
| StephNyan | 
 
	
 
                
                
              
            
            It's been over a day since they were up. Could someone else post for Jaquilin and Sago?
Ruegann attacks in a flurry of punches and hits the troglodyte once.
Locke shoots an arrow into the melee, but misses the enemy.
Kradvid goes down, and Io prepares to throw a vial of acid at the spider swarm as soon as his allies are free from it.
Heveel goes over to Kradvid and heals him a bit.
Round 3:
Tasskar -28HP (Swarm -5HP)
Balenar
Heveel
Jaquilin (Nauseated)
Ruegann
Locke
Sago
Io (Readied attack)
Snapjaw -10HP

| StephNyan | 
 
	
 
                
                
              
            
            I'll post for Jaquilin's summon, which is still around till the end of this turn.
Bite, +1 IC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Jaquilin moves out of the swarm. Her hellish rat attacks the troglodyte, but its attack is dodged. It then disappears in a flash of red light, leaving a small burn mark on the floor.
Sago does the same, and shoots a bolt that bounces off the troglodyte's natural armor.
Io throws his alchemist's fire into the swarm and kills all the spiders that remained.
Bite: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The albino crocodile moves over to Ruegann and attacks, sinking its fangs into the monk and taking him out.
The troglodyte casts a spell and a flame appears in his free hand.
Will, Snapjaw: 1d20 + 0 ⇒ (14) + 0 = 14
Will, Tasskar: 1d20 + 6 ⇒ (2) + 6 = 8
Balenar's sleep spell goes off and hits the wall south of the enemies, catching only the troglodyte and his companion in its effect area. The troglodyte drops onto the floor and starts snoring, but the crocodile is unaffected by the spell.
Balenar then retrieves a scroll from his pocket and moves to the wall just north of Ruegann. The floor creaks dangerously when Balenar treads into the east wing.
"Be careful!" Balenar says to to the others. "I fear this floor may not hold much more weight!"
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
When Balenar uses the scroll on Ruegann, the monk immediately regains consciousness. Though Ruegann now finds himself in a prone position.
All the while, Balenar continues to tell an inspirational tale to boosts the party's spirits.
Round 4:
Tasskar -28HP (Prone & asleep)
Balenar
Heveel
Jaquilin
Ruegann (Prone)
Locke
Sago
Io
Snapjaw -10HP

|  Ruegann Mankin | 
 
	
 
                
                
              
            
            Odd being eye to eye with a croc. Fairly unnerving
Without bothering to get up Ruegann sends a flurry of kicks at the croc
attack1: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 3 ⇒ (3) + 3 = 6
attack2: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15 damage: 1d6 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Recovering his footing after

|  Io Hammerhand | 
 
	
 
                
                
              
            
            Though Kradvid is stabilized by the healing, he still does not regain consciousness. Io moves toward the crocodile and casts his last javelin at it.
javelin: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 3 ⇒ (3) + 3 = 6

| StephNyan | 
 
	
 
                
                
              
            
            Ruegann attacks twice, but can't hit the crocodile from his prone position. (Can't get up anymore: that's a move action, and you spent a full-round action on a flurry of blows.)
Io moves toward the crocodile and casts his last javelin at it. Due to the melee between the crocodile and Ruegann, Io misses his attack.
Round 4:
Tasskar -28HP (Prone & asleep)
Balenar
Heveel
Jaquilin
Ruegann (Prone)
Locke
Sago
Io
Snapjaw -10HP

|  Io Hammerhand | 
 
	
 
                
                
              
            
            I think we need to draw the crocodile away from the master, then have someone who is over on that side go coup de grace the big guy. Looks like Heveel, Lock, and Sago are still up.

|  Sago Joles | 
 
	
 
                
                
              
            
            Sago steps closer to the fray, dropping his crossbow and drawing his spear in order to quickly jab at the crocodile,
Power Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 9 ⇒ (1) + 9 = 10

| StephNyan | 
 
	
 
                
                
              
            
            Sago steps forward and the floor creaks even louder than when Balenar stepped into the east wing. He jabs his spear into the crocodile's neck and takes it out. Immediately after Sago drops the crocodile the floor's creaking intensifies drastically. Cracks appear in the east wing's floor, and the entire wing plummets to the ground below.
Ref, Balenar: 1d20 + 5 ⇒ (6) + 5 = 11
Ref, Balenar: 1d20 + 5 ⇒ (1) + 5 = 6
Fall damage, Balenar: 6d6 ⇒ (3, 4, 4, 5, 3, 6) = 25
Balenar screams as he plummets to the ground below and hits it hard. Lucky for him, he's unconscious when part of the east wing's wall crushes his skull and kills him.
Fall damage, Snapjaw: 6d6 ⇒ (3, 2, 3, 2, 2, 1) = 13
Fall damage, Tasskar: 6d6 ⇒ (2, 1, 4, 6, 2, 6) = 21
Both enemies, sleeping and unconscious, also fall to the ground below. They're dead the moment they hit the ground and are quickly buried below the remains of the east wing.
I need two Ref saves from both Ruegann and Sago. If you roll 15 on the first, you're able to jump to safety. If you fail the 1st and roll 15 on the 2nd, you're able catch yourself on one of the exposed floors of the lower levels before plummeting all the way to the ground. If you fail both saves, you take 6d6 damage.

|  Jaquilin Leroung | 
 
	
 
                
                
              
            
            Jaquilin watches in surprise at what has just happened and looks to the rest of the group before just hanging her head in irritation
"Well...this didn't go as well as I have hoped..." she states as she watches the horror that has just happened and the death of the fellow pathfinder they had rescued. "The Venture Captain will not be happy..."

| StephNyan | 
 
	
 
                
                
              
            
            To finish things up I'll roll for Ruegann:
Ref, Ruegann: 1d20 + 3 ⇒ (13) + 3 = 16
Ref, Ruegann: 1d20 + 3 ⇒ (18) + 3 = 21
Ruegann quickly gets to his feet and jumps to safety.
You all head downstairs and search the rubble. The first thing you find is the large wooden chest that was behind the throne. The chest lies broken amidst the rubble and in between its planks you find a masterwork short sword, 15 cold iron shurikens, a bunch of glass shards, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.
After some more searching you also find the broken bodies of Balenar and the enemies you were fighting. You recall that Balenar mentioned being a member of the Pathfinder Society, and you figure you should inform the Society about the death of one of their agents.
Conclusion
With the defeat of Tasskar and his troglodytes, the Fallen Fortress stands abandoned once more, but it’s only a matter of time before something else moves into the damaged siege tower and poses a new threat—perhaps you will need to return to deal with this new danger as well.
You head over to the Pathfinder Society’s Grand Lodge in Absalom, where you run into the man who sent you to the Fallen Fortress: the historian Alfred Keenens. Alfred tells you that he actually works for the Society, and that he planned to recommend you to the Society if you'd be successful on his mission. He takes a look at the artifacts you found and gives you the reward he promised.
When you tell Alfred about Balenar and how the bard died the news shocks the old historian.
"I had no idea he was captured there!" Alfred tells you. "Poor fellow... I'll see to it his family's informed."
A few days later you're contacted by the Society. You're thanked for rescuing Balenar. Though he died shortly after, at least he died a free man.
You're also told Alfred would like to sponsor you for membership in the Pathfinder Society. After you've agreed there's a short evaluation that determines you don’t need additional training, and the leaders of the Society accept you as initiates. As new Pathfinders, you will have your choice of missions across Golarion and even the opportunity to have your exploits published in the hallowed pages of the Pathfinder Chronicles.
Chronicle sheets will be given out soon!
 
	
 
     
     
     
	
 