PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Silver Crusade

Presuming that the rest of the party eventually enters the room:

Arak: 1d20 + 5 ⇒ (18) + 5 = 23
Berosius: 1d20 + 3 ⇒ (15) + 3 = 18
Harrow: 1d20 + 4 ⇒ (10) + 4 = 14

Each party member in turn sees a horrific version of themselves slaying their companions with unthinking, undead fury. It is a sight that will remain with each of you for the rest of your days.

Nothing to see here:
1d20 ⇒ 18

However, the entreaty by Lumnessa and the warning by Girion have attracted some attention.

The Party's perception checks:
Arak: 1d20 + 9 ⇒ (4) + 9 = 13
Berosius: 1d20 + 2 ⇒ (16) + 2 = 18
Girion: 1d20 + 0 ⇒ (18) + 0 = 18
Harrow: 1d20 + 3 ⇒ (6) + 3 = 9
Lumnessa: 1d20 + 0 ⇒ (8) + 0 = 8
Tan'ia: 1d20 + 5 ⇒ (20) + 5 = 25

You all hear them hearing you and subsequently stirring. You hear... squeaking sounds... coming from the south where there are more crypts...

Initiatives:
Arak: 1d20 + 5 ⇒ (1) + 5 = 6
Berosius: 1d20 + 2 ⇒ (8) + 2 = 10
Girion: 1d20 + 2 ⇒ (9) + 2 = 11
Harrow: 1d20 + 1 ⇒ (1) + 1 = 2
Lumnessa: 1d20 + 2 ⇒ (6) + 2 = 8
Tan'ia: 1d20 + 1 ⇒ (19) + 1 = 20
Red: 1d20 + 2 ⇒ (7) + 2 = 9
Blue: 1d20 + 2 ⇒ (14) + 2 = 16

Sorted Inits:
Tan'ia
Blue
Girion
Berosius
Red
Lumnessa
Arak
Harrow

This is round 1. Tan'ia is up!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Bad nome lie to Harrow!" Harrow yells angrily as he continues to stare into the water. "Not sooooooo neat!!!" he adds, and he is slow to react to the incoming sounds.

intimidate: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Don't yell at me cause you're a wimpy Oracle. Lumnessa replies sticking her tongue out at the half-orc.

Silver Crusade

While we're waiting, I'll allow Knowledge(Nature) checks on the squeaking noises, if anyone cares to try. :-)

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia doesn't have Knowledge (Nature) but does have Profession (Librarian). Will that work?

Touch of Good on Arak. Grant +1 to skill checks, ability checks and saving throws for 1 rd.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Oh, you said you would allow them.

1d20 ⇒ 10
Librarian: 1d20 + 7 ⇒ (8) + 7 = 15 just in case.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow is incredibly angered by Lumnessa's comments, and yells "Harrow make bad nome squeek like old rocking chairs about to attack us!"

knowledge nature: 1d20 - 2 ⇒ (2) - 2 = 0

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Its not a rocking chair! Its....
Knowledge (Nature): 1d20 - 2 ⇒ (19) - 2 = 17
Bats! You're not afraid of Bats, are you little Oracle? Lumnessa giggle as she scampers away from the angry Cavalier.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Is there a new map? I don't know what we're fighting...

Girion stands ready to engage whatever the squeaky things are.

Silver Crusade

(Nope. No new map. You're still in the room with the reflecting pool. The bats are about to come to you since it's now their turn.)

A swarm of bats flies in! (Odds they fly to the east, evens they fly to the west.) 1d2 ⇒ 2 (The blue square indicates the location of the swarm.)

Damage: 1d6 ⇒ 5

Both Tan'ia and Harrow take 5 points of damage. The wounds look like particularly ragged rips in their flesh. Before either wounded party member can take an action, they will have to roll a Fort save vs. distraction.

Tan'ia (5 HP damage)
Blue
Girion
Berosius
Red
Lumnessa
Arak
Harrow (5 HP damage)

Girion and Berosius are up!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Told you it was bats!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Fort: 1d20 + 3 ⇒ (3) + 3 = 6 vs. Distraction.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow is too distracted by Lunmessa's comments to be distracted by the bats, and does not even feel his injuries.

fort save: 1d20 + 5 ⇒ (17) + 5 = 22

Silver Crusade

Harrow Tatterhood wrote:
Harrow is too distracted by Lunmessa's comments to be distracted by the bats, and does not even feel his injuries.

Wow! That's nearly 1/2 of hi total HP, and he didn't feel it!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

From Harrow's background summary: "Harrow has 'congenital insensitivity to pain', but Harrow does not know what means. It means he doesn't feel pain."

I knew someone who had this...I've incorporated it into Harrow's story.

Silver Crusade

I remember. :-) It's still a "wow" moment!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion drops his sword at his feet (in my square, not the pool!) and pulls out a vial from his belt pouch. Loosening the lid, he hurls the flask of acid into the swarm! ranged touch: 1d20 ⇒ 3acid damage: 1d6 ⇒ 2Miss direction: 1d8 ⇒ 3

Sorry!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Your not supposed to take the lid off!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

I always wondered about that... with a flying swarm, what does the vial actually hit to break? I always assumed it just sort of splashed around...

Silver Crusade

The swarm takes a point of damage! Berosius is up!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius steps to the side and reaches out with his wand to touch Tan'ia.

wand of cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

After she's no longer distracted by the bats, Thank you, Berosius! Those bats are awful things.

Silver Crusade

Tan'ia will be distracted on her next turn. So, she'll only have a move action.

Another swarm of bats flies in. Indicated by the red square. The two swarms overlap in the center.

Damage: 1d6 ⇒ 6

Girion and Lumnessa each take 6 HP of damage and will need to make a Fort save vs distraction on their turn.

Tan'ia
Blue (1 HP damage)
Girion (6 HP damage)
Berosius
Red
Lumnessa (6 HP damage)
Arak
Harrow (5 HP damage)

Lumnessa, Arak, and Harrow are up!

MAP

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Yikes...not sure how this happened, but looking at my character sheet, I only have 3 flasks of regular oil and no acid flasks! I buy these on all my characters, but somehow missed it here...my bad! I'll have to throw the flasks, soak them in oil, then hope to ignite it later!

Harrow suddenly realizes bats are circling around him and drawing copious amounts of his blood.

"Hey, squeaking bats sound like old rocking chairs biting us! Spread out!" the half-orc says as he reaches for a flask of oil in his pack and moves to the south.

move from the swarm, move action to find the oil.

Silver Crusade

Since you have them on all your other characters, and I've played with enough of your other characters to trust that this is your standard procedure, I'm fine with saying that you have one or two acid flasks.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Fort: 1d20 + 2 ⇒ (9) + 2 = 11 What is the DC?

Silver Crusade

DC 11

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Fort save: 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Lumnessa and Arak are up!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Eeeeeep! Lumnessa runs for safety sending a sheet of flame back at both swarms of bats.
Burning Hands with Pyro for +1 CL
Damage: 2d4 ⇒ (3, 3) = 6 X 1.5 = 9 DC 17 for half

Silver Crusade

Blue Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Red Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

Tan'ia
Blue (5 HP damage)
Girion
Berosius
Red (4 HP damage)
Lumnessa
Arak
Harrow

Arak and Tan'ia are up!

MAP

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia moves out of the bat swarm.

Silver Crusade

Arak is up! Then the Blue swarm goes.

MAP

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak swats ineffectually at the blue swarm with his kama.

Apparently I also didn't sock up on swarm damaging stuff...

Silver Crusade

Harrow, a creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. I forgot to give you an additional 1 HP of damage.
__________

OK. It's the Blue Bat Swarm's turn. Odds it moves north. Evens it moves south.

1d2 ⇒ 1 , Odds! It moves north!

Attracted by the movement, the swarm moves north and envelopes Arak and Berosius.

Damage: 1d6 ⇒ 6

Ouch! Sorry guys, both Arak and Berosius take 6 HP of damage.
__________

Tan'ia
Blue (5 HP damage)
Girion
Berosius
Red (4 HP damage)
Lumnessa
Arak
Harrow
__________

Girion and Berosius are up! Berosius needs to make a DC 11 Fort save to avoid distraction.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Okay, I took another hp of dmg.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6 Dang...

Berosius is overwhelmed by bats and wildly tries to brush them away from his face. "Ah! No! Go away!"

Silver Crusade

You can still move--even though you're distracted.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion, distracted by the bats and bleeding, tries to avoid the swarm. "If anyone has fire, now is the time!"

Silver Crusade

Waiting to see if Berosius is going to move before deciding the red swarm's action.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I have Fire! Lumnessa calls out helpfully

Silver Crusade

Berosius hasn't posted, so I'm taking the liberty of moving him out of the swarm.

The Red swarm has two choices, move north or south. Odds == North, evens == south.

1d2 ⇒ 1

Odds, the red bat swarm moves north and nibbles on the Son of Aroden.

1d6 ⇒ 3

Girion takes 3 HP of damage.

Tan'ia
Blue (5 HP damage)
Girion
Berosius
Red (4 HP damage)
Lumnessa
Arak
Harrow

Lumnessa, Arak, and Harrow are up!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

GO AWAY BATS! Lumnessa screams as she steps forward and sends another sheet of flames into the swirling mass of creatures.

Burning hands w/ Pyro for +1 level
Damage: 2d4 ⇒ (4, 3) = 7 x 1.5 = 10 DC 17 Reflex save for half
This gets both swarms and hopefully will drive them into the catacombs or kill them.

Silver Crusade

Blue Reflex: 1d20 + 7 ⇒ (3) + 7 = 10
Red Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Upon seeing little Lumnessa step forward, the bats all rush her. She releases a wave of fire. They ALL burn!

Combat over! :-)

I presume either Tan'ia or Berosius will channel to put a stop to various PCs' bleed effects?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion will heal people as needed, first stopping bleed effects and then healing everyone to full. (Dice below are for myself, let me know how many you need.)

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I don't feel so good. Lumnessa says weakly as she slumps against the wall.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow feel fine," the half-orc says, despite the multiple bite wounds and the continued bleeding.

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9

If someone will please heal Harrow with his wand, I'll use his charges.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Before the various wands come out, Berosius will channel to stop all bleeding. Then he'll happily uses people's wands on them and his own on anyone who doesn't have one.

Holding aloft the rose of Milani, the little oracle beseeches the aid of the goddess of compassion and lost causes.

Channel Positive Energy: 1d6 ⇒ 4

How hurt is Lumnessa? Tan'ia should be down 1 hp.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Oye! This place!

Silver Crusade

Tan'ia wrote:
Oye! This place!

Yes! This dungeon crawl is a bit of a grind for 1st level characters. :-)

Heal up, everyone, and let me know where to next.

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