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No, the spoiler was the card you'd get if you explored again. So go ahead and look at it and see if you can acquire it.
Oh yah, duh. I looked but then double-used the Quartermaster.
So Q was discarded and I end my turn without an additional explore passed the blessing:
Hand: Greatsword, Mace, Elven Breastplate, Crowbar, Instant Armor
Deck: 5 Discard: 7 Buried: 0
Note: Sea Caves, Can Recharge Mace: 1d6 to combat check at Sea Caves.

Jirelle The Pirate Queen |

Damage: 1d4 + 0 - 1 ⇒ (3) + 0 - 1 = 2
I guess it's not a Swashbuckling check so I recharge the chain shirt for 1 and discard a cutlass ~grumbles~
Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Tricorne, Amulet of Life
(Displayed: )
Deck: 9 Discard: 4 Buried: 0
Note: Sea Caves

jduteau |

[dice=Damage]1d4 + 0 + -1
I guess it's not a Swashbuckling check so I recharge the chain shirt for 1 and discard a cutlass ~grumbles~
Jirelle(Troymk1) wrote:Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Tricorne, Amulet of Life
(Displayed: )
Deck: 9 Discard: 4 Buried: 0
Note: Sea Caves
Except you don't get to reset your hand, so you don't have that 2nd Cutlass or the Whip yet.

jduteau |

Turn 13
Blessing: Blessing of Erastil
14/16
Ezren
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 11)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:0 Henchman:1(Total: 3)
Ezren, Jirelle, Koren, Vika
Beach
CLOSED
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 Henchman:1(Total: 8)
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 ?:1(Total: 11)
Holy Isle
CLOSED

Ezren, Seeker of Knowledge |

Grindylow meets Force Missile: 1d12 + 2d4 + 3 ⇒ (1) + (2, 1) + 3 = 7
recharge: 1d12 + 3 ⇒ (5) + 3 = 8
Well that wasn't supposed to happen.
After casting FM top deck is Augury, which I recharge.
con 6: 1d6 ⇒ 1
buried: 1d4 ⇒ 4
Sage, Eye patch, arcane robes, acid arrow
Hand: aubury, toad, acolyte, magic weapon, detect magic, sphere of fire
discards: 8
buried" 5
deck: 3
I just got a lot less useful.

jduteau |

Turn 15
Blessing: Blessing of Achaekek (+2 dice to defeat villain/henchman)
15/15
Jirelle
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 Henchman:1(Total: 1)
Ezren, Jirelle, Koren, Vika

jduteau |

[dice=Harpooning for Haggis]1d10 + 2d6 + 2 + -0
That will stop her whaling ;)
Jirelle(Troymk1) wrote:Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Tricorne, Amulet of Life, Abadar
(Displayed: )
Deck: 8 Discard: 4 Buried: 0
Note: Sea Caves; use Abadar for a nasty barrier
The harpoon adds 1d8 for Aquatic banes. So that would be 1d10 + 1d6 + 1d8 + 2. You rolled 16 on the 1d10+1d6+2, so all is good, but don't shortchange yourself! :)

jduteau |

Turn 16
Blessing: Blessing of the Gods
16/14
Koren
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 11)
Sea Caves
CLOSED
Ezren, Jirelle, Koren, Vika
Beach
CLOSED
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:0 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 Henchman:1(Total: 8)
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 ?:1(Total: 11)
Holy Isle
CLOSED

jduteau |
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Okay, I was hoping for something else so that I could draw a weapon, but I'll have to make do with bunch the Goblin!
First, I'll cast Strength. Then I'll reveal my Sage's Journal to find its weakness. Finally, I'll discard my Blessing of Iomedae to see me through this combat.
Combat 11: 1d8 + 2 + 3 + 1d4 + 1d8 ⇒ (3) + 2 + 3 + (2) + (6) = 16
I'll try to close the Jungle...
Wisdom 7: 1d10 + 1d10 ⇒ (1) + (9) = 10
And the Jungle is closed. Unfortunately, that means that a random barrier gets put into both the Hatchery and the Ghol-Ghan Ruins.
Recharge/Divine 8: 1d8 + 3 ⇒ (2) + 3 = 5
Hand: Longsword, Lance, Paladin's Helm, Sage's Journal, BotG
Deck: 4 Discard: 8 Buried: 1
Note:

jduteau |

Turn 17
Blessing: Blessing of Abadar
17/13
Vika
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 12)
Sea Caves
CLOSED
Ezren, Jirelle, Vika
Beach
CLOSED
Jungle
CLOSED
Koren
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:3 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 ?:1(Total: 12)
Holy Isle
CLOSED

jduteau |

Ghol-Ghan Ruins - Vika
Nirento - Monster 2
Plant
Check
Combat 11
Powers
Immune to Mental and Poison traits.
BYA, succeed at a Wisdom 8 check or you may not use spells that have the Attack trait or weapons.
If the check to defeat has the Bludgeoning trait, the difficulty of the check to defeat is increased by 4.

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12.5% chance I can even deal with this guy...
Oh but wait, I have to find out how bad this is going hurt first...
Scenario Rules:
When you encounter a non-villain, non-henchman monster, roll 1d6:
1–2. During the encounter, the difficulty of any checks by characters at your location is increased by 1d4.
3–4. Before you act, each character at your location is dealt 1d4-1 Combat damage.
5–6. During the encounter, characters at other locations may not play cards or use powers.
To the Pain: 1d6 ⇒ 2
Increased by...: 1d4 ⇒ 4
So that's a BYA Wisdom 12 and a Combat 15.

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1 person marked this as a favorite. |

Since it recharges! Why yes Madam! ;)
Oh if I had seen that, I would have taken liberties!
So that's a BYA Wisdom 12 and a Combat 15.
Is this plant regular or man-eating?: 2d8 ⇒ (1, 5) = 6
Well this went off the rails quickly.[dice=I clench my fists together and slam down hard on the plant's "face"]1d10+1+2[/dice]
If plants could laugh, it would at me... 10 Damage.
I bury my Elven Breastplate to reduce it all.
I cast Instant Armor(banished) to Recharge the Breastplate instead.
I hang my head in shame.
I end my turn and draw up:
Hand: Greatclub, Greatsword, Mace, Crowbar, Topaz of Strength
Deck: 4 Discard: 7 Buried: 0
Note: Ghol-Ghan Ruins

jduteau |

Turn 19
Blessing: Blessing of Gorum
19/11
Jirelle
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 Henchman:1(Total: 12)
Sea Caves
CLOSED
Jirelle
Beach
CLOSED
Jungle
CLOSED
Koren
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:3 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 Henchman:1 Villain:1(Total: 12)
Villain is on top
Vika, Ezren
Holy Isle
CLOSED

jduteau |

Random monster at Hatchery for Jirelle:
Crocodile - Monster B
Animal/Aquatic/Elite
Check
Combat 13
Powers
If the check to defeat has the Cold trait, add 1d6 to it.
Scenario Rules
When you encounter a non-villain, non-henchman monster, roll 1d6:
1–2. During the encounter, the difficulty of any checks by characters at your location is increased by 1d4.
3–4. Before you act, each character at your location is dealt 1d4-1 Combat damage.
5–6. During the encounter, characters at other locations may not play cards or use powers.