Jirelle

Jirelle The Pirate Queen's page

415 posts. Alias of Troymk1.


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YAY!


Jirelle(Troymk1) wrote:

Hand:

(Displayed: Cutlass Vindictive Harpoon Bloodcrow Rapier Acidic Whip +1 Elven Chain Shirt Besmara's Tricorne Amulet of Life Masterwork Tools Old Salt Standard Bearer Troubadour Erastil Abadar Abadar Erastil Milani Gozreh )
Deck: 0 Discard: 0 Buried: 0
Note:


Ah! Here it is! I had t0 go to your profile and look for campaigns!


Jirelle(Troymk1) wrote:

Hand:

(Displayed: Cutlass Vindictive Harpoon Bloodcrow Rapier Acidic Whip +1 Elven Chain Shirt Besmara's Tricorne Amulet of Life Masterwork Tools Old Salt Standard Bearer Troubadour Erastil Abadar Abadar Erastil Milani Gozreh )
Deck: 0 Discard: 0 Buried: 0
Note:


I will take Blessings as a card feat and add Gozreh

Dexterity d10 +1
Acrobatics +1
Finesse Melee +2
Constitution d8 +1
Fortitude +2
Intelligence d4
Wisdom d8
Survival +3
Charisma d8

Hand Size 7
Proficiencies; Light Armor, Weapons

If your check has the Swashbuckling trait, you may reroll one die

Reduce structural damage by 1

Weapons 4
Spells 0
Armor 1
Items 3
Allies 3
Blessings 6


Blessing = Gozreh.

what were my plunder cards if I may?


Weapons and armor here.....


I can discard a weapon for extra dice and all that

But go with your gut!


fine by me


Ship: 1d8 + 0 - 0 ⇒ (5) + 0 - 0 = 5

Kraken's Spite:
Strength/Melee 12
Wisdom/Survival 10

Powers
If defeated, stash an additional plunder.

I have negative 3 due to the Haunts, without a blessing I cannot defeat this vessel.


Apologies yes sir!

Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Masterwork Tools, Sharkskin, Benevolent Buckler

(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise


ok lets do that!


ship: 1d8 + 0 - 0 ⇒ (7) + 0 - 0 = 7

7. Mark of Yunnarius

Check
Divine 8
Wisdom/Survival 10
-3 due to pirate shades

vs ship: 1d8 + 3 - 3 ⇒ (1) + 3 - 3 = 1

ummmmm that's 9 structural

oiy whom can help? I have 6 in hand


reroll the 1 Survival : 1d8 + 8 - 0 ⇒ (8) + 8 - 0 = 16

ok explore top card...


Survival : 3d8 + 3 - 0 ⇒ (1, 2, 3) + 3 - 0 = 9 using Milani need 12


ship: 1d8 + 0 - 0 ⇒ (6) + 0 - 0 = 6
6. Kraken’s Spite
Check
Strength/Melee 12
Wisdom/Survival 10

Powers
If defeated, stash an additional plunder.


Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Acidic Whip +1, Milani, Sharkskin, Benevolent Buckler

(Displayed: Pirate Shade haunt Pirate Shade haunt )
Deck: 7 Discard: 5 Buried: 0
Note: Shark Island aboard the Man's Promise


Mateys, want me to grind this location until I either close it or take damage? I don't want to hog the blessings deck TOO much.


Swashbuckling it is then!

Survival : 1d8 + 4 - 0 ⇒ (5) + 4 - 0 = 9

moar plunder!


1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

Ship: 1d8 + 0 - 0 ⇒ (1) + 0 - 0 = 1

random me...


Ships are usually my strong suit. And since I have a full hand of weapons if I fail I can weather the structural damage for us


Missed by 1, I guess no cards needed.

Ill use another of our blessing to explore as my hand is full


Survival using Blessing: 2d8 + 3 - 0 ⇒ (5, 3) + 3 - 0 = 11


1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

Ship: 1d8 ⇒ 7

Mark of Yunnarius
Check
Divine 8
Wisdom/Survival 10
+2/+4 depending on Swashbuckling

I have a blessing, anyone else?


I totally flaked on it being a Henchy!


jduteau wrote:
Jirelle The Pirate Queen wrote:
Koren, Defender of Innocents wrote:
Jirelle The Pirate Queen wrote:
what shall we draw?
I think whatever you want to get would be best. It doesn't really matter to me.

I asked because I think Im pretty much maxed out on cards I want

let's call it a spell?

I just checked the rewards and only you can take from your plunder. So it really is whatever you want.

let's make it an ally


lets use the Erastil to explore.... ~wince~


Fort 8: 1d8 + 3 - 0 ⇒ (1) + 3 - 0 = 4

let's reroll

Fort 8: 1d8 + 3 - 0 ⇒ (7) + 3 - 0 = 10

Plunder: 1d6 ⇒ 1

weapon to my hand


Koren, Defender of Innocents wrote:
Jirelle The Pirate Queen wrote:
what shall we draw?
I think whatever you want to get would be best. It doesn't really matter to me.

I asked because I think Im pretty much maxed out on cards I want

let's call it a spell?


what shall we draw?


Dexterity/Acrobatics 8 : 1d10 + 2 - 1 ⇒ (10) + 2 - 1 = 11

More plunder!: 1d6 ⇒ 6


Shark time

When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.
1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

d8: 1d8 + 0 - 0 ⇒ (3) + 0 - 0 = 3


ok will do that tonight as I have to summon ships etc


I'm up yes?


Yes I guess my post bounced


oh yes you are correct. he was adding the haunt to the check

Survival 10: 2d8 + 3 - 1 ⇒ (2, 7) + 3 - 1 = 11


Anyone have a blessing? the -1 makes the survival beyond my reach


ship: 1d8 + 0 - 0 ⇒ (7) + 0 - 0 = 7


ship: 1d8 ⇒ 8

Ravishing Ruby:
Check
Charisma/Diplomacy 8
Wisdom/Survival 10

Powers
If the check to defeat does not have the Swashbuckling trait, the difficulty is increased by 3.

Flash the Bloodcrow Rapier for Swashbuckling,

Throw in Abadar for good measure ~growls~

Survival: 2d8 + 3 - 0 ⇒ (5, 4) + 3 - 0 = 12

And yes we will explore again.... (Although my hand full of weapons is near useless in this scenario)


so we get a plunder

also fixing my deck.

and I will use a card off blessings deck to explore


using Old Salt

"Check
Dexterity/Acrobatics 8 :
1d10 + 4 - 0 ⇒ (5) + 4 - 0 = 9"


d8: 1d8 ⇒ 3 3. Cetaceal


ugh


random card: 1d7 ⇒ 3 Bloodcrow Rapier darn it

Using Cutlass, and recharging Old Salt

vs : 1d10 + 1d6 + 5 - 0 ⇒ (8) + (1) + 5 - 0 = 14

Bloodcrow Rapier is discarded.

Stop there

Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Erastil, Abadar, Sharkskin, Benevolent Buckler

(Displayed: )
Deck: 8 Discard: 4 Buried: 0
Note: Shark Island aboard the Man's Promise


Vindictive Harpoon

vs Shark: 1d10 + 1d8 + 1d6 + 2 - 0 ⇒ (6) + (6) + (6) + 2 - 0 = 20

then explore


Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Old Salt, Abadar, Sharkskin, Benevolent Buckler

(Displayed: )
Deck: 9 Discard: 3 Buried: 0
Note: Shark Island aboard the Man's Promise


Use Blessing acquired to explore

Fortitude: 1d8 + 3 - 0 ⇒ (2) + 3 - 0 = 5


Troubador discarded explore again


recharge SB

Fortitude: 1d8 + 1d6 + 3 - 0 ⇒ (4) + (3) + 3 - 0 = 10


I'll go to Shark Island

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