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Girion moves, provoking an AoO: Bite: 1d20 + 4 ⇒ (2) + 4 = 6
The beetle's streak of luck has just run out as Girion attempts his attack, and she misses the human. Unfortunately for the party, her streak of luck returns and the Oracle also misses.
@Girion: LOL! It looks like we're both posting/editing/deleting in rapid succession. I did see your longsword attack and I'm cool with that! :-) Unfortunately 14 still fails to penetrate the beetle's carapace.

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Berosius moves up to the door, hopping anxiously from one foot to the other, trying to peer through the melee towards the fallen Tan'ia.
"The spirits says she's hurt," he says, "But they can save her. Please hurry and get that beetle away from her!"
The thought of any of his companions in real danger seems to have strongly agitated the little oracle.

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Tan'ia, please roll a CON check not to bleed out.
The bombardier beetle, not enjoying the cluster of enemies before it, moves 5 feet and spits acid at the party, catching Arak and Harrow.
Arak Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6, Harrow Reflex Save: 1d20 + 2 ⇒ (1) + 2 = 3
(Oh, my! Sorry guys!)
Acid Damage: 2d6 ⇒ (1, 6) = 7
Sorted Initiatives:
Tan'ia (9 HP damage, unconcious)
Giant Beetle (7 HP damage)
Harrow (7 HP damage)
Berosius
Girion
Arak (7 HP damage)
Lumnessa
The party is up! Finish it quick! This is round 2.

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Lumnessa tries to suck the bug back into the void.
Black Motes
Cold Damage: 1d4 ⇒ 1 DC 15 Reflex negates

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Tan'ia stabilizes! Whew!
Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
The beetle, apparently having recently trained in the UFC, dodges Lumnessa's black motes.
Arak moves in to exact revenge for the bath of acidic spittle. His first strike misses. But, the second one lands with a satisfying CRACK! as it connects with the beetle's carapace for 1 HP of damage.
A single drop of yellow-orange verminous ichor drips to the floor and lands with a plop! The beetle looks at its own life essence on the floor. It dips a leg into the goo and smears it on its face as if to say: "Let's dance."
Sorted Initiatives:
Tan'ia (9 HP damage, unconcious)
Giant Beetle (8 HP damage)
Harrow (7 HP damage)
Berosius
Girion
Arak (7 HP damage)
Lumnessa
Harrow, Berosius, Girion: you're up! This is round 2.

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Harrow sputters as a bunch of acid gets in his eyes and mouth, and swings like a mad-man.
MW nodachi power attack: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d10 + 9 ⇒ (6) + 9 = 15
"Hey! You get in mouth! Taste nasty! Would rather eat illusion pie!" he spits.

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Harrow swings wildly. Unfortunately, the acid in his face blurred his vision enough that he missed.
The beetle chitters and hisses: "Your nodachi-fu is, indeed, powerful! But it is no match for my bombardier blast style!"
(Just having some fun! :-) This is a champion bug, apparently.)
Sorted Initiatives:
Tan'ia (9 HP damage, unconcious)
Giant Beetle (8 HP damage)
Harrow (7 HP damage)
Berosius
Girion
Arak (7 HP damage)
Lumnessa
Berosius, Girion: you're up! This is round 2.

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Berosius moves up and raises his rose medallion. "Blesed Milani, ease their hurts!"
Channel positive healing, excluding the beetle.
Channel: 1d6 ⇒ 2

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Girion slashes at the beetle again with his longsword, missing. Longsword: 1d20 + 4 ⇒ (6) + 4 = 10
(Sorry for the absence... three major news stories last night here, and today is a solar eclipse so I will be out again until tomorrow AM.)

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Tan'ia, I moved you so that you would not incur penalties for BOTH 1) firing into melee and 2) cover.
Tan'ia calls upon Angradd's wrath and is rewarded with a measure of revenge upon the beetle as it suffers burns upon a portion of it's body.
__________
No worries, Girion. :-) Real life happens.
__________
Roll to determine next target, 1=Girion, 2=Arak, 3=Harrow, 4=Tan'ia: 1d4 ⇒ 3
__________
The beetle attempts to bite Harrow: bite: 1d20 + 4 ⇒ (13) + 4 = 17, damage: 1d8 + 3 ⇒ (5) + 3 = 8
Ouch! Sorry, Harrow!
__________
Sorted Initiatives:
- Tan'ia (7 HP damage)
- Giant Beetle (14 HP damage)
- Harrow (13 HP damage, unconcious)
- Berosius
- Girion
- Arak (5 HP damage)
- Lumnessa
The party is up! This is round 3.

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Lumnessa steps protectively over the fallen half-orc. NO! BAD BUG! she screeches as she spreads here hands in front of her...
Cast Defensively: 1d20 + 7 ⇒ (19) + 7 = 26 DC 17
...and a sheet of flames rolls over there already scorched bug
Burning Hands: 2d4 ⇒ (3, 3) = 6 DC 17 Reflex for half

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As Harrow slips into unconsciousness, a wave of thoughts come to him.
What boy mean, there is no spoon? I can dodge beetles...no, I not have to...

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Arak tries to punch the giant bug again, getting only air. Then he brings down his booted foot into the thing in a stomp kick!
Flurry: 1d20 + 2 ⇒ (4) + 2 = 6
Flurry: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 ⇒ 1
Damage: 1d6 ⇒ 5

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Arak's first punch misses. Whoosh!
The beetle starts getting cocky and does a premature victory dance. In the midst of her buggy pirouette, Arak's second punch hits her squarely in the scutellum. SPLAT!
The beetle drops to its knees. Then it gets up! It heaves once. Yellow-orange goo spills from its mandibles. Finally, it falls completely prone. And is still...
Combat over! That was round 3.
There is refuse in the corner of the room where the beetle intended to drag the dead villager's body. After examination, it is clear that she intended to lay her eggs in him. The villager has been injured beyond recognition and has nothing useful/interesting on his person.
Harrow is unconscious. Tan'ia and Arak are seriously wounded.
There is a door to the south of Tan'ia's position on the map.

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Harrow has a wand of CLW...if it's alright, I'll roll that and assume someone grabbed it from my belt to heal me.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5
CLW: 1d8 + 2 ⇒ (6) + 2 = 8
"What...happen...?" Harrow manages as he regains consciousness. "I have dream I stop hundred beetles with mind, but none of it real."

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Going great, and having lots of fun! I think we just had some bad rolls there fighting superbeetle.

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"Tan'ia, Harrow? Are you both ok?" Arak asks his companions. "That was certainly an unexpected test from Irori." Helping Harrow stand up as someone heals him Arak goes on, "Victory is life friend Harrow. We live to fight again!"

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I'm OK too! Lumnessa adds while poking the dead bug with a stick.

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Anyone else want me to use their CLW wands before Berosius lays out some healing?
"Oh, my," says the halfling, his face flushed with excitement, "That was a bit of adventure! Did it hurt terribly?"

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"Harrow not really feel pain. Some wizard say 'congenital insensitivity to pain', but Harrow not know what mean. Maybe mean not feel pain."
He stands up and looks at the options.
"We go south door?" he asks.
BTW, I knew someone who actually had this...he could hurt himself badly and not feel it! Crazy!

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"I go first, tiny cleric," Harrow says as he opens the door.
perception: 1d20 + 3 ⇒ (15) + 3 = 18

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"Half a moment!" cries Berosius. "You're still hurt!"
Channel Positive Energy: 1d6 ⇒ 1 Nuts.
Channel Positive Energy: 1d6 ⇒ 5
"Oof! That's winded the spirits something terrible. I don't think they'll be able to do that again for awhile."
"What about this poor villager? Surely she is the sister that poor man worried about. Shouldn't we take her out of this dreadful place?"

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That feels funny. giggles the gnome when Berosius channels. After a second or to Lumnessa's eyes go wide as if she just had an epiphany. Does this mean I'm going to be haunted too? she as asks excitedly as she starts spinning around, like a dog chasing its tail, tiring to 'see' her new spirits.

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The dead body in the Hungry Beetle room is male.
(New map. This is room 5.)
Harrow leads the way into this new area.
The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. While in this room, you all take a –2 penalty on Perception checks and on attack rolls.
To reinterate, Roldare will comply with the intimidate for 1 hour, then make his way back to room 3. He will not leave the crypt without his sister.

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"Trust me, Lumnessa, it's not as fun as you think. The spirits are needy, hungry, demanding. They are worse than relatives who won't go home and keep trying to steal the good silver. And they never stop chattering. It's beastly, I can tell you."
"Well I'm sorry, but it is, he says to someone unseen. "Yes, even you. Especially you. You won't let me sleep... Now don't look at me like that, and don't pout. Just try to go a whole supper time without whispering awful secrets or spilling the turnip soup! I don't think you can."
Returning his attention to the azure-haired gnome, he smiles sheepishly. "Theyre not all so bad. They do try to help. Sometimes. They've just no idea of what it's like to be mortal. They've lived forever as rocks or trees or as just ideas and they can't seem to understand that we're different."
"Truly?" he asks an unseen spirit.
"They know you're different," he tells Lumnessa. "To the spirits, there is very little difference between a halfling and a man, or a half-orc like Harrow. But they say you're different. The spirits say that you have a piece of the Soul of the First World in you."

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Harrow looks around nervously as Berosius speaks.
"I see spirits now! Look, in room! All smokey-like! I Oracle now!" the half-orc says as he moves cautiously into the room.
"Why spirits burning all gear?" he asks Berosius.
I'll move all the way to the east in the room.

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I'm different!?! Lumnessa exclaims both, excited and surprised. Then is a low whisper she adds There is also darkness inside me, the cold, choking, nothingness of the void. It is hard to tell if she is talking to Berosius, his spirits or to her self. She stands there, eyes wide, looking at nothing before she seems to snap out of whatever thoughts had captured her attention.

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It looks like there might be a body or two smoldering in the fire. It smells foul! And the smoke makes it hard to tell. Harrow starts to move east.
Harrow's Perception Check: 1d20 + 3 ⇒ (13) + 3 = 16
Enemy's Stealth Check: 1d20 + 8 ⇒ (15) + 8 = 23 (Sorry, Harrow)
Arak: 1d20 + 5 ⇒ (11) + 5 = 16
Berosius: 1d20 + 2 ⇒ (15) + 2 = 17
Girion: 1d20 + 2 ⇒ (17) + 2 = 19
Harrow: 1d20 + 1 ⇒ (9) + 1 = 10
Lumnessa: 1d20 + 2 ⇒ (10) + 2 = 12
Tan'ia: 1d20 + 1 ⇒ (14) + 1 = 15
Barely seen out of the corner of the eye, a wisp of shadow--vaguely humanoid in outline and writhing with unholy life--emerges from the flame and reaches out for the half-orc:
Touch: 1d20 + 4 ⇒ (8) + 4 = 12, Strength Damage: 1d6 ⇒ 5
(Uh oh!) Harrow suddenly feels very weak. That was the surprise round. Sadly, the enemy goes again because it is first in initiative:
Touch: 1d20 + 4 ⇒ (11) + 4 = 15, Strength Damage: 1d6 ⇒ 6
Harrow suddenly feels very, very, very weak! Everyone's eyes start to feel irritated and watery from the smoke. The party is up! This is round 1.
Sorted Initiatives:
- Enemy
- Girion
- Berosius
- Arak
- Tan'ia
- Lumnessa
- Harrow (11 Str damage)

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Eeeeeep! Lumnessa summons magical fire to her hand and lobs it at the shadowy form that just drained the strenght form Harrow.
Produce Flame
Attack: 1d20 + 2 - 8 ⇒ (11) + 2 - 8 = 5
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Oh well...
She then screeches, Run away! before taking her own advice and moving 20ft back.
The Link at the top of the page doesn't work and the map in your post above won't let me move my character.

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The Link at the top of the page doesn't work and the map in your post above won't let me move my character.
Fixed :-) And I moved Lumnessa 20' north for you. Here's the map link again so people don't have to scroll.

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Just to clarify, if I up to Harrow, I won't have clear line of sight because of the hard corner, but if I move through him to the other side, I'd provoke an AOO?

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Wow guys...looks like I'm out for the whole adventure. I'll be pretty much useless except for comic relief from here on out. :(