PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Silver Crusade

Since the golem has already been destroyed, there is no effect. (It would have otherwise deactivated the construct.)

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Thanks!" says Berosius to Girion, sitting down on the shield guardian's head and sounding chipper. "That was exciting!"

Silver Crusade

Nothing to see here:
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Eventually, somebody checks the door to the south. The party discovers that it is locked. However, the lock seems to be of rather poor quality.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Shall we try to the east?" Arak wonders aloud. "[b]Perhaps the key for this door is there?"

Silver Crusade

The stairs to the east don't go anywhere.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

When Arak looks at the lock, he recognizes that it has the same unique shape as the keyhole in the back of the golem.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Ah ha! Or we could already possess the key!" Arak takes the key from the golem and puts it in the lock, turning it.

Silver Crusade

The door opens to a room 20' x 15'. This small chamber has a table on the opposite side of the room. On top of this table are a number of items, each with a small note attached.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Ooooo! What is this stuff? Lumnessa starts rummaging thought the items on the table.

Silver Crusade

Of particular interest to Lumnessa are two items; they both have a note with a symbol clearly meant to represent the Planes. They are labelled: "wand of magic missile (10 charges)" and "scroll of scorching ray."

Arak sees two items with notes clearly indicating the Nagaji. They are labelled "potion of owl’s wisdom" and "potion of cure light wounds."

It's like this for each and every character. There are notes clearly intended for you, individually.

Berosius: wand of cure light wounds (10 charges) and a scroll of lesser restoration.

Tan'ia: wand of cure light wounds (10 charges) and a scroll of lesser restoration.

Girion: potion of bear’s endurance and an oil of magic weapon.

Harrow: two potions of lesser restoration.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak, suspicious, investigates the items before picking them up. T10+9=19 Satisfied they are safe, he will take them and place them in his adventure's sash. "Praise be to Irori."

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

WOW! Lumnessa tucks the scroll away and they runs around the room with the wand going, PEW! PEW! at imaginary bad guys.

Silver Crusade

Lumnessa Raziel wrote:
WOW! Lumnessa tucks the scroll away and they runs around the room with the wand going, PEW! PEW! at imaginary bad guys.

One of Berosius' ghosts says, "Ah! Ya got me, sheriff! Ugh."

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Suspicion and curiosity wage a brief war in Berosius's mind. "Who do you suppose put these here?" he asks. "And how did they know our names? Someone from the town must have been here ahead of us. This feels more like some sort of gladiatorial competition all of a sudden. Do you think they're watching us right now?"

He peers about him, suspiciously.

Silver Crusade

Berosius wrote:
He peers about him, suspiciously.

Another of Berosius' spirits says, "Boo!"

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow looks at all the packages and notes skeptically.

"What all this mean? Hey, a note say 'Harrow' on it! What else it say? Someone read it and I make sure you read it right..."

Silver Crusade

Like the old Popeye cartoons, the notes meant for Harrow show pictures of him getting strong after he quaffs the potions. ;-P

Oh, what the heck...

Beneath the table there's also a basket full of pies. Real ones! Not illusory! One each: cherry (Arak), strawberry (Berosius), apple (Girion), rhubarb (Harrow), blueberry (Lumnessa), and gooseberry (Tan'ia).

The note for Tan'ia has little xoxoxo's on it from that guy in Kassen. So does the pie meant for her.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Hmmm...Harrow no like spinach," the half-orc says. "But would Harrow eat spinach if Harrow could not be puny pathetic oracle and get big muscles back?"

He answers is own question without a moment's hesitation by drinking both of the potion, then eating an entire pie (plus any that others don't finish).

"Not taste like spinach."

Not sure what the result is...since this could all be fake.

Silver Crusade

Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 4

Harrow drinks the first potion. He gets 4 STR back! He eats some pie. He drinks the second potion. He gets another 4 STR back! Now he's only down 3 STR and both Tan'ia and Berosius have scrolls of lesser restoration.

The potions are real.

The pies are real.

The strength is real! :-D

Welcome back, Harrow.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

"Hey! This is from the town folks! This one for me is from the young man I will be moving in with when we get out of here!"

She hops off joyously, sits down, and nibbles on the pie.

Silver Crusade

Everybody should update their stats and HP before we go any further into the crypt. No reason...

Whistles nonchalantly...

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"This town certainly expects a lot from their young people," Girion muses. "Even these gifts would may not assured survival. Although, clearly they did not finish their preparations." Girion picks up the potions and places them in his belt pouch.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Is there a room on a map that I can label this in my notes?

Silver Crusade

Tan'ia wrote:
Is there a room on a map that I can label this in my notes?

This is room 10.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I had my strength as 7 after the drains, then we rested and I got two back. So 9+8 should be at 17, which is just down 1. If we don't think we'll be stat drained again, I wouldn't mind getting one of the scrolls used on me, but if we want to conserve those, I understand...

Harrow rejoices and flexes his muscles. "ALMOST back like before...I only have tiny part oracle still..." he smiles.

Silver Crusade

Another shadow comes up through the floor...

Just kidding!!! ;-P

Where to next?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Back to the Pool Room (6)? I think there is a door there we haven't gone through...Map recap please?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Do we have to go back through the scary hallway? Lumnessa asks nervously once she realizes that they can't just hang out in this room till someone rescues them.

Silver Crusade

Yes, there's a door in room 6 that you haven't been through, yet.

The party carefully backtracks to the key pool room. This door is locked, but the key from room 5 (where the shadow was) opens it.

A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

NEW MAP. This is room 7.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

I think it might be wise to preserve our lesser restoration scrolls for now. It's a crypt. We could easily wind up needing them again.

"It'a alright, Lumnessa," says Berosius, cheerfully. "I won't let anything happen to you!"

Silver Crusade

Perception Checks:
Arak: 1d20 + 9 ⇒ (5) + 9 = 14
Berosius: 1d20 + 2 ⇒ (10) + 2 = 12
Girion: 1d20 + 0 ⇒ (2) + 0 = 2
Harrow: 1d20 + 3 ⇒ (19) + 3 = 22
Lumnessa: 1d20 + 0 ⇒ (12) + 0 = 12
Tan'ia: 1d20 + 5 ⇒ (4) + 5 = 9

Sorry about the low rolls, guys.

Harrow is the only one to notice: the mural in this chamber is meant to show the final battle between Kassen and his foe. Both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

Hmmm...

Remember, the founder of the town of Kassen, whose name was also Kassen, died defending the town against a band of mercenaries.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

They should name a town after me. Lumnessa sounds like a very nice place to live.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion crosses to the far side of the room to watch the exit will the others examine the tapestry.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"It does," agrees Berosius, nodding agreeably.

Turning his attention to the big human warrior and the tapestry, he continues. "Maybe those amulets are important," says Berosius. "Can you see any details, Girion?"

Silver Crusade

Girion sees that the hallway continues 25 feet to the south and then heads east. This should be somewhere on the other side of the one-way-door you all discovered near Roldare's room, the super-beetle's room, and the shadow's room. (Rooms 3, 4, and 5.)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow looks at the mural. Though not usually one to notice things, he says "Maybe one more oracle thing, then I done with oracle. Amulets on both those guys. They look kind of the same. Maybe amulets important later on. Okay, I done saying so many words," he says.

The half-orc frowns, a look of perpetual impulsiveness returning to his face. "Where we go now? Down hall?" he asks.

pointing toward the south of room 7

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Sure. Down hall. You lead.

Silver Crusade

NEW MAP. This is Room 11.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Now mostly back to full strength, Harrow confidently enters the room.

"Come out, monsters! Harrow here for you!" he yells.

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Silver Crusade

Is everyone OK with the marching order I've set?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

I'd like Berosius to be more middle-ish, so he can hit everyone with a Channel.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I'm good with it

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Yup, good.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa wants to be up front but knows that the others wouldn't go for it, so she stays in the back.

Silver Crusade

OK. Harrow opens the door. A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

Feel free to move yourselves on the map.

What would the party like to do?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion enters the room (without pushing past everyone, but I've moving my icon to where I want to end up). He renews his halo of light, and carefully studies both the pillar and the rest of the room. He is particularly alert for shadows, as the last one scared the bejeesus out of him.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Is there anything else across the bridge in the pillar?

Arak moves in behind Girion, trying to get a better look at the pillar.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa moves into the room and looks around in awe, Neat!

GM:

Oh god we are all going to die :o

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Wait reckless nome! Not even Harrow that crazy! You not want to be human pincushion, do you nome?"

Harrow remains in the entry to the room, carefully studying the walls for any traps that might be firing arrows at the pillar in the center.

take 20 perception: 20 + 3 = 23

Silver Crusade

Harrow Tatterhood wrote:
take 20 perception

I don't think it's a stretch to say that the entire party is very, very, very suspicious of the pillar with all those arrows. Harrow notices that the arrows are all blunt. Though, from hos position at the room's doorway, it's hard for him to know more.

Lumnessa Raziel wrote:
** spoiler omitted **

I hope not. But, thank you all for not metagaming this. :-D

Berosius and Tan'ia have yet to declare their actions. Then, I'll let you know what happens.

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