Vika, Bellicose Blacksmith |
Yah, in hindsight I probably could have figured that out on my own. ::shamed::
Recharge Greatclub
Bucc'ing the Trend(10-2): 1d10 + 2 + 1d10 + 1 + 1d10 ⇒ (4) + 2 + (5) + 1 + (9) = 21
Check to close (discard Blessing of Gorum)
Disable 7: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
Excellent, my gambit paid off. Now Jirelle can do whatever she wants!
I draw up and end my turn.
Hand: Lucerne Hammer, Mace, Chain Mail, Quartermaster, Blessing of the Gods
Deck: 8 Discard: 3 Buried: 0
Note: At Seaside Warehouse. BotG Free To Use
jduteau |
House of Stolen Kisses - Koren
Conchobriar Turlach Shortstone
Ally 1
Gnome/Bard/Pirate
Check
Charisma/Diplomacy 7
Powers
Reveal this card to add 1d10 and the Swashbuckling trait to your Diplomacy check.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
jduteau |
Turn 14
Blessing: Blessing of Pharasma
14/16
Jirelle
Locations:
Alehouse
CLOSED
Ezren
Docks
SHIP IS DOCKED HERE
CLOSED
House of Stolen Kisses
At This Location: When you acquire an ally, discard a card.
When Closing: Succeed at a Dexterity or Acrobatics 7 check.
When Permanently Closed: On closing, add a random card from your discard pile to your hand.
M:1 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:2 Bl:0 Henchman:1(Total: 8)
Jirelle, Koren
Merchant Marina
At This Location: Add 2 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:3 Al:1 Bl:0 Villain:1(Total: 8)
Villain Master Scourge is on top
Seaside Warehouse
CLOSED
Vika
Tidewater Rock
At This Location: You may reveal an ally that has the Aristocrat or Captain trait to add 1d4 to your check.
Henchmen: 4 Lady Agasta Smythee: 1 (Total: 5)
NOTE: Not available until villain has been cornered and defeated.
jduteau |
Turn 15
Blessing: Blessing of the Gods
15/15
Ezren
Locations:
Alehouse
CLOSED
Ezren
Docks
SHIP IS DOCKED HERE
CLOSED
House of Stolen Kisses
CLOSED
Jirelle, Koren
Merchant Marina
At This Location: Add 2 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:3 Al:1 Bl:0 Villain:1(Total: 8)
Villain Master Scourge is on top
Seaside Warehouse
CLOSED
Vika
Tidewater Rock
At This Location: You may reveal an ally that has the Aristocrat or Captain trait to add 1d4 to your check.
Henchmen: 4 Lady Agasta Smythee: 1 (Total: 5)
NOTE: Not available until villain has been cornered and defeated.
Ezren, Seeker of Knowledge |
If I use Vika's BoG I have a good chance here.
Move to Marina and explore.
Arcane Robes + BoG vs Con 7: 2d12 + 3 ⇒ (5, 4) + 3 = 12
robes: 1d12 + 3 ⇒ (7) + 3 = 10
Fire! Fire! (sphere): 1d12 + 3 + 2d6 + 2 ⇒ (10) + 3 + (5, 3) + 2 = 23
recharge: 1d12 + 3 ⇒ (12) + 3 = 15
Discard Guard on closing.
Hand: Force Missile, sage, acolyte, sling, magic leather, detect magic
discards:1
jduteau |
Ezren: Master Scourge deals 1 Poison damage to you after you defeat him.
Turn 16
Blessing: Blessing of the Gods
16/14
Vika
Locations:
Alehouse
CLOSED
Docks
SHIP IS DOCKED HERE
CLOSED
House of Stolen Kisses
CLOSED
Jirelle, Koren
Merchant Marina
CLOSED
Ezren
Seaside Warehouse
CLOSED
Vika
Tidewater Rock
At This Location: You may reveal an ally that has the Aristocrat or Captain trait to add 1d4 to your check.
Henchmen: 4 Lady Agasta Smythee: 1 (Total: 5)
Vika, Bellicose Blacksmith |
I'll explore Tidewater Rock...
I encounter a surprise Jaundiced Jape!
Lucerne Hammer
Jape Jab: 1d10 + 2 + 1d12 ⇒ (8) + 2 + (6) = 16
I'll use my Quarter Master to Explore again.
Is it the same Henchman?
Either way I hit it with my Lucerne Hammer (assuming a combat check)
Lucerne Hammer, with Recharge
Unknown Henchman: 1d10 + 2 + 1d12 + 1d10 ⇒ (3) + 2 + (7) + (4) = 16
I'm done exploring. I'll wait to ensure this post is entirely valid before ending and drawing.
Vika, Bellicose Blacksmith |
Rapier wit = 27
I am disappointed
Hand: Warhammer, Mace, Chain Mail, Master-At-Arms
Deck: 8 Discard: 4 Buried: 0
Note: Mace for "Recharge a card that has the Bludgeoning trait to add 1d6 to a combat check by another character at your location."
Drew a Staff of Minor Healing, used it at first opportunity and pulled a Gorum.
Vika, Bellicose Blacksmith |
Night Watch
Standard Bearer
Soldier
Squire
Merchant
Rogue Ape
Ally Draw: 1d6 ⇒ 1
I won't be taking that, nor any of the Deck Upgrades.
+1 to Strength
Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Mace, Elven Breastplate, Chain Mail, Staff of Minor-Healing, Crowbar, Topaz of Strength, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods
Koren, Defender of Innocents |
I too will take +1 Strength. And I grabbed the Retriever as my Ally who will replace the Teamster. A bit silly that the Retriever is considered a Mount for Seelah or Koren (it works perfectly for Raz the Gnome paladin), but I'll just think of it as a Great Dane Retriever. :)
Deck: Mace, Longsword, Lance, Sagacity, Detect Evil, Strength, Eagle Knight Dress Uniform, Full Plate, Paladin's Helm, Holy Water Grenade, Sage's Journal, BotG, BotG, BoSarenrae, BoIomedae, Retriever
Ezren, Seeker of Knowledge |
Snake
jinx eater
chameleon
toad
incanter
apprentice
ally: 1d6 ⇒ 4
I don't need any of the deck upgrades. Do those include our plunder?
Deck:
sling
force missile
force missile
augury
augury
magic weapon
detect magic
sphere of fire
acid arrow
sappire
arcane robes
eye patch
acolyte
toad
fox
sage
+2 Int
+1 ally
+top deck to hand if spell
jduteau |
02-B: Yo Ho Grindylows
Locations:
Hatchery
At This Location: When you encounter a bane that has the Goblin or Aberration trait, shuffle a random monster into another open location.
When Closing: Summon and defeat a random monster.
When Permanently Closed: For the rest of the scenario at all locations, the difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
M:4 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 ?:1(Total: 10)
Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 2.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 10)
Ghol-Ghan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 2.
When Closing: Succeed at a Strength or Constitution 7 check.
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 10)
Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:4 ?:1(Total: 10)
Aberration/Goblin/Aquatic/Mutant
Check
Combat 13
Powers
The Brinebrood Queen may not be evaded.
BYA, summon and encounter the villain The Whale. If you defeat The Whale, the Brinebrood Queen deals 1 Acid damage to each character at your location.
If the check to defeat has the Ranged or Attack trait, the difficulty is increased by 2.
Aberration/Goblin/Aquatic/Mutant
Check
Combat 11
Powers
The Whale may not be evaded.
If undefeated, succeed at a Constitution/Fortitude 6 check or discard the top 1d4 cards of the blessings deck.
Aberration/Gobin/Aquatic
Check
Combat 11
Powers
The Riptide Grindylow may not be evaded.
If undefeated, succeed at a Constitution or Fortitude 6 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario Rules:
When you encounter a non-villain, non-henchman monster, roll 1d6:
1–2. During the encounter, the difficulty of any checks by characters at your location is increased by 1d4.
3–4. Before you act, each character at your location is dealt 1d4-1 Combat damage.
5–6. During the encounter, characters at other locations may not play cards or use powers.
jduteau |
Beach - Vika
Instant Armor - Spell B
Magic/Arcane/Divine
Check
Intelligence/Arcane/Wisdom/Divine 3
Powers
When an armor is played on any check, discard this card to recharge that armor instead of discarding, burying, or banishing it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 5 check to recharge this card instead of discarding it.
jduteau |
Beach - Vika
Crab Swarm - Monster B
Check
Combat 8
Powers
Each character at your location must summon and encounter the Crab Swarm. If any character would defeat the Crab Swarm, reroll the dice; that character must take the second result. The Crab Swarm is defeated or undefeated based solely on the result of your second die roll.
Vika, Bellicose Blacksmith |
Warhammer
Crab Crush!: 1d10 + 1 + 2 + 1d8 ⇒ (6) + 1 + 2 + (8) = 17
Crab Crush 2: Electric Boogaloo!: 1d10 + 1 + 2 + 1d8 ⇒ (1) + 1 + 2 + (1) = 5
Well that's a first.
3 Damage; Warhammer, Topaz, Instant Armor.
I Use my Staff of Minor Healing:
BotG
BoCC
Topaz
Warhammer
Instant
1d5 ⇒ 5
End and Draw-up:
Hand: Lucerne Hammer, Greatsword, Mace, Elven Breastplate, Blessing of Gorum
Deck: 8 Discard: 4 Buried: 0
Note: Starting at Beach
jduteau |
Turn 02
Blessing: Blessing of the Gods
02/28
Ezren
only changed location...
Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from discard pile into your deck.
M:2 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 8)
jduteau |
Holy Isle - Ezren
Blessing of Achaekek - Blessing B
Check
Intelligence/Craft 7
Divine 5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain of henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.