PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow sits down and begins to eat some of his rations while he waits for Lumnessa to fix her hair.

Time out mean time out for Harrow, two!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion adds this room to his crude map, and searches for any items of interest to annotate it with. "Big frogs" seems unimportant... I wonder why there's water in here in the first place?

Perception: 1d20 ⇒ 17

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd
Berosius wrote:


"It's okay, Lumnessa," he says, plopping himself down next to the gnome. "I think your hair's pretty. Want some help fixing it up?"

Yes, please! the gnome says as puts her face in her hands and starts to cry dramaticly.

Liberty's Edge

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Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Cast mage hand and use it to help disentangle Lumnessa's rat's nest!

As Lumnessa's hair begins to raise around her and untangle, Berosius does his best to ease out the entangled wand and to smooth the gnome's lovely blue hair.

"See?" he asks. "The spirits are going to help you. They asked me a while ago if they could touch your hair, but I told them no. Now I'm letting them, so long as they're polite. Ooh, hold still, that's a toughie... there!"

Trying to cheer Lumnessa up, Berosius whispers to her sotto voce. "They want to touch Harrow's hair, too, but I told them he'd eat them if they tried!"

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Thank You! Lumnessa gives Berosius a big hug and then jumps back up as cheerful as ever. Where to next?

Silver Crusade

Girion, Son of Aroden wrote:
Girion adds this room to his crude map, and searches for any items of interest to annotate it with. "Big frogs" seems unimportant... I wonder why there's water in here in the first place?

At the end of the chamber is the mostly devoured corpse of a human man. A Heal check reveals that he died about three months ago. On the man’s right hand is a ring of swimming, made of gold and set with a single aquamarine. Tied to his belt is a pouch that contains 24 gp in coins, identical to those found on the corpse beside the Gray Lake on your way here.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"My thanks Berosius!" Arak says. "Ever onward?"

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Indeed... let's be done with this place as quickly as possible!"

Silver Crusade

How do you want to approach room 15? From room 14 or from the original hallway?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Either way is fine by my. I'd like to ride on Harrow's shoulders again though.

Silver Crusade

Regardless of the direction you choose:

A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze. Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.

There is a faint sizzling noise coming from the fungus...

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Hmm... this looks unpleasant..." mutters Girion. Is this something I can recognize?

Knowledge (dungeoneering): 1d20 + 5 ⇒ (18) + 5 = 23 I don't have Knowledge (nature), if that is what is needed.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow not want to go in there," he says to Lumnessa, who is again riding on his shoulders.

perception: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Could we try and burn it away?" Arak wonders.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Ooo!Oooo!Oooo!Oooo! I can try! I'm really good a burning stuff!
Lumnessa sequels and before anyone can stop her she conjures a fist size ball of fire and hurls it at the fungus.
Produce Flame +1 level from Pyro
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Lumnessa, be caref... never mind," says Girion, too late. If he has time, he grabs the gnome and pulls her back away from the fungus, shielding her with his body.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I actually thought it would burn us if we went in so I didn't try to use burning hands.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

I'm thinking some sort of Lightning Fungus.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Oh. Lightening, I didn't think of lightening.

Silver Crusade

LOL! :-)

The fungus doesn't react to Lumnessa's fire.

Silver Crusade

To be clear, the fire also doesn't damage the fungus.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Awh! I didn't burn. Lumnessa says grumpily. Oh well! Where do we go next?!?!

Silver Crusade

Are you all still in the hallway, peeking into the fungus room?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

All I'm concerned about is mapping the room - are there other exits? (Lost track of which map we're on...)

Silver Crusade

Map of rooms 14 and 15

There's one more room to the south.

And here's a map of the whole lower level.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Thanks! So, we don't have to go through this room to explore the last area, correct?

"I suggest we go around and head south... there is little to be gained by dealing with this fungus which clearly can be deadly." Girion eyes the bloated corpses on the floor. He will take 20 on Perception from each door, seeing if he can spot anything that makes him change his mind.

Take 20 on perception = 20

Silver Crusade

GM Lamplighter wrote:
Thanks! So, we don't have to go through this room to explore the last area, correct?

Correct.

Moving on to room 16: This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.

Arak: 1d20 + 9 ⇒ (8) + 9 = 17
Berosius: 1d20 + 2 ⇒ (12) + 2 = 14
Girion: 1d20 + 0 ⇒ (11) + 0 = 11
Harrow: 1d20 + 3 ⇒ (2) + 3 = 5
Lumnessa: 1d20 + 0 ⇒ (12) + 0 = 12
Tan'ia: 1d20 + 5 ⇒ (20) + 5 = 25

Only Tan'ia sees the pits in the room (since they're covered in water). But, she can point them out to everyone else.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Oh my," exclaims Berosius with a worried tone. "More disgusting mold. I thought adventures were supposed to be more...well, more jolly."

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Hmm... last apparent room with a large wheel, probably can't ignore this one," Girion mutters. He sheathes his sword and grabs his short spear.

"Let me go first, and I'll check the footing with my spear," he suggests.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow not like moldy mold!" he says. "Or falling in pits!"

Is that all the rooms, then?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

My toes are cold.

Silver Crusade

Yep. That's all the rooms. But, when Giroin enters, several skeletons pop up from their hidey spots!

Inits:
Arak: 1d20 + 5 ⇒ (13) + 5 = 18
Berosius: 1d20 + 2 ⇒ (3) + 2 = 5
Girion: 1d20 + 2 ⇒ (15) + 2 = 17
Harrow: 1d20 + 1 ⇒ (16) + 1 = 17
Lumnessa: 1d20 + 2 ⇒ (17) + 2 = 19
Tan'ia: 1d20 + 1 ⇒ (20) + 1 = 21
Red Skeleton: 1d20 + 6 ⇒ (14) + 6 = 20
Yellow Skeleton: 1d20 + 6 ⇒ (3) + 6 = 9
Green Skeleton: 1d20 + 6 ⇒ (6) + 6 = 12
Blue Skeleton: 1d20 + 6 ⇒ (6) + 6 = 12

The red skeleton moves up to Girion and attacks:
claw: 1d20 + 2 ⇒ (12) + 2 = 14, Miss!

Lumnessa is up!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

looks like Tan'ia gets to go firstest

Yawn, more skeletons. the gnome launches the small globe of fire she had conjured in the room before at one of the skeletons.
I still have 1 min left on my produce flame.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11 vs. touch
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Is there a map of the room we can use?

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will cast burning hands if her positioning allows it to do so to only hit skeletons and hit no party mates. If not, she'll do something else, but not sure what yet.

Silver Crusade

Lumnessa burns the enemy, Tan'ia burns the enemey, and (for expedience) Berosius channels. The skeletons all go away.
____________________________________________________________

The wheel in here raises the portcullis that separates rooms 19 and 20, but you found an alternate way around that.
____________________________________________________________

Conclusion:

The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to regain most (but not all) of his sanity.

When the party finally returns to Kassen, you find a celebration underway in your honor. Mayor Uptal is there to greet you at the gates, but his joy at your return quickly turns to horror when he finds out what has happened. The news quickly spreads throughout town and the harvest celebration turns melancholy. The folk do not blame anyone for what happened, and most are rather grateful that this new menace is ended. The grand feast is still held in your honor, but it is not the same as it was in previous years. This year, many are drinking to help forget that they have lost friends and loved ones. Plans are made to return to the crypt and bury the slain townsfolk.

During this celebration, Cygar stops to talk with the party for a few moments. He mentions he might have a Pathfinder Society mission for them if they are interested. Cygar has taken an interest in the recent events, and he would like to see the tomb robbers that caused this mess called to account for their actions. He then asks if you might be interested in getting to the bottom of this puzzle and, if you agree, he will be in touch (in the sequel to this adventure, Masks of the Living God).

Oh, and the young man who gave Tan'ia a pie is caught canoodling with someone else... ;-P
____________________________________________________________

Thank you all for playing! Sorry we lost a bit of steam at the end. This is a long module and with the year-end holidays, illnesses, and a couple of other delays, this took quite a while.

Please allow me a few days to get your chronicle sheets together. If you haven't yet done so, feel free to post your PFS numbers and roll day job checks in the discussion thread.

:-)

Scenario over!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Thanks, Engleaktig! And yes, I'm up for Masks of the Living God.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Thanks, Ray! Great game. Definitely interested in the sequel.

Girion is 15998-10. He's a full-time Pathfinder, so no day job check.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Thanks, Engleaktig! I love your adventures, and would very much love to join the sequel!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Tan'ia what does "canoodling" mean?

Yeah! We rock! I'm definitely up for Mask!

PFS# 5331-20
No day job.
I"m thinking of getting a different bloodline. Not sure Void is the right fit for Lumnessa.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"canoodling" is probably exactly what I expect from the context... I think he's got "pies" for another girl...

Silver Crusade

All. My apologies for the delay, your chronicle sheets are ready. Please let me know if there are any corrections to be made.

Thanks for playing! :-D

Those of you who are interested in continuing the series with "Masks of the Living God" are welcome to join the Campaign Thread.

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