
Jirelle The Pirate Queen |

Using the Harpoon, revealing Bloodcrow Rapier to add Swashbuckling
Ogre: 1d10 + 1d8 + 1d6 + 1 - 0 ⇒ (6) + (4) + (5) + 1 - 0 = 16
Done and done
Hand: Bloodcrow Rapier, Acidic Whip +1, Besmara's Tricorne, Amulet of Life, Burglar, Abadar, Harpoon
(Displayed: )
Deck: 7 Discard: 3 Buried: 0
Note: Mancatcher cove

jduteau |

Turn 04
Blessing: Blessing of Hshurha (+2 dice to any character on a ship)
04/26
Koren
Locations:
Mancatcher Cove
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
When Closing: Summon and defeat the henchman Sea Devil.
When Permanently Closed: On closing, succeed at a Constitution or Fortitude 6 check or bury 1 card.
M:2 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:1 Bl:0 ?:1(Total: 7)
Jirelle
Floating Shipyard
CLOSED
Ezren
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:2 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1(Total: 8)
Vika
Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)
Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:2 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1(Total: 10)
Koren

jduteau |

Scar Bay - Koren
Taking on Water - Barrier 1
Task/Aquatic/Basic
Check
Strength/Constitution/Craft 7
Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength/Constitution/Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.

jduteau |

Turn 05
Blessing: Blessing of Gorum (+2 dice to Strength combat check)
05/25
Ezren
only changed location...
Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 9)
NOTE: Henchman Sea Devil is on top
Koren

jduteau |

Windward Isle - Ezren
Man Overboard! - Barrier B
Obstacle/Aquatic/Basic
Check
Dexterity 7
Powers
If undefeated, display this card next to a random character. At the start of each character's turn, the character next to this card must succeed at a Constitution/Fortitude 7 check to banish this card; otherwise, that character must bury the top card of his deck.

jduteau |

Turn 06
Blessing: Blessing of the Gods
06/24
Vika
only changed location...
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
NOTE: Henchman Sea Devil is on top
Vika, Ezren

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Merfolk/Aquatic
Check
Combat 13
Powers
Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.
Closing the location isn't a layup, but I have blessings! Let's give it a go.
Warhammer+2, Recharged v Sea Devil (13): 1d10 + 1 + 2 + 1d8 + 2 + 1d6 ⇒ (2) + 1 + 2 + (1) + 2 + (1) = 9
Well. F~~%.
Discard 4. End and Draw Up:
Hand: Lucerne Hammer, Greatsword, Chain Mail, Master-At-Arms, Blessing of the Gods
Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.

Jirelle The Pirate Queen |

** spoiler omitted **
Closing the location isn't a layup, but I have blessings! Let's give it a go.
[dice=Warhammer+2, Recharged v Sea Devil (13)]1d10+1+2+1d8+2+1d6
Well. F!$*.
Discard 4. End and Draw Up:
Vika(cosined) wrote:Hand: Lucerne Hammer, Greatsword, Chain Mail, Master-At-Arms, Blessing of the Gods
Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.
I have some aloe vera for that Vika!!

jduteau |

Yuck! It is funny that we all thought you'd have trouble with the location close but the Sea Devil screwed you up!
Damage dealt by the Sea Devil is increased by 2, so it would have been 6 damage. I know that you only had 4, but thought I'd point that out.
Turn 07
Blessing: Blessing of the Gods
07/23
Jirelle
the only change is that the Henchman is no longer on top of Windward Isle.

jduteau |

Turn 08
Blessing: Blessing of Sivanah (+2 dice to non-combat Intelligence/Charisma)
08/22
Koren
Locations:
Mancatcher Cove
CLOSED
Jirelle
Floating Shipyard
CLOSED
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Vika, Ezren
Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)
Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom/Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:4 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 9)
NOTE: Henchman Sea Devil is on top
Koren

Koren, Defender of Innocents |
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I use my Lance and reveal my Retriever to get the first combat check bonus. (The idea of a half-orc Paladin riding a Retriever to defeat an Aquatic merman is just strange.)
Combat 13: 1d8 + 3 + 1d8 + 1d8 ⇒ (4) + 3 + (8) + (8) = 23
And to close, I'll use my Blessing which gives me two dice due to the Sivanah blessing on the blessings deck.
Divine 8: 1d8 + 3 + 2d8 ⇒ (7) + 3 + (3, 3) = 16
It is closed and I take 4 Combat damage due to their being 4 monsters in the deck. I recharge my Full Plate to handle all of the damage.
Hand: Mace, Lance, Eagle Knight Dress Uniform, Sage's Journal, Retriever
Deck: 8 Discard: 3 Buried: 0

jduteau |

Turn 09
Blessing: Blessing of Gorum (+2 dice to combat Strength)
09/21
Ezren
Locations:
Mancatcher Cove
CLOSED
Jirelle
Floating Shipyard
CLOSED
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Vika, Ezren
Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)
Scar Bay
CLOSED
Koren

jduteau |

Tempest Cay - Ezren
Sandara Quinn - Ally 1
Human/Cleric/Pirate
Check
Charisma/Diplomacy 5
Powers
If you fail a combat check, you may reveal this card to immediately recharge a card.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

jduteau |

Turn 10
Blessing: Blessing of the Gods
10/20
Vika
Conch Shell - Item B
Object/Aquatic/Basic
Check
Wisdom/Perception 5
Powers
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.

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WISDOM!!!!(7): 1d8 ⇒ 5
End and draw...
Hand: Greatclub, Lucerne Hammer, Elven Breastplate, Chain Mail, Staff of Minor-Healing
Deck: 4 Discard: 7 Buried: 0
Note: Windward Isle.
I'll use my Staff at the Start of the Next Turn:
Warhammer, Crowbar, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the GodsHealz: 1d7 ⇒ 6

jduteau |

Turn 11
Blessing: Blessing of Pharasma
11/19
Jirelle
Locations:
Mancatcher Cove
CLOSED
Jirelle
Floating Shipyard
CLOSED
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 8)
Ezren
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:1 Bl:0 (Total: 5)
Vika
Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)
Scar Bay
CLOSED
Koren

jduteau |

Raker Shoals - Jirelle
Taking on Water - Barrier 1
Task/Aquatic/Basic
Check
Strength/Constitution/Craft 7
Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength/Constitution/Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.

Jirelle The Pirate Queen |

Recharging Burglar, Revealing Tricorne
taking on water: 1d10 + 2d8 + 1 - 0 ⇒ (7) + (8, 8) + 1 - 0 = 24
Hand: Bloodcrow Rapier, Acidic Whip +1, Elven Chain Shirt, Besmara's Tricorne, Amulet of Life, Standard Bearer, Harpoon
(Displayed: )
Deck: 6 Discard: 4 Buried: 0
Note: Raker Shoals

jduteau |

Turn 12
Blessing: Blessing of Gorum
12/18
Koren
Koren moves to Windward Isle, drawing a Longsword in the process
Windward Isle - Koren
Swab - Ally B
Human/Pirate/Basic
Check
Charisma/Diplomacy 6
Powers
Reveal this card when you are required to shuffle one or more random cards from your hand or discard pile into your deck; you can choose those cards instead. Then shuffle this card into your deck when you shuffle in those cards.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

jduteau |

Turn 13
Blessing: Blessing of the Gods
13/17
Ezren
Locations:
Mancatcher Cove
CLOSED
Floating Shipyard
CLOSED
Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 8)
Ezren
Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 (Total: 3)
Vika, Koren
Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 9)
Jirelle
Scar Bay
CLOSED