Fighter

Idgethun's page

242 posts. Organized Play character for Andrew Trexler.


Full Name

Idgethun of the Highways

Race

HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1

Classes/Levels

Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Gender

Aasimar Warpriest of Abadar 6

Size

Medium

Age

68

Special Abilities

Circling the Wagons

Alignment

LG

Deity

Abadar

Languages

Taldane, Celestial, Kelish, Osiriani

Occupation

Caravaning

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Idgethun

Idgethun of the Highways
Female Aasimar Warpriest of Abadar 6
LG Medium Outsider (native)
Init +1; Senses darkvision 60ft; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 57 (6d8+24)
Fort +9, Ref +5, Will +10, Racial Modifiers +2 to saves against death effects, negative energy, energy drain, and spells and spell-like abilities of the necromancy school
Resistances negative energy 5
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Offense
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Speed 30 ft.
Ranged masterwork composite longbow +6 (1d8+4/19-20x2)
Melee +1 keen adamantine falchion +9 (2d4+13/15-20x2) or masterwork cold iron morningstar +8 (1d8+2/x2)
Spell-like Abilities daylight 1/day (CL 6th)
Spells Prepared (CL 6):
Level 2 (4/day) bull's strength, bull's strength, silence, resist energy
Level 1 (5/day) protection from evil, stunning barrier, shield of faith, divine favor, divine favor
Orisons (5/day) detect magic, read magic, create water, mending, stabilize
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 10
Base Atk +4; CMB +7; CMD 18
Feats Weapon Focus (falchion), Toughness, Power Attack, Furious Focus, Improved Sunder, Weapon Specialization (falchion)
Traits Armor Expert, Upstanding
Vanities Master of Trade
Skills Climb +7, Diplomacy +7, Handle Animal +4, Heal +7, Kn Religion +4, Linguistics +2, Perception +5, Profession (Merchant) +7, Ride +5, Sense Motive +8, Survival +7, Swim +7
Languages Common (Taldane), Celestial, Kelish, Osiriani
SQ deathless spirit
Gear +1 keen adamantine falchion, alchemist's fire, antiplague, antitoxin, belt pouch, bladeguard, +1 breastplate (mithral), chalk, cheap holy text (The Order of Numbers), cloak of resistance +2, crowbar, explorer's outfit, ioun torch, masterwork backpack, masterwork cold iron morningstar, masterwork composite longbow, mirror, mug, rope (silk), powder, signal whistle, scroll box, scroll of comprehend languages, scroll of mending, scroll of purify food and drink, scroll of remove fear, scroll of remove paralysis, smoked goggles, spell component pouch, spring-loaded wrist sheath, trail rations (x4), wand of cure light wounds (47 charges), waterskin, whetstone, purse of gold coins of various minting (2361 gp)
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Special Abilities
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Blessings (Su) 6/day Odd can call upon one of the blessings of Abadar. These blessings are Protection and Travel.
Protection Blessing (Su) Increased Defense (minor): Idgethun can call on Abadar's protection as a standard action, gaining a +1 sacred bonus to saves and AC for one minute.
Travel Blessing (Su) Agile Feet (minor): Idgethun can call on Abadar's blessing as a swift action to ignore difficult terrain for 1 round.
Spontaneous Casting Odd can spontaneously exchange any prepared spell for a cure spell of equal level or lower.
Fervor 6/day Odd can touch a creature as a standard action and heal it for 2d6 points of damage, or alternatively inflict 2d6 points of damage to an undead creature. Undead do not get a saving throw to halve this damage. Alternatively, as a swift action, Odd can expend one use of this ability to cast any one warpriest spell prepared. The spell can only target the warpriest, even if it would ordinarily affect other targets. Spells cast his way ignore somatic components and do not provoke attacks of opportunity. Odd does not have to have a free hand to cast spells this way.

Old Odd (Retired):

Idgethun Magesbane
Female Aasimar Warpriest 6
NG Medium Outsider (native)
Init +2; Senses darkvision 60ft; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 51 (6d8+18)
Fort +8, Ref +5, Will +10, Racial Modifiers +2 to saves against death effects, negative energy, energy drain, and spells and spell-like abilities of the necromancy school
Resistances negative energy 5
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Offense
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Speed 30 ft.
Ranged (variety) dagger +10 (1d8+4/19-20x2)
Melee +1 adamantine dagger +10 (1d8+5/19-20x2) and mithral dagger +10 (1d8+3/19-20x2), or (variety) dagger +10 (1d8+3/19-20x2), or morningstar +7 (1d8+2/x2)
Special Attacks Two Weapon Fighting
Spell-like Abilities daylight 1/day (CL 6th)
Spells Prepared (CL 6):
Level 2 (3/day) bull's strength, bull's strength, bull's strength, resist energy
Level 1 (5/day) protection from evil, stunning barrier, shield of faith, magic weapon, cure light wounds
Orisons (5/day) detect magic, read magic, create water, mending, stabilize
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Statistics
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Str 14, Dex 15, Con 14, Int 7, Wis 18, Cha 12
Base Atk +4; CMB +6; CMD 18
Feats Weapon Focus (dagger), Two Weapon Fighting, Combat Reflexes, Step Up, Deific Obedience, Weapon Specialization (dagger)
Traits Armor Expert, Beneficent Touch
Skills Diplomacy +7, Heal +8, Kn Religion +4, Perception +6, Sense Motive +8
Languages Common (Taldane), Celestial
SQ deathless spirit
Gear +1 adamantine dagger, alchemist's fire, antiplague, antitoxin, belt pouch, bladeguard, +1 breastplate (mithral), chalk, cheap holy text (The Bones Land in a Spiral), cloak of resistance +1, crowbar, explorer's outfit, ioun torch, masterwork backpack, masterwork cold iron dagger (x2), masterwork cold iron morningstar, mithral dagger, mirror, mug, rope (silk), powder, signal whistle, scroll box, scroll of comprehend languages, scroll of mending, scroll of purify food and drink, scroll of remove paralysis, smoked goggles, spell component pouch, spring-loaded wrist sheath, trail rations (x4), wand of cure light wounds (50 charges), waterskin, whetstone, 163gp
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Special Abilities
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Blessings (Su) 6/day Odd can call upon one of the blessings of Pharasma. These blessings are Healing and Knowledge.
Healing Blessing (Su) Powerful Healer (minor): As a swift action, Odd can treat any cure spell as if it were Empowered (as feat).
Knowledge Blessing (Su) Lore Keeper (minor): With a successful touch attack, Odd can learn about a creature's strengths and weaknesses as though she had made an appropriate Knowledge check of 24 (15 + warpriest level + Wisdom modifier).
Sacred Weapon (Su) Odd's daggers deal 1d8 base damage rather than the typical 1d4.
Spontaneous Casting Odd can spontaneously exchange any prepared spell for a cure spell of equal level or lower.
Fervor 7/day Odd can touch a creature as a standard action and heal it for 2d6 points of damage, or alternatively inflict 2d6 points of damage to an undead creature. Undead do not get a saving throw to halve this damage. Alternatively, as a swift action, Odd can expend one use of this ability to cast any one warpriest spell prepared. The spell can only target the warpriest, even if it would ordinarily affect other targets. Spells cast his way ignore somatic components and do not provoke attacks of opportunity. Odd does not have to have a free hand to cast spells this way.
Weapon Focus (Dagger) Odd gains a +1 bonus on attack rolls with daggers.
Two Weapon Fighting The penalties to attacking with weapons in both hands are greatly reduced for Odd.
Combat Reflexes Odd can make up to three attacks of opportunity per round and can make attacks of opportunity while flat-footed.
Step Up When an adjacent enemy takes a 5-foot step away from Odd, she may take an immediate action to take a 5-foot step towards the same enemy. This counts as a 5-foot step for her next turn, or, alternatively, as the first 5 feet of movement on a move action in her next turn.
Deific Obedience After performing her obedience to Pharasma each day, Odd gains a +2 sacred bonus on attacks with daggers.
Weapon Specialization (dagger) Odd gains a +2 bonus on damage rolls with daggers.

For most of her life, Idgethun was known only as the quiet woman in town with brilliant golden hair that didn’t seem to age the right way. Appearing rather youthful, even child-like, well into the typical adult years, the townsfolk of the small Nirmathi village (and even her parents Phomos and Kyrinae) in which she was born quickly took to bastardizing her name as simply “Odd,” a nickname by which she would go for the rest of her life.

Some decades after her parents' deaths, a trio of necromancer-mages of the Whispering Way left their secret headquarters in Gallowspire, traveled through the Hold of Belkzen, and set up a camp in the woods just outside of Odd’s village. Stealing into the town of the dead of night, they slew one villager and dug up from the local graveyard two others recently deceased, returning to their camp and raising them in the supposed “glory” of undeath. The next day, the raised undead attacked the village but were cut down by the village headman, Eridd, and several other huntsmen. Unwilling (and perhaps unable) to contact official military forces of the notoriously decentralized Nirmathas, Eridd decided to gather a band of local warriors to track down the undead’s source—the Whispering Way mages. Odd, who counted herself among Pharasma’s faithful (having formerly apprenticed with the village’s healers and currently serving as a midwife), grabbed both of her parents’ daggers from an old box and volunteered to accompany Eridd’s party.

The mages had successfully snuck themselves all the way through the orc-infested Hold of Belkzen, and proved difficult to track. As Eridd spread out his party to scout, the necromancer-sorcerers picked off the ill-prepared hunters one by one. For days, the main party came upon the remains of friend after friend, sometimes accompanied by scorch marks on a tree or a pool of blood, but most often in the form of walking, mindless husk that attacked on sight.

Eventually, though, the mages grew over-confident. Just Eridd, Odd, and two huntsmen remained alive, and the mages decided to make a stand rather than continue to hunt their pursuers. The two parties met. Eridd and his hunters let their arrows fly, but in reply the mages let loose blasts of flame and all three caught fire. In that moment, Odd felt a blessedness she had not known before. Armored with her Pharasman faith and armed with her daggers, she moved forward into the caster’s midst. From there she followed each one step by step as they fumbled through incantations, lashing out with her daggers and healing her own wounds with incredible speed, while Eridd—still alight and nearly dead—rained arrows on the mages from the rear.

Once every Whisperer had fallen, Odd rushed to Eridd’s side. Heavy burns marred much of his body and, unknown to her, knocked out his hearing. He never heard her desperate shouts.

Odd quickly quit her village, but not before they conferred upon her the name "Magesbane." Eventually arriving in the City at the Center of the World, she sought out the Pathfinder Society as a way to better understand her divine potential and better hone her martial prowess. Nowadays, she travels Golarion as a keeper of life and a bringer of death on behalf of Pharasma. She urges all creatures to embrace goodness, for Pharasma is a very unforgiving judge. When such urging fails, however, her twin daggers Phomos and Kyrinae stand ready.