PACG Season of the Shackles: Adventure 2 - A Pirate's Life (Inactive)

Game Master jduteau

Playing Adventure 2 of the Season of the Shackles for the Pathfinder Adventure Card Game.


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Using the Harpoon, revealing Bloodcrow Rapier to add Swashbuckling

Ogre: 1d10 + 1d8 + 1d6 + 1 - 0 ⇒ (6) + (4) + (5) + 1 - 0 = 16

Done and done

Jirelle(Troymk1) wrote:

Hand: Bloodcrow Rapier, Acidic Whip +1, Besmara's Tricorne, Amulet of Life, Burglar, Abadar, Harpoon

(Displayed: )
Deck: 7 Discard: 3 Buried: 0
Note: Mancatcher cove


Turn 04
Blessing: Blessing of Hshurha (+2 dice to any character on a ship)
04/26
Koren

Locations:

Mancatcher Cove
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
When Closing: Summon and defeat the henchman Sea Devil.
When Permanently Closed: On closing, succeed at a Constitution or Fortitude 6 check or bury 1 card.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:1 Bl:0 ?:1(Total: 7)
Jirelle

Floating Shipyard
CLOSED
Ezren

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:2 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1(Total: 8)
Vika

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)

Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:2 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1(Total: 10)
Koren


Scar Bay - Koren

Taking on Water - Barrier 1
Task/Aquatic/Basic

Check
Strength/Constitution/Craft 7

Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength/Constitution/Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.


I'll use my BotG (which becomes a Bof Hshurha) and use my strength...

Strength 7: 3d8 + 1 ⇒ (2, 2, 4) + 1 = 9

So that is completed.

I use Detect Evil to examine the top card.


Top card if Scar Bay is Sea Devil - Henchman/Monster 2.


recharge 6: 1d8 + 3 ⇒ (7) + 3 = 10

Koren(jduteau) wrote:

Hand: Mace, Lance, Full Plate, BotG, Retriever

Deck: 9 Discard: 2 Buried: 0
Note: @Scar Bay, ready to fight the henchman and close the location! :)


Turn 05
Blessing: Blessing of Gorum (+2 dice to Strength combat check)
05/25
Ezren

only changed location...

Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 9)
NOTE: Henchman Sea Devil is on top
Koren


I'll move to Windward Isle, draw Sling, and explore.


Windward Isle - Ezren

Man Overboard! - Barrier B
Obstacle/Aquatic/Basic

Check
Dexterity 7

Powers
If undefeated, display this card next to a random character. At the start of each character's turn, the character next to this card must succeed at a Constitution/Fortitude 7 check to banish this card; otherwise, that character must bury the top card of his deck.


Arcane Robes vs. Dexterity 7: 1d12 + 3 ⇒ (10) + 3 = 13
recharge + Fox: 1d12 + 1d4 + 3 ⇒ (4) + (4) + 3 = 11
I cast and recharge Detect Magic, finding the Sapphire on top of my deck.


Top card of of Windward Isle is Sea Devil - Henchman/Monster 2


Then I'm done.

Hand: Sphere o fire, acid arrow, magic weapon, sling, sage, sapphire
discards: 1

may use magic weapon


Turn 06
Blessing: Blessing of the Gods
06/24
Vika

only changed location...

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
NOTE: Henchman Sea Devil is on top
Vika, Ezren

The Exchange

Henchman - Sea Devil:

Merfolk/Aquatic

Check
Combat 13

Powers
Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.


Closing the location isn't a layup, but I have blessings! Let's give it a go.
Warhammer+2, Recharged v Sea Devil (13): 1d10 + 1 + 2 + 1d8 + 2 + 1d6 ⇒ (2) + 1 + 2 + (1) + 2 + (1) = 9
Well. F~~%.
Discard 4. End and Draw Up:
Vika(cosined) wrote:

Hand: Lucerne Hammer, Greatsword, Chain Mail, Master-At-Arms, Blessing of the Gods

Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.


Vika, Bellicose Blacksmith wrote:

** spoiler omitted **

Closing the location isn't a layup, but I have blessings! Let's give it a go.
[dice=Warhammer+2, Recharged v Sea Devil (13)]1d10+1+2+1d8+2+1d6
Well. F!$*.
Discard 4. End and Draw Up:
Vika(cosined) wrote:

Hand: Lucerne Hammer, Greatsword, Chain Mail, Master-At-Arms, Blessing of the Gods

Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.

I have some aloe vera for that Vika!!


Yuck! It is funny that we all thought you'd have trouble with the location close but the Sea Devil screwed you up!

Damage dealt by the Sea Devil is increased by 2, so it would have been 6 damage. I know that you only had 4, but thought I'd point that out.

Turn 07
Blessing: Blessing of the Gods
07/23
Jirelle

the only change is that the Henchman is no longer on top of Windward Isle.


Mancatcher Cove - Jirelle:

Merfolk - Monster B
Merfolk/Aquatic/Basic

Check
Combat 8

Powers
If undefeated, each character at this location must succeed at a Constitution/Fortitude 7 check or bury the top card of his deck.


Merfolk: 1d10 + 1d8 + 1d6 + 1 - 0 ⇒ (3) + (6) + (1) + 1 - 0 = 11


Abadar to continue

(Also) At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card. : 2d8 + 3 - 0 ⇒ (4, 2) + 3 - 0 = 9


Mancatcher Cove - Jirelle

Sea Devil - Henchman/Monster 2
Merfolk/Aquatic

Check
Combat 13


Using Harpoon (Revealing Bloodcrow Rapier)

More Merfolk!: 1d10 + 1d8 + 1d6 + 1 - 0 ⇒ (1) + (7) + (3) + 1 - 0 = 12

We will be rerolling that d10!

Reroll: 1d10 + 11 - 0 ⇒ (9) + 11 - 0 = 20


Second verse, same as the first!

Closing with more Merfolk Genocide: 1d10 + 1d8 + 1d6 + 1 - 0 ⇒ (6) + (5) + (3) + 1 - 0 = 15

"Luckily, I am no Man"


Woo hoo! Mancatcher Cove is closed.

Jirelle must "Succeed at a Constitution/Fortitude 6 check or bury 1 card".


Mancatcher cove: 1d8 + 1d6 + 3 - 0 ⇒ (6) + (6) + 3 - 0 = 15

Can we take it as said that I reveal Bloodcrow Rapier to make a check Swashbuckling unless there's a negative to that trait.


Turn 08
Blessing: Blessing of Sivanah (+2 dice to non-combat Intelligence/Charisma)
08/22
Koren

Locations:

Mancatcher Cove
CLOSED
Jirelle

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Vika, Ezren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)

Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 9)
NOTE: Henchman Sea Devil is on top
Koren


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I use my Lance and reveal my Retriever to get the first combat check bonus. (The idea of a half-orc Paladin riding a Retriever to defeat an Aquatic merman is just strange.)

Combat 13: 1d8 + 3 + 1d8 + 1d8 ⇒ (4) + 3 + (8) + (8) = 23

And to close, I'll use my Blessing which gives me two dice due to the Sivanah blessing on the blessings deck.

Divine 8: 1d8 + 3 + 2d8 ⇒ (7) + 3 + (3, 3) = 16

It is closed and I take 4 Combat damage due to their being 4 monsters in the deck. I recharge my Full Plate to handle all of the damage.

Koren(jduteau) wrote:

Hand: Mace, Lance, Eagle Knight Dress Uniform, Sage's Journal, Retriever

Deck: 8 Discard: 3 Buried: 0


Turn 09
Blessing: Blessing of Gorum (+2 dice to combat Strength)
09/21
Ezren

Locations:

Mancatcher Cove
CLOSED
Jirelle

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Vika, Ezren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)

Scar Bay
CLOSED
Koren


I will move to and explore Tempest Cay.


Tempest Cay - Ezren

Sandara Quinn - Ally 1
Human/Cleric/Pirate

Check
Charisma/Diplomacy 5

Powers
If you fail a combat check, you may reveal this card to immediately recharge a card.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.


doplomacy: 1d8 + 1 ⇒ (5) + 1 = 6
Discard to explore.


Tempest Cay - Ezren

Rat Swarm - Monster B
Animal/Swarm/Elite

Check
Combat 8

Powers
If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.


Acid Arrow: 1d12 + 2d4 + 3 ⇒ (12) + (4, 1) + 3 = 20
recharge: 1d12 + 3 ⇒ (10) + 3 = 13
Done.

Hand: Sphere o fire, force missile, magic weapon, sling, sage, sapphire
discards: 1

may use magic weapon


Turn 10
Blessing: Blessing of the Gods
10/20
Vika

Windward Isle - Vika:

Conch Shell - Item B
Object/Aquatic/Basic

Check
Wisdom/Perception 5

Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.

The Exchange

Is that a rock or a useful shell?: 1d8 ⇒ 2
Rock.
Discard BotG to Explore.


Windward Isle - VIka

Sea Devil - Henchman/Monster 2
Merfolk/Aquatic

Check
Combat 13

Powers
Damage dealt by the Sea Devil is increased by 2.

The Exchange

Recharged Greatsword + Master-at-arms vs Sea Devil(13): 1d10 + 1 + 2 + 2d6 + 1d10 + 1d6 ⇒ (2) + 1 + 2 + (6, 3) + (1) + (5) = 20
My wisdom is a d8 (vs 7 for Closing), anyone able to help?


Hand full of weapons sorry :/


Unfortunately, none of us have blessings or other cards to help you out. Roll high, big guy! (or girl, in this case)

The Exchange

WISDOM!!!!(7): 1d8 ⇒ 5
End and draw...

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Elven Breastplate, Chain Mail, Staff of Minor-Healing

Deck: 4 Discard: 7 Buried: 0
Note: Windward Isle.

I'll use my Staff at the Start of the Next Turn:

Warhammer, Crowbar, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods
Healz: 1d7 ⇒ 6


You've bolded a blessing, is that a SOP I am unaware of?

The Exchange

1 person marked this as a favorite.
Jirelle The Pirate Queen wrote:
You've bolded a blessing, is that a SOP I am unaware of?

Its the card healed via the Staff of Minor Healing. My end of turn hand is above, in the quoted format.


Turn 11
Blessing: Blessing of Pharasma
11/19
Jirelle

Locations:

Mancatcher Cove
CLOSED
Jirelle

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 8)
Ezren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:1 Bl:0 (Total: 5)
Vika

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)

Scar Bay
CLOSED
Koren


Raker Shoals Im sure my weapons will be useful there :/


Raker Shoals - Jirelle

Taking on Water - Barrier 1
Task/Aquatic/Basic

Check
Strength/Constitution/Craft 7

Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength/Constitution/Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.


Recharging Burglar, Revealing Tricorne

taking on water: 1d10 + 2d8 + 1 - 0 ⇒ (7) + (8, 8) + 1 - 0 = 24

Jirelle(Troymk1) wrote:

Hand: Bloodcrow Rapier, Acidic Whip +1, Elven Chain Shirt, Besmara's Tricorne, Amulet of Life, Standard Bearer, Harpoon

(Displayed: )
Deck: 6 Discard: 4 Buried: 0
Note: Raker Shoals


Turn 12
Blessing: Blessing of Gorum
12/18
Koren

Koren moves to Windward Isle, drawing a Longsword in the process

Windward Isle - Koren

Swab - Ally B
Human/Pirate/Basic

Check
Charisma/Diplomacy 6

Powers
Reveal this card when you are required to shuffle one or more random cards from your hand or discard pile into your deck; you can choose those cards instead. Then shuffle this card into your deck when you shuffle in those cards.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.


I'll recharge my Eagle Knight Dress Uniform to impress this Swab...

Charisma 6: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

He likes me, he likes me! I'll use him to explore again.


Windward Isle - Koren

Zombie - Monster B
Undead/Zombie/Basic

Check
Combat 9

Powers
Immune to Mental and Poison.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at your location summons and encounters a Zombie.


Charging at the Zombie with my lance, riding my dog...

Combat 9: 3d8 + 3 ⇒ (5, 4, 4) + 3 = 16

Down goes the Zombie! Down goes the Zombie!

Koren(jduteau) wrote:

Hand: Mace, Longsword, Lance, Sage's Journal, Retriever

Deck: 8 Discard: 4 Buried: 0
Note:


Turn 13
Blessing: Blessing of the Gods
13/17
Ezren

Locations:

Mancatcher Cove
CLOSED

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 8)
Ezren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 (Total: 3)
Vika, Koren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 9)
Jirelle

Scar Bay
CLOSED

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