Kyra

Tan'ia's page

369 posts. Organized Play character for Mari Clock.


Full Name

Tan'ia

Race

HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16

Classes/Levels

Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Gender

Human (Mwangi, Zenj) Cleric-4

Size

M

Age

18

Special Abilities

Abilities

Languages

Abyssal, Common, Orc, Polyglot, Shadowtongue

Occupation

Spells

Homepage URL

Adventure Journal

Strength 12
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 16
Charisma 14

About Tan'ia

Tan'ia
Female human (Mwangi) cleric of Angradd 4
LG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
hp 29 (4d8+6)
Fort +6, Ref +3, Will +8 (+1 vs. enchantment effects)
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Offense
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Speed 30 ft.
Melee mwk cold iron greataxe +5 (1d12+1/×3)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—fire bolt (1d6+2 fire), touch of good (+2)
. . 1/day—battle rage (+1)
Cleric Spells Prepared (CL 4th; concentration +7)
. . 2nd—burst of radiance (DC 15), produce flame[D], rovagug's fury, summon monster II
. . 1st—burning hands[D] (DC 14), cause fear (DC 14), doom (DC 14), liberating command[UC], summon monster I
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . D Domain spell; Domains Fire, Good
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Statistics
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Str 12, Dex 12, Con 12, Int 14, Wis 16, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Believer's Boon[ACG], Harrowed[ISWG], Selective Channeling
Traits blood of dragons, dangerously curious

Skills:

Heal +7,
Knowledge (arcana) +6,
Knowledge (dungeoneering) +3,
Knowledge (engineering) +3,
Knowledge (geography) +3,
Knowledge (history) +6,
Knowledge (local) +3,
Knowledge (nature) +3,
Knowledge (nobility) +6,
Knowledge (planes) +6,
Knowledge (religion) +6,
Linguistics +6,
Perception +6,
Profession (librarian) +10,
Sense Motive +7,
Spellcraft +6,
Use Magic Device +8

Languages Abyssal, Common, Orc, Polyglot, Shadowtongue
SQ variant channeling (battle/wrath variant channeling[UM])
Combat Gear hand of the mage, wand of cure light wounds; Other Gear mithral shirt, crossbow bolts (20), light crossbow, mwk cold iron greataxe, cloak of resistance +1, ring of protection +1, 130 gp
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Special Abilities
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Battle Rage +1 (1/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Battle/Wrath Variant Channeling (±1 Sacred) Grants a bonus/penalty to damage and confirming criticals
Believer's Boon Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +2 (6/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1 rd.