PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I'll pick up a small stone and cast light on it, then toss it in about 10-15 forward.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Again, Girion cast light on himself back at the entrance, using his SLA...

Girion checks the dead villagers, and intones a brief prayer to Iomedae over the bodies. "Why are these people here? Is it part of their ritual?" he wonders aloud. "There were more than two horses outside, so there may be other villagers still alive within."

When he hears the wailing sound, Girion shudders. Knowledge rolls? Steadying his nerves, he moves to investigate the room, allowing his halo of light to lead the way.

Silver Crusade

I've revealed a bit more of the room.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow walks into the room and will move to the left.

perception: 1d20 + 3 ⇒ (12) + 3 = 15

There's nothing impeding darkvision, right? It's just lower visibility because of the angles of the walls?

Silver Crusade

Harrow Tatterhood wrote:
There's nothing impeding darkvision, right? It's just lower visibility because of the angles of the walls?

That is correct.

More of the map has been revealed.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow walks cautiously down the corridor to the east.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Stay together! We don't want to get ambushed!" Girion growls. (Since people are posting at different rates, can we wait for a few more posts before moving on? otherwise the fastest poster will trigger an encounter before other players have even checked in...)

Silver Crusade

Harrow Perception Check: 1d20 + 3 ⇒ (1) + 3 = 4
Harrow Perception Check: 1d20 + 3 ⇒ (11) + 3 = 14
Harrow Perception Check: 1d20 + 3 ⇒ (18) + 3 = 21

As Harrow walks down the corridor, he notices something... odd... about the floor. (I've marked the square that Harrow noticed with a red outline on the map.) It looks like that part of the floor is... fake... somehow...
____________________________________________________________

Yes. I won't let the next encounter happen until everyone checks in at least once. :-)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I don't think we need all 6 characters to say they are moving in together. I think it's assumed we are all going in, though often the DM will have something happen once two people have agreed to it. Just trying to keep things moving forward.

"Hey, what this? More illusions like pies and orcs? I still mad pies were illusions..."

Harrow stops and waits for the others to check out the floor.

Silver Crusade

Before Harrow's eyes, the floor blurs and starts to look like a very big pie...

Just kidding!!! Nothing happens to the floor. :-)

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Keeping his eyes wide open, Berosius follows Tan'ia into the room.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Keeping things moving is fine, but we aren't moving together as a group - right now the map shows Harrow out of sight of the rest of the party. Can we set up a marching order that we will go by, and have the group move together?

Girion advances to back up Harrow, keeping his eyes open and motioning the rest of the group to keep up. The halo of light around his head casts light around the area.

Silver Crusade

Girion Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Girion Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Girion approaches Harrow.

I have revealed a bit more of the map.

Berosius Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is likely to be in the front one or two ranks with his high perception.

At this point Arak would move to cover his companions. E, N, N, E, E

Silver Crusade

Arak Perception Check: 1d20 + 9 ⇒ (20) + 9 = 29
Arak Perception Check: 1d20 + 9 ⇒ (14) + 9 = 23

Arak notices two more spots on the floor that don't look right. (Now, also outlined in red.) He realizes that those are "false" floors; these are pit traps!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak shouts a warning to his companions, "Beware! There is illusionary magic on the floors hiding dangerous pits! Can any of your detect it more acutely so noone falls to their death?"

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Really! Let me see! Lumnessa calls as she scurries forward. Once she gets to one of the pit traps she'll start poking at it.

Silver Crusade

LOL! My apologies if I was vague before; I was teasing Harrow about the illusory stuff. The "false" floors are not illusions; they are camouflaged.

Arak notices that the pit bottoms are filled with soft, fluffy pillows. The same pillows that the dead villagers brought with them.

Lumnessa Perception: 1d20 + 0 ⇒ (16) + 0 = 16

As Lumnessa wanders about, she also notices a switch on the wall. (Located in the square where I have revealed a white "S". Please bear with me while I play with the map; I want to make "significant" square easily visible and also differentiate between camouflaged pit traps and the wall switch.)

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Something is clearly wrong with these villagers. They have suffered a group delusion, the most dangerous kind." Arak pronounces, as he ponders the mysteries of what will still lie ahead...

Silver Crusade

(ROFL!) Arak Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25

The villagers are/were sincere about your send-off. Arak suspects that, since the village sends out young adults for this quest as a right of passage, part of that right may include "hazing". It seems that they don't want to kill anyone. In fact, they've taken great pains to avoid killing: The pits are only 10 feet deep. Nobody would die from such a short fall into a pillow-lined pit. Something has gone wrong with this year's hazing.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow suddenly want nap..." he says as he looks at the pillows. He continues searching the southern portion of the chamber until it is thoroughly explored, careful to avoid more pit traps.

Take 20 exploring final area in the southeast, total of 23.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Oooooooooo.... I wonder what this does the gnome says as she flips the switch.

Silver Crusade

OK. Now that folks are taking 20, I've removed any remaining fog-of-war from the map and revealed the remaining pit traps and switches. There are 6 pits and three switches total.

When Lumnessa flips the switch, a click can be heard from the southernmost door.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Brother Harrow, try the southern door?" Arak requests of the half-orc. Arak then moves carefully to the norther switch, avoid the traps.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow do it," the half-orc says as he moves to the door and opens it.

perception: 1d20 + 3 ⇒ (7) + 3 = 10

Silver Crusade

Still locked.

Whenever Lumnessa releases the switch, there's another click.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Maybe all three switches at once?" Arak suggests.

Silver Crusade

Three party members activate the switches at the same time. There are corresponding click sounds at the southernmost door. It's unlocked! :-)

There's a hallway to the south which splits off to the east and west.

Map

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"We try east?" Harrow suggests, leading the way.

Silver Crusade

More of the map has been revealed. The wailing is much louder and clearer here.

"AAAAAAAAAA!"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak creeps up and looks down the western hallway. "A moment please." he says to Harrow.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

More of the map has been revealed. Do you intend to go as far west as possible?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak just peeks down the western hallway to satisfy his curiosity.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I'll follow along where everyone else goes.

Silver Crusade

Okie dokie. Where to next, y'all?

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa kind of follows along but is easy distracted having her in the middle of the party works out as the rest of the team can keep her from falling behind or running ahead.

Silver Crusade

So.... Where?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Tried east a legible back, but no second yet

Silver Crusade

Okie dokie. East it is! More of the map has been revealed. I have also moved the party.

From here, there are two options: 1) a door to the south, and 2) a door to the west.

The wailing is obviously coming from the south.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"I do wonder what that is," says Berosius with concern. "Do you think it sounds like someone in distress? Perhaps we should go to their aid immediately if we can find a way past these beastly pits!"

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

We should absolutely figure out where that wailing is coming from. And I'll head toward the south door.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"We should continue toward the sound and see if we can help!" Arak says calmly.

Silver Crusade

Marching order, please? Feel free to move yourselves on the map. You may need to refresh your browser window. (Map)

Presuming you head to the door to the south: The mournful wailing grows louder with each step toward the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken. The door is locked.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

What sound? Lumnessa asks innocently

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Sound driving Harrow crazy!!!" he yells with his hands over his ears.

i can be on the front row

Silver Crusade

OK. I've lined up the party in front of the door. Harrow is next to the door. The wailing is on the other side of the door. And, the door is locked.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Someone want try lock, or open Harrow's way?" the half-orc asks.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Although he must contend with the spirits for control, Berosius laboriously removes a pair of small wax plugs from a clean paper wrapper in his pouch, then stuffs them in his ears.

"Since I think you will enjoy it," he says, too loudly, "Your way, dear Harrow."

He has earplugs, and he uses them.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd
Harrow Tatterhood wrote:

"Sound driving Harrow crazy!!!" he yells with his hands over his ears.

Crazy-ER. Lumnessa adds helpfully

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Is it a type of wailing that sounds like someone in torture? Or is it more like what a caterwauling charm from Harry Potter is like?

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