GM Engleaktig
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1) A masterwork short sword lies near the body along with a coin pouch with 87 gp inside.
2) The clothing on the body is in poor condition from exposure, but it is obviously of a kind purchased in larger cities.
3) There are huge bite marks all over the body's upper torso.
4) During her search for flowers, Lumnessa comes across humanoid tracks traveling east along the lake shore.
Lumnessa Raziel
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Puppy couldn't have done this! Puppy is a good dog. Plus he eats what he kills and doesn't leave it to rot.[b] states Lumnessa matter-of-factly.
[b]I found daisies, are daisies good for dead people?
Harrow Tatterhood
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"This all very sad," Harrow says. "But part of mission? We bury man and keep going on mission, Harrow say."
GM Engleaktig
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Harrow leans over to move the body for burial. In a very rare flash of insight, before he touches the body, the half-orc notices an unusual lack of predation of the dead humanoid. It should have been torn apart long ago by scavengers, if not predators. Then, he notices something oozing from the bite marks and realizes that the bites are from the fangs of a ginormous, venomous serpent!
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Lumnessa knows that daisies are good for both the living and the dead!
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Tan'ia notices that Lumnessa is unusual--even for a gnome.
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Arak notices that the coins look newly minted from the capital city of Tamran; they bear the likeness of Forest Marshal Gavirk, nominal leader of Nirmathas.
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Berosius notices that his haunting still isn't back. Whatever this places is, even the spirits don't like being here!
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Girion also notices humanoid tracks traveling east along the lake shore.
Lumnessa Raziel
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Told you it wasn't Puppy.
Harrow Tatterhood
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Harrow looks from the body to the lake, then back to the east where the tracks came from.
"Man walk from east, and serpent in lake bite him? Let's hurry and drag away from water!" he says as he grabs the corpse by the back of his collar and starts to drag it.
Tan'ia
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Tan'ia notices that Lumnessa is unusual--even for a gnome.
This makes me laugh. :)
Water serpents? What? Sorry. I wasn't paying attention. I was thinking about my evening prayers.
Lumnessa Raziel
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Big ones! With sharp pointy teeth! says the gnome giving herself fangs with her index fingers.
GM Engleaktig
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The body starts to fall apart as Harrow drags it. It's so full of poison that it's no wonder that local predators/scavengers avoided feeding on it.
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Lumnessa's finger fangs fetch furious laughter from the local fauna. The chipmunks and squirrels nearby start to chase each other with pretend finger fangs.
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Tan'ia gets warm fuzzy feelings.
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Now that the tracks along the lake shore have been pointed out, it's clear that there's more than one humanoid represented by the footprints.
Lumnessa Raziel
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I have a way with animals. States Lumnessa observing the animals, So are you guys going to dig a hole or something? she asks the rest of the party as she tries to push chuncks of the body back over to Harrow with a stick, a look of boredom on her face.
Tan'ia
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Tan'ia's mind is often so ensconced in the love of her God that she usually finds joy, happiness, and love in everyone and everything around her. Though that does mean she doesn't talk much, spending most of her time basking in the glory of Angradd.
Harrow Tatterhood
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Harrow does his best to dig a hole for the corpse. Lacking proper tools, he ends up piling some rocks on top for good measure.
"What we do now?" he asks.
GM Engleaktig
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An old campsite can be found by traveling east along the lake shore for about half a mile. The camp has not been used in months. There is nothing of use in the camp. Torn rags, the long cold remnants of camp fires. Fortunately, this was along your path to the Crypt.
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The squirrels and chipmunks follow Lumnessa for a little while. Then they forget why they're using finger fangs and wander off.
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It occurs to Tan'ia that the serpent that injected that much venom into a medium-sized humanoid had to be larger than large-size. It's huge or gargantuan.
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When the party leaves this area, Berosius' haunted effects return.
Berosius
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"That really is strange," notes the halfling. "The spirits were quiet there. They did not talk to me until we left. But they won't tell me what frightened them off. There was something very odd there."
GM Engleaktig
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As though on cue, when Girion thinks "that [...] can't be good," a cold rain begins to fall. It's the kind of pervasive, cold, soaking rain that gets through your clothes and chills you to the bone. Taking breaks under foliage or other cover doesn't help--especially with the chill. Clothes stick to skin, feet squish in their boots, undergarments ride up uncomfortably...
Leaving the Gray Lake behind, the party travels to reach the valley that contains the Crypt of the Everflame. The trees in this part of the forest are very old and quite gnarled. The weather makes the journey even more miserable...
The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. The steady rain makes the ground slick and treacherous...
This part of the Fangwood is particularly dense, making it a thorn-covered maze of bushes, treacherous roots, and uneven rocks. The map that the party was given leads to this valley (called Serpent Gorge), marking the crypt at its bottom.
Harrow Tatterhood
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Heavy rain drips from Harrow and Cryp as they trudge through the mud, though being mounted does make it easier for the half-orc.
"Glad we past all the snakes...changing to serpents now," Harrow observes as they move into the maze of natural obstacles.
GM Engleaktig
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It's a fairly steep hillside that leads to the Crypt's entrance. Not steep enough to climb. But too steep to walk comfortably. How would you all like to get to the bottom?
Basically, this is going to take some number of checks. But the way that you (either individually, or as a party) approach this obstacle will have an impact on those rolls.
Arak Taral
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Arak will take care to descend the hill as carefully as possible, while trying to put the conditions out of his mind.
"We have plenty of rope, and I've got pitons if we need them." Arak suggests.
GM Engleaktig
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"We have plenty of rope, and I've got pitons if we need them."
Arak Perception: 1d20 + 9 ⇒ (14) + 9 = 23
As he picks his way down, Arak considers that perhaps pitons might not have the best stabilizing effect on a muddy, slippery hillside. Where there are uneven rocks, it is difficult to see if they are small, large, loose, or fixed because of the brush, terrain, and precipitation. The constants here are: 1) thorny bushes and 2) treacherous footing.Arak will take care to descend the hill as carefully as possible
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24, Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14, Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Going slowly, carefully, it takes Arak a full hour to descend the hillside on his own. When he reaches the bottom, he is covered in mud and small scratches (no damage) from thorns.
Arak Taral
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I was hoping there might be some trees we could try using the pitons with.
"Irori is with me." Arak smiles at the bottom. Though I worry about Harrow and Cryp.
Harrow Tatterhood
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Harrow attempts to ride Cryp down the ravine.
Not sure if you want just Cryp's check since Harrow is riding?
acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
If things start going badly, Harrow goes full Man from Snowy River.
Harrow Tatterhood
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He's very impatient, but despite his efforts to make Cryp go faster, the horse has sense and refuses to do anything crazy. Not sure if a quadruped would have additional stability on this check...I know they do vs. trip attacks.
GM Engleaktig
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Harrow and Cryp wisely follow Arak. Slowly, thoughtfully, the horse plods through the brush and muck. Both rider and mount end up safely at the bottom.
Berosius, Girion, Lumnessa, and Tan'ia are still at the top of the hillside. I want to see if Arak would like to retcon his action before they go. :-)
Arak Taral
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Thanks GM! :D
Arak descends slowly taking time to piton rope between sturdy trees along the way in the especially rough looking spots, hoping to make it easier for his companions to follow.
GM Engleaktig
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Tan'ia carefully follows the piton line that Arak created:
Acrobatics: 1d20 - 3 + 2 + 2 ⇒ (17) - 3 + 2 + 2 = 18 (Angradd smiles upon you)
Acrobatics: 1d20 - 3 + 2 + 2 ⇒ (3) - 3 + 2 + 2 = 4 (Angradd says, "Tan'ia who?")
Reflex Save: 1d20 + 1 ⇒ (1) + 1 = 2
Tan'ia slides down a muddy hill, and then falls down a 20-foot cliff.
Ouchie: 2d6 ⇒ (3, 4) = 7
She takes 7 HP of damage for her trouble.
Tan'ia
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I'll Channel Positive Energy when everyone is down to heal up me and anyone else who happens to take damage.
If no one else takes damage, I might request the use of a healing wand or see if someone has a cure light potion.
Lumnessa Raziel
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That looked like fun! Lumnessa cries as she takes a running jump off the top and tries to slides down the hill.
Wee!
going fast and not using the rope.
GM Engleaktig
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Lumnessa's Acrobatics Check: 1d20 ⇒ 16 , Lumnessa's Acrobatics Check: 1d20 ⇒ 14 , Lumnessa's Acrobatics Check: 1d20 ⇒ 20
ROFL! :-) I was truly worried. This could have killed her. But, she made it!
Lumnessa cartwheels effortlessly through the rain and muck and thorns to the bottom to join Arak, Harrow, Cryp, and Tan'ia.
Lumnessa Raziel
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Why be cautious when you can be lucky!
Girion, Son of Aroden
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Girion tries to pick his way down the slippery hill, using the rope as a guide. He knows he is clumsy in his armor, so he takes extra time. However, if he starts to slide, instead of trying to catch himself, he just goes for it, trying to control his slide down to the bottom. He'll only try to stop himself if he comes to a cliff edge.
GM Engleaktig
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Girion's Acrobatics Check: 1d20 - 6 + 2 + 2 ⇒ (18) - 6 + 2 + 2 = 16
Girion's Acrobatics Check: 1d20 - 6 + 2 + 2 ⇒ (14) - 6 + 2 + 2 = 12
Girion's Acrobatics Check: 1d20 - 6 + 2 + 2 ⇒ (20) - 6 + 2 + 2 = 18
Iomedae is with Girion the whole way down! He slips, and she rights him. He slides, and she steadies him. He trips, and she catches him!
Yahtzee! The random number generator likes me today! :-)
Harrow Tatterhood
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Even Harrow's eyes are wide as he watches Lumnessa descend the muddy, treacherous slope in such a careless manner.
"Hey nome! Don't die! Already bury one today!"
intimidate: 1d20 + 5 ⇒ (19) + 5 = 24
Lumnessa Raziel
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EEEP! Lumnessa cowers behind Tan'ia.
Lumnessa Raziel
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Do a flip! calls Lumnessa before hiding behind Tan'ia again.
Harrow Tatterhood
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Harrow growls at Lumnessa. "Bad nome!" he yells.
Should we just have him do the safest way and roll for him to keep things going?