| Classes/Levels |
Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1 |
| Age |
124 |
About Jaquilin Leroung
Jaquilin Leroung
Female elf wizard 2 (Pathfinder Player Companion: Animal Archive)
LN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (2d6+2)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20) or
. . quarterstaff +0 (1d6-1)
Ranged light crossbow +4 (1d8/19-20)
Wizard Spells Prepared (CL 2nd; concentration +7)
. . 1st—infernal healing[ISWG], mage armor, magic missile (2), summon monster I
. . 0 (at will)—acid splash, disrupt undead, light, resistance
. . Opposition Schools Divination, Illusion
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Statistics
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Str 9, Dex 16, Con 12, Int 20, Wis 8, Cha 7
Base Atk +1; CMB +0; CMD 13
Feats Alertness, Augment Summoning, Spell Focus (conjuration)
Traits diabolical dabbler, master of pentacles
Skills Acrobatics +0 (-4 to jump), Appraise +9, Craft (bookbinding) +8, Diplomacy -2 (+0 to gather information), Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nobility) +10, Knowledge (planes) +13, Knowledge (religion) +9, Linguistics +10, Perception +1, Sense Motive +1 (+3 to read a social situation), Spellcraft +10 (+12 to identify magic item properties); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Infernal, Thassilonian, Varisian
SQ able assistant, arcane bond (taurion, greensting scorpion [valet]), arcane focus, assume control, elven magic, summoner's charm (1 round), urbanite
Combat Gear scroll of bull's strength; Other Gear crossbow bolts (10), dagger, light crossbow, quarterstaff, cloak of resistance +1, bedroll, belt pouch, cage, tiny, fishhook (2), flint and steel, folding chair, ink, black, inkpen, journal, masterwork backpack, mirror, mug/tankard, sewing needle, signal whistle, spell component pouch, spellbook, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 365 gp, 4 sp
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Special Abilities
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Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.
Cooperative Casting
Your assistance makes item crafting f
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Assume Control (1 round, 8/day) (Su) At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster's level. If you know
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Diabolical Dabbler Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master of Pentacles (1/day) Conjuration spell gains +2 CL for the purpose of duration.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.
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