
Koren, Defender of Innocents |

Ooh ooh! My Turn My Turn!
Reveal my Sage's Journal for the check.
Fortitude 7: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12
Plunder: 1d6 ⇒ 3 (Armor) = Magic Leather Armor
I recharge my hand to close the closing and draw the same number of cards.
Hand: Weapon of Awe, Detect Evil, Paladin's Helm, BotG, BotG, BoIomedae
Deck: 11 Discard: 0 Buried: 0
Since I have six cards and have to discard one, I'll cast Weapon of Awe on myself and try to recharge it.
Divine 8: 1d8 + 3 ⇒ (6) + 3 = 9
Yep.
Hand: Detect Evil, Paladin's Helm, BotG, BotG, BoIomedae
Deck: 12 Discard: 0 Buried: 0
Note:
Next! :)

jduteau |

Turn 03
Blessing: Blessing of Achaekek (+2 dice to any check to defeat a villain or henchman)
03/27
Jirelle
Locations:
Floating Shipyard
CLOSED
Ezren, Jirelle
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:2 Bl:0 ?:1(Total: 10)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Fog Bank
CLOSED
Koren
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:2 I:0 Al:0 Bl:1 ?:1(Total: 10)
Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)

jduteau |

Shark Island - Jirelle
Shark Skin Armor - Armor 2
Light Armor/Magic
Check
Constitution/Fortitude 7
Powers
Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.
If you are proficient with light armours, you may recharge this card when you reset your hand.

jduteau |

Shark Island - Jirelle
Blessing of the Gods - Blessing B
Auto-Acquire
Benevolent Buckler - Armor 1
Shield/Magic
Check
Constitution/Fortitude 5
Powers
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armours, you may reveal this card instead, and you may play another armor on this check.

jduteau |

Turn 04
Blessing: Blessing of Besmara (+2 dice to any check that has the Swashbuckling trait)
04/26
Vika
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 7)
Jirelle
Riptide Cove - Vika
Potion of Heroism - Item 1
Liquid/Alchemical
Check
Intelligence/Craft 7
Powers
Display this card and choose a character at your location. While displayed, add 1d6 to that character's checks. Banish this card at the end of your turn.

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Vika, Bellicose Blacksmith wrote:I believe that Ezren used your BotG to close the Shipyard.[dice=Craft 7]1d10+1+1
[dice=Craft 7]1d10+1+1
Discard BotG to explore.
So that wasn't very obvious.
Recharge Staff to Recharge BotG.
End Turn, Recharge Hide Armor
Hand: Warhammer, Greatsword, Topaz of Strength, Master-At-Arms, Potion of Heroism
Deck: 12 Discard: 0 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

jduteau |

Turn 05
Blessing: Blessing of Gozreh (+2 dice to any check to close a location)
05/25
Ezren
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika

jduteau |

Rocky Cliff - Ezren
Canopy Creeper - Monster 2
Plant
Check
Combat 12
Powers
Immune to Electricity, Mental, and Poison traits.
If the check to defeat has the Cold or Slashing trait, add 1d8 to it.
BYA, succeed at a Wisdom/Perception 10 check or the difficulty of the check to defeat is increased by 3.

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When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.
1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

jduteau |

oh forgot about the race against the ships! that was the first monster we had in five turns!
Top card of the deck is:
Storm - Barrier 2
Obstacle/Weather
Powers
Display this barrier next to the location deck.
If you start your turn at this location, roll 1d6. On a 6, banish this barrier. On any other result, you ship is dealt that amount of Structural damage; move this barrier face next to a random location.

jduteau |

Top card is:
Becalmed - Barrier 2
Task/Aquatic/Weather
Check[i]
Wisdom/Survival 8
[i]Powers
If undefeated, display this barrier next to the location deck. You may not move or be moved from this location while this barrier is next to it. When this location has no other cards, banish this card.
Not that bad, I suppose, since I don't plan on leaving.

jduteau |

Turn 07
Blessing: Blessing of Achaekek (+2 dice to any check to defeat a villain or henchman)
07/23
Jirelle
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Storm - Barrier 2
Ezren
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:5 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 7)
Jirelle
Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Becalmed - Barrier 2
Koren

Jirelle The Pirate Queen |

random card: 1d7 ⇒ 3 Bloodcrow Rapier darn it
Using Cutlass, and recharging Old Salt
vs : 1d10 + 1d6 + 5 - 0 ⇒ (8) + (1) + 5 - 0 = 14
Bloodcrow Rapier is discarded.
Stop there
Hand: Cutlass, Vindictive Harpoon, Acidic Whip +1, Erastil, Abadar, Sharkskin, Benevolent Buckler
(Displayed: )
Deck: 8 Discard: 4 Buried: 0
Note: Shark Island aboard the Man's Promise

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Shark Island - Jirelle
Smuggler - Monster B
Human/Smuggler/Basic
When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.
1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

Jirelle The Pirate Queen |

ship: 1d8 ⇒ 8
Ravishing Ruby:
Check
Charisma/Diplomacy 8
Wisdom/Survival 10
Powers
If the check to defeat does not have the Swashbuckling trait, the difficulty is increased by 3.
Flash the Bloodcrow Rapier for Swashbuckling,
Throw in Abadar for good measure ~growls~
Survival: 2d8 + 3 - 0 ⇒ (5, 4) + 3 - 0 = 12
And yes we will explore again.... (Although my hand full of weapons is near useless in this scenario)

jduteau |

And yes we will explore again.... (Although my hand full of weapons is near useless in this scenario)
When I was looking up whether the Shark becomes a ship, that was a common complaint about this scenario - we've optimized our decks for fighting things and we don't actually get to do that here!

jduteau |

Turn 08
Blessing: Blessing of Abadar (+2 to check to defeat a barrier)
09/23
Vika
Locations:
Floating Shipyard
CLOSED
Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:3 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 9)
Vika
Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Storm - Barrier 2
Ezren
Fog Bank
CLOSED
Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
When Closing: Summon and defeat the henchman Hammerhead Shark.
When Permanently Closed: No effect.
M:3 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 5)
Jirelle (w/ Pirate Shade Haunt)
Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom/Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:1 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Becalmed - Barrier 2
Koren (w/ Pirate Shade Haunt)