PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Silver Crusade

Girion, Son of Aroden wrote:
Strange... combat occurred and yet I'm still standing...

Ha! :-)

__________

(NEW MAP. This is room 13.) Here, the floor bears an inscription spiraling out from the pillar and written in Common. It reads: To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood. What would the party like to do?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak points west, "Isn't the flame we seek resting with Kassen?"


"I wonder where Roldare's sister could be... Girion mutters.

Did we rest? Can't find it or rememebr.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow looks at the three corridors and the sign, unsure which way to go.

"Someone read sign and I make sure it say what you said," the half-orc requests.

We already rested above...I think we're probably good to continue on...that said, seems like resting place of Kassen might be good...

Silver Crusade

Yes, you rested once in Roldare's room. Does the party wish to rest again?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I think we are probably healed up and fine to proceed...

Silver Crusade

So... To the west, then?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Yep

Silver Crusade

(Next Room)

The corridor opens up into a catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Hmm... I would have expected more bodies and less stench in such a place," Girion mutters.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"I smell dead people..." Harrow whispers.

He very carefully moves into the room, wary of repeating the same scenario upstairs where the shadow drained his strength.

take 20 perception: 20 + 3 = 23

Silver Crusade

Harrow moves into the room, triggering the next combat. There are 4 undead of some kind laying in wait here. (Something seems different about these undead.)

Initiatives:
Arak: 1d20 + 5 ⇒ (15) + 5 = 20
Berosius: 1d20 + 2 ⇒ (4) + 2 = 6
Girion: 1d20 + 2 ⇒ (7) + 2 = 9
Harrow: 1d20 + 1 ⇒ (16) + 1 = 17
Lumnessa: 1d20 + 2 ⇒ (17) + 2 = 19
Tan'ia: 1d20 + 1 ⇒ (7) + 1 = 8
Red: 1d20 ⇒ 6
Orange: 1d20 ⇒ 19
Green: 1d20 ⇒ 18
Blue: 1d20 ⇒ 13

Nothing to see here:
Red: 1d20 ⇒ 14
Orange: 1d20 ⇒ 17
Green: 1d20 ⇒ 11
Blue: 1d20 ⇒ 18
None of the undead were good at hiding. Harrow could smell where they were. So, no surprise round.

Sorted Inits:
Arak: 20
Lumnessa: 19
Orange: 19
Green: 18
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6

Before the enemy can act, Arak and Lumnessa are up! This is round 1. (MAP)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

What's going on n there!?!? Lumnessa calls from the back of the group.
Delay, I can't do anything right now.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak draws his kama and moves up toward the orange undead.

Silver Crusade

The orange undead attacks Arak. The nagaji notices that this foul smelling thing has heaving, throbbing pustules all over it.
Slam: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 4 ⇒ (3) + 4 = 7 , Ouch!
As the thing slams into Arak, some of the pustules erupt. The noxious goop inside gets on the Monk's skin.
Arak Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15 , Whew!
The monk's training keeps him calm as he feels the corruption sink into him. Thankfully, his oneness of mind and body stave off any ill effects... for now...
____________________________________________________________

The green undead steps forward to slam Harrow:
Slam: 1d20 + 4 ⇒ (9) + 4 = 13 , Miss!
As it rears back to strike, one of the pustules in its feet bursts with a juicy POP! Even Lumnessa in the back can hear it. The undead thing slips in the goop a little and fails to connect with the half-orc.
____________________________________________________________

Sorted Inits:
Arak: 20
Lumnessa: 19
Orange: 19
Green: 18
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6

Harrow is up! This is round 1. (MAP)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa scurries into the melee I want to see!

come off delay and double move.

Silver Crusade

Lumnessa comes our of delay and double moves--provoking from green as she passes by.
Slam: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d6 + 4 ⇒ (3) + 4 = 7

One of green's pustules erupts on contact with Lumnessa's noggin.
Lumnessa Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3 , Uh oh. :-(

The little gnome doesn't feel too good. Onset: 1d4 ⇒ 2

New Sorted Inits:
Arak: 20
Orange: 19
Green: 18
Lumnessa: 17
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6

Harrow is up! This is round 1. (MAP)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

OUCH! My bad I didn't see your post until after I posted. I had meant to come off delay right after Arak before the Zombies.

Never mind I don't want to see anymore. Lumnessa wines from the corner.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

MW nodachi attack: 1d20 + 7 ⇒ (4) + 7 = 11 for damage: 1d10 + 6 ⇒ (4) + 6 = 10

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow swings mightily, but can't conne with the vile creature!

Silver Crusade

No worries. We can retcon that. I don't want to be that strict about the asynchronous nature of posting. :-) Especially since we composed our posts at nearly the same time.

Lumnessa comes out of delay just in time to see the raging combat between the undead horrors and her friends.

Sorted Inits:
Arak: 20
Lumnessa: 19
Orange: 19
Green: 18
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6

Harrow, distracted by the gnome's time-shifting retcon effect, fails to injure his foe.

Blue moves over next to Arak.

Girion, Tan'ia, and Berosius are up! This is round 1. (MAP)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow frowns as he misses...

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Sorry Harrow!
Thank you GM!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion moves forward past Harrow and the green zombie, cutting off the blue one from advancing. Assuming I don't get dropped by the AO... "Father, guide my sword!" he shouts, and slashes at the blue zombie.

Longsword: 1d20 + 4 ⇒ (1) + 4 = 5

Ouch... guess Dad wasn't listening!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

He is waiting for someone to open a door..HERE

Silver Crusade

The Son of Aroden also just climbed atop a catacomb structure. I'm fine with it, if you are. Just realize you're not on the floor. I have outlined the catacombs in yellow on the map to make them more clear.

Also, here's a good representation of what you just climbed.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Hmm... no, climbing onto dead people isn't very respectful. Girion instead tries to bullrush the green zombie backwards (which will trigger an AO to replace the one I won't get for leaving threatened squares).

Bull Rush: 1d20 + 2 ⇒ (20) + 2 = 22

Lumnessa: I had Aroden Reborn at my table at PaizoCon one year... great fun! I'm jealous.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

How high are the catacombs? Do they completely block sight?

Silver Crusade

1d20 ⇒ 4 Woo hoo! Girion avoids the AoO and pushes green back! Do you wish to move along with your target?

The module implies treating the catacombs like walls: "The walls are skillfully carved with deep recesses where bodies might have once lain." The party entered combat right away, but it's obvious once you all have a moment to take a look around that this area has been set upon by tomb robbers. Furthermore, the undead attacking you are "too fresh." Perhaps this is what happens to tomb robbers?

Sorted Inits:
Arak: 20
Lumnessa: 19
Orange: 19
Green: 18
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6

Tan'ia and Berosius are up! This is round 1. (MAP)


Yes please... can I push him farther, up a square to towards the top of the map?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Oh, bother," says Berosius, more annoyed than terrified. "Does no one sanctify the ground before burying their dead?"

He hustles forward and reaches out a hand to grasp Lumnessa's, passing on the blessings of Milani.

wand of cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Boo!

Silver Crusade

GM Lamplighter wrote:
Yes please... can I push him farther, up a square to towards the top of the map?

Okie dokie. I've updated the map.

Berosius wrote:

"Oh, bother," says Berosius, more annoyed than terrified. "Does no one sanctify the ground before burying their dead?"

He hustles forward and reaches out a hand to grasp Lumnessa's, passing on the blessings of Milani.

wand of cure light wounds Boo!

I think Arak is the only injured party member right now. We retcon'ed Lumnessa's damage.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Very busy day today, leaving in 10 minutes. Everyone have a Happy Thanksgiving and I'll post more tonight or tomorrow.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Please move me between Girion's and Harrow.

Tan'ia will Channel Positive Energy for : 1d6 ⇒ 1 points of damage to all undead in range.

Silver Crusade

Moved. You're only going to get 2 of the undead because of cover.

Arak: 20
Lumnessa: 19
Orange: 19
Green: 18 (1 HP damage)
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6 (1 HP damage)

Orange attacks Arak: Slam: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Ouch! Arak is slammed hard. Again, several pustules erupt and foul corruption makes contact with the Nagaji's scales: Fortitude Save: 1d20 + 3 ⇒ (1) + 3 = 4 (Uh oh!) Arak doesn't feel well: Onset: 1d4 ⇒ 1

Green attacks Girion: Slam+Flank: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9, Miss!

Harrow is up! This is round 1. (MAP)

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Why is it that the orange one got to attack me twice in the same round?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow again swings mightily.

MW nodachi attack: 1d20 + 7 ⇒ (9) + 7 = 16 for damage: 1d10 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Arak Taral wrote:
Why is it that the orange one got to attack me twice in the same round?

Apparently I'm cross-eyed and confused! :-) Sorry about that, Arak; my mistake. That should have been red's attack, not orange. I was trying to post in a quick moment between holiday activities. Since it was my error, no enemy hits any of the party.

This should be round 2.

Arak and Lumnessa are up. And Harrow will obliterate one of the undead on his turn--given his previous roll.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

No problem. Thanks GM :)

Arak tries his best to end the orange zombie threat!

Kama flurry 1: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Kama flurry 2: 1d20 + 2 ⇒ (13) + 2 = 15 slashing
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 6

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

PEW! PEW! The Gnome giggles as she sends a blot of energy streaking towards one of zombies.

Wand of Magic Missile against the orange Zombie if Arak hasn't taken it out, and at the blue if he has.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Arak smacks his opponent in the face with a mighty pimp slap! With a one-two follow-up, Lumnessa sends a bolt of force to the exact same spot.

Arak: 20
Lumnessa: 19
Orange: 19 (8 HP damage)
Green: 18 (1 HP damage)
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6 (1 HP damage)

Orange retaliates: slam: 1d20 + 4 ⇒ (3) + 4 = 7, Miss!

Green attacks Girion: slam+flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10, Miss!

Harrow is up! (Taking the roll from last time, cuz I messed up initiative order... Uh.. Drat! Harrow isn't next to any enemies!)

Harrow, please take your turn. This is round 2. (MAP)

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

On Girion's turn, he will mock the green zombie: "You are powerless against a descendant of Aroden himself! May Pharasma turn a blind eye to the crimes you have committed after your first death!" He will then attack the green zombie with his longsword.

longsword: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow steps up next to the reddish undead and swings.

use roll from last time...this spot should get a bad guy away from some healer-types.

Silver Crusade

Harrow has to either: 1) make an acrobatics check, or 2) trade places with another PC to be able to walk up to an enemy.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

acrobatics: 1d20 - 3 ⇒ (9) - 3 = 6

Harrow wonders how he ended up behind all the weak and squishy oracles...

Silver Crusade

Harrow is unable to make it past the enemy.

Blue attacks Arak from around the corner: Slam: 1d20 + 4 ⇒ (2) + 4 = 6, Miss!

Girion swings mightily at green and misses.

Arak: 20
Lumnessa: 19
Orange: 19 (8 HP damage)
Green: 18 (1 HP damage)
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6 (1 HP damage)

Tan'ia and Berosius are up! (MAP)

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius shouts encouragement from the back.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will try again to Channel Positive Energy for: 1d6 ⇒ 6 points of damage to all undead in range.

Silver Crusade

Tan'ia calls upon the furious vengeance of Angradd and wreaks holy destruction upon the undead:

Green Will Save: 1d20 + 3 ⇒ (2) + 3 = 5, Fail
Red Will Save: 1d20 + 3 ⇒ (14) + 3 = 17, Succeed

Two of the enemy seem a bit more haggard in their appearance.
____________________________________________________________

Arak: 20
Lumnessa: 19
Orange: 19 (8 HP damage)
Green: 18 (7 HP damage)
Harrow: 17
Blue: 13
Girion: 9
Tan'ia: 8
Berosius: 6
Red: 6 (4 HP damage)
____________________________________________________________

Red attempts to slam Girion, unthinking hatred for all things living is evident in its face: Red Slam: 1d20 + 4 ⇒ (6) + 4 = 10, Miss!
____________________________________________________________

Arak and Lumnessa are up! (MAP)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

You're going down buster! Lumnessa taunts as she sends another bold of energy zooming at wounded zombie in front of Arak.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

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