PACG Season of the Shackles: Adventure 2 - A Pirate's Life (Inactive)

Game Master jduteau

Playing Adventure 2 of the Season of the Shackles for the Pathfinder Adventure Card Game.


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Jirelle The Pirate Queen wrote:

Swashbuckling it is then!

moar plunder!

plunder: 1d6 ⇒ 4

Random item added to your plunder.


Jirelle The Pirate Queen wrote:
Mateys, want me to grind this location until I either close it or take damage? I don't want to hog the blessings deck TOO much.

I think I'm with Vika on this. On my turn, I can move over to the Island and help close it as well.


Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Milani, Sharkskin, Benevolent Buckler

(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise


Turn 12
Blessing: Blessing of the Gods
14/16
Vika

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 7)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 7)
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0(Total: 3)
Jirelle (w/ 2 Pirate Shade Haunts)

Shipwreck Graveyard
CLOSED
Koren (w/ Pirate Shade Haunt)


Riptide Cove - Vika

Dragon Pistol +1 - Weapon 2
Firearm/Ranged/Piercing/Magic/Elite

Check
Dexterity/Ranged/Craft 12

The Exchange

Craft vs Pistol 12: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11
End turn.
Recharge Elven Breastplate.

Vika(cosined) wrote:

Hand: Warhammer, Greatsword, Crowbar, Topaz of Strength, Potion of Heroism

Deck: 11 Discard: 1 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"


Turn 13
Blessing: Blessing of Sivanah (+2 dice to non-combat Intelligence/Charisma)
15/15
Ezren

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 6)
Vika


I'll examine the top card.


Top card of Riptide Cove -

Gortus Svard - Villain/Monster
Hobgoblin/Rogue/Captain/Pirate

Check
Combat 15

Powers
BYA, recharge a card. Then summon and encounter the ship Devil's Pallor.
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6.


Given all my combat spells, this could be fortuitous. Are we ready to finish this scenario? My combat will be 1d12+2d6+3 with either Sphere o fire of Dehy. touch.


Well, given that you have the spells and are prepared to fight him, I think we should. I'm not at a location, so it's up to Vika and Jirelle if they think they can defeat a ship to temp close their locations.

I would like to finish this as it's the end of Adventure 2 and we'd move on to Adv 3.


Without help my avg is 16 and he gets 1d6 sonce i'm alone.


I have the Knight's Pennon which will give you +1 (I know, but at least it's something!) and Jirelle has a Blessing if she doesn't use it for her check.

The alternative is that we wait one round and I join you and then you get an additional 1d6 from my power and I might pull a blessing, plus you won't be alone.


Waiting isn't a bad idea. We only have two locations to temp close, and we're doing okay on time.


Koren moves to the Rocky Cliff and waits.

Turn 15
Blessing: Blessing of Abadar (+2 dice to defeat a barrier)
17/13
Jirelle

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Villain:1(Total: 7)
Top card is Gortus Svard - Villain/Monster 2
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren, Koren (w/ Pirate Shade Haunt)

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 3)
Jirelle (w/ 2 Pirate Shade Haunts)

Shipwreck Graveyard
CLOSED

The Exchange

I'll probably wipe part of my hand on my waiting turn


ship: 1d8 + 0 - 0 ⇒ (6) + 0 - 0 = 6
6. Kraken’s Spite
Check
Strength/Melee 12
Wisdom/Survival 10

Powers
If defeated, stash an additional plunder.


Survival : 3d8 + 3 - 0 ⇒ (1, 2, 3) + 3 - 0 = 9 using Milani need 12


reroll the 1 Survival : 1d8 + 8 - 0 ⇒ (8) + 8 - 0 = 16

ok explore top card...


Blood Moon Pirate - Monster B

becomes a ship...


ship: 1d8 + 0 - 0 ⇒ (7) + 0 - 0 = 7

7. Mark of Yunnarius

Check
Divine 8
Wisdom/Survival 10
-3 due to pirate shades

vs ship: 1d8 + 3 - 3 ⇒ (1) + 3 - 3 = 1

ummmmm that's 9 structural

oiy whom can help? I have 6 in hand


No one can help per scenario rules - it's your ship:

Quote:
When your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship.

Your ship is going to be wrecked no matter what, so I wouldn't discard any cards and just take the "wreckage". You lose one plunder card but you have five. :)

To fix your ship, at the start of your next turn, you have a Craft 9 (6 + 3 for Haunts) check.


ok lets do that!


Jirelle The Pirate Queen wrote:
ok lets do that!

Plunder card removed - are you exploring again?


Apologies yes sir!

Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Masterwork Tools, Sharkskin, Benevolent Buckler

(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise


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Jirelle The Pirate Queen wrote:

Apologies yes sir!

Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Masterwork Tools, Sharkskin, Benevolent Buckler

(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise

You confused me as you answered yes to my "are you exploring again" question but then reset your hand? I'm assuming that you're done and we're moving on to Vika.

Turn 16
Blessing: Blessing of Gorum
18/12
Vika

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Villain:1(Total: 7)
Top card is Gortus Svard - Villain/Monster 2
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren, Koren (w/ Pirate Shade Haunt)

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 2)
Jirelle (w/ 3 Pirate Shade Haunts)

Shipwreck Graveyard
CLOSED

The Exchange

I do not explore.

If I make a check using the Topaz, does that make it a Strength check?

I'll end my turn and rejigger my hand.
Discard: Warhammer, Greatsword, Crowbar

Vika(cosined) wrote:

Hand: Greatclub, Topaz of Strength, Quartermaster, Blessing of Cayden Cailean, Potion of Heroism

Deck: 8 Discard: 4 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"


Vika, Bellicose Blacksmith wrote:


If I make a check using the Topaz, does that make it a Strength check?

No, it is whatever check it was before (i.e. Survival, Perception, etc), but you are rolling a d10 instead of a d4.


Turn 17
Blessing: Blessing of Sivanah
19/11
Ezren

Assuming Ezren goes for the Villain, we have the following to do:

1) Vika has to summon and defeat a random scenario ship (taking the place of the Riptide Grindylow)
2) Jirelle has to summon and defeat a random scenario ship (taking the place of the Hammerhead Shark)
3) Ezren recharges a card. Then encounters the ship Devil's Pallor. (Note: just an encounter, no need to defeat) (Koren can help with a discard for 1d6+1)
4) Ezren then has a Combat 15 check against Gortus Svard. (Koren can help again with a discard for 1d6+1)

Devil's Pallor - Ship 2

Check
Wisdom/Survival 7
Constitution/Fortitude 9

Powers
If defeated, discard a card. Do not roll for the plunder card type; instead, stash a random weapon instead.


Sounds good. Everyone ready?

The Exchange

Ship: 1d8 ⇒ 7

Mark of Yunnarius::

Check
Divine 8
Wisdom/Survival 10


Ship: 1d8 + 0 - 0 ⇒ (5) + 0 - 0 = 5

Kraken's Spite:
Strength/Melee 12
Wisdom/Survival 10

Powers
If defeated, stash an additional plunder.

I have negative 3 due to the Haunts, without a blessing I cannot defeat this vessel.

The Exchange

Topaz + Cayden vs Mark of Yunnarius(Divine 8): 2d10 ⇒ (7, 9) = 16

Oh I missed the Haunt part somehow. Success anyways!


Vika, can we reset and have you use your Blessing on Jirelle's check? You have the Potion of Heroism and the Topaz, so you'd have a 1d10 + 1d6 for a 9?

Then Jirelle can use your blessing for her Survival check to get 2d8 to get a 10?

The Exchange

Koren, Defender of Innocents wrote:

Vika, can we reset and have you use your Blessing on Jirelle's check? You have the Potion of Heroism and the Topaz, so you'd have a 1d10 + 1d6 for a 9?

Then Jirelle can use your blessing for her Survival check to get 2d8 to get a 10?

Both are items. So I only get to use one. Without the blessing, my chances are pretty low. What would Jirelle's chances be? Plus Cayden gives 2 dice to a Strength check, is that the better route?

Possible Vika Rolls:

"Topaz + Cayden vs Divine"
#,%
0,21
1,79

"Topaz vs Divine"
#,%
0,70
1,30

"Heroism + Cayden vs Wisdom"
#,%
0,21.61
1,78.39

"Heroism vs Wisdom"
#,%
0,68.75
1,31.25


If we were going to have one character fail a check, it would be Jirelle - we'd probably not even have her try the temp close. With only 2 cards there right now, having the Villain escape there would not be problematic.

I don't think Jirelle can fend off any of the ships on her own - she has -3 due to the Haunts.

This would mean that we stick with your temp close roll above. Jirelle doesn't bother with temp closing her location and the villain will escape to Shark Island?


fine by me


I recharge Acid Arrow.
Wisdom 7 with Koren's help: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Dsicard Sling, we get a weapon for plunder.
Flaming Sphere + Koren: 1d12 + 2d6 + 3 + 1d6 + 1 ⇒ (10) + (6, 2) + 3 + (4) + 1 = 26
recharge: 1d12 + 3 ⇒ (3) + 3 = 6 No.
Top of deck is Acolyte.
I'll examine Shark Island for closing Rocky Cliffs.

Hand: Force Missile, Magic Weapon, Dehydrating Touch, Acolyte, Fox, Augury
Discards: 4
Deck: 6

May use MW


Okay, Koren discard Sage's Journal for Ezren's first check and then recharged Magic Leather Armor for the 2nd check.

The top card of Rocky Cliffs is Morningstar +1 - Weapon 2. Except that the villain is shuffled into that deck. (Was worth a chance on banishing the monster that was there!)

Turn 18
Blessing: Blessing of Besmara
20/10
Koren

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika (w/ Pirate Shade Haunt)

Rocky Cliff
CLOSED
Ezren, Koren (w/ Pirate Shade Haunt)

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 Villain:1(Total: 3)
Jirelle (w/ 3 Pirate Shade Haunts)

Shipwreck Graveyard
CLOSED


Do I head over to Shark Island and hopefully take on the Villain if he's there? Or at least get rid of a card for Jirelle? With Jirelle having +3 due to her Haunts, I think that either I or Ezren are better off taking on the villain. The trouble is that we need Vika to defeat another ship again if we do find the villain.

Any thoughts?


I can discard a weapon for extra dice and all that

But go with your gut!


Jirelle The Pirate Queen wrote:

I can discard a weapon for extra dice and all that

But go with your gut!

I think it's really up to whether Vika can defeat another ship....

The Exchange

I can drop the potion of Heroism for a 1d6 if need be.


Alrighty then, here goes - Koren moves to Shark Island to explore...


Shark Island - Koren

Gortus Svard - Villain/Monster 2
Hobgoblin/Rogue/Captain/Pirate

Check
Combat 15

Powers
BYA, recharge a card. Then summon and encounter the ship Devil's Pallor.
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6.

====
Here is what has to be done (again):

1) Vika has to summon and defeat a random scenario ship (taking the place of the Riptide Grindylow)
2) Koren recharges a card. Then encounters the ship Devil's Pallor. (Note: just an encounter, no need to defeat)
3) Koren then has a Combat 15 check against Gortus Svard

The Exchange

Which Ship?: 1d8 ⇒ 7
Mark of Yunnarius:
Check
Divine 8
Wisdom/Survival 10
Powers
BYA, a random character at your location summons and encounters the henchman Pirate Shade Haunt, which may not be evaded; that character displays it next to her deck.
Henchman/Monster Pirate Shade Haunt:
Undead/Pirate
Powers
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
Drink Potion of Heroism...

[dice=Wisdom Vs Mark of Yunnarius 10]1d8+1d6-2... 12.5% chance of success.

Upon reviewing others' hands, I find that I'm on my own. Correct?


Weapons and armor here.....


Ezren has a Fox which gives 1d4 to *any* Intelligence or Wisdom check, so that's a bit more help - 38% chance. :)


I also have Magic Weapon for the Combat.

The Exchange

Ok I'll take the Fox since Ezren didn't poo-poo the idea...

Wisdom + Heroism + Fox Vs Mark of Yunnarius 10: 1d8 + 1d6 + 1d4 - 2 ⇒ (6) + (5) + (3) - 2 = 12

Thank you, Mr Fox.

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