| Full Name |
Jan Itor 132377-6 |
| Race |
hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft |
| Classes/Levels |
|
| Gender |
Male Human (Ulfen) Warpriest (Desna) |
| Age |
30's |
| Special Abilities |
Shield Bearer, Bodyguard, Step Up, Disruptive |
| Alignment |
CG |
| Deity |
Desna |
| Homepage URL |
bart.pfs@gmail.com |
| Strength |
17 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
8 |
About Jan Itor
Male Human (Ulfen) Warpriest of Desna 4
CG Medium humanoid (human)
Init +2; Perception +3
Defense
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AC 25 (+10 armor, +4 shield, +1 Dex); Touch 11; Flat-Footed 24; CMD 18
hp: 53 (6d8+18, 0 FCB)
Fort 9, Ref 4, Will 8
(FCB - 2 skills 4 into Human)
Offense
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Melee
Shield +1 Bash (Sacred Weapon) +9 (1d8+5, one handed) or (1d8+6, two-handed)
Gamin the Misforged (+1 Allying Mithril Longsword (broken)) +8 (1d8+4 20/x2)
Ranged
Light Crossbow +5 (1d8)
Special
Fervor 5/day
Sacred Weapon 6/day
Spells Prepared
Orisons
Read Magic
Detect Magic
Create Water
Stabilize
Light
1st Level
Divine Favor
Divine Favor
Divine Favor
Liberating Command
Bless
2nd Level
Shield Other
Prot Evil, Communal
Bull's Strength
Silence
Domains - Luck, Travel - 5/day
Luck - At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.
Travel - At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.
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Stats STR 17, DEX 12, CON 16, INT 10, WIS 14, CHA 8
BAB +4, CMB +7, CMD 18
FEATSImproved Shield Bash (1st), Combat Reflexes (Human), Weapon Focus Shield (Warpriest), Shield Focus (3rd), Bodyguard (Bonus), Step Up (5th), Disruptive (Bonus)
TraitsFate's Favored (+1 to Luck Bonuses), Shield Bearer (+1 damage on shield bash and 1/day +2 trait bonus to AC for 1 Round on Adjacent Ally, activates on a free, lasts 1 round as long as ally stays adjacent)
SkillsACP = -6 Climb +1*, Diplomacy +3, Knowledge Acrana +5, Knowledge Religon +6, Perception +3, Sense Motive +10, Spellcraft +6, Swim +1* *=ACP included as a -6
Languages Common, Skald, Thassilonian
Combat Gear Gamin, +1 Allying Mithril Longsword, Light Crossbow, CI Bolts (20), Alchemist Fire, Acid Flask, Holy Water, Silk Rope, Cold Weather Gear, Crowbar, Grapple Hook, Earplugs *3, Chalk, Charcoal, Chalkboard, Canteen, Pitons *4, Signal Horn, SL Wrist Sheath *2, Vial of Efficacious Med., Brown E-Pick *2, Full Plate +1, Heavy Steel Shield +1 (def)/+1 (off), Cloak of Resistance +1, Cure Light Wounds Wand - 38 charges, Shield of Faith Wand - 36 charges, Cure Light Wounds Potion, Antiplague , Antitoxin , Alchemist Kindness *10, Air Crystals, Oil of Daylight, Potion of Fly, Potion of Remove Blindness/Deafness, Mossy Disk (Cracked), Dark Blue Rhomboid (Cracked), Dusty Rose Prism (Cracked), Endure Elements Scroll *6, Scroll of Silence, Scroll of Snow Shape, Scroll of Lesser Restoration, Scroll of Align Weapon (Communal), Scroll of Remove Paralysis, Resist Energy (Communal) Scroll, Invisibility Purge Scroll, Pair of Platinum Rings (worth 50gp)
Left Wrist Sheathe - Cure Light Wand | Right Wrist Sheathe - SoF
GP: 2554.5, Fame 30, PP 18.