PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak continues his best to end the orange zombie threat!

Kama flurry 1: 1d20 + 2 ⇒ (10) + 2 = 12 slashing
Kama flurry 2: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 2

Silver Crusade

Arak and Lumnessa END the Orange undead thing. Unfortunately, it EXPLODES in a burst of rotting, infected flesh, and showers Arak with the filth of its corruption! Arak Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16 Thankfully, the Nagaji's focus helps him stave off the ill effects. (Would either of you like to enter the newly empty square? Or would you like to leave it open for Harrow?)
____________________________________________________________

Green attempts to slam Girion: Slam+Flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7, Miss!
____________________________________________________________

Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage)
____________________________________________________________

Harrow is up! (MAP)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Seeing an opportunity to get in the battle, Harrow jumps into the fray where the creature fell. attacking blue

MW nodachi attack: 1d20 + 7 ⇒ (11) + 7 = 18 for damage: 1d10 + 6 ⇒ (10) + 6 = 16

"DIE, stinky explodin' nightmares!" he yells.

Silver Crusade

SMASH! Harrow obliterates Blue, and corrupting goop covers him from head to foot. Fort: 1d20 + 5 ⇒ (8) + 5 = 13 He resists it, though.
____________________________________________________________

Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue: (VANQUISHED!)
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage)
____________________________________________________________

Girion, Tan'ia, and Berosius are up!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will send toward Red a FireBolt dealing: 1d6 ⇒ 1points of damage.

Silver Crusade

Please roll a ranged touch attack for Fire Bolts.
Tan'ia's Ranged Touch: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2
Yikes! Sorry about THAT roll...

Girion and Berosius are up!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius continues to husband his resources for when they're really needed.

"That's it!" he cries enthusiastically. "Get them!"

Silver Crusade

Girion is up!

Silver Crusade

Taking some liberties to move things along.

Girion swing with purpose: Longsword: 1d20 + 4 ⇒ (2) + 4 = 6, Miss!

Red retaliates: Slam: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Girion suffers a grievous blow to the shoulder for 10 HP of damage! Sorry, Girion. :-(

Arak
Lumnessa
Orange: (VANQUISHED!)
Green: (7 HP damage)
Harrow
Blue: (VANQUISHED!)
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage)

Arak and Lumnessa are up!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Thanks GM!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Pew Pew
Daamge: 1d4 + 1 ⇒ (4) + 1 = 5 against green

Silver Crusade

Lumnessa slings force against the enemy, obliterating green!

Arak
Lumnessa
Harrow
Girion
Tan'ia
Berosius
Red: 6 (4 HP damage)

Arak is up! Then Harrow, Girion, Tan'ia, and Berosius.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow like magic sound effects!" he says as Lumnessa kills another.

The half-orc, seeing only one left, moves quickly to flank it. I'll double move behind it, but won't be able to reach it.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves behind the wounded Girion ready to step in if able!

Silver Crusade

Some "strategery" happens. ;-P

Girion, Tan'ia, and Berosius are up!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Channel Positive Energy: 1d6 ⇒ 2 to friendlies in range for healing.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Revived by Tan'ia's healing, Girion wades in with his longsword. Longsword: 1d20 + 4 ⇒ (4) + 4 = 8 He sheepishly realizes he has been swinging it while still in the sheath, perhaps accounting for his lack of damage...

Silver Crusade

Berosius is up! Then it's the one remaining undead's turn.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius maneuvers around the chamber. "Arak," he says, "Let me get closer to Girion."

Silver Crusade

Red goes: 1d20 ⇒ 9, Miss!

The whole party is up!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion hacks at the remaining zombie. Longsword: 1d20 + 4 ⇒ (5) + 4 = 9

He then drops his sword and draws his wand of cure light wounds. If he can 5' step away, he will.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"This fight make Harrow tired of this fight!" the half-orc says in circular reasoning. He swings at the last creature from behind, flanking with Girion. If he hasn't moved away yet.

MW nodachi attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for damage: 1d10 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Poof! Harrow's blow destroys the remaining enemy!
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
He saves against the filthy corruption it spreads as it goes down.

Combat over!
__________

a recess in the southeast corner of the room contains a backpack. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns). Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.” The handbill does not mention a time, date, or who the employer might be.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow sits for a minute to rest and looks through his pack for something to eat.

After he finds a biscuit and some crust from one of the pies he had eaten, he speaks through mouthfuls of chomping to say "Why people coming here? All dying except us because Harrow help everyone not die. Seems like someone want people to come here to die."

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"I can't disagree with that," says Berosius. "We ought to get to the bottom of this.

Wand of cure light wounds on Girion: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of cure light wounds on Girion: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Thank you, Berosius." Girion sits back and munches on an apple. "Clearly, the townsfolk cannot have been sending their young people to die here," he muses. "Something must have happened, something that they didn't expect." He looks at the handbill. "But someone knew...

Girion stands and shoulders his pack again. "regardless, we need to rescue Roldare's sister, and warn the townsfolk. How long before they send more villagers here if we don't return immediately? We should post a sign at the gate or something."

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"A wise suggestion Girion." Arak nods in agreement.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"We already clear out first floor...safe now. Maybe just hurry finish here," Harrow says, pointing to the south.

Silver Crusade

What would the party like to do next?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion would prefer to find Roldare's sister as soon as possible, as he promised to do. He just tends to worry out loud.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow keeps pointing to the south...he seems to be drooling a bit.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

We do need to rescue Roldare's sister. Should we head South? Looks like Harrow desperately wants to go south.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Pew! Pew! Lumnessa plays in the winding crypts pretending to blast more zombies.

Silver Crusade

Anyone who has Knowledge(Local) may roll, if they wish.

The party heads south. Beyond the door a shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.

NEW MAP

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

knowledge local untrained (max 10 DC): 1d20 - 2 ⇒ (20) - 2 = 18

Surprisingly, Harrow has a lucid thought, but isn't sure what it means.

Still little bit oracle-y...

Harrow looks into the murky waters.

"Something jump out...Harrow is sure..."

perception: 1d20 + 3 ⇒ (20) + 3 = 23

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"I'll ask the spirits to look around," offers Berosius, already returned to a cheerful tone of voice.

Cast detect magic and also mage hand, which he uses to ruffle the surface of the water from a distance.

Silver Crusade

Whoops! Copy-and-paste fail!!! There's a portcullis preventing you from entering the room with the pool. Sorry about that.

I moved Harrow back to the proper side of the portcullis. He can see the pool, but he also detect nothing in the water with his Perception Check.

The water seems perfectly still. Actually, in a proper not-haunted crypt, it would be a nice peaceful place for reflection and remembrance of loved ones who've passed.

Silver Crusade

Detect Magic: Round 1: Yes! There is magic here.

Since you have to concentrate on Det Mag for 3 rounds to also get School and relative strength, Berosius won't be able to mage hand till the 4th round.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

str check: 1d20 + 3 ⇒ (1) + 3 = 4
str check: 1d20 + 3 ⇒ (19) + 3 = 22
str check: 1d20 + 3 ⇒ (9) + 3 = 12
str check: 1d20 + 3 ⇒ (15) + 3 = 18

As Berosius works his magic, Harrow makes some attempts to lift the portcullis.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I'll help you Harrow! Lumnessa moves up and tries to help lift the portcullis.

Str: 1d20 - 2 ⇒ (19) - 2 = 17 Aid!
Str: 1d20 - 2 ⇒ (20) - 2 = 18 Aid!
Str: 1d20 - 2 ⇒ (9) - 2 = 7 Nope!
Str: 1d20 - 2 ⇒ (4) - 2 = 2 Nope!

Silver Crusade

On the 2nd attempt, Harrow (aided by Lumnessa) manages to wrench the portcullis open! You actually bent the bars!

Detect Magic: Round 2: Necromancy
Detect Magic: Round 3: Faint Aura coming from the pool of water

Before Berosius can cast Mage Hand (which he already knows will fail because because the spell's target must be one nonmagical, unattended object weighing up to 5 lbs) what is everyone else doing?

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will pray for there to not be an ambush in this room and will advance very slowly through the open portcullis.
I am using my phone to post, can GM roll perception for me as I go?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak watches, wary of undead attack!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa dances into the room humming to her self.

Silver Crusade

Tan'ia and Lumnessa enter the room. Each catches a glimpse of herself in the reflecting pool. Each sees a horrid, rotting reflection of herself that slowly turns to murder the others in the room.

Tan'ia Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Lumnessa Will Save: 1d20 + 2 ⇒ (20) + 2 = 22

Tan'ia, grounded by her faith in Angradd shakes off the vision. Lumnessa makes faces as her not-reflection in the pool: "You got the hair ALL wrong!" she complains.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I wonder what happens if a Zombie looks in this!?!?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion enters the room as well, wary for trouble.

Silver Crusade

Girion Will Save: 1d20 + 2 ⇒ (16) + 2 = 18

Girion sees a corrupted reflection of himself in the pool slaying his companions. But his faith is strong, and he knows he isn't so easily converted to the dark side. He does not succumb to the evil magic!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Harrow you got to come see this! It's sooooooo neat!
:)

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion shouts, "The water holds fell magic... beware!" Can we 'aid another' on a Will save? ;)

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