PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Waking up once more, Harrow again attacks a skeleton from a prone position.

greatclub attack: 1d20 + 6 ⇒ (17) + 6 = 23 for damage: 1d10 + 9 ⇒ (1) + 9 = 10

"Who keep turning lights on and off?!!!" he yells.

Silver Crusade

Unfortunately, because of his prone position, Harrow's strike bounces harmlessly off of the well-armored skeleton.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will give her channeling one more try.

Channel Positive: 1d6 ⇒ 3 to damage the undead.

Silver Crusade

Please remember to give the DC of your Channel Energy. Thanks! :-)
Blue Will Save: 1d20 + 2 ⇒ (5) + 2 = 7, Fail
Purple Will Save: 1d20 + 2 ⇒ (14) + 2 = 16, Save
Talkie Will Save: 1d20 + 6 ⇒ (9) + 6 = 15, Save
The Blue skeleton blows up in a buff of powdered bone!
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (18 HP damage so far)
Girion
Purple Skeleton (3 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Arak and Berosius are up!

MAP

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Lumnessa!" Girion will use his wand on the gnome as soon as it is his turn.

CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

If Tan'ia blows up the blue skeleton Lumnessa will delay and fire her wand at the talkie Skeleton after Girion heals her.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Hustling away from the scary talking skeleton, Berosius touches Arak with his wand.

wand of cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Nice roll! :-)

Silver Crusade

I presume Arak will finish off Purple and then try to hit Talkie with a Flurry?
Punch Purple: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18, Damage: 1d6 ⇒ 2
The Purple skeleton drops as Arak breaks its spine!
5-foot-step to flank with Tan'ia.
Punch Talkie: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12, Miss!
__________

Talkie roars with anger:
- Who to attack? (Girion=1, Tan'ia=2, Harrow=3, Arak=4)1d4 ⇒ 1
- Free Action: "Now you shall feel my wrath for daring to injure me!"
- Standard Action: Longsword: 1d20 + 9 ⇒ (8) + 9 = 17, Damage: 1d8 + 5 ⇒ (1) + 5 = 6
The Son of Aroden crumples to the ground.
- Move Action: 5-foot-step next to Arak.
__________

Girion's roll to avoid bleeding out: 1d20 + 2 ⇒ (1) + 2 = 3
Sorry, Girion. :-(
The Son of Aroden loses another HP.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (18 HP damage so far)
Girion
Lumnessa
Tan'ia
Harrow
__________

Lumnessa, Tan'ia, and Harrow are up! Only one enemy remains!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

How did my last round play out? I'm still a bit confused.
Fell my wrath you big meany! Lumnessa cries as she sees Girion fall. Pew! Pew!
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

You still get to Pew Pew the Talkie skeleton (Asar). So, please roll another magic missile on him.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

I didn't know we could 5' step on the stairs... darn. Well, live and learn. Or at least, learn...

Silver Crusade

You can 5-foot DOWN or laterally. At least, that's my understanding.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Pew! Pew!: 1d4 + 1 ⇒ (4) + 1 = 5
Lumnessa then snatches up Girion's dropped wand and dodges behind Tan'ia.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow not think it nap time, so why Harrow laying down? Who keep turning off lights?" the half-orc yells loudly.

Harrow stands and glares at the remaining skeleton.

"Harrow not like talky skeletons! Harrow also not like talky skeletons that invite all town people here and kill them! Harrow challenge talky skeleton...winner not die!" he says.

The half-orc steps toward the undead monster and swings his greatclub.

greatclub power atk: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 9 + 1 ⇒ (9) + 9 + 1 = 19

move action to stand, swift action cavalier challenge (+1 to dmg), standard attack.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion smiles in his sleep, feeling the cool breeze from Harrow's mighty swing...

Silver Crusade

Pew pew! Lumnessa digs more wounds into the skeleton. "Ow! Quit it!" he says.

SMACK! Harrow finally connects! The undead's eyes go wide as he says, "I did not see that coming."

Then he crumples to the ground.

Combat over!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Yea! We did it! Lumnessa yells as she tries to use Girion's to revive him.
UMD: 1d20 + 9 ⇒ (3) + 9 = 12
UMD: 1d20 + 9 ⇒ (17) + 9 = 26
UMD: 1d20 + 9 ⇒ (20) + 9 = 29
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

The chamber you're in contains the Everflame.

Dimira is alive but unconscious. If you revive her, she is very relieved when she learns her brother is still alive and she wants to go speak with him as soon as possible.

It's clear that this area of the crypt is divided into sections: Kassen's Tomb, the Villager's Crypt, the Raider's Crypt (the raiders who attacked the village back near the time of its founding).

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Can we go home now!?!?!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I sure hope so! This place is crazy! I can't wait to report on all we learned in here, and to get back to meet the young man that provided me with my gifts.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion stands shakily and uses his wand again. "Does anyone else require healing?" CLW: 1d8 + 1 ⇒ (3) + 1 = 4

After ensuring everyone is healed, Girion talks to Dimira. "Your brother is safe. We will take you and him home to Kassen very soon." Surveying the crypts, he turns to the rest of the Pathfinders. "Surely we should catalogue these burials and items before leaving, though... who knows when the Society will be invited to participate in the Quest for the Everflame again? ... or if there ever will be another Quest, after this disaster...

Girion would like to spend some time taking notes on the three crypts, making rubbings of any interesting headstones, and recording all historical data in the tomb, along with a decent map. He will use detect magic and take 20 on Perception (for a 20) as well.

Silver Crusade

Kassen’s sarcophagus is open, and the lid is lying next to it. His body is intact, save for the broken links of a chain that lie around his neck. Kassen is dressed in resplendent +2 full plate with a +1 flaming longsword resting on his chest.

The villagers crypt is the resting place for a number of villagers, each one entombed inside a stone sarcophagus. Unlike Kassen, none of them appear to be disturbed.

The raiders crypt contains the resting place for some of the raiders that attacked Kassen so many years ago. The central sarcophagus has been disturbed, its lid lying broken on the ground in front of it. The corpse of a masked man lies beside it.

The dead man is wearing gray robes and an iron mask that covers his face. The stench of rot hangs heavy around him.

DC 15 Heal DC 15 Knowledge(Religion) and DC 20 Knowledge(Local) checks:
A DC 15 Heal check indicates that he died about 3 months ago from strangulation. A DC 15 Knowledge (religion) check reveals that this man is a follower of Razmir, the living god whose cults have sprung up all around the Lake Encarthan region. A DC 20 Knowledge (local) check also informs the PCs that there are rumors of a cult opening up a headquarters in Tamran, the capital of Nirmathas.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Ooooooo! Dibs on the flamey sword!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Dib on armor...

"Harrow glad talky skeleton dead...or not dead? Undead? Maybe Harrow call it dead dead. Harrow glad talky skeleton dead dead...not hurt villagers anymore. We win...we go home now?" he asks as they look around the room.

Can't make either of those checks untrained, but Harrow will take 20 on perception for a 23.[/ooc]

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion looks askance at Lumnessa. "I hardly think desecrating the tomb of the town's founder will earn us much respect in Kassen," he explains to the gnome gently. "Besides, we still have to recover the "everflame" and return it to the town along with the survivors and the bodies."

Knowledge (religion): 1d20 + 5 ⇒ (16) + 5 = 21

"This dead man is a follower of Razmir, the so-called "Living God" across the Lake. Ill news for Kassen if they have taken an interest in this region."

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I don't know maybe they left it there for us as a reward. Lumnessa says halfheartedly. Well anyway I'm glad the talkie skeleton is 'dead dead' too. He was not very nice.

Listening to Girion, lumnessa frowns Really? I don't know, you'd thing that a 'Living God' would be better than a 'Dead God'. the gnome says not really thinking about who sh is talking to.

Silver Crusade

Yeah. I presumed y'all would take 20 on searching since the BBEG is defeated.

Anyone going to take the sword and/or armor? Or is this still up for debate among the party?

There's a corner of the crypt that you have not explored/cleared. But, you've essentially completed your mission. Almost. Does the party want to sweep the dungeon? Or would y'all prefer to call it here?

Nobody has yet lit the lamp from the Everflame. Just sayin... ;-)

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak says a prayer to Irori, thanking him for the wisdom He bestowed on Arak for his journey to get here. Arak then lights a lamp from the Everflame.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I would be agreeable to checking out the other part of the crypt.


I suggest we leave Kassen's gear here, since a) it's the right thing to do, and b) it should still show up on our Chronicle anyway (I think?)

I would rather do a quick sweep and make sure my map and journal notes are complete before leaving.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Yes, we should do a complete report and fully explore this Crypt. Pathfinders always Explore and Report, right?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

OK but I am almost out of missiles and I am completely out of good spells.

Silver Crusade

As Arak lights the lantern with the Everflame (a permanent magical fire like a continual flame spell that gives off heat), the spirit of Kassen stirs from its rest and rises up to thank you all for putting an end to the restless undead. He explains that they were the bandits who attacked the town so long ago. Their leader (the talkie skeleton) is/was Asar.

The two of them (Kassen and Asar) were once adventuring companions, and that they split ways after acquiring a great deal of treasure. Kassen is sure that Asar felt cheated after their last quest and that is why he came to attack the town.

Kassen knows nothing about the recent bandits. (The dead bodies that were killed a few weeks ago. Girion identified one as a follower of Razmir.)

Kassen notes they only stole the amulets with which he and Asar were buried. These amulets are part of a key that opens up the great treasure vault they plundered so long ago. Kassen remembers little about the vault itself, but he does remember that the amulet points the way to the vault if it is reassembled from its three component parts. The last part was given to Iramine, an elven sorceress that was part of their group.

Kassen gives the PCs a bag of holding (type I), a +1 bashing shield, an elemental gem (water), and one scale from his armor for each PC. Kassen explains that these scales will grant them his boon in their hour of need.

You can use this scale to call upon Kassen’s favor, allowing you to reroll any one attack roll, saving throw, or skill check a!er the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this power has been used, the scale crumbles to dust.

You take the survivor to meet her brother upstairs. You are welcome to rest overnight before clearing out the rest of the crypt. Is that what everyone would like to do?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow say rest so nome who is not bad but like to tease Harrow can get spells. Harrow sleepy, to. Harrow not care if finish exploring or go home after," the half-orc says.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Yes, a nap would be in order if people need to rest.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"I am not tired, but I have called upon Lady Milani often today," says Berosius. "A rest would be good."

"Does anyone know where this Iramine was buried. I bet the bandits are headed there now."

Silver Crusade

Sure. You try a (very high DC) knowledge local check for Iramine.

You also recognize that, as an elf, she may yet live.

The party rests overnight. Roldare stops moaning and screaming now that his sister has been found. The two of them leave for Kassen while you all head back to the "watery area" first thing in the morning.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Ummm Mr Harrow sir. Can I ride on you shoulders so I don't get my shoes dirty?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"What? Oh, fine!" Harrow yells in faux anger as he picks up the gnome and places her on his shoulders.

"Harrow wonder if should use that armor nice talky spirit guy have, just for next part and then put it back after done unless nice talky spirit guy want Harrow to keep armor forever," the half-orc wonders as they move into the next area.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion prepares himself for the rigors ahead.

Silver Crusade

Okie dokie. NEW MAP. Where to?

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia suggests, Harrow, go direction that would take us to room 14 and when we're done that way we can go the other way.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

YeeeeHawww! Lumnessa cries from atop Harrow's shoulders.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Sounds good, Tan'ia," Girion replies. Girion leaves his sword in its sheath and carries his shortspear.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Room 14 it is! Harrow moves toward that room.

Silver Crusade

The water grows deeper, eventually reaching a depth of just over 2 feet. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame. Through the door, you can hear the faint sound of frogs croaking. Opening a swollen door requires a Strength check. You'll succeed taking 10 and (perhaps) aiding another.

The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.

The water is 3 feet deep. Medium creatures treat each square in this room as difficult terrain; Small or smaller creatures must move through the water using their Swim skill. Regardless of a creature’s size, the water hinders any action requiring an Acrobatics check.

There's an unusually large frog in plain view across the room.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Oooooo! Neat! Here froggy, froggy, froggy! Come be our friend! I bet he is hungry! What do you think giant frogs eat? The Gnome muses as she rummages through her pack, from atop Harrow's shoulders.

Silver Crusade

I'll give you guys 1 standard action before the frogs react to your presence. What would you like to do?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Throw it some food!

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