PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

When the summoning is finished, the rat will jump: 1d20 + 4 ⇒ (15) + 4 = 19 onto the statue and bite attack: 1d20 + 1 ⇒ (10) + 1 = 11 for damage: 1d4 ⇒ 4 plus disease. DC 11 Fort but I'm not even sure a bite will get through the statue.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Lumnessa up?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Wounded and scarred Lumnessa will moves back to the wall and the over next to Berosius.

Withdraw straight back and then hug the wall over to Berosius

Silver Crusade

Tan'ia's summons finishes and her rat gracefully jumps, avoiding the aoo. But it's bite is insufficient to peirce the statue's "skin."

Tan'ia still has her own turn to take.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Oh. I forgot.

Tan'ia will cast Fire Bolt: 1d20 + 1 ⇒ (17) + 1 = 181d6 ⇒ 2 Fire Damage to the statue.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Don't know if I missed Round One or not. Whichever round I'm in:

Berosius scrambles to Girion's side, wand in hand. "It'll be alright, Girion," he says in a low, comforting voice.

wand of cure light wounds to Girion: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Berosius wrote:

Don't know if I missed Round One or not. Whichever round I'm in:

wand of cure light wounds to Girion

That was your round 1 action. :-)

__________

Tan'ia shoots fire into the statue's face, it takes 3 HP of damage. The party notices that the wooden statue has proven to be vulnerable to Lumnessa's and Tan'ia's fire-based attacks.
__________

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (13 HP of damage)
Harrow
Arak
Berosius
__________

The statue slams Harrow:
Shield Slam: 1d20 + 5 ⇒ (17) + 5 = 22, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Shield Slam: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Harrow takes 19 HP of damage and falls unconscious.
__________

Harrow, Arak, and Berosius are up! This is round 2.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Can I get a quick group hit point status?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Harrow is -7/12
Girion is 5/11
Lumnessa is 3/8

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

OUCH!!! Oracle Harrow sucks!

stabilize: 1d20 + 5 - 7 ⇒ (1) + 5 - 7 = -1

Silver Crusade

From his vantage point, Berosius notices a small keyhole on the back of the golem.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves ups the stair...Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 and takes up a defensive position outside the statue's reach. Total defense

Silver Crusade

During his movement, Arak also spies the keyhole. Furthermore, he notices the unique shape of it and recognizes that it's a perfect match for the key that Berosius retrieved from Room 6: the key pool.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Berosius, do you think you can get that key inserted into it's back? Or give it to me and I can try it!" Arak asks the halfling.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion awakens, grabbing reflexively for his sword. As he surveys the situation, he sees Harrow down on the ground, and stands up, shouting at the statue. "Hey, rockhead - over here! Guess you don't swing that hard after all, couldn't even put me down for the count!" He tries to distract the creature back towards him, to allow Berosius to get over to heal Harrow.

(Move action: pick up sword, standard action: stand up)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I though Girion as only at 0 not negative.

Oh no, no, no, no, no, no

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius looks at the keyhole and, after a moment frozen in indecision, pulls the key from his pocket. "No, let go! This is important!" he says to the malevolent spirits that haunt him. "Let...GO!"

Standard action to draw the key because of being haunted. No point in rushing in towards the guardian this turn. Maybe Arak can seize it from Berosius?

"Arak! Take the key!"

Silver Crusade

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (13 HP of damage)
Harrow
Arak
Berosius

Lumnessa and Tan'ia are up! This is round 3.

Don't worry, Harrow. Pretty soon, you'll be right as rain! (In a good way.) I promise. :-)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow groans in his unconsciousness.

Go away, haunted oracle spirits! I not believe you!!! Everything bad since I turn to oracle! NEVER be right! But I not see rain...not even clouds...

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa moves towards the other ramp and lets out another sheet of flames. Don't kill my friends! screems the gnome almost in tears.

Burning Hands +1 CL from Pyro
2d4 ⇒ (4, 1) = 5 DC 17 for half

Silver Crusade

Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

The lumbering statue cannot avoid Lumnessa's burning fury, and it takes 7 HP of fire damage.

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (20 HP of damage)
Harrow
Arak
Berosius

For Arak & Berosius: Inserting the key requires one successful grapple check to get hold of the statue, followed by a second to insert the key.

Tan'ia is up! Then, the statue. This is round 3.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Oh, good thing I'm a grapple monkey nagaji!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will cast another Fire Bolt: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 1 Fire Damage to the statue.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion will move forward and attempt to aid whoever is grappling the statue to insert the key. Aid Another: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Tan'ia calls upon the power of Angrad. The sheer heat of his righteous vengeance wreaks 1 HP of damage to the wooden statue.

The statue takes one 5-foot-step southeast. And the GM closes his eyes whilst the random number generator does its thing...

Shield Slam on Berosius: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Shield Slam on Arak: 1d20 + 5 ⇒ (8) + 5 = 13, Miss!

The statue slams hard into the small oracle and nearly fells him.

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (21 HP of damage)
Harrow
Arak
Berosius

Harrow, Arak, and Berosius are up! This is the bottom of round 3!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak grabs the key from Berosius and then tries to grapple the moving statue!

Grapple: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

fort save to stabilize: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

Silver Crusade

Arak successfully hops onto the statue's back and hangs on!

Someone should heal Harrow before he bleeds to death.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

This looks like a job for...

Berosius holds aloft the wooden carving of a rose he wears around his neck. "Sweet Lady, bring us aid!"

Channel Positive Energy: 1d6 ⇒ 1

Poop. Well, at least it stops Harrow from dying.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Yay!!! Thx!!!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa steps to the side summons a ball of fire into her hand. BURN! she shrieks as she hurls the fire at the statue.

Produce Flame spell like ability
Attack: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 vs. touch
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Unfortunately her vision is clouded by tears and the globe of fire strikes the ceiling above the statue's head.

Silver Crusade

Lumnessa Raziel wrote:

Lumnessa steps to the side summons a ball of fire into her hand. BURN! she shrieks as she hurls the fire at the statue.

Unfortunately her vision is clouded by tears and the globe of fire strikes the ceiling above the statue's head.

Ha! Lumnessa "throws like a girl!" ;-P

Girion and Tan'ia are up! This is the top of round 4.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

You know what just for that I'm going to use my 1/game VC shirt re-roll!
Attack: 1d20 + 2 - 4 + 3 ⇒ (19) + 2 - 4 + 3 = 20
Ha! Apparently throwing like a girl kicks butt!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Stepping back to to avoid the construct's attacks, Girion casts a spell defensively. Concentration: 1d20 + 4 ⇒ (7) + 4 = 11 Unfortunately, it fizzles, and he is unable to heal Berosius.

Silver Crusade

Lumnessa Raziel wrote:

You know what just for that I'm going to use my 1/game VC shirt re-roll!

Ha! Apparently throwing like a girl kicks butt!

Hahaha! :-D

The blast of fire bounces off of the ceiling. It rebounds off of several surfaces and smacks the statue in a sensitive spot. The wooden thing takes 10 HP of damage!

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (31 HP of damage)
Harrow
Arak
Berosius

The statue flexes mightily!

CMB to break Arak's Grapple: 1d20 + 8 ⇒ (20) + 8 = 28

Facepalm. Sorry, Arak. You have to start the grapple over. On the positive side, you took this thing's standard action. No more beating up the party! :-)

Harrow is unconscious.

Arak and Berosius are up! This is the bottom of round 4.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"The lady helps those that help others," Berosius breathes, as if reciting a well-known prayer.

He touches Harrow with the tip of his wand.

wand of cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Berosius wrote:

"The lady helps those that help others," Berosius breathes, as if reciting a well-known prayer.

He touches Harrow with the tip of his wand.

Did you mean Harrow or Girion? Harrow is at the top of the stairs, and you need an acrobatics or climb check to get up there.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Knocked off the thing's back, Arak dives right back in for more!

Grapple: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will channel positive: 1d6 ⇒ 4 energy.

I *believe* she is closed enough to reach everyone.

Silver Crusade

Arak tries to clamber back onto the statue but slips off.

Berosius will confirm his action, and that will bring a close to round 4.
__________

At the top of round 5, Tan'ia channels to heal the wounded.

Girion and Lumnessa are up!
__________

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (31 HP of damage)
Harrow
Arak
Berosius

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa continues to run around conjuring fire.

Burning hands +1 CL from Pyro
Damage: 2d4 ⇒ (2, 3) = 5 x 1.5 = 7 DC 17 for half

Silver Crusade

Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
Lumnessa unleashes her wrath, yet again, and the lumbering statue takes 10 HP of damage! It's still standing, but it looks splintery, folks. :-)

Sorted Initiatives:
Girion
Lumnessa
Tan'ia
Enemy (41 HP of damage)
Harrow
Arak
Berosius

Girion is up! This is round 5.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Refreshed by Tan'ia's healing, Girion attacks the statue with his longsword. Longsword: 1d20 + 3 ⇒ (11) + 3 = 14damage: 1d8 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Girion's sword strikes true, dealing 7 HP of damage to the statue!

Just as Arak is about to mount the enemy's back with another grapple, it staggers once and falls.

COMBAT OVER! :-)

Whew! Nice job, everyone! :-D

Treasure: The shields carried by the golem can be easily removed once the golem has been destroyed. These shields function as tower shields; they are poorly designed and weigh 60 pounds each. Anyone wielding one is considered flat-footed in addition to the –2 penalty on attack rolls suffered by all characters wielding a tower shield.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa rushes around and gives everyone hugs, I'm so glad none of you died!

Silver Crusade

Everyone, please take a moment for healing and whatnot. Then let me know where you'd like to go from here. The stairs leading directly east are out of the scope of this scenario. There are two exits:

1) The door to the north, from which you came.

2) The door to the south.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion sinks to his knees and whispers thanks to Iomedae. "In no small part thanks to your searing fire, Lumnessa... I had no idea you had such a destructive side behind that smile!" Girion runs over to Harrow and begins healing him with his (Girion's) wand, and then heals anyone else as needed.

cure light wounds wand: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3
cure light wounds wand: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds wand: 1d8 + 1 ⇒ (1) + 1 = 2

That should do Harrow... Berosius is next!

cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3
cure light wounds wand: 1d8 + 1 ⇒ (5) + 1 = 6

Lumnessa
cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9

And finally, myself.
cure light wounds wand: 1d8 + 1 ⇒ (7) + 1 = 8

Is anyone else wounded? 8 charegs expended thus far.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa didn't need healing the two channels were enough.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Thanks for the heals! I do have my own wand, though...I can take the four charges for my own healing. Thanks, though!

Harrow groans, then rubs his eyes.

"Rain...no rain..." he mutters before standing. Looking at the wreckage of the statue, the destruction of which he had absolutely no part in, Harrow continues sulking in uncharacteristic silence.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak puts the key in and turns it out of curiosity.

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