
jduteau |

Turn 12
Blessing: Blessing of the Gods
14/16
Vika
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 7)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 7)
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0(Total: 3)
Jirelle (w/ 2 Pirate Shade Haunts)
Shipwreck Graveyard
CLOSED
Koren (w/ Pirate Shade Haunt)

jduteau |

Turn 13
Blessing: Blessing of Sivanah (+2 dice to non-combat Intelligence/Charisma)
15/15
Ezren
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 6)
Vika

jduteau |

Top card of Riptide Cove -
Gortus Svard - Villain/Monster
Hobgoblin/Rogue/Captain/Pirate
Check
Combat 15
Powers
BYA, recharge a card. Then summon and encounter the ship Devil's Pallor.
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6.

Koren, Defender of Innocents |

I have the Knight's Pennon which will give you +1 (I know, but at least it's something!) and Jirelle has a Blessing if she doesn't use it for her check.
The alternative is that we wait one round and I join you and then you get an additional 1d6 from my power and I might pull a blessing, plus you won't be alone.

jduteau |

Koren moves to the Rocky Cliff and waits.
Turn 15
Blessing: Blessing of Abadar (+2 dice to defeat a barrier)
17/13
Jirelle
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Villain:1(Total: 7)
Top card is Gortus Svard - Villain/Monster 2
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren, Koren (w/ Pirate Shade Haunt)
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 3)
Jirelle (w/ 2 Pirate Shade Haunts)
Shipwreck Graveyard
CLOSED

jduteau |

No one can help per scenario rules - it's your ship:
When your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship.
Your ship is going to be wrecked no matter what, so I wouldn't discard any cards and just take the "wreckage". You lose one plunder card but you have five. :)
To fix your ship, at the start of your next turn, you have a Craft 9 (6 + 3 for Haunts) check.

jduteau |
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Apologies yes sir!
Jirelle(Troymk1) wrote:Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Masterwork Tools, Sharkskin, Benevolent Buckler
(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise
You confused me as you answered yes to my "are you exploring again" question but then reset your hand? I'm assuming that you're done and we're moving on to Vika.
Turn 16
Blessing: Blessing of Gorum
18/12
Vika
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Villain:1(Total: 7)
Top card is Gortus Svard - Villain/Monster 2
Bottom two cards are Storm - Barrier 2, Becalmed - Barrier 2
Ezren, Koren (w/ Pirate Shade Haunt)
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 2)
Jirelle (w/ 3 Pirate Shade Haunts)
Shipwreck Graveyard
CLOSED

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I do not explore.
If I make a check using the Topaz, does that make it a Strength check?
I'll end my turn and rejigger my hand.
Discard: Warhammer, Greatsword, Crowbar
Hand: Greatclub, Topaz of Strength, Quartermaster, Blessing of Cayden Cailean, Potion of Heroism
Deck: 8 Discard: 4 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

jduteau |

Turn 17
Blessing: Blessing of Sivanah
19/11
Ezren
Assuming Ezren goes for the Villain, we have the following to do:
1) Vika has to summon and defeat a random scenario ship (taking the place of the Riptide Grindylow)
2) Jirelle has to summon and defeat a random scenario ship (taking the place of the Hammerhead Shark)
3) Ezren recharges a card. Then encounters the ship Devil's Pallor. (Note: just an encounter, no need to defeat) (Koren can help with a discard for 1d6+1)
4) Ezren then has a Combat 15 check against Gortus Svard. (Koren can help again with a discard for 1d6+1)
Devil's Pallor - Ship 2
Check
Wisdom/Survival 7
Constitution/Fortitude 9
Powers
If defeated, discard a card. Do not roll for the plunder card type; instead, stash a random weapon instead.

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Vika, can we reset and have you use your Blessing on Jirelle's check? You have the Potion of Heroism and the Topaz, so you'd have a 1d10 + 1d6 for a 9?
Then Jirelle can use your blessing for her Survival check to get 2d8 to get a 10?
Both are items. So I only get to use one. Without the blessing, my chances are pretty low. What would Jirelle's chances be? Plus Cayden gives 2 dice to a Strength check, is that the better route?
"Topaz + Cayden vs Divine"
#,%
0,21
1,79
"Topaz vs Divine"
#,%
0,70
1,30
"Heroism + Cayden vs Wisdom"
#,%
0,21.61
1,78.39
"Heroism vs Wisdom"
#,%
0,68.75
1,31.25

Koren, Defender of Innocents |

If we were going to have one character fail a check, it would be Jirelle - we'd probably not even have her try the temp close. With only 2 cards there right now, having the Villain escape there would not be problematic.
I don't think Jirelle can fend off any of the ships on her own - she has -3 due to the Haunts.
This would mean that we stick with your temp close roll above. Jirelle doesn't bother with temp closing her location and the villain will escape to Shark Island?

Ezren, Seeker of Knowledge |

I recharge Acid Arrow.
Wisdom 7 with Koren's help: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Dsicard Sling, we get a weapon for plunder.
Flaming Sphere + Koren: 1d12 + 2d6 + 3 + 1d6 + 1 ⇒ (10) + (6, 2) + 3 + (4) + 1 = 26
recharge: 1d12 + 3 ⇒ (3) + 3 = 6 No.
Top of deck is Acolyte.
I'll examine Shark Island for closing Rocky Cliffs.
Hand: Force Missile, Magic Weapon, Dehydrating Touch, Acolyte, Fox, Augury
Discards: 4
Deck: 6
May use MW

jduteau |

Okay, Koren discard Sage's Journal for Ezren's first check and then recharged Magic Leather Armor for the 2nd check.
The top card of Rocky Cliffs is Morningstar +1 - Weapon 2. Except that the villain is shuffled into that deck. (Was worth a chance on banishing the monster that was there!)
Turn 18
Blessing: Blessing of Besmara
20/10
Koren
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Vika (w/ Pirate Shade Haunt)
Rocky Cliff
CLOSED
Ezren, Koren (w/ Pirate Shade Haunt)
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 Villain:1(Total: 3)
Jirelle (w/ 3 Pirate Shade Haunts)
Shipwreck Graveyard
CLOSED

Koren, Defender of Innocents |

Do I head over to Shark Island and hopefully take on the Villain if he's there? Or at least get rid of a card for Jirelle? With Jirelle having +3 due to her Haunts, I think that either I or Ezren are better off taking on the villain. The trouble is that we need Vika to defeat another ship again if we do find the villain.
Any thoughts?

jduteau |

Shark Island - Koren
Gortus Svard - Villain/Monster 2
Hobgoblin/Rogue/Captain/Pirate
Check
Combat 15
Powers
BYA, recharge a card. Then summon and encounter the ship Devil's Pallor.
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6.
====
Here is what has to be done (again):
1) Vika has to summon and defeat a random scenario ship (taking the place of the Riptide Grindylow)
2) Koren recharges a card. Then encounters the ship Devil's Pallor. (Note: just an encounter, no need to defeat)
3) Koren then has a Combat 15 check against Gortus Svard

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Which Ship?: 1d8 ⇒ 7
Mark of Yunnarius:
Check
Divine 8
Wisdom/Survival 10
Powers
BYA, a random character at your location summons and encounters the henchman Pirate Shade Haunt, which may not be evaded; that character displays it next to her deck.
Henchman/Monster Pirate Shade Haunt:
Undead/Pirate
Powers
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
Drink Potion of Heroism...
[dice=Wisdom Vs Mark of Yunnarius 10]1d8+1d6-2... 12.5% chance of success.
Upon reviewing others' hands, I find that I'm on my own. Correct?