PFS: Crypt of the Everflame (Inactive)

Game Master R D


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Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa now has 4 hit points! She could use 4 more please! Sorry I don't have a wand of my own yet, this is Lumnessa's first adventure!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Thanks, Berosius...saved me a charge! I'll use that second charge on 'bad nome' Lumnessa...it healed 9.

Once everyone is healed, Harrow says "Harrow say keep going same way...always go north...good direction," he says, pointing south.

Harrow looks at Lumnessa. "Harrow think bad nome try to make Harrow feel bad and call him bad names like 'Puny Oracle.' But Harrow think bad nome just teasing, or else would rip arms off bad nome. Here, Harrow give bad nome some healing so maybe bad nome not tease Harrow anymore."

Silver Crusade

The party continues south. This is a second set of catacombs. There is nothing of interest in here.

Eventually, it leads to a door to the east (circled in red on the NEW MAP).

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius cheerfully helps both Tan'ia and Lumnessa, and that should mean the whole party is fully healed.

Speak up if you still need healing!

"This'll make it all right again," promises the halfling. "The spirits will knit up your flesh and make you right as rain, you'll see!"

wand of cure light wounds on Lumnessa: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light wounds on Tan'ia: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Lumnessa shouldn't need that charge...I already rolled and marked a charge off for the one I rolled previously.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Okee-doke!

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Thanks for the heals!

Silver Crusade

Everyone good? You all heading east?

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia follows the party, and if the party doesn't decide she always goes left.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Yep, head to the door, and see what we can hear before opening it.

Silver Crusade

Taking 20, the party listens, but hears nothing. The door is unlocked, and the party detects no traps. Upon opening the door, you all see the vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

NEW MAP

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion advances to the edge of the bridge and looks down into the chasm. How deep is it? I have light on my head from my halo. Surveying the statues, he muses, "The last statues I saw hit me in the head...and these ones don't have pillows on them."

Perception: 1d20 ⇒ 10

Silver Crusade

The pits are 40 feet deep.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow joins Girion and looks around, as well.

"Ceiling look dangerous," Harrow observes.

perception: 1d20 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Detect Magic at the statues.

Silver Crusade

The statues do not ping as magical.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

What about the items they are holding?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Once everyone is done examining the situation, Girion will steel himself and cross the bridge, staying as far from the statues as possible.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak follows behind Girion's bold action!

Silver Crusade

Girion Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Arak Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Arak notices that, while the first 5 feet of the bridge is safe, the remaining 10 feet is rigged with a pressure plate. Both he and Girion stop before the plate is triggered.

Is EVERYONE healed up? Are your HPs all as they should display in yur profiles?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I'm healed up...I think we took care of everyone.

Silver Crusade

This is not reflected in everyone's character profiles. Some players still show HP damage. I'd like to make sure we're all on the same page before we continue.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Fixed, sorry about that

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is accurate.

Arak holds his arm up stopping Girion's bold actions. "Wait my friend. See?" he points to the pressure plates. "It's a trap."

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion looks down, his face flushing slightly. "Thank you, Arak," he replies. Jumping is no good... rope to go down and then up again? "How should we proceed?"

(Girion is healed up and updated.)

Silver Crusade

Arak, are you holding at 7/9 HP?

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

I will heal Arak if he still needs it.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Arak should have become fully healed when Berosius channeled.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Maybe see what happen if Harrow throw heavy stuff on pressure thingy? Harrow asks.

Harrow looks for any large rocks he might throw.

"Harrow have good idea?" he asks as he prepares to activate the trap.

Silver Crusade

Sure. Harrow can get some of the rubble from the catacombs.

When he pushes enough rubble onto the pressure plate, the statues rush forward and slam the detritus into the pits.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Neat! Lumnessa squeals, finally speaking up after Harrow yelled at her.

Silver Crusade

The statues then "reset" back to their starting positions.


Of course they do...

Was there a time gap where we could run across without getting slammed?

Silver Crusade

Yes. "When activated, the statues suddenly move [...] slamming forward all the way to the north side of the bridge [...] before returning to their starting position a few seconds later." Emphasis mine.

Running this RAW, it looks like you have "a few seconds".

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Do it again," advises Berosius. "Then everyone get ready to run!"

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Yes! Do it again! I bet I can jump on one of the status are ride it all the way back!

Silver Crusade

Assuming the party accumulates enough rubble to do this again, what does everyone intend to do?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak agrees with Lumnessa, "A wonderful idea!"

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I think we have two options...we can either toss the rubble on and use it as a distraction to all run across before we're attacked, or we can climb down and back up and bypass the bridge.

"Harrow say everyone get ready to run...Harrow toss this on bridge and statues come attack it, but we already be across," the half-orc suggests.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"I agree - everyone move as quickly as you can!" Girion will go last.

Silver Crusade

OK. That's a majority. You guys outwit the trap and make it across the bridge.

There is a set of double-doors at the southern end of the room.

MAP

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius gets ready to run as fast as his little legs will carry him.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

WEEEEEEEEEEEE!!!!! Lumnessa screams as she rides the statue across the bridge.

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

"Well done, everyone! Be on your guard, whatever took Roldare's sister is still ahead, somewhere..." ...I hope...

Girion will examine the doors to make sure they are safe, and then wait until the group is ready before opening them.

Perception: 1d20 ⇒ 8

Silver Crusade

Taking 20, the party perceives nothing beyond the wide brass doors standing shut before them.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow opens the door.

"Harrow have smart idea. Harrow smarter than dumb stone statue!"

Sovereign Court

Male Taldan Level 1 | AC 17 t10 ff17 | HP 11/11 | Fort +2 Ref +0 Will +2 | SENSES, Perception +0

Girion backs Harrow up.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"I believe we can all agree on that, Harrow!" says Berosius cheerfully and without a hint of a smirk.

Silver Crusade

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.

A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

Silver Crusade

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.

A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

A dry, mirthless laugh can be heard from the dark recesses of the tomb:

"So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate."

With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.

Will update map tomorrow.

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