
|  Arak Taral | 
 
	
 
                
                
              
            
            Arak continues his best to end the orange zombie threat!
Kama flurry 1: 1d20 + 2 ⇒ (10) + 2 = 12 slashing
Kama flurry 2: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 2

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Arak and Lumnessa END the Orange undead thing.  Unfortunately, it EXPLODES in a burst of rotting, infected flesh, and showers Arak with the filth of its corruption!  Arak Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16  Thankfully, the Nagaji's focus helps him stave off the ill effects.  (Would either of you like to enter the newly empty square?  Or would you like to leave it open for Harrow?)
____________________________________________________________
Green attempts to slam Girion: Slam+Flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7, Miss!
____________________________________________________________
Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage) 
____________________________________________________________
Harrow is up! (MAP)

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Seeing an opportunity to get in the battle, Harrow jumps into the fray where the creature fell. attacking blue
MW nodachi attack: 1d20 + 7 ⇒ (11) + 7 = 18 for damage: 1d10 + 6 ⇒ (10) + 6 = 16
"DIE, stinky explodin' nightmares!" he yells.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            SMASH!  Harrow obliterates Blue, and corrupting goop covers him from head to foot.  Fort: 1d20 + 5 ⇒ (8) + 5 = 13  He resists it, though.
____________________________________________________________
Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue: (VANQUISHED!)
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage) 
____________________________________________________________
Girion, Tan'ia, and Berosius are up!

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Taking some liberties to move things along.
Girion swing with purpose: Longsword: 1d20 + 4 ⇒ (2) + 4 = 6, Miss!
Red retaliates: Slam: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Girion suffers a grievous blow to the shoulder for 10 HP of damage! Sorry, Girion. :-(
Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue: (VANQUISHED!)
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage) 
Arak and Lumnessa are up!

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            Pew Pew
Daamge: 1d4 + 1 ⇒ (4) + 1 = 5 against green

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            "Harrow like magic sound effects!" he says as Lumnessa kills another.
The half-orc, seeing only one left, moves quickly to flank it. I'll double move behind it, but won't be able to reach it.

|  Girion, Son of Aroden | 
 
	
 
                
                
              
            
            Revived by Tan'ia's healing, Girion wades in with his longsword. Longsword: 1d20 + 4 ⇒ (4) + 4 = 8 He sheepishly realizes he has been swinging it while still in the sheath, perhaps accounting for his lack of damage...

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            "This fight make Harrow tired of this fight!" the half-orc says in circular reasoning. He swings at the last creature from behind, flanking with Girion. If he hasn't moved away yet.
MW nodachi attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for damage: 1d10 + 6 ⇒ (2) + 6 = 8

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Poof!  Harrow's blow destroys the remaining enemy!
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
He saves against the filthy corruption it spreads as it goes down.
Combat over!
__________
a recess in the southeast corner of the room contains a backpack. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns). Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.” The handbill does not mention a time, date, or who the employer might be.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow sits for a minute to rest and looks through his pack for something to eat.
After he finds a biscuit and some crust from one of the pies he had eaten, he speaks through mouthfuls of chomping to say "Why people coming here? All dying except us because Harrow help everyone not die. Seems like someone want people to come here to die."

|  Berosius | 
 
	
 
                
                
              
            
            "I can't disagree with that," says Berosius. "We ought to get to the bottom of this.
Wand of cure light wounds on Girion: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of cure light wounds on Girion: 1d8 + 1 ⇒ (5) + 1 = 6

|  Girion, Son of Aroden | 
 
	
 
                
                
              
            
            "Thank you, Berosius." Girion sits back and munches on an apple. "Clearly, the townsfolk cannot have been sending their young people to die here," he muses. "Something must have happened, something that they didn't expect." He looks at the handbill. "But someone knew...
Girion stands and shoulders his pack again. "regardless, we need to rescue Roldare's sister, and warn the townsfolk. How long before they send more villagers here if we don't return immediately? We should post a sign at the gate or something."

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            "We already clear out first floor...safe now. Maybe just hurry finish here," Harrow says, pointing to the south.

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            Pew! Pew! Lumnessa plays in the winding crypts pretending to blast more zombies.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Anyone who has Knowledge(Local) may roll, if they wish.
The party heads south. Beyond the door a shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            knowledge local untrained (max 10 DC): 1d20 - 2 ⇒ (20) - 2 = 18
Surprisingly, Harrow has a lucid thought, but isn't sure what it means.
Still little bit oracle-y...
Harrow looks into the murky waters.
"Something jump out...Harrow is sure..."
perception: 1d20 + 3 ⇒ (20) + 3 = 23

|  Berosius | 
 
	
 
                
                
              
            
            "I'll ask the spirits to look around," offers Berosius, already returned to a cheerful tone of voice.
Cast detect magic and also mage hand, which he uses to ruffle the surface of the water from a distance.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Whoops! Copy-and-paste fail!!! There's a portcullis preventing you from entering the room with the pool. Sorry about that.
I moved Harrow back to the proper side of the portcullis. He can see the pool, but he also detect nothing in the water with his Perception Check.
The water seems perfectly still. Actually, in a proper not-haunted crypt, it would be a nice peaceful place for reflection and remembrance of loved ones who've passed.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            str check: 1d20 + 3 ⇒ (1) + 3 = 4
str check: 1d20 + 3 ⇒ (19) + 3 = 22
str check: 1d20 + 3 ⇒ (9) + 3 = 12
str check: 1d20 + 3 ⇒ (15) + 3 = 18
As Berosius works his magic, Harrow makes some attempts to lift the portcullis.

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            I'll help you Harrow! Lumnessa moves up and tries to help lift the portcullis.
Str: 1d20 - 2 ⇒ (19) - 2 = 17 Aid! 
Str: 1d20 - 2 ⇒ (20) - 2 = 18 Aid!
Str: 1d20 - 2 ⇒ (9) - 2 = 7 Nope!
Str: 1d20 - 2 ⇒ (4) - 2 = 2 Nope!

|  GM Engleaktig | 
 
	
 
                
                
              
            
            On the 2nd attempt, Harrow (aided by Lumnessa) manages to wrench the portcullis open! You actually bent the bars!
Detect Magic: Round 2: Necromancy
Detect Magic: Round 3: Faint Aura coming from the pool of water
Before Berosius can cast Mage Hand (which he already knows will fail because because the spell's target must be one nonmagical, unattended object weighing up to 5 lbs) what is everyone else doing?

|  Tan'ia | 
 
	
 
                
                
              
            
            Tan'ia will pray for there to not be an ambush in this room and will advance very slowly through the open portcullis.
I am using my phone to post, can GM roll perception for me as I go?

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            Lumnessa dances into the room humming to her self.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Tan'ia and Lumnessa enter the room. Each catches a glimpse of herself in the reflecting pool. Each sees a horrid, rotting reflection of herself that slowly turns to murder the others in the room.
Tan'ia Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Lumnessa Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Tan'ia, grounded by her faith in Angradd shakes off the vision. Lumnessa makes faces as her not-reflection in the pool: "You got the hair ALL wrong!" she complains.

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            I wonder what happens if a Zombie looks in this!?!?

|  Lumnessa Raziel | 
 
	
 
                
                
              
            
            Harrow you got to come see this! It's sooooooo neat!
:)
 
	
 
     
    