PACG Season of the Shackles: Adventure 2 - A Pirate's Life (Inactive)

Game Master jduteau

Playing Adventure 2 of the Season of the Shackles for the Pathfinder Adventure Card Game.


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I'll explore the Cay.


Tempest Cay - Ezren

Fireblade - Spell B
Magic/Divine/Attack/Fire/Basic

Check
Wisdom/Divine 6


Sapphire vs. phire: 1d12 ⇒ 2

No dice, no loss. Drew Augury and done.


Turn 14
Blessing: Blessing of the Gods
14/16
Vika

Windward Isle - Vika:

Worn Leather Skullcap - Item 2
Accessory/Magic/Swashbuckling/Elite

Check
Wisdom/Survival 7

Powers
Reveal this card to add 1d8 and the Swashbuckling trait to your Survival check.
Discard this card to succeed at your Survival check. After playing this card, succeed at a Survival 9 check to recharge this card instead of discarding it.

The Exchange

Skullcap (7): 1d8 ⇒ 1
I don't think I got it...

End and Draw up, Recharging my Elven Breastplate:

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Warhammer +2, Chain Mail, Topaz of Strength

Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.


Turn 15
Blessing: Blessing of Gorum
15/15
Jirelle

Locations:

Mancatcher Cove
CLOSED

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 7)
Ezren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 2)
Vika, Koren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 9)
Jirelle

Scar Bay
CLOSED


Two structural damage!


Raker Shoals - Jirelle:

Frostbite - Spell B
Magic/Arcane/Divine/Attack/Cold/Basic

Check
Intelligence/Arcane/Wisdom/Divine 5

Powers
For your combat check to defeat a monster, display this card to use your Arcane or Divine skill + 1d6. While displayed, damage dealt by that monster is reduced by 1. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 7 check. If you succeed, recharge this card; if you fail, discard it.


Ezren, Seeker of Knowledge wrote:
Two structural damage!

Ah, good point. Except that it is 1 structural damage as Jirelle reduces it by 1. So someone has to discard a card for the ship's damage. I'll do it as I have a bunch of weapons in my hand and don't need them.

Bye, bye, Longsword!


I'll roll for it as a lark

Wisdom: 2d8 + 0 - 0 ⇒ (4, 5) + 0 - 0 = 9

Discard Standard Bearer fr an explore, and I haz ze spell!


Raker Shoals - Jirelle

Treasure Map - Barrier B
Cache/Basic

Check
Intelligence/Knowledge/Wisdom/Survival 6

Powers
If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.


Survival: 2d8 + 3 - 0 ⇒ (6, 2) + 3 - 0 = 11

Let's 'ave a look see eh Mateys?


Top card of Raker Shoals is Ring of Wave Walking - Item 1. (Reveal for +3 to yourConstitution/Fortitude check; recharge for anyone at your location, can't be for check to acquire a boon).


AH Jirelle loves that ring! (pity we cant keep this stuff)

recharge elven chain

Jirelle(Troymk1) wrote:

Hand: Bloodcrow Rapier, Acidic Whip +1, Besmara's Tricorne, Amulet of Life, Harpoon, Frostbite,  Ring of Wave Walking

(Displayed: )
Deck: 7 Discard: 5 Buried: 0
Note: Raker Shoals


Turn 16
Blessing: Blessing of Erastil
16/14
Koren

Locations:

Mancatcher Cove
CLOSED

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 7)
Ezren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 2)
Vika, Koren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:2 ?:1(Total: 6)
Jirelle

Scar Bay
CLOSED


Windward Isle - Koren

Boarding Axe - Weapon B
Axe/Melee/Slashing/Swashbuckling/Basic

Check
Strength/Melee 6


Melee 6: 1d8 + 3 ⇒ (3) + 3 = 6

I have no way to go again, except to use up my trusty Retriever steed. :)

Koren(jduteau) wrote:

Hand: Mace, Lance, Sage's Journal, Retriever, Boarding Axe

Deck: 8 Discard: 5 Buried: 0
Note:


Turn 17
Blessing: Blessing of the Gods
17/13
Jirelle

only changed location...

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 1)
Vika, Koren

Koren will discard the newly-acquired Boarding Axe for the Structural Damage.

Raker Shoals - Jirelle:

Blunderbuss - Weapon B
Firearm/Ranged/Piercing/2-Handed/Elite

Check
Dexterity/Ranged/Craft 8


Alright. Structural damage is reduced.

Dex: 1d10 + 1 - 0 ⇒ (8) + 1 - 0 = 9

Acquire Blunderbuss

Discard Frostbite

Jirelle(Troymk1) wrote:

Hand: Bloodcrow Rapier, Acidic Whip +1, Besmara's Tricorne, Amulet of Life, Harpoon,  Ring of Wave Walking, Blunderbuss

(Displayed: )
Deck: 7 Discard: 6 Buried: 0
Note: Raker Shoals


Okay, so it actually wasn't Jirelle's turn. She just went two turns ago. I have a big "3" beside her name, she just went a few posts above, and yet I still made her go again. It was actually Ezren's turn to go!

Sorry, I think we'll just use Jirelle's turn as-is and go back to our correct order now.

Turn 18
Blessing: Blessing of Sivanah
18/12
Ezren

Tempest Cay - Ezren

Illusory Wall - Barrier B
Obstacle/Magic/Mental/Veteran

Check
Intelligence/Arcane/Wisdom/Perception 8 (6 + adventure deck number)

Powers
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.


Arcane+Sage: 1d12 + 1d6 + 3 ⇒ (2) + (1) + 3 = 6


Augur for monsters: 1d12 + 3 ⇒ (8) + 3 = 11

Done.

Hand: sling, acolyte, toad, force m, sphere, magic w

Discard: 1
deck: 9
may use magic weapon


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Ah, sorry, forgot that you had Augury.

Top three cards were:

Chain Shirt - Armor B
Old Salt - Ally B
Krellort - Villain/Monster 2

First two are shuffled in and normally, I'd put the Villain on top, but it would just go to the bottom and force you to fight a Sea Devil Prince, so I think it should go on the bottom.


jduteau wrote:

Krellort - Villain/Monster 2

First two are shuffled in and normally, I'd put the Villain on top, but it would just go to the bottom and force you to fight a Sea Devil Prince, so I think it should go on the bottom.

Yes, this way we wont have to keep facing Krellort over and over again


Turn 19
Blessing: Blessing of Achaekek
19/11
Vika

Locations:

Mancatcher Cove
CLOSED

Floating Shipyard
CLOSED

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:0 Bl:0 Villain:1(Total: 7)
Bottom card is Krellort - Villain/Monster 2
Ezren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 1)
Vika, Koren

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:2 Henchman:1(Total: 5)
Jirelle

Scar Bay
CLOSED


Windward Isle - Vika

Harpoon Trap - Barrier 1
Trap/Basic

Check
Dexterity/Acrobatics 9
Disable 6

Powers
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

The Exchange

jduteau wrote:

Windward Isle - Vika

Harpoon Trap - Barrier 1
Trap/Basic

Check
Dexterity/Acrobatics 9
Disable 6

Powers
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

Maybe I wanted to let Koren do the honors of closing that location... ;-)

Disable v. Harpoon Trap (6): 1d6 + 2 ⇒ (3) + 2 = 5
Whoops: 1d6 ⇒ 3
Bury Chain Mail

End and Draw:

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Greatsword, Warhammer +2, Topaz of Strength

Deck: 4 Discard: 6 Buried: 1
Note: Windward Isle.


Turn 20
Blessing: Blessing of Besmara
20/10
Koren


With a d4 dexterity, I'm not taking on the Harpoon Trap. Sorry Vika, but this location is all yours! I'm moving over to the Cay to help Ezren with closing that location.


Tempest Cay - Koren

Old Salt - Ally B
Human/Veteran

Check
Charisma/Diplomacy 7

Powers
Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
Discard this card to explore your location.

Hmm, obviously I had my card counts wrong as there is only one spell in this deck not two and there was obviously an ally.


Charisma 7: 1d8 ⇒ 5

No luck.

I'll discard the Retriever to explore again because I'm worrying about blessings.


Tempest Cay - Koren

Marine - Monster B
Human/Warrior/Veteran

Check
Combat 10 (8 + adventure deck number)

Powers
If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.


I'll discard my Mace to fight this Marine.

Combat 10: 1d8 + 3 + 1d8 + 1d4 ⇒ (6) + 3 + (3) + (3) = 15

One monster down.

Koren(jduteau) wrote:

Hand: Lance, Paladin's Helm, Knight's Pennon, Sage's Journal, BoSarenrae

Deck: 5 Discard: 8 Buried: 0
Note:


SEASON OF THE SHACKLES
Turn 21
Blessing: Blessing of the Gods
21/09
Ezren

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:0 Ba:2 W:0 Sp:1 Ar:1 I:0 Al:0 Bl:0 Villain:1(Total: 5)
Bottom card is Krellort - Villain/Monster 2
Ezren, Koren


Tempest Cay - Ezren

Illusory Wall - Barrier B
Obstacle/Magic/Mental/Veteran

Check
Intelligence/Arcane/Wisdom/Perception 8 (6 + adventure deck number)

Powers
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.


I know it's here somewhere, Acolyte: 1d12 + 1d4 + 3 ⇒ (4) + (1) + 3 = 8


Top card of the location deck is Inflict - Spell B (Check: Wisdom/Divine 6).


Not something to keep, but I might get a free explore after using this Toad: 1d6 ⇒ 4

Hand: Sphere, Force M, Augury, Magic W, Eye patch, sling

May use MW


Turn 22
Blessing: Blessing of the Gods
22/08
Vika

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Villain:1(Total: 3)
Bottom card is Krellort - Villain/Monster 2
Ezren, Koren

Windward Isle
At This Location: If you move here, you may draw a card.
When Closing: Succeed at a Wisdom/Perception 7 check.
When Permanently Closed: On closing, draw a card.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 1)
Card is Harpoon Trap - Barrier 1
Vika

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:2 Henchman:1(Total: 5)
Jirelle

The Exchange

Are we still sorting out Jirelle's out-of-order turn?

Maybe its my turn...:

Disable + Topaz v. Harpoon Trap(6): 1d10 + 2 ⇒ (8) + 2 = 10
WIS v Temp Close(7): 1d8 ⇒ 7
Woo! Power turn!

End and Draw-up:
I discard Lucerne and Greatsword

Vika(cosined) wrote:

Hand: Greatclub, Warhammer +2, Staff of Minor-Healing, Master-At-Arms, Blessing of the Gods

Deck: 2 Discard: 8 Buried: 1
Note: Windward Isle. BotG for Villain or Closes.

At the start of next turn:

Recharge Staff of Minor Healing: 1d8 ⇒ 3
Warhammer, Lucerne Hammer, Greatsword, Crowbar, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods

Done. Maybe...


Vika, Bellicose Blacksmith wrote:

Are we still sorting out Jirelle's out-of-order turn?

** spoiler omitted **

Done. Maybe...

Nope, she *should* have gone on turn 19 but went on turn 17, so we're all caught up.

The Exchange

jduteau wrote:
Vika, Bellicose Blacksmith wrote:

Are we still sorting out Jirelle's out-of-order turn?

** spoiler omitted **

Done. Maybe...

Nope, she *should* have gone on turn 19 but went on turn 17, so we're all caught up.

So my turn stands?


Yep, your turn is good.


Barging in is the Pirate way by Besmara!


Turn 23
Blessing: Blessing of the Gods
23/07
Jirelle

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Villain:1(Total: 3)
Bottom card is Krellort - Villain/Monster 2
Ezren, Koren

Windward Isle
CLOSED
Vika

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:2 Henchman:1(Total: 5)
Jirelle

NOTE:Someone needs to discard a card for the 1 Structural damage (1 from Raker Shoals + 1 from Tempest Cay - 1 from Jirelle). Koren has been doing it so far, but he wants all of his cards.

Raker Shoals - Jirelle

Staunching Buckler - Armor 2
Shield/Magic/Elite

Check
Constitution/Fortitude 6

Powers
After you are dealt damage from a bane, reveal this card to drawn any number of cards up the number you discarded as damage.


I can discard my sling.


Tempest Cay is an at your location power. I am not there


1 person marked this as a favorite.

They've clarified that it doesn't matter where/how the ship damage occurs, if someone is at Tempest Cay, damage is increased by 1.

Mike Selinker wrote:


Per Tempest Cay:
I checked with Vic, and we both believe the At This Location power means that if you are at Tempest Cay, and your ship anywhere is dealt Structural damage, add 1 regardless of the number of characters at Tempest Cay.


I can discard, I will discard the Harpoon ok?

Fortitude: 1d8 + 3 - 0 ⇒ (3) + 3 - 0 = 6

Jirelle(Troymk1) wrote:

Hand: Bloodcrow Rapier, Acidic Whip +1, Besmara's Tricorne, Amulet of Life,  Ring of Wave Walking, Blunderbuss, Staunching Buckler

(Displayed: )
Deck: 7 Discard: 7 Buried: 0
Note: Raker Shoals


Turn 24
Blessing: Blessing of Abadar
24/06
Koren

Tempest Cay
At This Location: If your ship is dealt Structural Damage, increase the damage by 1.
When Closing: Succeed at an Intelligence/Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Villain:1(Total: 3)
Bottom card is Krellort - Villain/Monster 2
Ezren, Koren

Windward Isle
CLOSED
Vika

Raker Shoals
At This Location: At the start of your turn, your ship is deal 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 4)
Jirelle

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