Farg's page

826 posts. Organized Play character for Alex Mack.

Full Name



Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)














Common, Abyssal


Treasure hunter

Strength 21
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 7
Charisma 14

About Farg

Tall and broad shouldered Farg is rather imposing, his massive tusks and oddly shaped horns as well as the dark sheen of fur that covers his face and body indicate his orcish and fiendish heritage. Farg recently acquired a nasty looking Spirit Oni Mask which makes him look even more gruesome.

Farg was born into a tribe of Half orcs roaming the southern reaches of Varisia. When he was expelled from his clan due to his demonic heritage he went to Korvosa where he quickly joined the Szcarni Cartell. After dealing in illicit matters he was chosen to join the Pathfinders to make better use of his varied skill set. Within the Szarni Farg's goals are to earn many riches and rise to power and one day himself become venture captain.

Farg is easily defined by one word, at least if you ask Farg: awesome! Ever since learning to cast Heroism on himself Farg bathes in his own awesomeness for 100 minutes per day and hopes others enjoy it just as much as he does. While being brutal, scrupulous and condescending having Farg on your team might be annoying at times it's always a blast.
Farg can kick ass like the big guys, unlock chests like the small guys and know stuff like the smart guys! A true Pathfinder through and through!


CN Tiefling Archaeologist 5/Relic Channeler Medium 1/Savage Technologist 1
Farg’s listed stats assume he is channeling the champion spirit

Init +2 Perception +13, Darkvision, Speed 40ft
HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 (25 while raging) CMB: +9 BAB: +4
FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)
Usually all saves are +5 from Heroism and Luck
MW Fauchard +11 1d10+10 (19-20/x2)
Claw/Claw/Bite/Gore +12 1d4+10 (20/x2)
MW Comp. Shortbow +8 1d6+7 (20/x3)
Heroism+Rage+Luck adds +7 to hit and +5 damage to all attack modes

Ability Scores
STR 19 [21]
DEX 14
CON 14
INT 10
CHA 14

Adopted: Tusked: Gain a bite attack (1d4 secondary)
Fate's Favored: Luck Bonuses are at +1

Lingering Performance
Combat Reflexes
Spirit Focus (Champion)
Extra Rage

Spells Known
0 -
Read Magic
Detect Magic
Know Direction
Mage Hand

1st - 5 per day
Cure Light Wounds
Comprehend Language
Feather Fall
Feather Step

2nd- 3 per day
Mirror Image

Detect Psychic Significance

Race Abilities:
Maw or Claw: Gain two claw attacks that deal 1d4 damage. These attacks are primary natural attacks.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet
Skilled: Tieflings gain a +2 racial bonus on Disable Device and Perception
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. A tiefling with this trait gains resistance 5 in the chosen energy type (cold) and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Demon-Spawn (Pitborn): +2 Str +Cha -2 Int

Class Abilities:
Archaeologists's Luck: 6* per day gain +2 Luck Bonus to Saving throws, Skill checks, Attack and Damage rolls as a swift action.
Bardic Knowledge: Add half your class level to Knowledge Skill checks
Clever Explorer: add half your class level to Perception and Disable Device.
Uncanny Dodge
Trap Sense +1
Rogue Talent: Combat Feat: Power Attack
Lore Master: Take 10 on any Knowledge Skill check. Once per day take 20.

Spirit bonus +1 (Applies to attack, damage, STR based skills and Fortitude)
Seance Boon: You gain a +2 bonus on all non-spell damage rolls.
Spirit Power (lesser) traded out for 2 extra uses of Spirit Surge
Spirit Surge 1d6 (5 uses per day after 4 uses apply influence penalty)
Rage +4 to STR, DEX and WIL (12 rounds per day)
Fast Movement

Favored Class Bonus: 1 Skill 2 Skill 3 HP 4 skill 5 HP 6 – 7-

Skills: 41 ranks total
Acrobatics 8 (3 ranks)
Bluff 6 (1 Rank)
Climb 9 (1 Rank)
Diplomacy 6 (3 ranks)
Disable Device 16 (7 ranks +2 racial +2 MW Tools +3 Archaeologist)
Intimidate 11 (6 ranks)
Knowledge Arcana 7 (1 rank)
Knowledge Dungeoneering 7 (1 rank)
Knowledge Engineering 7 (1 rank)
Knowledge Geography 7 (1 rank)
Knowledge History 7 (1 rank)
Knowledge Local 7 (1 rank)
Knowledge Nature 7 (1 rank)
Knowledge Planes 7 (1 rank)
Knowledge Nobility 7 (1 rank)
Knowledge Religion 7 (1 rank)
Linguistics +4 (1 rank)
Perception 13 (7 ranks)
Swim 9 (1 rank)
Stealth 6 (1 rank)
Profession (Gambler) +4 (1 rank)
Languages: Common, Abyssal
+1 Barciche
+1 Mithril Breastplate
MW Composite Shortbow +4
Wand of CLW (26 charges)
MW Thieves Tools
Wand of Disguise Self (5 charges)
2 Springloaded Wrist Sheaths
Cold Weather Outfit
Rations x10
Arrows x20
Furious Amulet of Mighty Fists
Cloak of Protection +1
Weapon Blanche x2 (Silver)
Belt of STRength +2
Alchemists Fire x4
Ring of Rat Fangs
Barbarian Chew (x9)
9381 GP


Note: Farg has applied 3 XP from Kazmere Lillwag.
He uses a different PFS number as technically it is impossible to rename Kazmere.

PFS #37010-2
Rebuild Notes
Level 6 Bard Retrained to Medium [Cost 7 XP 420 Gold]
Level 3 Feat retrained to Spirit Focus [Cost 5 XP 300 Gold]