
jduteau |

Tempest Cay - Koren
Chain Shirt - Armor B
Light Armor/Swashbuckling/Basic
Check
Constitution/Fortitude 4
Powers
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

jduteau |

Turn 25
Blessing: Blessing of the Gods
25/05
Ezren
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 Villain:1(Total: 1)
Bottom card is Krellort - Villain/Monster 2
Ezren, Koren

Koren, Defender of Innocents |

Okay, Jirelle is taking the 4 Damage for the ship.
I display my Knight's Pennon - +1 to any combat check. +2 if you reveal a Captain/Hireling/Soldier ally.
Then my discarded Lance, plus the Sage's Journal, plus Ezren's Magic Weapon gives me..
Combat 16: 1d8 + 3 + 1d8 + 1d6 + 1d4 + 1 + 1d4 ⇒ (3) + 3 + (7) + (4) + (2) + 1 + (3) = 23
First check down!

jduteau |

Actually, Ezren acquired Sandara Quinn Ally 1. :)
Koren acquired 3 and Jirelle beats all of us with 5.
We had an Armor and an Item in Plunder and our treasure had 2 spells, 2 blessings, 2 armor, and 2 allies. And there was some very good stuff in here!
Weapon B x 4
Spell B, Spell 1, Spell 2
Armor B x 3, Armor 2
Item B, Item 1
Ally B, Ally 1 x 3
Blessing B x 2
The Scenario Reward is:
Each character chooses item or armor and draws a card of that type from the box.

jduteau |

0-2C Development
Aye, the matriarch’s been reunited with her young’uns now. It brings a tear to me eye, it does. And those dastardly egg- stealin’, leg-breakin’, skulking sea devils are no more! I’ve seen some loathsome down-and-dirty pirates in my time, but no one sinks lower than sea devils! ’Tis good to know yer course is on an even keel.

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Upgrade: Armor 2 (For Hide Armor of Fire Resistance)
Reward: Item from Box
Item Drawn: 1d5 ⇒ 4
Conch, Signal, Helpful, Hat of Glamour, Whetstone
Don't want it.
Assuming I get the Armor 2,
Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Staff of Minor-Healing, Crowbar, Topaz of Strength, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

Jirelle The Pirate Queen |

Item from Class deck
Item from Class deck: 1d9 ⇒ 3
Potion of Energy Resistance.
I changed out Burglar for Old Salt
Hand:
(Displayed: Cutlass Vindictive Harpoon Bloodcrow Rapier Acidic Whip +1 Elven Chain Shirt Besmara's Tricorne Amulet of Life Masterwork Tools Old Salt Standard Bearer Troubadour Erastil Abadar Abadar Erastil Milani )
Deck: 0 Discard: 0 Buried: 0
Note:

jduteau |

0-2D: Who Rules Hell Harbor?
The Pirate’s Council has almost thirty councilors, and they’ve been hearing tales of your exploits. You’ve already earned the patronage of a wealthy dowager: the lovely Lady Smithee, recently betrothed to a handsome scoundrel named Heartbreak Hinsin. Impressing some pirate lords next would be a savvy idea, especially if you’ve got designs on becoming one of them. There’s plenty o’ ways to do that, but there’s one that everyone knows best: winning the Free Captains’ Regatta. The sailor who wins it is the next lucky soul to join the council.
Some pirates seek plunder or infamy, but there’s no shortage of ambitious souls who train all year for that one race. Know this: The cronies of the Pirate’s Council love to sponsor races. And wealthy aristocrats who’ve just been wed love to host lavish festivals and parties. It just so happens that Lady Smithee and her husband, Hinsin, are doing both: they’re hosting a regatta to celebrate their nuptials. The winner stands to gain some plunder: a pile o’ doubloons and a swift ship.
Most of the competition is the usual riffraff, but you do have one formidable competitor. His name is Gortus Svard. The few who’ve sailed against him and lived say he’ll do anything to win. If he can’t take the prize, he’ll surely take your lives. Now here’s your chance to show the council what a true crew of pirates can do. Gortus Svard’s loss could be your gain. Let the race begin!

jduteau |
1 person marked this as a favorite. |

Turn 00
Blessing: Blessing ??
00/30
??
Locations:
Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence/Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:2 Bl:0 ?:1(Total: 10)
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck. shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:3 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1(Total: 10)
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:0 Bl:1 ?:1(Total: 10)
Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Hobgoblin/Rogue/Captain/Pirate
Check
Combat 15
Powers
BYA, recharge a card. Then summon and encounter the ship Devil's Pallor.
If you are the only character at your location, the difficulty of the check to defeat the villain is increased by 1d6.
Cache/Aquatic/Veteran
Check
Constitution/Fortitude 7 (5 + 2 for adventure deck number)
Powers
If undefeated, you may banish this barrier.
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from.
Animal/Aquatic/Veteran
Check
Combat 11 (9 + 2 for adventure deck number)
Powers
May not be evaded.
Goblin/Aberration/Aquatic
Check
Combat 11
Powers
May not be evaded.
If undefeated, succeed at a Constitution/Fortitude 6 check or bury the top 1d4 cards of your deck.

jduteau |
1 person marked this as a favorite. |

At the start of the scenario, display the Devil’s Pallor next to this scenario card; each character randomly chooses a ship of Class 3 or lower and stashes a plunder card under that ship; then return the Devil’s Pallor to the fleet stack. The ship you randomly choose is your ship. On your turn, you are commanding your own ship. You are only on your ship, and you cannot move with another character when she moves during her move step. When your ship is dealt Structural damage, only you can discard cards to reduce damage to your ship. When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.
1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby
When you earn a deck upgrade from this scenario, you may choose from either your own plunder or the party’s acquired cards.
Ship Statistics:
Check
Constitution/Fortitude 10
Wisdom/Survival 8
Powers
BYA, display all your allies. If undefeated, bury them; otherwise, after you act, return them to your hand.
Check
Dexterity/Acrobatics 8
Wisdom/Perception/Survival 10
Powers
BYA, discard any cards that have the Pirate trait. For each such card discarded, the difficulty of your check to defeat is increased by 3.
Check
Intelligence/Knowledge 10
Wisdom/Survival 7
Powers
BYA, your ship is dealt 1 Structural damage.
AYA, you are dealt 1 Mental damage.
Check
Dexterity/Ranged 11
Wisdom/Survival 8
Powers
If you are the only character at your location and the Impervious would be defeated, it is undefeated instead.
Check
Strength/Melee 12
Wisdom/Survival 10
Powers
If defeated, stash an additional plunder.
Check
Divine 8
Wisdom/Survival 10
Powers
BYA, a random character at your location summons and encounters the henchman Pirate Shade Haunt, which may not be evaded; that character displays it next to her deck.
Undead/Pirate
Powers
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
Check
Charisma/Diplomacy 8
Wisdom/Survival 10
Powers
If the check to defeat does not have the Swashbuckling trait, the difficulty is increased by 3.

jduteau |
2 people marked this as a favorite. |

I randomly drew the following ships and plunder:
Koren - Thresher
Reduce Structural damage to this ship by 1.
At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.
Plunder:Weapon
Jirelle - Man's Promise
You may discard a card from the blessings deck to explore your location.
Plunder:Ally
Vika - Truewind
You may discard a card from the blessings deck to recharge a random card from your discard pile.
Plunder:Ally
Ezren - Merchantman
When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.
Plunder:Weapon

Ezren, Seeker of Knowledge |

A) the scenario rules say to banish non-villain monsters, and parrot is an ally.
b) which are the henchmen for the scenario? shipwrecks?
c) I have augury, which I would like to use for barriers if shipwrecks are the henchmen (which they probably are since otherwise we'd have a hard time closing locations).

Ezren, Seeker of Knowledge |

robes + abadar vs. con 7: 3d12 + 3 ⇒ (1, 2, 11) + 3 = 17
recharge: 1d12 + 3 ⇒ (1) + 3 = 4
Defeated, I get a plunder to my hand: 1d6 ⇒ 1
I don't need to know what weapon to proceed.
Int 8 + BoG (Hshura): 3d12 + 3 ⇒ (6, 2, 1) + 3 = 12
Closed!
I'm done.
Hand: Sage, Toad, Detect Magic, Sling, Eye patch, (plunder weapon)
Buried: 1

jduteau |

[dice=robes + abadar vs. con 7]3d12+3
[dice=recharge]1d12+3
[dice=Defeated, I get a plunder to my hand]1d6
I don't need to know what weapon to proceed.
[dice=Int 8 + BoG (Hshura)]3d12+3Closed!
I'm done.
Hand: Sage, Toad, Detect Magic, Sling, Eye patch, (plunder weapon)
Buried: 1
And Ezren rocks again! We should see how many times he's closed a location on the first turn and put us all to shame!
Random plunder weapon is a Cutlass.