Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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Jaquilin knots up the rope before passing it to anyone who is up the top and then begins to climb.
Climb: 1d20 - 4 ⇒ (6) - 4 = 2
Well I certainly wasn't expecting the lazy cow to climb well :p
              
                
                
                   
                
                
                   Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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I'll fire off a few more rolls. The group can take pity on her and help her up if they like to, to add a bonus to one of the rolls with the DM's permission
Climb: 1d20 - 4 ⇒ (3) - 4 = -1
Climb: 1d20 - 4 ⇒ (1) - 4 = -3
Climb: 1d20 - 4 ⇒ (3) - 4 = -1
I'm about as ready to climb a wall as a limbless goat.
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Same with Heveel...
Climb: 1d20 - 5 ⇒ (9) - 5 = 4
Climb: 1d20 - 5 ⇒ (6) - 5 = 1
Climb: 1d20 - 5 ⇒ (14) - 5 = 9
              
                
                
                   
                
                
                   Sago Joles 
                
                
                
                
                  
                
                
              
              
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Sago will reach down to lend a hand to Heveel, hauling the rope and the hapless druid up with it.
Taking 10 on Aid Another to push Heveel's last check to an 11, which should be fine to get up.
After the druid has reached the top, Sago will attempt to do the same for the wizard, who seems entirely incapable of physical activity at all. I may need some help with getting her up. Do you ever exercise or anything?
Take 10 on another Aid Another for Jacquilin. If she takes 10, and someone else does an aid another then we should be good to go.
| StephNyan | 
Awesome rolls, Jaquilin! Haha, at least you got them out of the way! ;)
Locke find no place to tie the rope to. Meanwhile Sago arrives at the top. Ruegann, Locke and Sago brace themselves while holding the rope, allowing the next person to climb up. With a bit of aid even Jaquilin manages to get up.
Io then ties Kradvid to the rope. When his buddy is up Io also climbs the rope, making use of the others' aid.
Eventually you all find yourselves up in the crumbling remains of a room, with one door in the northwest wall and one door in the southwest wall.
The map's been updated! :)
              
                
                
                   
                
                
                   Locke "Firebug" Arkham 
                
                
                
                
                  
                
                
              
              
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"Eenie, meenie, miney, moe....which door shall we choose though?"
Locke observes both doors.
Perc NW: 1d20 + 7 ⇒ (18) + 7 = 25
Perc SW: 1d20 + 7 ⇒ (18) + 7 = 25
Oh yes!!!!
              
                
                
                   
                
                
                   Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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Sago will reach down to lend a hand to Heveel, hauling the rope and the hapless druid up with it.
Taking 10 on Aid Another to push Heveel's last check to an 11, which should be fine to get up.
After the druid has reached the top, Sago will attempt to do the same for the wizard, who seems entirely incapable of physical activity at all. I may need some help with getting her up. Do you ever exercise or anything?
Take 10 on another Aid Another for Jaquilin. If she takes 10, and someone else does an aid another then we should be good to go.
She leers at the Half-Elf as he says this and once he is helped up she shakes her head.
"I only need to exercise to keep this lovingly Elven form and to keep my mind sharp. For heavy lifting I have slaves and man-servants to assist me." she states openly as she cleans up her dress"Humans, gnomes and the odd Half-Elf. You would do well not to insult a noble of the greatest nation on Golarian, Cheliax." Jaquilin states with a smile and standing up straight. "Now, let us see what might be behind these doors." Jaquilin prepares herself to cast spells, waiting for someone to pick a door.
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Heveel thanks Sago for helping him up. "Wow such an amazing wall. I couldn't have climbed this on my own. Thanks!"
              
                
                
                   
                
                
                   Locke "Firebug" Arkham 
                
                
                
                
                  
                
                
              
              
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Locke smiles underneath the mask.
Locke only gently opens the door and steps back, pushing it further open with the tip of the longbow, remaining out of the doorway.
"Be my guest."
| StephNyan | 
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
There's a lizard inside the room and it immediately turns it head toward the door opening after Locke's opened the door.
              
                
                
                   
                
                
                   Io Hammerhand 
                
                
                
                
                  
                
                
              
              
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Io frowns and tosses the creature some food.
"May'haps it be hungry...le's see, but if not, kill it!"
handle animal: 1d20 + 2 ⇒ (6) + 2 = 8
              
                
                
                   
                
                
                   Locke "Firebug" Arkham 
                
                
                
                
                  
                
                
              
              
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The terrible thunder lizards.
"Okay, an electric producing lizard. So we remain out of the water if ever that thing is in it. Heveel, maybe you can appeal to it more than we can."
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Heveel is not an animal lover but he'll give it a try.
Handle animal: 1d20 ⇒ 16
Not saying a word, Heveel enters the room and adopts a reaaaaally calm posture. He poses food and creates fresh water in a bowl he disposes on the ground. Then he back off slightly, kneeling to the ground and waving to the food and drink.
| StephNyan | 
Heveel's able to calm the lizard down. It moves up to the food and bowl and consumes it. The lizard then moves up to Heveel and lets out and discharges.
Electricity damage: 1d8 ⇒ 7
DC 12 Ref for half damage
Despite shocking Heveel the lizard doesn't appear hostile. The lizard's merely looking at the sylph in front of it.
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Ref save: 1d20 + 3 ⇒ (1) + 3 = 4
Too "focused" on his task, Heveel can't dodge the electricity at all.
He doesn't do anything other than using his wand of cure light wounds to heal himself.
"I suggest we move on and let that scared animal behind."
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
              
                
                
                   
                
                
                   Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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"I'm not going anywhere near that thing, but let me know if you see anything ancient that might be of interest." she states with a sigh as she gets out her folding chair and sits down before taking out a book and reading.
              
                
                
                   
                
                
                   Locke "Firebug" Arkham 
                
                
                
                
                  
                
                
              
              
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"Heveel, could you take the shock-newt to the back of the chamber?
Then our lady elf can 'safely' stroll over.
I think its eyes work like a newt's, possibly."
It was moments such as these, that Locke found the anonimity of face convenient. For behind the mask a smirk was hiding.
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Nodding to Locke, Heveel tries to bring the lizard in the back of the room, with food and water.
Handle animal: 1d20 ⇒ 20
| StephNyan | 
As Heveel leads the lizard to the back of the room, Ruegann moves to the door and opens it to reveal yet another room. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.
The smell seems to come from two reptile-like creatures at the back of the room. As soon as they see Ruegann they quickly draw javelins.
"Ti o ba ko gbà!" one of the creatures yells, accidentally alerting everyone in the party of the fact something's up.
Io: 1d20 + 4 ⇒ (2) + 4 = 6
Jaquilin: 1d20 + 3 ⇒ (12) + 3 = 15
Locke: 1d20 + 5 ⇒ (5) + 5 = 10
Ruegann: 1d20 + 6 ⇒ (4) + 6 = 10
Sago: 1d20 + 4 ⇒ (12) + 4 = 16
Blue: 1d20 + 1 ⇒ (15) + 1 = 16
Red: 1d20 + 1 ⇒ (1) + 1 = 2
Round 1:
Sago
Blue
Heveel
Jaquilin
Ruegann
Locke
Io
Red
Sago's up! :)
              
                
                
                   
                
                
                   Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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Jaquilin nods, agreeing with the masked man's words.
She speaks in Draconic, mimmicing thepng and ancient phrases that is similar to some Elven terms. She makes a curtsie as she does.
              
                
                
                   
                
                
                   Locke "Firebug" Arkham 
                
                
                
                
                  
                
                
              
              
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To the others:
"If they refuse, Ruegann here will gladly have his excersise i reckon."
Locke rummages in a few sew pockets within the, apparently special customized, cloak. The sound of what are likely vials is heard.
"Fire..maybe,...acid...not sure."
| StephNyan | 
"O ni ibi nibi ti o ti yoo kú!" the blue-scaled creature replies to Jaquilin, then throws his javelin at Ruegann.
Javelin: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
The javelin hits Ruegann, but leaves just a small bruise. Meanwhile the red-scaled creature snickers at his comrade's comment.
Round 1:
Sago 10/12HP
Blue
Heveel
Jaquilin
Ruegann 1NL
Locke
Io
Red
Everyone in bold's up.
              
                
                
                   
                
                
                   Jaquilin Leroung 
                
                
                
                
                  
                
                
              
              
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Jaquilin sighs with irritation as she looks at this stupid creature and shakes hear head and moves up to get a better look at inside the room.
I didn't realise I was all the way on the other side of the map still before this happened so I will put all my time in walking there.
              
                
                
                   
                
                
                   Heveel Ash'maïm 
                
                
                
                
                  
                
                
              
              
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Heveel waits as he has nothing to do for now.
Delay
              
                
                
                   
                
                
                   Io Hammerhand 
                
                
                
                
                  
                
                
              
              
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Io rushes into the room and attempts to bash one of the creatures up side the head with his warhammer, while also ordering his animal companion to do the same.
Io attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (3) + 3 = 6
Habdle animal: 1d20 + 6 ⇒ (15) + 6 = 21
Kradvid attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (6) + 2 = 8
Io fortattack: 1d20 + 5 ⇒ (13) + 5 = 18another +5 if this is considered poison
Kradvid: 1d20 + 3 ⇒ (5) + 3 = 8
| StephNyan | 
@Io: You were on the other side of the map and couldn't attack in round 1. I decided to move you and Kradvid up to the enemies, since your plan is to attack, but could you move your own tokens next time?
Locke moves onward and shoots an arrow at red, but the arrow misses its target.
Fort, Ruegann: 1d20 + 2 ⇒ (9) + 2 = 11
Fort, Ruegann: 1d20 + 2 ⇒ (12) + 2 = 14
Ruegann moves into the room to close the distance, but immeditaley feels sickened by the reptilian creatures' smell.
Jaquilin sighs with irritation and moves up, while Heveel waits.
Fort, Io (vs. other enemy): 1d20 + 5 ⇒ (10) + 5 = 15
Fort, Kradvid (vs. other enemy): 1d20 + 3 ⇒ (2) + 3 = 5
Io and Kradvid double move up to the enemies. Kradvid obviously feels sickened by the creatures' smell, like Ruegann, but Io isn't bothered by it.
Javelin: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
The red-scaled creature throws its javelin at Kradvid, but misses. It then quickly takes its club.
Round 2:
Sago 10/12HP
Blue
Heveel
Jaquilin
Ruegann 1NL (Sickened)
Locke
Io
Red
You'll have to roll 1 DC 13 Fort save per enemy if you get within 30 feet of it, or you'll be sickened for multiple rounds.
              
                
                
                   
                
                
                   Io Hammerhand 
                
                
                
                
                  
                
                
              
              
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yeah, sorry about that! I couldn't see the map or move, and am still in the airport after 30 hours so far of trying to get home! . I am back on US soil and able to post again, so was just hoping to get back into it. Will be fully operational tmrw!
              
                
                
                   
                
                
                   Sago Joles 
                
                
                
                
                  
                
                
              
              
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Sago moves into the fray, stabbing with his spear at the creature dressed in blue.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15
| StephNyan | 
@Io: Ok! ;)
Fort Sago, other enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Sago can handle the stench from one of the creatures, as turns around to attack the blue-scaled one he nearly throws up. Still, his attack is enough to take the creature out.
Round 2:
Sago 10/12HP (Sickened)
Heveel
Jaquilin
Ruegann 1NL (Sickened)
Locke
Io
Red
Blue is unconscious. He's been turned upside-down and darkened on the map to make this visible.