PACG Season of the Shackles: Adventure 2 - A Pirate's Life (Inactive)

Game Master jduteau

Playing Adventure 2 of the Season of the Shackles for the Pathfinder Adventure Card Game.


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Ooh ooh! My Turn My Turn!

Reveal my Sage's Journal for the check.

Fortitude 7: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

Plunder: 1d6 ⇒ 3 (Armor) = Magic Leather Armor

I recharge my hand to close the closing and draw the same number of cards.

Koren(jduteau) wrote:

Hand: Weapon of Awe, Detect Evil, Paladin's Helm, BotG, BotG, BoIomedae

Deck: 11 Discard: 0 Buried: 0

Since I have six cards and have to discard one, I'll cast Weapon of Awe on myself and try to recharge it.

Divine 8: 1d8 + 3 ⇒ (6) + 3 = 9

Yep.

Koren(jduteau) wrote:

Hand: Detect Evil, Paladin's Helm, BotG, BotG, BoIomedae

Deck: 12 Discard: 0 Buried: 0
Note:

Next! :)


Turn 03
Blessing: Blessing of Achaekek (+2 dice to any check to defeat a villain or henchman)
03/27
Jirelle

Locations:

Floating Shipyard
CLOSED
Ezren, Jirelle

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:2 Bl:0 ?:1(Total: 10)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)

Fog Bank
CLOSED
Koren

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:0 Bl:1 ?:1(Total: 10)

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)


I know I gripe about having a tough time with non-intelligence skills. I forget how much of a difference Augury can make in bypassing banes.

I don't need this cutlass and can pass it off at some point if I haven't discarded it for damage.


I'll go to Shark Island


Shark Island - Jirelle

Shark Skin Armor - Armor 2
Light Armor/Magic

Check
Constitution/Fortitude 7

Powers
Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.
If you are proficient with light armours, you may recharge this card when you reset your hand.


recharge SB

Fortitude: 1d8 + 1d6 + 3 - 0 ⇒ (4) + (3) + 3 - 0 = 10


Troubador discarded explore again


Shark Island - Jirelle

Blessing of the Gods - Blessing B

Auto-Acquire

If you want to explore again...:

Benevolent Buckler - Armor 1
Shield/Magic

Check
Constitution/Fortitude 5

Powers
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armours, you may reveal this card instead, and you may play another armor on this check.


Use Blessing acquired to explore

Fortitude: 1d8 + 3 - 0 ⇒ (2) + 3 - 0 = 5


Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Bloodcrow Rapier, Old Salt, Abadar, Sharkskin, Benevolent Buckler

(Displayed: )
Deck: 9 Discard: 3 Buried: 0
Note: Shark Island aboard the Man's Promise


Turn 04
Blessing: Blessing of Besmara (+2 dice to any check that has the Swashbuckling trait)
04/26
Vika

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 7)
Jirelle

Riptide Cove - Vika

Potion of Heroism - Item 1
Liquid/Alchemical

Check
Intelligence/Craft 7

Powers
Display this card and choose a character at your location. While displayed, add 1d6 to that character's checks. Banish this card at the end of your turn.

The Exchange

Craft 7: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Craft 7: 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Discard BotG to explore.


Vika, Bellicose Blacksmith wrote:

[dice=Craft 7]1d10+1+1

[dice=Craft 7]1d10+1+1
Discard BotG to explore.

I believe that Ezren used your BotG to close the Shipyard.

The Exchange

jduteau wrote:
Vika, Bellicose Blacksmith wrote:

[dice=Craft 7]1d10+1+1

[dice=Craft 7]1d10+1+1
Discard BotG to explore.
I believe that Ezren used your BotG to close the Shipyard.

So that wasn't very obvious.

Recharge Staff to Recharge BotG.
End Turn, Recharge Hide Armor

Vika(cosined) wrote:

Hand: Warhammer, Greatsword, Topaz of Strength, Master-At-Arms, Potion of Heroism

Deck: 12 Discard: 0 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"


Turn 05
Blessing: Blessing of Gozreh (+2 dice to any check to close a location)
05/25
Ezren

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika


Move to and explore Rocky Cliff.


Rocky Cliff - Ezren

Canopy Creeper - Monster 2
Plant

Check
Combat 12

Powers
Immune to Electricity, Mental, and Poison traits.
If the check to defeat has the Cold or Slashing trait, add 1d8 to it.
BYA, succeed at a Wisdom/Perception 10 check or the difficulty of the check to defeat is increased by 3.

The Exchange

jduteau wrote:

When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby


Ship: 1d8 ⇒ 6

Ooh yay!
Wisdom 10+Sage+Eyepatch: 2d6 + 1d4 ⇒ (4, 2) + (3) = 9
Discard Cutlass for damage, cast and recharge Detect Magic. Top of deck is Sapphire.


oh forgot about the race against the ships! that was the first monster we had in five turns!

Top card of the deck is:

Storm - Barrier 2
Obstacle/Weather

Powers
Display this barrier next to the location deck.
If you start your turn at this location, roll 1d6. On a 6, banish this barrier. On any other result, you ship is dealt that amount of Structural damage; move this barrier face next to a random location.


Hmm. Might want to wait until we have empty locations or augury.

End.

Acid Arrow, Augury, Sapphire, Sling, Toad, Dehydrating touch


Koren moves to the Shipwreck Graveyard.

Shipwreck Graveyard - Koren

Siren Caller - Monster B

becomes...

Ship race: 1d8 ⇒ 7

Mark of Yunnarius (Wisdom/Survival 10 or Divine 8) - encounter Pirate Shade Haunt.


I'll go for Divine 8, which is a 9 due to the Pirate Shade hanging over my shoulder. I'll use my Blessing of Iomedae for two more dice.

Divine 9: 3d8 + 3 ⇒ (2, 4, 7) + 3 = 16

My plunder is 1d6 ⇒ 1 = Weapon.

I'll cast Detect Evil to see what is next.

Recharge 6: 1d8 + 3 ⇒ (2) + 3 = 5


Top card is:

Becalmed - Barrier 2
Task/Aquatic/Weather

Check[i]
Wisdom/Survival 8

[i]Powers
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.

Not that bad, I suppose, since I don't plan on leaving.


I'll stop.

Koren(jduteau) wrote:

Hand: Full Plate, Paladin's Helm, BotG, BotG, BoSarenrae

Deck: 10 Discard: 2 Buried: 0
Note: @ Shipwreck Graveyard


Turn 07
Blessing: Blessing of Achaekek (+2 dice to any check to defeat a villain or henchman)
07/23
Jirelle

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Storm - Barrier 2
Ezren

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 7)
Jirelle

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Becalmed - Barrier 2
Koren


Vindictive Harpoon

vs Shark: 1d10 + 1d8 + 1d6 + 2 - 0 ⇒ (6) + (6) + (6) + 2 - 0 = 20

then explore


Shark Island - Jirelle

Smuggler - Monster B
Human/Smuggler/Basic

Check
Combat 9

Powers
BYA, display a random card from your hand. If defeated, discard it; if undefeated, bury it.


random card: 1d7 ⇒ 3 Bloodcrow Rapier darn it

Using Cutlass, and recharging Old Salt

vs : 1d10 + 1d6 + 5 - 0 ⇒ (8) + (1) + 5 - 0 = 14

Bloodcrow Rapier is discarded.

Stop there

Jirelle(Troymk1) wrote:

Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Erastil, Abadar, Sharkskin, Benevolent Buckler

(Displayed: )
Deck: 8 Discard: 4 Buried: 0
Note: Shark Island aboard the Man's Promise

The Exchange

jduteau wrote:

Shark Island - Jirelle

Smuggler - Monster B
Human/Smuggler/Basic

jduteau wrote:

When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby


ugh


d8: 1d8 ⇒ 3 3. Cetaceal


using Old Salt

"Check
Dexterity/Acrobatics 8 :
1d10 + 4 - 0 ⇒ (5) + 4 - 0 = 9"


so we get a plunder

also fixing my deck.

and I will use a card off blessings deck to explore


The summoned Hammerhead Shark also turns into a random ship.

So Cetaceal is the ship for the Shark and then you have to handle another ship for the turned-over Smuggler.

double-ugh

The Exchange

jduteau wrote:
The summoned Hammerhead Shark also turns into a random ship.

(╯°□°)╯︵ ┻━┻


ship: 1d8 ⇒ 8

Ravishing Ruby:
Check
Charisma/Diplomacy 8
Wisdom/Survival 10

Powers
If the check to defeat does not have the Swashbuckling trait, the difficulty is increased by 3.

Flash the Bloodcrow Rapier for Swashbuckling,

Throw in Abadar for good measure ~growls~

Survival: 2d8 + 3 - 0 ⇒ (5, 4) + 3 - 0 = 12

And yes we will explore again.... (Although my hand full of weapons is near useless in this scenario)


Jirelle The Pirate Queen wrote:


And yes we will explore again.... (Although my hand full of weapons is near useless in this scenario)

When I was looking up whether the Shark becomes a ship, that was a common complaint about this scenario - we've optimized our decks for fighting things and we don't actually get to do that here!


Two plunders for Jirelle - P1: 1d6 ⇒ 3 (Armor), P2: 1d6 ⇒ 4 (Item).

Shark Island - Jirelle

Sea Drake - becomes a ship


ship: 1d8 + 0 - 0 ⇒ (7) + 0 - 0 = 7


Jirelle The Pirate Queen wrote:
Ship is Mark of Yunnarius

You get a Pirate Shade Haunt next to you = all checks are +1 difficulty.

And you have a Wisdom/Survival 11 (10 + 1 for Haunt) or Divine 9 (8 + 1 for Haunt) check.


Anyone have a blessing? the -1 makes the survival beyond my reach


You can have one of mine (BotG).

You have 1d8+3 for Survival right? So you had 1/8 chance of making it before, even with the Haunt on your shoulder. :)


oh yes you are correct. he was adding the haunt to the check

Survival 10: 2d8 + 3 - 1 ⇒ (2, 7) + 3 - 1 = 11


So you succeeded and I suspect you are finished exploring?


Yes I guess my post bounced


Turn 08
Blessing: Blessing of Abadar (+2 to check to defeat a barrier)
09/23
Vika

Locations:

Floating Shipyard
CLOSED

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Storm - Barrier 2
Ezren

Fog Bank
CLOSED

Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:3 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Jirelle (w/ Pirate Shade Haunt)

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Becalmed - Barrier 2
Koren (w/ Pirate Shade Haunt)


Riptide Cove - Vika:

Fox - Ally B
Animal/Basic

Check
Wisdom/Survival 7

The Exchange

Explore!
Wisdom 7: 1d8 ⇒ 3
Nope.

Discard Master At Arms to Explore, Swashbuckling Style.


Riptide Cove - VIka

Parrot - Ally B
Animal/Elite

Check
Wisdom/Survival 7

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