PFS: Crypt of the Everflame (Inactive)

Game Master R D


951 to 1,000 of 1,142 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

I assume the sleeping woman matches the description of Roldare's sister?

Girion looks at the skeletal figure with disdain. "You cannot be Kassen - even in undeath, he would never turn against the town he built. Name yourself, so that I might know you before I free your soul!" The halo of light around his head flares, filling the room with the holy light of Iomedae.

First action: cast divine favor on myself if I'm not engaged; if he threatens me, I will instead attack with my longsword, activating my legalistic curse ability to gain +4 on the attack roll. (Since I promised to rescue Roldare's sister, I presume killing this guy first qualifies.)

Silver Crusade

Yes, it's likely that this is the sister. Before any spells are cast, let's roll initiatives:

Arak: 1d20 + 5 ⇒ (19) + 5 = 24
Berosius: 1d20 + 2 ⇒ (18) + 2 = 20
Girion: 1d20 + 2 ⇒ (12) + 2 = 14
Harrow: 1d20 + 1 ⇒ (4) + 1 = 5
Lumnessa: 1d20 + 2 ⇒ (6) + 2 = 8
Tan'ia: 1d20 + 1 ⇒ (6) + 1 = 7
Talkie Skeleton: 1d20 + 6 ⇒ (13) + 6 = 19
???: 1d20 + 6 ⇒ (3) + 6 = 9
???: 1d20 + 6 ⇒ (5) + 6 = 11
???: 1d20 + 6 ⇒ (17) + 6 = 23
???: 1d20 + 6 ⇒ (3) + 6 = 9

Sorry, guys. Full day today. Will try to update map and post a bit more. But, no promises. :-(

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is gonna punch someone in the face!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Like ya do...


No prob, we are out tonight as well so won't be back until Saturday earliest.

Silver Crusade

MAP
____________________________________________________________

Please feel free to arrange yourselves at the entrance to the room. It's to the north. The bronze double doors are circled in red.
____________________________________________________________

Sorted Initiatives:
Arak
???
Berosius
Talkie Skeleton
Girion
???
???
???
Lumnessa
Tan'ia
Harrow
____________________________________________________________

Arak is up!
____________________________________________________________

Remember, kids: Releasing your bladder is a free action! ;-P
____________________________________________________________

MAP

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

But is washing up after?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Cool! I've never seen a talking skeleton before! I be you're going to be really fun to fight since you can talk about how awesome we are as we beat you up! Lumnessa says cheerfully as she aims her wand at the monster.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Looks like I'm not up for a bit, but did place myself on the map.

"We fight dead guys before and make them more dead. We do same for you!" Harrow says loudly.

Silver Crusade

OK. Waiting for Arak to check in, and we'll go. Sorry about the lastg of posting this weekend, guys.

Silver Crusade

Well, Arak did say he was gonna punch someone inna face...

- Move Action: Arak moves up to the chatterbox skeleton
- Standard Action: Punch!: 1d20 + 3 ⇒ (1) + 3 = 4 , Sorry Arak. :-(
____________________________________________________________

Another skeleton comes out from the dark recesses of the room! It moves up to Harrow and attempts a pimp slap: Claw: 1d20 + 2 ⇒ (7) + 2 = 9 But Harrow is too mighty, and it's pimpin' is too weak!
____________________________________________________________

Sorted Initiatives:
Arak
Red Skeleton
Berosius
Talkie Skeleton
Girion
???
???
???
Lumnessa
Tan'ia
Harrow
____________________________________________________________

Berosius is up!
____________________________________________________________

MAP

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius moves up to stand by Lumnessa. He's not currently on the map at all.

He then waits to see how the battle develops before wading in to help!

Silver Crusade

Remember that mural in the room of reflection? It occurs to you all that this talkative undead fellow looks an awful lot like Kassen's enemy...
__________

Talkie attacks Arak. (Typed the GM whilst wincing in anticipation...)

Longsword (Power Attack): 1d20 + 9 ⇒ (9) + 9 = 18, Damage: 1d8 + 5 ⇒ (6) + 5 = 11, (Crap! Sorry, Arak!)

The skeletal champion brings the Nagaji Monk down in a single mighty swing! Then he/it walks forward towards the party...
__________

Sorted Initiatives:
Arak (11 HP damage so far, unconscious!)
Red Skeleton
Berosius
Talkie Skeleton
Girion
???
???
???
Lumnessa
Tan'ia
Harrow
__________

Girion is up!
__________

MAP

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

As mentioned, Girion will swing at the talking skeleton with his longsword since it advanced to meet him.

Longsword: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

He remains where he is, since he can't 5' step on the stairs.

Silver Crusade

You can take a step down (south, towards the bottom of the map) if you wish. :-)

Awaiting Girion's decision about whether or not to move before giving the other enemies their actions.

Silver Crusade

Assuming that Girion doesn't move, three more skeletons step forward and attack!

Claw: 1d20 + 2 ⇒ (4) + 2 = 6, Miss
Claw: 1d20 + 2 ⇒ (11) + 2 = 13, Miss
Claw: 1d20 + 2 ⇒ (11) + 2 = 13, Miss
__________

Sorted Initiatives:
Arak (11 HP damage so far, unconscious!)
Red Skeleton
Berosius
Talkie Skeleton
Girion
Green Skeleton
Blue Skeleton
Purple Skeleton
Lumnessa
Tan'ia
Harrow
__________

Lumnessa, Tan'ia, and Harrow are up!

Arak Stabilize: 1d20 ⇒ 5, Unless somebody heals him, on his turn Arak will fail to stabilize and lose another HP as his life bleeds out onto the floor of the crypt.

MAP

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will 5 foot up in front of the white icon, and Channel Positive which should reach Arak to stabilize him. No whammy no whammy no whammy!

1d6 ⇒ 1

Sigh. Whammy.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

It stops me from bleeding to death at least. Thanks!

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Eeny, meeny, miny, moe. Lumnessa chants as she waves her wand around, finally aiming at the (red) skeleton behind Harrow. PEW! PEW!
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
You are not it!

Silver Crusade

Tan'ia bravely steps right in front of the Talkie Skeleton and channels to save Arak. Witnessing the positive energy coming from the devotee of Angradd, the Skeleton affixes its gaze upon her...

Meanwhile, Lumnessa blasts the Red Skeleton to Kingdom Come.
__________

Sorted Initiatives:
Arak (10 HP damage so far, unconscious!)
Berosius
Talkie Skeleton
Girion
Green Skeleton
Blue Skeleton
Purple Skeleton
Lumnessa
Tan'ia
Harrow
__________

Harrow is up! Then Berosius.

MAP

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Is there a wall to the west of Girion, or does that show a ramp? If a ramp, could Berosius leap down into the chamber?

Silver Crusade

That's the edge of the ramp/stairs. Yes, you can jump down.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

On his turn, Girion will drop his sword (free action), pop his wand of cure light wounds out of his spring-loaded wrist sheath (swift action), activate the wand (standard action), and touch the skeleton in front of him (free action as part of casting the spell). "Iomedae!"

melee touch: 1d20 + 3 ⇒ (9) + 3 = 12 positive energy damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow drops his nodachi and pulls a greatclub from his back, knowing from past experience that pummeling skeletons to additional death was more fun than slashing them to death.

However, as Harrow ponders these concepts, it hurts his brain and causes him to miss.

He howls in frustration.

greatclub attack: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d10 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius leaps down, trying to land lightly, then rushes to Arak's side.

Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7

So, presumably he lands poorly and takes damage

He also triggers an AoO from the purple skeleton.

Silver Crusade

No damage. Less than 10 feet.

AoO: Claw: 1d20 + 2 ⇒ (11) + 2 = 13, Miss!
__________

Still angered that the cleric of Angradd channeled positive energy, the Talkie Skeleton swings his longsword mightily:

longsword at Tan'ia: 1d20 + 9 ⇒ (6) + 9 = 15, damage: 1d8 + 5 ⇒ (4) + 5 = 9

And Tan'ia is at 0 HP. She's still conscious!
__________

Girion then touches him with a wand, discharging positive energy into the enemy:

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

The skeleton howls with rage as it takes 6 HP of damage.
__________

Green and Blue attach Harrow; Purple attacks Giron:

Claw on Harrow: 1d20 + 2 ⇒ (14) + 2 = 16, damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw on Harrow: 1d20 + 2 ⇒ (18) + 2 = 20, damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw on Harrow: 1d20 + 2 ⇒ (15) + 2 = 17, damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw on Harrow: 1d20 + 2 ⇒ (8) + 2 = 10, Miss!
Claw on Girion: 1d20 + 2 ⇒ (18) + 2 = 20, damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw on Girion: 1d20 + 2 ⇒ (2) + 2 = 4, Miss!

The half-orc takes 13 HP of damage, doesn't feel it, and falls unconscious. (Unless you wish to use ferocity?)

The Son of Aroden takes 4 HP of damage.
__________

Sorted Initiatives:
Arak (10 HP damage so far, unconscious!)
Berosius
Talkie Skeleton (6 HP damage so far)
Girion (4 HP of damage so far)
Green Skeleton
Blue Skeleton
Purple Skeleton
Lumnessa
Tan'ia (9 HP damage so far, at 0)
Harrow (13 HP of damage so far, unconscious!)
__________

Lumnessa, Tan'ia, and Harrow are up!

MAP

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Awesome. Tan'ia will Channel Positive: 1d6 ⇒ 1 again.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Catch a skeleton by it's toe, Lumnessa cheerily continues her chant and settles on the skeleton in front of Girion. PEW! PEW!
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I traded out Orc ferocity for something...can't remember what. So I don't have that option. Looks like the heal gets me to 0, though! I'm not sure what to do at this point. If I recall, I only get 1 move action or fall unconscious again? I am thinking I'd like to take a potion from my bandolier and drink it, but does that provoke an AoO? If it doesn't provoke, I'll roll below. If it does, can I withdraw without losing a hp?

Harrow's eyes flutter open.

"Who turn lights out?!" he yells.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Drinking provokes. :-(

Unfortunately, you're prone, and: crawling provokes, standing up provokes.
__________

Lumnessa injures the Purple skeleton a bit.
__________

Sorted Initiatives:
Arak (9 HP damage so far, conscious at 0!)
Berosius
Talkie Skeleton (6 HP damage so far)
Girion (3 HP of damage so far)
Green Skeleton
Blue Skeleton
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia (9 HP damage so far)
Harrow (12 HP of damage so far, conscious at 0!)
__________

Arak and Berosius are up!

MAP

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

wand of cure light wounds on Arak: 1d8 + 1 ⇒ (2) + 1 = 3

Berosius touches Arak with the healing wand, then moves to blast the skeletons.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow grabs his club from the floor next to him and swings mightily before falling unconscious again.

greatclub attack: 1d20 + 6 ⇒ (11) + 6 = 17 for damage: 1d10 + 6 ⇒ (8) + 6 = 14 If it hits, apply to any that look wounded first, or if not, to an unwounded one.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I channeled positive for one lousy point of healing, but the party should all get the one point of HP back. It would put me back at only 8 HP of damage.

Silver Crusade

Harrow takes out a skeleton.

Berosius heals Arak.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (6 HP damage so far)
Girion
Blue Skeleton
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Arak is up!

MAP

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak stands up and drinks a potion of cure light wounds.

1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

The talkie skeleton once again gives the Cleric of Angradd the stink-eye:

Longsword: 1d20 + 9 ⇒ (15) + 9 = 24, Damage: 1d8 + 5 ⇒ (4) + 5 = 9 , Sorry, Tan'ia :-(

The cleric takes 9 HP of damage, as the skeleton clangs his sword against his exceptionally nice chain mail and roars in triumph.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (6 HP damage so far)
Girion
Blue Skeleton
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Girion is next!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Tan'ia!!!

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion uses his wand to heal Tan'ia, and stands firm against the skeletons, his shield ready to bash any who try to move past him.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Yes!

Silver Crusade

Purple swings at Girion:

Claw: 1d20 + 2 ⇒ (13) + 2 = 15, Miss!
Claw: 1d20 + 2 ⇒ (2) + 2 = 4, Miss!

Blue walks up to Lumnessa. Girion may take his AoO.

If the skeleton makes it all the way to Lumnessa:

Claw: 1d20 + 2 ⇒ (18) + 2 = 20, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The peppy gnome feels claws dig deep into her arm. Again, ONLY if Girion doesn't destroy it.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (6 HP damage so far)
Girion
Blue Skeleton
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Lumnessa, Tan'ia, and Harrow are next!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

How did it get to me? Looks like it Girion & Tan'ia are blocking the stairs. Since Girion healed Tan'ia she is just prone not helpless so it can't move through her square without and acrobatics check.

If the Skeleton is adjacent to me:
Eeeeeeeppppp! Cries the gnome as she points her wand at the monster and fires. PEW!PEW!

If it is not:
She points the wand back at the purple skeleton, I said 'YOU ARE NOT IT!' before firing. PEW!PEW!

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion shield bashes the skeleton as it tries to move past him! Shield bash: 1d20 - 1 ⇒ (2) - 1 = 1Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Tan'ia was prone. The skeleton stepped over her:

Skeletal Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
__________

Lumnessa fires at Blue.

Girion bashes Blue with his shield, but his blow doesn't make it past the foul creature's armor.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (6 HP damage so far)
Girion
Blue Skeleton (2 HP of damage so far)
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Tan'ia and Harrow are up!

MAP

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow groans, but appears stable.

fort save: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will try another Channel Positive: 1d6 ⇒ 1 to heal the party.

What the crap is with these 1s?

Silver Crusade

Sorry about your luck with these rolls, Tan'ia. :-(

Arak and Berosius are up!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves behind the purple skeleton hoping to flank with Girion and finish these threats!

Attack (punch): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage (B): 1d6 ⇒ 5

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Changing his plans, Berosius hustles forward and uses his wand on Harrow.

Wand of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

On his turn, Girion will use his wand of cure light wounds again and try to blast the talkie skeleton.

melee touch: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Arak strikes true! The talkie skeleton is damaged a bit more!

Berosius heals Harrow.

The talkie skeleton strikes!
1=Berosius, 2=Tan'ia, 3=Harrow, 4=Berosius, 5=Arak
Target: 1d5 ⇒ 5
Longsword: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 1d8 + 5 ⇒ (3) + 5 = 8
And Arak goes down!

Girion touches his wand to the talkie skeleton.
Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
It takes 6 HP more damage and screams.

The Blue skeleton attacks Lumnessa:
Claw: 1d20 + 2 ⇒ (3) + 2 = 5, Miss!
Claw: 1d20 + 2 ⇒ (17) + 2 = 19, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
She receives a nasty wound to her shoulder.

The Purple skeleton attacks Girion:
Claw: 1d20 + 2 ⇒ (1) + 2 = 3, Miss!
Claw: 1d20 + 2 ⇒ (16) + 2 = 18, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
He receives another wound across his chest.
__________

Sorted Initiatives:
Arak
Berosius
Talkie Skeleton (17 HP damage so far)
Girion
Blue Skeleton (2 HP of damage so far)
Purple Skeleton (2 HP of damage so far)
Lumnessa
Tan'ia
Harrow
__________

Lumnessa, Tani'a, and Harrow are up!

MAP

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Tani'a! I'm scared! cries Lumnessa as she tries to inch her way around the skeleton.
Currently at 0hp. If Tani'a channels again I'll blast the skeleton attacking me.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
If not... I'll blast him anyway and fall unconscious.

951 to 1,000 of 1,142 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS: Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.