments for or against. Comparing it to Dragon Disciple where primary claw/bite, or monk's flurry where two full BAB/one -5 BAB doesn't come online until level 7, I'd say it has the appearance of being the correct ruling.

Scarab Sages

Male Snowborn Half-Elf Ancient Lorekeeper Lunar Oracle 12

Is there a knowledge check for what we are currently facing?

Thanks in advance!


Knowledge arcana

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

For those who don't know about it, there's also this handy browser extension to help make PbP a smoother and more enjoyable experience.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)
GM Tektite wrote:
Farg wrote:
The issue on the bite attack is a bit contested. I'd recommend you read up on the natural attack rules as there it states that bite attacks in a full attack sequence with natural attacks are always treated as primary. A number of other bite attack wordings (Barbarian Animal Focus or such) use the same wording but if you look at the wording for the unchained Barbarian they have updated it there.

I ceratinly understand the point, but I'm just going off RAW when reading the trait. The natural attacks wording is based on moster stats, not PCs.

If you consider that traits are essentially considered half feats and you read the description for the feat Razortusk, I'm thinking your getting off ok with -5 BAB, but full STR to damage.

Razortusk wrote:


PFS Legal Razortusk
Source Advanced Player's Guide

Your powerful jaws and steely teeth are deadly enough to give you a bite attack.

Prerequisites: Half-orc.

Benefit: You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You’re considered proficient in this attack and can apply feats or effects appropriate to natural attacks to it. If used as part of a full attack action, the bite is considered a secondary attack and is made at your full base attack bonus –5, and adds half your Strength modifier to damage.

I willing to listen to any and all arguments for or against. Comparing it to Dragon Disciple where primary claw/bite, or monk's flurry where two full BAB/one -5 BAB doesn't come online until level 7, I'd say it has the appearance of being the correct ruling.

A few words in self defense. I'm obviously biased and admit to being a power gamer but here is my argument:

While I agree that it's overpowered for a trait (that's why it's on my charsheet) it's not super overpowered in the grand scheme of things. actually my other trait is way more overpowered...
The dragon disciple is actually a rather bad comparison here as there are numerous ways of acquiring the claw claw bite routine in PFS much earlier. For one we have a PFS legal race that can acquire a claw/claw/bite routine as of level 1 without having to use any class abilities or feats. I don't see people crying how OP Tengu's are because of that. Any race with a natural bite attack (like 3 or so in PFS) can get two claw attacks by level 1 or two via a number of classes (Ranger, Barbarian, Sorcveror, Bloodrager) and none of those things are breaking the game either.

Also while a claw claw bite routine is very strong in the early levels by around where we are now it no longer stands out at all compared to TWF or two handers with iteratives for the simple reason that you are using a crappy damage die with a crappy crit modifier.

Also from a rules perspective the interpretation you take -5 to attacks and do half STR damage is not RAW in any way shape or form cause that's not what this badly written 3.5 trait states. Another thing to consider based on your ruling is how do you handle a sole bite attack with the tusks? Me I'd have no idea and thus I'm of the opinion that here your best off to use the rules for natural attacks as they are (also these rules are universal and do not work differently for PCs than for monsters). If you look around the rules forum you will find that this is the majority consensus.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Just fyi:

Orcs of Golarion wrote:


Tusked

Requirement(s) Half-Orc, Orc

Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.

So, if you use them as a primary attack (i.e. only the Tusks), it would be normal attack, damage as 1d4. If you use them as part of a full attack, it's bab -5. Technically the trait doesn't comment on damage at all, so RAW, that's all.

Now, if a GM is willing to let you add +Str to "primary" damage and +1/2 Str to "secondary" damage, that's more than the trait gives you, so I'd err on the side of, "Thanks, GM!" myself.

The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1
Farg wrote:


A few words in self defense. I'm obviously biased and admit to being a power gamer but here is my argument:

While I agree that it's overpowered for a trait (that's why it's on my charsheet) it's not super overpowered in the grand scheme of things. actually my other trait is way more overpowered...
The dragon disciple is actually a rather bad comparison here as there are numerous ways of acquiring...

However you interpret the damage, the bite attack is made at a -5 penalty during a full attack. There's really no valid argument to the contrary, it is explicitly stated as such in the text of the trait. Remember to do that.


Sorry for the delay after the holiday, I threw my back out Fri afternoon, making sitting painful, putting on shoes and socks a twenty to thirty minute affair and leaving me prone with a heating pad the last two days. Getting old sucks.

Feeling better today.

We need to finish this encounter and move on the next part.

Don't forget you have the aid token, you should either use it or pass it on, I'd think.

The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1

What can be done with aid tokens?


Thrash Alpenstock wrote:
What can be done with aid tokens?

Oh! Thanks for asking. I was going to list that, then promptly forgot.

Aid Token: (tier 5-6)

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. In Subtiers 5–6 and 7–8, the bonus granted increases by 1. In Subtier 10–11, the bonus increases by 2.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, increase the damage dealt to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. Alternatively, in any subtier the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to the table’s APL (minimum 5).

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a PC’s spell by 1. In Subtiers 7–8 and 10–11, the PC’s caster level instead increases by 2.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Is there a downside to hanging onto it?

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1
Zirt Fzerkinkratzcher wrote:

Is there a downside to hanging onto it?

I believe that once we use it, it gets passed on to another table, so if we hold it, it stops circulating.

(that's the way it used to work at least - not sure if that's different being an online game...)

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

PS - is Odd making use of her Sacred Weapon pool at all?

The Exchange

1 person marked this as a favorite.
Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Yep! 1/4 rounds used so far. I'll be using my boosts more often as we get towards the end.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Farg, did you accidentally move to the wrong square? Where you moved to actively blocks half of the things Thrash asked you about, and wouldn't allow Jan to get into combat without drawing an AoO.

Just as a reminder to all, this is a timed scenario (in spite of the fact that it's a PbP taking place during the holidays for some unfathomably stupid reason), and if we're not paying attention, all that's going to happen is we're going to draw out combats even longer than they already are taking, and our characters are going to suffer for it.

On a related side-note, I owe you apologies, Odd, for not having asked for a Knowledge check on the tapestry when we saw the IC announcement about creatures coming through. I might have saved you wasting a point of fervor and a spell on Prot vs Evil if I had.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused
CanisDirus wrote:
On a related side-note, I owe you apologies, Odd, for not having asked for a Knowledge check on the tapestry when we saw the IC announcement about creatures coming through. I might have saved you wasting a point of fervor and a spell on Prot vs Evil if I had.

No worries at all. I'm mostly using my resources because I've still got plenty. Including back-up scrolls of PfE for later.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

From where I was standing this is the only square I could move to that would allow Thrash a full attack. Not sure what else folks had in mind but it's too late now... also please kill it now or Farg is dead...

The Exchange

Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1
Farg wrote:

From where I was standing this is the only square I could move to that would allow Thrash a full attack. Not sure what else folks had in mind but it's too late now... also please kill it now or Farg is dead...

You can 5' step diagonally, meaning there were 4 squares you could have moved to. Southeast would have been the optimal choice, as it would have allowed Odd to 5' step into flanking with you, and Jan would have been able to move to the square you currently occupy to attack without provoking an AoO from the Xill.

Doesn't matter much, as I'm pretty sure I just took it down.


Apologies for the silence this weekend. My middle daughter's and my birthdays are/were over the last couple days, and since we're celebrating anyways, all of my wife's family comes to the party (and stays the weekend) and we celebrate our Christmas with them over the weekend. This comprised of me cleaning/getting the house ready the past week, entertaining 15+ ~7yr olds during an art party (thankfully we are replacing our carpet because its ruined now with paint), cooking dinner for 20+ people Sat., and breakfast for 15+ people Sun. Yesterday was cleanup/rest.

TL;DR

Sorry for the slow posting, but my excuse is fairly valid!


Will have a post up soonish. Weekend was extremely busy


Boon Rolls:
GM: 1d20 ⇒ 11
Farg: 1d20 ⇒ 14
Idgethun: 1d20 ⇒ 20
Jan: 1d20 ⇒ 6
Starchaser: 1d20 ⇒ 12
Thrash: 1d20 ⇒ 16
Zirt: 1d20 ⇒ 12
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

And it looks like Idgethun has won a boon! Please let me know which of the follwoing boons you would like.

Player Option 1 (Psychic Dilettante):
Although most psychic techniques remain a mystery to you, you have become proficient in a single psychic skill through experimentation, poring over occult literature, or learning by observing a master at work. Choose one psychic skill unlock (Pathfinder RPG Occult Adventures 194) and record it below; you can now use that skill unlock as though you had the Psychic Sensitivity feat.

Player Option 2 (Prophetic Dream):
Powerful dreams have visited you every night, sometimes terrible and other times exhilarating. You’ve come to understand that these nocturnal visions sometimes portend the events of the coming day, manifesting as supernatural phenomena when trouble strikes. When you begin an adventure or wake up from a full night’s sleep, you can check one of the boxes above this boon and roll 1d4 to determine what kind of dream you experienced. You can activate the dream’s benefit once. If you do not use the ability by the end of the adventure, its benefit is lost. When you check the third box, cross the entire boon off your Chronicle sheet.

1—Dream of Etheric Flight: Your dream was liberating, allowing you to soar over the clouds. As a free action, you gain the benefits of air walk for 1 round. During this time, you grant all of the weapons you wield the ghost touch weapon special ability.

2—Nightmare of Fearful Retreat: In your dream, you were fleeing some ferocious bogeyman that you dare only face in the waking world. You gain a +10 enhancement bonus to your base speed for 3 rounds. If you are frightened or panicked when you use this ability, you may attempt a new saving throw at the same DC as the fear effect; if you succeed, you are instead shaken for the duration of this ability. If the effect did not allow a saving throw, you must instead succeed at a Will save with a DC of 11 plus your character level.

3—Nightmare of Terrible Trauma: Your dream was painful, whether you dreamed of torment, watching as your teeth fell out, or being eaten by beasts, or something worse. When you would take bludgeoning, piercing, or slashing damage, you take 5 less damage (minimum 1) and gain a +2 bonus on any saving throw against additional effects associated with the attack, such as poison or disease. If your character level is 7 or higher, you instead take 10 less damage (minimum 1).

4—Vision of Utter Lucidity: This time you were able to control your dreams, traveling wherever you wished before waking refreshed. If you would fall asleep or become confused as a result of a spell, special ability, or similar effect, you instead gain the dazzled condition for 1d4+2 rounds. The original effect resumes immediately afterward, though any time spent dazzled counts against that effect’s duration.

Player Option 3 (Soothsayer):
There are countless traditions of folk divination on Golarion, and you have recruited a reliable soothsayer into your service. Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken. The soothsayer otherwise follows all of the rules for follower vanities on pages 60–61 of the Pathfinder Society Field Guide.

Player Option 4 (Aspis Slayer):
Your desire for vengeance against the Aspis Consortium goes beyond the typical enmity that Pathfinders feel for that merchant organization. Choose one of the following boons and cross the other off your Chronicle sheet.
Favored Enemy: If you have the favored enemy class feature, you may swap one of your favored enemies for favored enemy (Aspis). This ability functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action, you may smite an agent of the Aspis Consortium or a creature directly employed by the Consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual’s connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Player Option 5 (Against the Consortium):
Once per scenario, when you defeat a named Aspis agent in battle or thwart the agent’s plans, record the agent’s name below.

Once you have defeated four agents, you have distinguished yourself as one of the Society’s experienced operatives in countering the Aspis Consortium’s machinations. Select one of the following boons, crossing the other boons off of your Chronicle Sheet.

• Your very presence makes members of the Aspis Consortium uneasy. You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a –1 penalty on saving throws against all of your spells and abilities with the fear descriptor.

• You are skilled at detecting weaknesses in agents of the Aspis Consortium. You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.

• You gain DR 1/— against attacks made by members of the Aspis Consortium and their direct associates.

Player Option 6: (Specialist):

Niche Specialist: You are exceptionally talented at overcoming an uncommon type of challenge. Choose one of the following benefits, and cross the other two off your Chronicle sheet.

Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase (Pathfinder RPG Gamemastery Guide 232) as if your speed were 10 feet faster. You may cross this boon off the Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.

Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.

Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such a initiative check, saving throw, or skill check with an additional +2 bonus.

Player Option 7 (Psychic Awakening):
You can infuse one of your items with psychic energy, granting it more power and significance over time. Choose one weapon or armor of at least masterwork quality, one wand, or one wondrous item that can be upgraded, such as a cloak of resistance +1. To infuse the item with psychic energy, perform one of the following tasks, as appropriate for the item type. Once per adventure after performing this task, you may check off one of the 10 boxes on this Chronicle sheet.

Armor: Wear the armor during at least one combat encounter.

Wand: Activate the wand, using at least one charge.

Weapon: Make at least one successful attack roll against an opponent during an encounter.

Other Item: Proclaim the item’s greatness or significance before attempting a skill check or attack roll. Alternatively, use the item as an additional focus when casting a spell. You must be wearing the item prominently or holding it in your hand in order to infuse it with psychic energy.

Once you check off the 10th box on this Chronicle sheet, you have fully infused your item with psychic energy. If the item is not a wand, you may expend this psychic energy to reduce the cost of one future upgrade to the item by 20%. This discount does not stack with other discounts, and it can provide a maximum price reduction of 200 gp per character level. The discount reduces the price you pay for the item, but it does not reduce the market price of the item for the purpose of having enough Fame to qualify for the purchase.

If the psychically infused item is a wand, you may expend the psychic energy between scenarios to recharge the wand. You may restore up 5 charges of to a wand of a 4th-level spell, up to 10 charges to a wand of a 3rd-level spell, up to 25 charges to wand of a 2nd-level spell, and up to 50 charges to a wand of a 1st-level spell. A wand cannot hold more than 50 charges, and the number of charges you restore to the wand cannot increase its effective market price by more that 200 gp per character level. Once you recharge the wand once, the remaining psychic energy dissipates.

A character can only benefit from this boon once, even if multiple copies are applied to the same PC.

And I'll need you email address, Trex.

Shadow Lodge

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Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Thank you for running a great game, Tektite!

Also, it gives me pleasure to announce that this was GM Tektite's 10th Special/Exclusive (having already well past 150 games total), and as I was invited to this game in particular in part to observe him, I have officially recommended him for his 5th GM Star to the OPC.

I haven't gotten a confirmation yet, but I'm sure it will come fairly soon! :)


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The Flaxseed Pathfinder Lodge

Congrats to the JC!

I think Siege put me at 5 exclusive/specials so I have a ways to go before I catch up.

The Exchange

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Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Congratulations, Tektite! Well-deserved all around.

Sidenote: playing in the first official PbP special and achieving Overwhelming Victory AND winning a boon AND Tektite achieves his fifth star? Pretty special table.

I'll take Option 3 (Soothsayer). I've PM'd my email. Thanks for a great game everyone!

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Thanks, DM! :)


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Thank you everyone.

I'm sending out chronicles now.

Grand Lodge

M Dwarf Cybermage 8/ Expert 3

Thanks for the run Tektite. Chronicle Received. Conga-rats on the 5th star

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